implement blurry mode for GDI drawing. it actually looks a good bit different than d3d blurry?

This commit is contained in:
goyuken 2012-10-08 15:35:18 +00:00
parent c167c043e1
commit 039987cbd3
1 changed files with 1 additions and 1 deletions

View File

@ -218,7 +218,7 @@ namespace BizHawk.MultiClient
using (var g = Graphics.FromImage(tempBuffer.PeekBitmap()))
{
g.PixelOffsetMode = sysdrawing2d.PixelOffsetMode.HighSpeed;
g.InterpolationMode = sysdrawing2d.InterpolationMode.NearestNeighbor;
g.InterpolationMode = Global.Config.DispBlurry ? sysdrawing2d.InterpolationMode.Bilinear : sysdrawing2d.InterpolationMode.NearestNeighbor;
if (transparent) g.CompositingMode = sysdrawing2d.CompositingMode.SourceOver;
else g.CompositingMode = sysdrawing2d.CompositingMode.SourceCopy;
g.CompositingQuality = sysdrawing2d.CompositingQuality.HighSpeed;