gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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@ -37,7 +37,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
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{
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Controller.UpdateControls(Frame++);
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IsLagFrame = true;
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LibMeteor.libmeteor_frameadvance();
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if (!coredead)
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LibMeteor.libmeteor_frameadvance();
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if (IsLagFrame)
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LagCount++;
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}
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@ -175,6 +176,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
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LibMeteor.MessageCallback messagecallback;
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/// <summary>hold pointer to input callback so it won't get GCed</summary>
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LibMeteor.InputCallback inputcallback;
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/// <summary>true if libmeteor aborted</summary>
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bool coredead = false;
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LibMeteor.Buttons GetInput()
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{
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@ -194,14 +197,85 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
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return ret;
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}
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#region messagecallbacks
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void PrintMessage(string msg, bool abort)
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{
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if (!abort)
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Console.Write(msg.Replace("\n", "\r\n"));
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else
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throw new Exception("libmeteor abort:\n " + msg);
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Console.Write(msg.Replace("\n", "\r\n"));
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if (abort)
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StopCore(msg);
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}
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void StopCore(string msg)
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{
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coredead = true;
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Console.WriteLine("Core stopped.");
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for (int i = 0; i < soundbuffer.Length; i++)
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soundbuffer[i] = 0;
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var gz = new System.IO.Compression.GZipStream(
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new MemoryStream(Convert.FromBase64String(dispfont), false),
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System.IO.Compression.CompressionMode.Decompress);
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byte[] font = new byte[2048];
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gz.Read(font, 0, 2048);
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gz.Dispose();
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// cores aren't supposed to have bad dependencies like System.Drawing, right?
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int scx = 0;
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int scy = 0;
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foreach (char c in msg)
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{
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if (scx == 240 || c == '\n')
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{
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scy += 8;
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scx = 0;
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}
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if (scy == 160)
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break;
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if (c == '\r' || c == '\n')
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continue;
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if (c < 256 && c != ' ')
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{
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int fpos = c * 8;
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for (int j = 0; j < 8; j++)
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{
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for (int i = 0; i < 8; i++)
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{
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if ((font[fpos] >> i & 1) != 0)
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videobuffer[(scy + j) * 240 + scx + i] = unchecked((int)0xffff0000);
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else
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videobuffer[(scy + j) * 240 + scx + i] = unchecked((int)0xff000000);
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}
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fpos++;
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}
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}
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scx += 8;
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}
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}
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const string dispfont =
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"H4sICAInrFACAGZvby5yYXcARVU9q9RAFL2gjK8IT+0GDGoh1oGFGHDYQvwL2hoQroXhsdUqGGbxZ/gD" +
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"bKys7BRhIZVYLgurIghvG3ksCPKKJfGcm1nfSTJn750792smWUmIr9++/vjmdYzDZlhuh1guFotpfiRH" +
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"+dQ4n+aLxfOj/MgUR7mID8GLDMN2CftBgj54oEGG5ZuPH98sh93P3afJZHIzqGrw0e+/7LPs+OqVvuu7" +
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"7vTZJb8J223Y+MtZHvLsstwuqlAVt+E1eh+DV0JU+s3mx3q9luCChjoIsVgI7Wg2kAHBQ1mkqPu6EBhk" +
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"feYFcM5F0B0d9A74WtX2QvRtdU0SrBp6kaZpKIJ7XI341oV66sVp4TOtJS/L/IN+k8pnQkCbZb4QPEVB" +
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"nYYhKB16JHZwbsZRDuBEDWsnEnQeTzSIz60CyHWV6cg19LOXjfb1TqKb1pSrzE0VHBUOvIed8ia3dZGb" +
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"c96JM0ZhfgzPBPCbkWEPEs/4j+fO1kd2HM55Q0bf4PdmCW15E/HdFI1M7Dg/Z1xN64InguxqpGn6kkvF" +
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"GaJ0Z32/6jrRkxjntFciMB79mTwPM5NLm0ffWac3iCb7kbx0XbfqzzqhEGBPLe2i9TVKmxGtiGPFIm1N" +
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"tNj+ppMLDDl7Ywh1q62gPEUKlJX1Yw3k1uTo2P9sCseQW3Y80B4QLznrNwaOnbMGUDK9SNOvVgxt9vQH" +
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"gj51IPn7SdlRFDt4MoarIGvKwyoFd6tV34CtAWTLRySiAZF5Oq5DcHvyAvuO8/FtLgZrRNcf9tlp8l/4" +
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"sc64HPuhMnLmR/Z3jA/9cbAzexVj2CU59SPYD+rJyU6VfsiIh5NtL+j+/b7cyzmOu+op1wXrjzHXG2Ow" +
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"Qikba6pbgwL0P7J4y89XDRsY7ZxEXLcmkydP/zz9NVv74P2N4yLVVaT8wIxDNv9NaRtG1pM5kinLVqKY" +
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"ERndzXhOgOicGNe1yPLp5NUXnezAm99//3ymoX0xodQvsMKoE5GH18fr3aPx+v5ivPwFbt1KIx9VffYM" +
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"g30GyUkPbV1zJgGzJpt+sWAxGEWSHwH4izg/hwAeBjEMw0GPweTDfNLyUWzSqdroXN+L9L1z1Gy3tsKe" +
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"7Zbzpj/oOE+9P8iq5j/Nj/HUQK+S4omkuMJIaqD3g5+xQ2KwvIcEKshXE3YJNkfgjbg7/8YNLbV0Lqo6" +
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"AFEaQqJmPlM7n+l9VeDHJTm57wGJPtjRwhg53+LD1DRnMvNFO9q3q9WqFfncnq6+tm7mszbzM4QziERe" +
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"h7+LyO+zz8AYfQGerdf+P27cOBYaeUubt1RNU138q4wg74qiuFeGKjQA5BwOgxABACX8A6+GHm0ACAAA";
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#endregion
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void Init()
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{
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if (attachedcore != null)
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@ -273,7 +347,10 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
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{
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uint nbytes = LibMeteor.libmeteor_emptysound();
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samples = soundbuffer;
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nsamp = (int)(nbytes / 4);
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if (!coredead)
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nsamp = (int)(nbytes / 4);
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else
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nsamp = 738;
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}
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public void DiscardSamples()
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Binary file not shown.
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@ -26,6 +26,7 @@ void abort_bizhawk(const char *msg)
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{
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if (messagecallback)
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messagecallback(msg, 1);
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AMeteor::Stop(); // makes it easy to pick apart what happened
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}
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uint16_t (*keycallback)() = NULL;
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@ -41,7 +41,7 @@ namespace AMeteor
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if (dispstat & 0x2) // if we were H-Blanking
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{
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debug("hblank end");
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//debug("hblank end");
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// we are not anymore, we're on next line
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dispstat ^= 0x2;
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// call me when we are H-Blanking again
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@ -96,7 +96,7 @@ namespace AMeteor
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}
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else // if we were not H-Blanking
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{
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debug("hblank vcount : " << std::dec << vcount);
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//debug("hblank vcount : " << std::dec << vcount);
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// now, we are
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dispstat |= 0x2;
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// call me when we are not H-Blanking anymore
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@ -88,7 +88,7 @@ namespace AMeteor
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void Timer::TimeEvent ()
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{
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debug("Timer" << (int)m_num << " overflow");
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//debug("Timer" << (int)m_num << " overflow");
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SOUND.TimerOverflow(m_num);
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m_count = 65536 - m_reload;
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