megaman 4 collision viewer.
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--Author Pasky13
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local xbase = 0x330
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local x_page = 0x348
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local ybase = 0x378
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local y_page = 0x390
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local camx = 0xFC
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local camx_page = 0xF9
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local cx
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-- Compensation for megaman's projectiles
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local pcompx = 0
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local pcompy = 0
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-- Compensation for megaman's hitbox
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local compx = 2
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local compy = 2
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local xm
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local ym
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memory.usememorydomain("PRG ROM")
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local function camera()
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cx = mainmemory.read_u8(camx) + (mainmemory.read_u8(camx_page) * 256)
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end
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local function hex(val)
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val = string.format("%X",val)
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return val
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end
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local function megaman()
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local x = mainmemory.read_u8(xbase) + (mainmemory.read_u8(x_page) * 256) - cx
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local y = mainmemory.read_u8(ybase)
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local hp = bit.band(mainmemory.read_u8(0xB0),0x7F)
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compx = 6
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compy = 10
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gui.drawBox(x+compx,y+compy,x-compx,y-compy,0xFF0000FF,0x400000FF)
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gui.text(23 * xm,15 * ym,hp)
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gui.drawLine(x,y+2,x,y-2)
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gui.drawLine(x+2,y,x-2,y)
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end
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local function megaman_projectiles()
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local x
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local y
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local xrad
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local yrad
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local offset
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local active
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for i = 1,3,1 do
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active = mainmemory.read_u8(0x300 + i)
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if active > 0 then
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offset = mainmemory.read_u8(0x408 + i) * 2
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x = mainmemory.read_u8(xbase + i) + (mainmemory.read_s8(x_page + i) * 256) - cx
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y = mainmemory.read_u8(ybase + i)
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xrad = memory.read_u8(0x7FACF + offset)
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yrad = memory.read_u8(0x7FACE + offset)
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-- Compensate the boxes if xrad/yrad is 0 or 1
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if xrad <= 1 then
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pcompx = 2 - xrad
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else
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pcompx = 0
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end
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if yrad <= 1 then
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pcompy = 2 - yrad
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else
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pcompy = 0
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end
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gui.drawBox(x+xrad + pcompx,y+yrad + pcompy,x-xrad - pcompx,y-yrad - pcompy,0xFFFFFFFF,0x40FFFFFF)
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end
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end
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end
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local function objects()
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local x
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local y
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local xrad
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local yrad
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local hp
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local offset
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local active
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local otype
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for i = 4,0x17,1 do
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active = mainmemory.read_u8(0x300 + i)
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otype = mainmemory.read_s8(0x408 + i)
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if active > 0 then
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x = mainmemory.read_u8(xbase + i) + (mainmemory.read_s8(x_page + i) * 256) - cx
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y = mainmemory.read_u8(ybase + i) + (mainmemory.read_s8(y_page + i ) * 256)
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if otype < 0 then -- if it's an enemy/projectile
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offset = bit.band(mainmemory.read_u8(0x408 + i),0x3F)
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xrad = memory.read_u8(0x7F9F4 + offset)
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if mainmemory.read_u8(0x558) == 0x10 then -- megaman is sliding
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yrad = memory.read_u8(0x7F9B4 + offset) - 0x10
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else
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yrad = memory.read_u8(0x7F9B4 + offset)
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end
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hp = mainmemory.read_u8(0x450 + i)
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-- Calculate compensation for megaman
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xrad = xrad - compx
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yrad = yrad - compx
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gui.text(x * xm,y * ym,"HP:" .. hp)
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--gui.text(x,y,hp)
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gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFF0000,0x90FF0000)
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-- Projectile vuln box
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yrad = memory.read_u8(0x7FADC + offset) - pcompx
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xrad = memory.read_u8(0x7FB1C + offset) - pcompy
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gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFF00FF00,0x5000FF00)
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end
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end
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end
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end
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local function scaler()
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xm = client.screenwidth() / 256
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ym = client.screenheight() / 224
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end
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while true do
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scaler()
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camera()
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megaman()
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megaman_projectiles()
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objects()
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emu.frameadvance()
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end
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