GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
This commit is contained in:
parent
b04fd0d422
commit
271d4102e8
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@ -145,6 +145,16 @@ namespace BizHawk.Emulation.Consoles.GB
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tracecb = null;
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LibGambatte.gambatte_settracecallback(GambatteState, tracecb);
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// todo: have the gambatte core actually call this at an appropriate time
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if (scanlinecallback != null)
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{
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IntPtr vram = IntPtr.Zero;
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int vramlength = 0;
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if (!LibGambatte.gambatte_getmemoryarea(GambatteState, LibGambatte.MemoryAreas.vram, ref vram, ref vramlength))
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throw new Exception();
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scanlinecallback(vram, vramlength, LibGambatte.gambatte_cpuread(GambatteState, 0xff40));
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}
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LibGambatte.gambatte_runfor(GambatteState, VideoBuffer, 160, soundbuff, ref nsamp);
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// upload any modified data to the memory domains
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@ -575,6 +585,34 @@ namespace BizHawk.Emulation.Consoles.GB
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#endregion
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#region ppudebug
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/// <summary>
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/// a callback to be registered at a particular scanline
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/// </summary>
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/// <param name="vram"></param>
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/// <param name="vramlength">length of vram in bytes</param>
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/// <param name="lcdc">current LCDC status</param>
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public delegate void ScanlineCallback(IntPtr vram, int vramlength, int lcdc);
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ScanlineCallback scanlinecallback;
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/// <summary>
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/// set up callback
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/// </summary>
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/// <param name="callback"></param>
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/// <param name="line">scanline</param>
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public void SetScanlineCallback(ScanlineCallback callback, int line)
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{
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if (callback == null)
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this.scanlinecallback = null;
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else if (line < 0 || line > 153)
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throw new ArgumentOutOfRangeException("line must be in [0, 153]");
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else
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this.scanlinecallback = callback;
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}
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#endregion
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public void Dispose()
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{
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LibGambatte.gambatte_destroy(GambatteState);
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@ -217,12 +217,21 @@
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</Compile>
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<Compile Include="DisplayManager\DisplayManager.cs" />
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<Compile Include="DisplayManager\Filters\Hq2x.cs" />
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<Compile Include="GBtools\BmpView.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="GBtools\ColorChooserForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GBtools\ColorChooserForm.designer.cs">
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<DependentUpon>ColorChooserForm.cs</DependentUpon>
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</Compile>
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<Compile Include="GBtools\GBGPUView.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GBtools\GBGPUView.Designer.cs">
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<DependentUpon>GBGPUView.cs</DependentUpon>
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</Compile>
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<Compile Include="Global.cs" />
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<Compile Include="HawkFile.cs" />
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<Compile Include="Input\ControllerBinding.cs" />
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@ -457,6 +466,9 @@
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<EmbeddedResource Include="GBtools\ColorChooserForm.resx">
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<DependentUpon>ColorChooserForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GBtools\GBGPUView.resx">
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<DependentUpon>GBGPUView.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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namespace BizHawk.MultiClient.GBtools
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{
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public partial class BmpView : Control
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{
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public Bitmap bmp;
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public BmpView()
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{
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.DoubleBuffer, true);
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SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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SetStyle(ControlStyles.Opaque, true);
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this.BackColor = Color.Transparent;
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this.Paint += new PaintEventHandler(BmpView_Paint);
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this.SizeChanged += new EventHandler(BmpView_SizeChanged);
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}
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void BmpView_Paint(object sender, PaintEventArgs e)
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{
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if (bmp != null)
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{
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e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
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e.Graphics.DrawImageUnscaled(bmp, 0, 0);
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}
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}
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void BmpView_SizeChanged(object sender, EventArgs e)
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{
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if (bmp != null)
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{
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bmp.Dispose();
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bmp = null;
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}
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if (Width == 0 || Height == 0)
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return;
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bmp = new Bitmap(Width, Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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}
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}
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}
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@ -0,0 +1,98 @@
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namespace BizHawk.MultiClient.GBtools
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{
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partial class GBGPUView
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.bmpViewWin = new BizHawk.MultiClient.GBtools.BmpView();
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this.bmpViewBG = new BizHawk.MultiClient.GBtools.BmpView();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(17, 21);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(22, 13);
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this.label1.TabIndex = 2;
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this.label1.Text = "BG";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(275, 24);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(26, 13);
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this.label2.TabIndex = 3;
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this.label2.Text = "Win";
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//
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// bmpViewWin
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//
