Controller config - start console button stuff

This commit is contained in:
adelikat 2012-11-07 22:53:15 +00:00
parent 119d6e8c1c
commit 835084d812
5 changed files with 279 additions and 40 deletions

View File

@ -169,6 +169,12 @@
<Compile Include="config\ControllerConfig.Designer.cs">
<DependentUpon>ControllerConfig.cs</DependentUpon>
</Compile>
<Compile Include="config\ControllerConfig\ButtonListConfigPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="config\ControllerConfig\ButtonListConfigPanel.Designer.cs">
<DependentUpon>ButtonListConfigPanel.cs</DependentUpon>
</Compile>
<Compile Include="config\ControllerConfig\ControllerConfigPanel.cs">
<SubType>UserControl</SubType>
</Compile>
@ -458,6 +464,9 @@
<EmbeddedResource Include="config\ControllerConfig.resx">
<DependentUpon>ControllerConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\ControllerConfig\ButtonListConfigPanel.resx">
<DependentUpon>ButtonListConfigPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\ControllerConfig\ControllerConfigPanel.resx">
<DependentUpon>ControllerConfigPanel.cs</DependentUpon>
</EmbeddedResource>

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@ -0,0 +1,45 @@
namespace BizHawk.MultiClient
{
partial class ButtonListConfigPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// ButtonListConfigPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "ButtonListConfigPanel";
this.Load += new System.EventHandler(this.ButtonListConfigPanel_Load);
this.ResumeLayout(false);
}
#endregion
}
}

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@ -0,0 +1,105 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
namespace BizHawk.MultiClient
{
public partial class ButtonListConfigPanel : UserControl
{
List<object> ConfigObjects; //Object that values will be saved to (In Config.cs)
public List<string> buttons = new List<string>();
public int InputMarginLeft = 0;
public int LabelPadding = 10;
public int MarginTop = 0;
public int Spacing = 30;
public int InputSize = 200;
protected List<InputWidget> Inputs = new List<InputWidget>();
protected List<Label> Labels = new List<Label>();
public ButtonListConfigPanel()
{
InitializeComponent();
}
private void ButtonListConfigPanel_Load(object sender, EventArgs e)
{
}
public void Save()
{
for (int button = 0; button < buttons.Count; button++)
{
FieldInfo buttonF = ConfigObjects[button].GetType().GetField(buttons[button]);
buttonF.SetValue(ConfigObjects[button], Inputs[button].Text);
}
}
public void LoadSettings(List<object> stringobjs) //These must be string objects
{
ConfigObjects = stringobjs;
SetButtonList();
Startup();
SetWidgetStrings();
}
private void SetButtonList()
{
buttons.Clear();
//MemberInfo[] members = ControllerConfigObject.GetType().GetMembers();
//foreach (MemberInfo member in members)
//{
// Type type = member.GetType();
// if (member.MemberType.ToString() == "Field" && member.ToString().Contains("System.String"))
// {
// buttons.Add(member.Name);
// }
//}
}
private void SetWidgetStrings()
{
for (int button = 0; button < buttons.Count; button++)
{
//FieldInfo buttonF = ControllerConfigObject.GetType().GetField(buttons[button]);
//object field = ControllerConfigObject.GetType().GetField(buttons[button]).GetValue(ControllerConfigObject);
//Inputs[button].SetBindings(field.ToString());
}
}
private void Startup()
{
for (int i = 0; i < buttons.Count; i++)
{
InputWidget iw = new InputWidget();
iw.Location = new Point(InputMarginLeft, MarginTop + (i * Spacing));
iw.Size = new Size(InputSize, 23);
iw.TabIndex = i;
Controls.Add(iw);
Inputs.Add(iw);
Label l = new Label();
l.Location = new Point(InputMarginLeft + InputSize + LabelPadding, MarginTop + (i * Spacing) + 3);
l.Text = buttons[i];
Controls.Add(l);
Labels.Add(l);
}
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<value>2.0</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</root>

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@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Reflection;
namespace BizHawk.MultiClient
{
class NESConsoleButtons
{
public NESConsoleButtons()
{
//buttons = new List<string> { "Power", "Reset"};
//Startup();
}
public void Save()
{
//for (int button = 0; button < buttons.Count; button++)
//{
// NESControllerTemplate o = Global.Config.NESController[ControllerNumber - 1];
// FieldInfo buttonF = o.GetType().GetField(buttons[button]);
// buttonF.SetValue(o, Inputs[button].Text);
//}
}
public void Load()
{
//for (int button = 0; button < buttons.Count; button++)
//{
// NESControllerTemplate o = Global.Config.NESController[ControllerNumber - 1];
// FieldInfo buttonF = o.GetType().GetField(buttons[button]);
// object field = o.GetType().GetField(buttons[button]).GetValue(o);
// Inputs[button].Text = field.ToString();
//}
}
}
}