gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
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@ -417,6 +417,13 @@ namespace BizHawk.MultiClient
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public int NESTopLine = 8;
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public int NESBottomLine = 231;
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// gb gpu view settings
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public bool AutoLoadGBGPUView = false;
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public bool GBGPUViewSaveWindowPosition = true;
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public int GBGPUViewWndx = -1;
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public int GBGPUViewWndy = -1;
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// SNES Graphics Debugger Dialog Settings
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public bool AutoLoadSNESGraphicsDebugger = false;
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public bool SNESGraphicsDebuggerSaveWindowPosition = true;
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@ -61,6 +61,9 @@
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this.bmpViewTiles2 = new BizHawk.MultiClient.GBtools.BmpView();
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this.bmpViewBG = new BizHawk.MultiClient.GBtools.BmpView();
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this.bmpViewWin = new BizHawk.MultiClient.GBtools.BmpView();
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this.groupBox7 = new System.Windows.Forms.GroupBox();
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this.checkBoxAutoLoad = new System.Windows.Forms.CheckBox();
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this.checkBoxSavePos = new System.Windows.Forms.CheckBox();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox3.SuspendLayout();
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@ -69,6 +72,7 @@
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this.groupBoxDetails.SuspendLayout();
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this.groupBoxMemory.SuspendLayout();
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this.groupBox6.SuspendLayout();
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this.groupBox7.SuspendLayout();
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this.SuspendLayout();
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//
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// label1
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@ -435,11 +439,45 @@
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this.bmpViewWin.MouseLeave += new System.EventHandler(this.bmpViewWin_MouseLeave);
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this.bmpViewWin.MouseMove += new System.Windows.Forms.MouseEventHandler(this.bmpViewWin_MouseMove);
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//
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// groupBox7
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//
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this.groupBox7.Controls.Add(this.checkBoxSavePos);
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this.groupBox7.Controls.Add(this.checkBoxAutoLoad);
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this.groupBox7.Location = new System.Drawing.Point(350, 312);
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this.groupBox7.Name = "groupBox7";
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this.groupBox7.Size = new System.Drawing.Size(192, 41);
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this.groupBox7.TabIndex = 24;
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this.groupBox7.TabStop = false;
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this.groupBox7.Text = "Config";
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//
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// checkBoxAutoLoad
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//
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this.checkBoxAutoLoad.AutoSize = true;
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this.checkBoxAutoLoad.Location = new System.Drawing.Point(6, 19);
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this.checkBoxAutoLoad.Name = "checkBoxAutoLoad";
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this.checkBoxAutoLoad.Size = new System.Drawing.Size(75, 17);
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this.checkBoxAutoLoad.TabIndex = 0;
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this.checkBoxAutoLoad.Text = "Auto-Load";
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this.checkBoxAutoLoad.UseVisualStyleBackColor = true;
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this.checkBoxAutoLoad.CheckedChanged += new System.EventHandler(this.checkBoxAutoLoad_CheckedChanged);
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//
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// checkBoxSavePos
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//
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this.checkBoxSavePos.AutoSize = true;
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this.checkBoxSavePos.Location = new System.Drawing.Point(87, 19);
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this.checkBoxSavePos.Name = "checkBoxSavePos";
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this.checkBoxSavePos.Size = new System.Drawing.Size(90, 17);
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this.checkBoxSavePos.TabIndex = 1;
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this.checkBoxSavePos.Text = "Save position";
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this.checkBoxSavePos.UseVisualStyleBackColor = true;
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this.checkBoxSavePos.CheckedChanged += new System.EventHandler(this.checkBoxSavePos_CheckedChanged);
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//
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// GBGPUView
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(834, 524);
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this.Controls.Add(this.groupBox7);
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this.Controls.Add(this.groupBox6);
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this.Controls.Add(this.groupBoxMemory);
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this.Controls.Add(this.groupBoxDetails);
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@ -451,6 +489,7 @@
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Name = "GBGPUView";
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this.Text = "GameBoy GPU Viewer";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.GBGPUView_FormClosing);
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.GBGPUView_FormClosed);
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this.Load += new System.EventHandler(this.GBGPUView_Load);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.GBGPUView_KeyDown);
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@ -469,6 +508,8 @@
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this.groupBoxMemory.PerformLayout();
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this.groupBox6.ResumeLayout(false);
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this.groupBox6.PerformLayout();
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this.groupBox7.ResumeLayout(false);
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this.groupBox7.PerformLayout();
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this.ResumeLayout(false);
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}
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@ -508,5 +549,8 @@
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private System.Windows.Forms.Label label7;
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private System.Windows.Forms.GroupBox groupBox6;
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private System.Windows.Forms.Label labelClipboard;
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private System.Windows.Forms.GroupBox groupBox7;
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private System.Windows.Forms.CheckBox checkBoxSavePos;
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private System.Windows.Forms.CheckBox checkBoxAutoLoad;
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}
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}
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@ -49,6 +49,9 @@ namespace BizHawk.MultiClient.GBtools
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messagetimer.Interval = 5000;
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messagetimer.Tick += new EventHandler(messagetimer_Tick);
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checkBoxAutoLoad.Checked = Global.Config.AutoLoadGBGPUView;
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checkBoxSavePos.Checked = Global.Config.GBGPUViewSaveWindowPosition;
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}
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public void Restart()
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@ -449,6 +452,12 @@ namespace BizHawk.MultiClient.GBtools
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private void GBGPUView_Load(object sender, EventArgs e)
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{
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if (Global.Config.GBGPUViewSaveWindowPosition)
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{
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Point p = new Point(Global.Config.GBGPUViewWndx, Global.Config.GBGPUViewWndy);
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if (p.X >= 0 && p.Y >= 0)
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Location = p;
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}
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Restart();
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}
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@ -886,5 +895,21 @@ namespace BizHawk.MultiClient.GBtools
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#endregion
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private void GBGPUView_FormClosing(object sender, FormClosingEventArgs e)
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{
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Global.Config.GBGPUViewWndx = Location.X;
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Global.Config.GBGPUViewWndy = Location.Y;
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}
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private void checkBoxAutoLoad_CheckedChanged(object sender, EventArgs e)
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{
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Global.Config.AutoLoadGBGPUView = (sender as CheckBox).Checked;
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}
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private void checkBoxSavePos_CheckedChanged(object sender, EventArgs e)
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{
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Global.Config.GBGPUViewSaveWindowPosition = (sender as CheckBox).Checked;
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}
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}
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}
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@ -282,6 +282,8 @@ namespace BizHawk.MultiClient
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LoadNESDebugger();
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if (Global.Config.NESGGAutoload && Global.Emulator is NES)
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LoadGameGenieEC();
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if (Global.Config.AutoLoadGBGPUView && Global.Emulator is Gameboy)
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LoadGBGPUView();
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if (Global.Config.AutoloadTAStudio)
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{
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