Open up atari stuff for release builds

This commit is contained in:
adelikat 2012-10-20 13:40:58 +00:00
parent fa1a10525c
commit 9d25dfa2b4
3 changed files with 6 additions and 10 deletions

View File

@ -24,8 +24,8 @@ namespace BizHawk.MultiClient
public partial class MainForm : Form
{
public bool INTERIM = true;
public const string EMUVERSION = "Version 1.1.2";
public const string RELEASEDATE = "October 07, 2012";
public const string EMUVERSION = "Version 1.2.0";
public const string RELEASEDATE = "October 20, 2012";
private Control renderTarget;
private RetainedViewportPanel retainedPanel;
public string CurrentlyOpenRom;
@ -2921,7 +2921,7 @@ namespace BizHawk.MultiClient
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Atari 2600 (experimental)", "*.a26;*.bin;%ARCH%",
"Atari 2600", "*.a26;*.bin;%ARCH%",
"Genesis (experimental)", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
"Gameboy", "*.gb;*.gbc;%ARCH%",
"Colecovision (very experimental)", "*.col;%ARCH%",
@ -2932,13 +2932,14 @@ namespace BizHawk.MultiClient
else
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.rom;*.cue;%ARCH%",
"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.rom;*.cue;%ARCH%",
"Disc Images", "*.cue",
"NES", "*.nes;%ARCH%",
"Super NES", "*.smc;*.sfc;%ARCH%",
"Gameboy", "*.gb;*.gbc;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"Atari 2600", "*.a26;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",

View File

@ -452,10 +452,7 @@ namespace BizHawk.MultiClient
private void InputConfig_Load(object sender, EventArgs e)
{
if (Global.MainForm.INTERIM)
{
SystemComboBox.Items.Add("Atari"); //When Atari is ready, add this in the designer instead
}
SystemComboBox.Items.Add("Atari"); //TODO: add this to the designer instead
HotkeyMappingList = Global.ClientControls.MappingList();

View File

@ -145,8 +145,6 @@ namespace BizHawk.MultiClient
{
var TABPage1 = tabControl1.TabPages[10]; //Hide Int. V
tabControl1.Controls.Remove(TABPage1);
var TABPage2 = tabControl1.TabPages[9]; //Hide Atari
tabControl1.Controls.Remove(TABPage2);
}
switch (Global.Game.System)