Open up atari stuff for release builds
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@ -24,8 +24,8 @@ namespace BizHawk.MultiClient
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public partial class MainForm : Form
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{
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public bool INTERIM = true;
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public const string EMUVERSION = "Version 1.1.2";
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public const string RELEASEDATE = "October 07, 2012";
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public const string EMUVERSION = "Version 1.2.0";
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public const string RELEASEDATE = "October 20, 2012";
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private Control renderTarget;
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private RetainedViewportPanel retainedPanel;
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public string CurrentlyOpenRom;
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@ -2921,7 +2921,7 @@ namespace BizHawk.MultiClient
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"TI-83", "*.rom;%ARCH%",
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"Archive Files", "%ARCH%",
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"Savestate", "*.state",
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"Atari 2600 (experimental)", "*.a26;*.bin;%ARCH%",
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"Atari 2600", "*.a26;*.bin;%ARCH%",
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
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"Gameboy", "*.gb;*.gbc;%ARCH%",
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"Colecovision (very experimental)", "*.col;%ARCH%",
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@ -2932,13 +2932,14 @@ namespace BizHawk.MultiClient
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else
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.rom;*.cue;%ARCH%",
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.rom;*.cue;%ARCH%",
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"Disc Images", "*.cue",
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"NES", "*.nes;%ARCH%",
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"Super NES", "*.smc;*.sfc;%ARCH%",
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"Gameboy", "*.gb;*.gbc;%ARCH%",
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"Master System", "*.sms;*.gg;*.sg;%ARCH%",
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"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
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"Atari 2600", "*.a26;%ARCH%",
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"TI-83", "*.rom;%ARCH%",
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"Archive Files", "%ARCH%",
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"Savestate", "*.state",
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@ -452,10 +452,7 @@ namespace BizHawk.MultiClient
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private void InputConfig_Load(object sender, EventArgs e)
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{
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if (Global.MainForm.INTERIM)
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{
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SystemComboBox.Items.Add("Atari"); //When Atari is ready, add this in the designer instead
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}
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SystemComboBox.Items.Add("Atari"); //TODO: add this to the designer instead
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HotkeyMappingList = Global.ClientControls.MappingList();
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@ -145,8 +145,6 @@ namespace BizHawk.MultiClient
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{
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var TABPage1 = tabControl1.TabPages[10]; //Hide Int. V
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tabControl1.Controls.Remove(TABPage1);
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var TABPage2 = tabControl1.TabPages[9]; //Hide Atari
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tabControl1.Controls.Remove(TABPage2);
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}
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switch (Global.Game.System)
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