implement blurry mode for GDI drawing. it actually looks a good bit different than d3d blurry?
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@ -218,7 +218,7 @@ namespace BizHawk.MultiClient
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using (var g = Graphics.FromImage(tempBuffer.PeekBitmap()))
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{
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g.PixelOffsetMode = sysdrawing2d.PixelOffsetMode.HighSpeed;
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g.InterpolationMode = sysdrawing2d.InterpolationMode.NearestNeighbor;
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g.InterpolationMode = Global.Config.DispBlurry ? sysdrawing2d.InterpolationMode.Bilinear : sysdrawing2d.InterpolationMode.NearestNeighbor;
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if (transparent) g.CompositingMode = sysdrawing2d.CompositingMode.SourceOver;
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else g.CompositingMode = sysdrawing2d.CompositingMode.SourceCopy;
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g.CompositingQuality = sysdrawing2d.CompositingQuality.HighSpeed;
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