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this.bmpViewWin.BackColor = System.Drawing.Color.Transparent;
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this.bmpViewWin.Location = new System.Drawing.Point(278, 37);
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this.bmpViewWin.Name = "bmpViewWin";
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this.bmpViewWin.Size = new System.Drawing.Size(256, 256);
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this.bmpViewWin.TabIndex = 5;
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this.bmpViewWin.Text = "bmpView2";
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//
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// bmpViewBG
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//
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this.bmpViewBG.BackColor = System.Drawing.Color.Transparent;
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this.bmpViewBG.Location = new System.Drawing.Point(12, 37);
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this.bmpViewBG.Name = "bmpViewBG";
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this.bmpViewBG.Size = new System.Drawing.Size(256, 256);
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this.bmpViewBG.TabIndex = 4;
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this.bmpViewBG.Text = "bmpView1";
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//
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// GBGPUView
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(564, 404);
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this.Controls.Add(this.bmpViewWin);
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this.Controls.Add(this.bmpViewBG);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Name = "GBGPUView";
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this.Text = "GB GPU Viewer";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.GBGPUView_FormClosed);
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this.Load += new System.EventHandler(this.GBGPUView_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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private BmpView bmpViewBG;
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private BmpView bmpViewWin;
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}
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}
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@ -0,0 +1,140 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace BizHawk.MultiClient.GBtools
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{
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public partial class GBGPUView : Form
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{
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Emulation.Consoles.GB.Gameboy gb;
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public GBGPUView()
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{
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InitializeComponent();
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}
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public void Restart()
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{
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if (Global.Emulator is Emulation.Consoles.GB.Gameboy)
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{
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gb = Global.Emulator as Emulation.Consoles.GB.Gameboy;
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}
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else
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{
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this.Close();
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}
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}
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/// <summary>
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/// put me in ToolsBefore
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/// </summary>
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public void UpdateValues()
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{
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if (!this.IsHandleCreated || this.IsDisposed)
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return;
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if (gb != null)
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if (this.Visible)
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gb.SetScanlineCallback(ScanlineCallback, 0);
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else
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gb.SetScanlineCallback(null, 0);
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}
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static unsafe void DrawTile(byte* tile, int* dest, int pitch)
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{
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for (int y = 0; y < 8; y++)
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{
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int loplane = *tile++;
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int hiplane = *tile++;
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hiplane <<= 1; // msb
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dest += 7;
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for (int x = 0; x < 8; x++) // right to left
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{
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int palcolor = loplane & 1 | hiplane & 2;
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// todo: palette transformation
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int color = palcolor * 0x555555 | unchecked((int)0xff000000);
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*dest-- = color;
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loplane >>= 1;
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hiplane >>= 1;
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}
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dest++;
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dest += pitch;
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}
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}
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static unsafe void DrawBG(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap)
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{
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if (b.Width != 256 || b.Height != 256)
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throw new Exception("GPUView screwed up.");
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var lockdata = b.LockBits(new Rectangle(0, 0, 256, 256), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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byte* map = (byte*)_map;
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int); // in int*s, not bytes
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for (int ty = 0; ty < 32; ty++)
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{
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for (int tx = 0; tx < 32; tx++)
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{
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int tileindex = map[0];
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if (wrap && tileindex >= 128)
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tileindex -= 256;
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byte* tile = (byte*)(_tiles + tileindex * 16);
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DrawTile(tile, dest, pitch);
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map++;
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dest += 8;
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}
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dest -= 256;
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dest += pitch * 8;
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}
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b.UnlockBits(lockdata);
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}
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/// <summary>
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/// core calls this on scanlines
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/// </summary>
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/// <param name="vram"></param>
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/// <param name="vramlength"></param>
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/// <param name="lcdc"></param>
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void ScanlineCallback(IntPtr vram, int vramlength, int lcdc)
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{
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DrawBG(
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bmpViewBG.bmp,
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vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
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vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
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!lcdc.Bit(4));
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bmpViewBG.Refresh();
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DrawBG(
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bmpViewWin.bmp,
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vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
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vram + 0x1000, // force win to second tile bank???
