SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
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@ -49,6 +49,11 @@ namespace BizHawk.MultiClient
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PCEAutoController[3] = new PCEControllerTemplate(false);
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PCEAutoController[4] = new PCEControllerTemplate(false);
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SNESAutoController[0] = new SNESControllerTemplate(false);
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SNESAutoController[1] = new SNESControllerTemplate(false);
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SNESAutoController[2] = new SNESControllerTemplate(false);
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SNESAutoController[3] = new SNESControllerTemplate(false);
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ColecoController = new ColecoVisionControllerTemplate(true);
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}
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@ -611,6 +616,7 @@ namespace BizHawk.MultiClient
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//SNES settings
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public SNESControllerTemplate[] SNESController = new SNESControllerTemplate[4];
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public SNESControllerTemplate[] SNESAutoController = new SNESControllerTemplate[4];
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//TI 83 settings
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public TI83ControllerTemplate[] TI83Controller = new TI83ControllerTemplate[1];
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@ -37,6 +37,7 @@ namespace BizHawk.MultiClient
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public static AutofireController AutofireNullControls;
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public static AutofireController AutofireNESControls;
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public static AutofireController AutofireSNESControls;
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public static AutofireController AutofireSMSControls;
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public static AutofireController AutofirePCEControls;
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public static AutofireController AutofireGBControls;
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@ -747,7 +747,7 @@ namespace BizHawk.MultiClient
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var snesControls = new Controller(LibsnesCore.SNESController);
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for (int i = 0; i < 2 /*TODO*/; i++)
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for (int i = 0; i < 4; i++)
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{
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snesControls.BindMulti("P" + (i + 1) + " Up", Global.Config.SNESController[i].Up);
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snesControls.BindMulti("P" + (i + 1) + " Down", Global.Config.SNESController[i].Down);
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@ -764,8 +764,28 @@ namespace BizHawk.MultiClient
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}
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Global.SNESControls = snesControls;
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var nesControls = new Controller(NES.NESController);
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var asnesControls = new AutofireController(LibsnesCore.SNESController);
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asnesControls.Autofire = true;
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for (int i = 0; i < 4; i++)
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{
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asnesControls.BindMulti("P" + (i + 1) + " Up", Global.Config.SNESAutoController[i].Up);
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asnesControls.BindMulti("P" + (i + 1) + " Down", Global.Config.SNESAutoController[i].Down);
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asnesControls.BindMulti("P" + (i + 1) + " Left", Global.Config.SNESAutoController[i].Left);
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asnesControls.BindMulti("P" + (i + 1) + " Right", Global.Config.SNESAutoController[i].Right);
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asnesControls.BindMulti("P" + (i + 1) + " A", Global.Config.SNESAutoController[i].A);
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asnesControls.BindMulti("P" + (i + 1) + " B", Global.Config.SNESAutoController[i].B);
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asnesControls.BindMulti("P" + (i + 1) + " X", Global.Config.SNESAutoController[i].X);
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asnesControls.BindMulti("P" + (i + 1) + " Y", Global.Config.SNESAutoController[i].Y);
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asnesControls.BindMulti("P" + (i + 1) + " L", Global.Config.SNESAutoController[i].L);
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asnesControls.BindMulti("P" + (i + 1) + " R", Global.Config.SNESAutoController[i].R);
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asnesControls.BindMulti("P" + (i + 1) + " Select", Global.Config.SNESAutoController[i].Select);
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asnesControls.BindMulti("P" + (i + 1) + " Start", Global.Config.SNESAutoController[i].Start);
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}
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Global.AutofireSNESControls = asnesControls;
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var nesControls = new Controller(NES.NESController);
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for (int i = 0; i < 2 /*TODO*/; i++)
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{
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nesControls.BindMulti("P" + (i + 1) + " Up", Global.Config.NESController[i].Up);
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@ -1186,6 +1206,7 @@ namespace BizHawk.MultiClient
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break;
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case "SNES":
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Global.ActiveController = Global.SNESControls;
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Global.AutoFireController = Global.AutofireSNESControls;
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break;
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case "GB":
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Global.ActiveController = Global.GBControls;
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@ -2725,7 +2746,7 @@ namespace BizHawk.MultiClient
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
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"Gameboy", "*.gb;*.gbc;%ARCH%",
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"Colecovision (very experimental)", "*.col;%ARCH%",
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"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
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"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
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"PSX Executables (very experimental)", "*.exe",
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"All Files", "*.*");
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}
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@ -125,6 +125,7 @@ namespace BizHawk.MultiClient
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case "SNES":
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ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.SNES_Controller;
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controller = Global.Config.SNESController;
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autoController = Global.Config.SNESAutoController;
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break;
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default:
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return;
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@ -296,6 +297,7 @@ namespace BizHawk.MultiClient
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break;
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case "SNES":
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controller = Global.Config.SNESController;
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autoController = Global.Config.SNESAutoController;
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break;
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case "PC Engine / SuperGrafx":
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controller = Global.Config.PCEController;
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@ -12,12 +12,8 @@ namespace BizHawk.MultiClient
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public partial class MessageConfig : Form
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{
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//TODO:
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//Implement message position as a variable
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//Make a checkbox to enable/disable the stacking effect of message label
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//Deal with typing into Numerics properly
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//Have some method of binding a display object to top/bottom/left/right instead of an absolute position
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//Bug: restore defaults doesn't restore the y value of whatever radio is checked
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//Implement Multitrack messages counter config
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int DispFPSx = Global.Config.DispFPSx;
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int DispFPSy = Global.Config.DispFPSy;
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