add bilinear filter display option (d3d only)
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6e7a906cf5
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@ -245,6 +245,7 @@ namespace BizHawk.MultiClient
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public int DispAutoholdx = 0;
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public int DispAutoholdy = 0;
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public int DispAutoholdanchor = 1;
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public bool DispBlurry = false; // make display look ugly
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// Sound options
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public bool SoundEnabled = true;
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@ -1303,6 +1303,7 @@ namespace BizHawk.MultiClient
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startPausedToolStripMenuItem.Checked = Global.Config.StartPaused;
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saveWindowPositionToolStripMenuItem.Checked = Global.Config.SaveWindowPosition;
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forceGDIPPresentationToolStripMenuItem.Checked = Global.Config.DisplayGDI;
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blurryToolStripMenuItem.Checked = Global.Config.DispBlurry;
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miSuppressGuiLayer.Checked = Global.Config.SuppressGui;
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showMenuInFullScreenToolStripMenuItem.Checked = Global.Config.ShowMenuInFullscreen;
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runInBackgroundToolStripMenuItem.Checked = Global.Config.RunInBackground;
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@ -3790,5 +3790,10 @@ namespace BizHawk.MultiClient
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{
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LoadTraceLogger();
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}
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private void blurryToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Global.Config.DispBlurry ^= true;
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}
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}
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}
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@ -493,8 +493,16 @@ namespace BizHawk.MultiClient
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SpriteFlags flags = SpriteFlags.None;
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if (overlay) flags |= SpriteFlags.AlphaBlend;
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Sprite.Begin(flags);
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Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Point);
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Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point);
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if (Global.Config.DispBlurry)
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{
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Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);
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Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);
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}
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else
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{
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Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Point);
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Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point);
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}
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Sprite.Transform = Matrix.Scaling(finalScale, finalScale, 0f);
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Sprite.Draw(Texture.Texture, new Rectangle(0, 0, surface.Width, surface.Height), new Vector3(surface.Width / 2f, surface.Height / 2f, 0), new Vector3(backingControl.Size.Width / 2f / finalScale, backingControl.Size.Height / 2f / finalScale, 0), Color.White);
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Sprite.End();
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