Controller Config - make a GamepadConfigPanel base class to build the NESGamePad from
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@ -166,6 +166,9 @@
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<Compile Include="config\ControllerConfig.Designer.cs">
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<DependentUpon>ControllerConfig.cs</DependentUpon>
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</Compile>
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<Compile Include="config\ControllerConfig\GamepadConfigPanel.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="config\ControllerConfig\NESGamePad.cs">
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<SubType>Component</SubType>
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</Compile>
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@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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namespace BizHawk.MultiClient
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{
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class GamepadConfigPanel : Panel
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{
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public static List<string> buttons = new List<string>();
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public int ControllerNumber = 1;
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public bool Autofire = false;
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public int InputMarginLeft = 0;
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public int LabelPadding = 20;
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public int MarginTop = 0;
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public int Spacing = 30;
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public int InputSize = 200;
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public GamepadConfigPanel()
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{
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Size = new Size(174, 74);
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this.BorderStyle = BorderStyle.None;
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Startup();
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}
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public void Startup()
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{
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for (int i = 0; i < buttons.Count; i++)
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{
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int pos = i + 1;
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InputWidget iw = new InputWidget();
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iw.Location = new Point(InputMarginLeft, MarginTop + (pos * Spacing));
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iw.Size = new Size(InputSize, 23);
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Controls.Add(iw);
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Label l = new Label();
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l.Location = new Point(InputMarginLeft + InputSize + LabelPadding, MarginTop + (pos * Spacing) + 3);
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l.Text = buttons[i];
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Controls.Add(l);
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}
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}
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public virtual void Save()
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{
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for (int button = 0; button < 8; button++)
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{
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}
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}
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}
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}
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@ -7,104 +7,19 @@ using System.Drawing;
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namespace BizHawk.MultiClient
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{
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class NESGamePad : Panel
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class NESGamePad : GamepadConfigPanel
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{
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public InputWidget UpBox = new InputWidget();
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public InputWidget DownBox = new InputWidget();
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public InputWidget LeftBox = new InputWidget();
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public InputWidget RightBox = new InputWidget();
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public InputWidget ABox = new InputWidget();
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public InputWidget BBox = new InputWidget();
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public InputWidget SelectBox = new InputWidget();
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public InputWidget StartBox = new InputWidget();
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public Label UpLabel = new Label();
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public Label DownLabel = new Label();
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public Label LeftLabel = new Label();
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public Label RightLabel = new Label();
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public Label ALabel = new Label();
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public Label BLabel = new Label();
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public Label SelectLabel = new Label();
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public Label StartLabel = new Label();
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public int ControllerNumber = 1;
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public bool Autofire = false;
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public NESGamePad()
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{
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this.BorderStyle = BorderStyle.Fixed3D;
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this.Size = new Size(174, 74);
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ControllerNumber = 1;
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UpBox.Location = new Point(15, 15);
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UpBox.Size = new Size(200, 23);
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DownBox.Location = new Point(15, 45);
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DownBox.Size = new Size(200, 23);
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LeftBox.Location = new Point(15, 75);
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LeftBox.Size = new Size(200, 23);
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RightBox.Location = new Point(15, 105);
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RightBox.Size = new Size(200, 23);
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ABox.Location = new Point(15, 135);
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ABox.Size = new Size(200, 23);
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BBox.Location = new Point(15, 165);
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BBox.Size = new Size(200, 23);
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SelectBox.Location = new Point(15, 195);
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SelectBox.Size = new Size(200, 23);
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StartBox.Location = new Point(15, 225);
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StartBox.Size = new Size(200, 23);
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UpLabel.Text = "Up";
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UpLabel.Location = new Point(220, 18);
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DownLabel.Text = "Down";
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DownLabel.Location = new Point(220, 48);
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LeftLabel.Text = "Left";
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LeftLabel.Location = new Point(220, 78);
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RightLabel.Text = "Right";
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RightLabel.Location = new Point(220, 108);
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ALabel.Text = "A";
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ALabel.Location = new Point(220, 138);
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BLabel.Text = "B";
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BLabel.Location = new Point(220, 168);
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SelectLabel.Text = "Select";
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SelectLabel.Location = new Point(220, 198);
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StartLabel.Text = "Start";
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StartLabel.Location = new Point(220, 228);
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this.Controls.Add(this.UpBox);
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this.Controls.Add(this.DownBox);
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this.Controls.Add(this.LeftBox);
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this.Controls.Add(this.RightBox);
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this.Controls.Add(this.ABox);
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this.Controls.Add(this.BBox);
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this.Controls.Add(this.SelectBox);
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this.Controls.Add(this.StartBox);
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this.Controls.Add(this.UpLabel);
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this.Controls.Add(this.DownLabel);
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this.Controls.Add(this.LeftLabel);
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this.Controls.Add(this.RightLabel);
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this.Controls.Add(this.ALabel);
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this.Controls.Add(this.BLabel);
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this.Controls.Add(this.SelectLabel);
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this.Controls.Add(this.StartLabel);
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this.BorderStyle = BorderStyle.None;
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buttons = new List<string> { "Up", "Down", "Left", "Right", "A", "B", "Select", "Start" };
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}
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public override void Save()
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{
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for (int button = 0; button < 8; button++)
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{
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}
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}
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}
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}
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