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true);
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bmpViewWin.Refresh();
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}
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private void GBGPUView_FormClosed(object sender, FormClosedEventArgs e)
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{
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if (gb != null)
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{
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gb.SetScanlineCallback(null, 0);
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gb = null;
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}
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}
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private void GBGPUView_Load(object sender, EventArgs e)
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{
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gb = Global.Emulator as Emulation.Consoles.GB.Gameboy;
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
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||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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||||
<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -306,6 +306,7 @@
|
|||
this.cmiScreenshotClipboard = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.cmiCloseRom = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.cmiShowMenu = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.gPUViewerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.menuStrip1.SuspendLayout();
|
||||
this.StatusSlot0.SuspendLayout();
|
||||
this.contextMenuStrip1.SuspendLayout();
|
||||
|
@ -2118,7 +2119,8 @@
|
|||
this.multicartCompatibilityToolStripMenuItem,
|
||||
this.toolStripSeparator8,
|
||||
this.changeDMGPalettesToolStripMenuItem,
|
||||
this.loadGBInSGBToolStripMenuItem1});
|
||||
this.loadGBInSGBToolStripMenuItem1,
|
||||
this.gPUViewerToolStripMenuItem});
|
||||
this.gBToolStripMenuItem.Name = "gBToolStripMenuItem";
|
||||
this.gBToolStripMenuItem.Size = new System.Drawing.Size(32, 17);
|
||||
this.gBToolStripMenuItem.Text = "&GB";
|
||||
|
@ -2645,6 +2647,13 @@
|
|||
this.cmiShowMenu.Text = "Show Menu";
|
||||
this.cmiShowMenu.Click += new System.EventHandler(this.showMenuToolStripMenuItem_Click);
|
||||
//
|
||||
// gPUViewerToolStripMenuItem
|
||||
//
|
||||
this.gPUViewerToolStripMenuItem.Name = "gPUViewerToolStripMenuItem";
|
||||
this.gPUViewerToolStripMenuItem.Size = new System.Drawing.Size(190, 22);
|
||||
this.gPUViewerToolStripMenuItem.Text = "GPU Viewer";
|
||||
this.gPUViewerToolStripMenuItem.Click += new System.EventHandler(this.gPUViewerToolStripMenuItem_Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 14F);
|
||||
|
@ -2962,6 +2971,7 @@
|
|||
private System.Windows.Forms.ToolStripMenuItem showMissle2ToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem showBallToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem showPlayfieldToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem gPUViewerToolStripMenuItem;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -77,6 +77,7 @@ namespace BizHawk.MultiClient
|
|||
public NESNameTableViewer NESNameTableViewer1 = new NESNameTableViewer();
|
||||
public NESPPU NESPPU1 = new NESPPU();
|
||||
public NESDebugger NESDebug1 = new NESDebugger();
|
||||
public GBtools.GBGPUView GBGPUView1 = new GBtools.GBGPUView();
|
||||
public PCEBGViewer PCEBGViewer1 = new PCEBGViewer();
|
||||
public Cheats Cheats1 = new Cheats();
|
||||
public ToolBox ToolBox1 = new ToolBox();
|
||||
|
@ -2497,6 +2498,7 @@ namespace BizHawk.MultiClient
|
|||
NESNameTableViewer1.UpdateValues();
|
||||
NESPPU1.UpdateValues();
|
||||
PCEBGViewer1.UpdateValues();
|
||||
GBGPUView1.UpdateValues();
|
||||
}
|
||||
|
||||
public void UpdateToolsLoadstate()
|
||||
|
@ -2866,6 +2868,17 @@ namespace BizHawk.MultiClient
|
|||
PCEBGViewer1.Focus();
|
||||
}
|
||||
|
||||
public void LoadGBGPUView()
|
||||
{
|
||||
if (!GBGPUView1.IsHandleCreated || GBGPUView1.IsDisposed)
|
||||
{
|
||||
GBGPUView1 = new GBtools.GBGPUView();
|
||||
GBGPUView1.Show();
|
||||
}
|
||||
else
|
||||
GBGPUView1.Focus();
|
||||
}
|
||||
|
||||
public void LoadTI83KeyPad()
|
||||
{
|
||||
if (!TI83KeyPad1.IsHandleCreated || TI83KeyPad1.IsDisposed)
|
||||
|
@ -3099,6 +3112,7 @@ namespace BizHawk.MultiClient
|
|||
NESPPU1.Restart();
|
||||
NESNameTableViewer1.Restart();
|
||||
NESDebug1.Restart();
|
||||
GBGPUView1.Restart();
|
||||
PCEBGViewer1.Restart();
|
||||
TI83KeyPad1.Restart();
|
||||
Cheats1.Restart();
|
||||
|
@ -3137,6 +3151,7 @@ namespace BizHawk.MultiClient
|
|||
CloseForm(NESNameTableViewer1);
|
||||
CloseForm(NESPPU1);
|
||||
CloseForm(NESDebug1);
|
||||
CloseForm(GBGPUView1);
|
||||
CloseForm(PCEBGViewer1);
|
||||
CloseForm(Cheats1);
|
||||
CloseForm(TI83KeyPad1);
|
||||
|
@ -4249,5 +4264,10 @@ namespace BizHawk.MultiClient
|
|||
Global.Config.Atari2600_ShowPlayfield ^= true;
|
||||
SyncCoreInputComm();
|
||||
}
|
||||
|
||||
private void gPUViewerToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
LoadGBGPUView();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue