Controller config - start console button stuff
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parent
119d6e8c1c
commit
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@ -169,6 +169,12 @@
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<Compile Include="config\ControllerConfig.Designer.cs">
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<DependentUpon>ControllerConfig.cs</DependentUpon>
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</Compile>
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<Compile Include="config\ControllerConfig\ButtonListConfigPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="config\ControllerConfig\ButtonListConfigPanel.Designer.cs">
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<DependentUpon>ButtonListConfigPanel.cs</DependentUpon>
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</Compile>
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<Compile Include="config\ControllerConfig\ControllerConfigPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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@ -458,6 +464,9 @@
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<EmbeddedResource Include="config\ControllerConfig.resx">
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<DependentUpon>ControllerConfig.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\ControllerConfig\ButtonListConfigPanel.resx">
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<DependentUpon>ButtonListConfigPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\ControllerConfig\ControllerConfigPanel.resx">
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<DependentUpon>ControllerConfigPanel.cs</DependentUpon>
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</EmbeddedResource>
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45
BizHawk.MultiClient/config/ControllerConfig/ButtonListConfigPanel.Designer.cs
generated
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45
BizHawk.MultiClient/config/ControllerConfig/ButtonListConfigPanel.Designer.cs
generated
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namespace BizHawk.MultiClient
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{
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partial class ButtonListConfigPanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// ButtonListConfigPanel
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Name = "ButtonListConfigPanel";
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this.Load += new System.EventHandler(this.ButtonListConfigPanel_Load);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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@ -0,0 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Reflection;
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namespace BizHawk.MultiClient
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{
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public partial class ButtonListConfigPanel : UserControl
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{
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List<object> ConfigObjects; //Object that values will be saved to (In Config.cs)
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public List<string> buttons = new List<string>();
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public int InputMarginLeft = 0;
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public int LabelPadding = 10;
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public int MarginTop = 0;
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public int Spacing = 30;
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public int InputSize = 200;
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protected List<InputWidget> Inputs = new List<InputWidget>();
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protected List<Label> Labels = new List<Label>();
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public ButtonListConfigPanel()
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{
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InitializeComponent();
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}
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private void ButtonListConfigPanel_Load(object sender, EventArgs e)
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{
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}
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public void Save()
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{
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for (int button = 0; button < buttons.Count; button++)
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{
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FieldInfo buttonF = ConfigObjects[button].GetType().GetField(buttons[button]);
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buttonF.SetValue(ConfigObjects[button], Inputs[button].Text);
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}
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}
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public void LoadSettings(List<object> stringobjs) //These must be string objects
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{
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ConfigObjects = stringobjs;
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SetButtonList();
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Startup();
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SetWidgetStrings();
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}
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private void SetButtonList()
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{
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buttons.Clear();
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//MemberInfo[] members = ControllerConfigObject.GetType().GetMembers();
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//foreach (MemberInfo member in members)
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//{
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// Type type = member.GetType();
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// if (member.MemberType.ToString() == "Field" && member.ToString().Contains("System.String"))
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// {
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// buttons.Add(member.Name);
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// }
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//}
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}
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private void SetWidgetStrings()
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{
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for (int button = 0; button < buttons.Count; button++)
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{
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//FieldInfo buttonF = ControllerConfigObject.GetType().GetField(buttons[button]);
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//object field = ControllerConfigObject.GetType().GetField(buttons[button]).GetValue(ControllerConfigObject);
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//Inputs[button].SetBindings(field.ToString());
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}
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}
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private void Startup()
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{
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for (int i = 0; i < buttons.Count; i++)
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{
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InputWidget iw = new InputWidget();
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iw.Location = new Point(InputMarginLeft, MarginTop + (i * Spacing));
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iw.Size = new Size(InputSize, 23);
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iw.TabIndex = i;
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Controls.Add(iw);
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Inputs.Add(iw);
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Label l = new Label();
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l.Location = new Point(InputMarginLeft + InputSize + LabelPadding, MarginTop + (i * Spacing) + 3);
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l.Text = buttons[i];
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Controls.Add(l);
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Labels.Add(l);
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}
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -1,40 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using System.Reflection;
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namespace BizHawk.MultiClient
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{
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class NESConsoleButtons
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{
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public NESConsoleButtons()
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{
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//buttons = new List<string> { "Power", "Reset"};
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//Startup();
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}
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public void Save()
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{
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//for (int button = 0; button < buttons.Count; button++)
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//{
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// NESControllerTemplate o = Global.Config.NESController[ControllerNumber - 1];
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// FieldInfo buttonF = o.GetType().GetField(buttons[button]);
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// buttonF.SetValue(o, Inputs[button].Text);
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//}
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}
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public void Load()
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{
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//for (int button = 0; button < buttons.Count; button++)
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//{
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// NESControllerTemplate o = Global.Config.NESController[ControllerNumber - 1];
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// FieldInfo buttonF = o.GetType().GetField(buttons[button]);
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// object field = o.GetType().GetField(buttons[button]).GetValue(o);
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// Inputs[button].Text = field.ToString();
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//}
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}
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}
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}
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