Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00
Emmet Young
c9805dd5d3
Update ZLib to 1.2.8
2015-05-01 14:06:20 +10:00
zilmar
f75a6e489c
Merge pull request #423 from lioncash/void
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Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
Emmet Young
23eeaeeb2c
When scanning in 7z files make sure we are actually setting the rom file size.
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Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181
405f59eafc
Fix Speeeling
2015-04-23 22:43:01 -07:00
Lioncash
6b7ecf0b79
Cheat Class: Replace is_valid_hex_digit
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isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar
b5cd125809
Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
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some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar
2bb9ac0754
Merge pull request #411 from cxd4/nub_lern_2_cheet
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optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown
8df2172495
probably more readable, portable to just say this
2015-04-20 17:10:15 -04:00
unknown
0e05a71f2a
guessing it's okay to have case-insensitive hex verify here too
2015-04-20 17:07:42 -04:00
unknown
ec458785ea
derp.
2015-04-20 17:05:06 -04:00
unknown
12b71f4c0c
actually may be better as a static (possibly inline) function
2015-04-20 17:02:19 -04:00
unknown
3ef067f6d1
optimized hex digit verification a little
2015-04-20 16:52:48 -04:00
unknown
ec9afe9c33
moved cheat code hex value verification to a central function
2015-04-20 16:31:26 -04:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
unknown
3b9ec019bc
ya i r need h4lp plz i iz shot
2015-04-20 15:41:25 -04:00
unknown
dbe9da858a
no longer multiple references to recently added `STRING_SIZE` constant
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It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes. Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown
9fcf4def63
reusable functions in high-level code for About dialog messages
2015-04-20 14:55:07 -04:00
zilmar
240d13366d
Merge branch 'master' of https://github.com/project64/project64
2015-04-20 18:35:27 +10:00
zilmar
bb9023292c
fix #408 About Config Files not showing
2015-04-20 18:33:38 +10:00
LegendOfDragoon
882b0f5841
Change CompilerWarning to DisplayError in Cop0_MF
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In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon
603df8e167
Add 2 cases in Cop0_MF for RSP Recompiler
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Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon
82f614ff2d
Fix / Optimize RSP Accumulator Analysis
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the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.
I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.
As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon
f22e5125c5
Fix memory leak in RSP
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Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar
edda4f0555
fix #376 - Games slow if no entry in Project64.cfg
2015-04-20 08:50:07 +10:00
zilmar
5b68545136
Merge pull request #400 from lioncash/overrun
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Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash
c0742b09b6
Gui Class: Fix potential wchar array overruns
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sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash
bdd7f0e48f
RSP: Fix a typo in Compile_ADDI
2015-04-16 23:33:35 -04:00
Lioncash
e9c056e5a4
Notification Class: Correct array sizing in SetWindowCaption
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sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash
a7eb2e79e5
Memory Labels Class: Correct bounds clamping in ProcessCODFile
2015-04-16 15:44:06 -04:00
zilmar
45f7edf132
Merge pull request #392 from lioncash/leak
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Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash
9fd1bdf29c
Language Class: Fix missing fclose in GetLangString
2015-04-16 08:53:40 -04:00
Lioncash
b8beaeffb7
N64 Class: Initialize variable before passing in initializer list
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Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
LegendOfDragoon
eda19cfc5e
Fix regression in GetInstructionInfo
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I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00
theboy181
49034d2d9d
Update Ini File Class.cpp
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Fix Project64.cfg from getting corrupted when moving the window around.
https://github.com/project64/project64/issues/225
2015-04-13 22:16:05 -07:00
zilmar
a43b33d985
Merge pull request #370 from LegendOfDragoon/master
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Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon
41c5e26e4a
Make an rdb option for the save state audio fix
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Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon
61f80d3b55
Fix losing audio while loading a save state
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This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.
Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan
31cd0c6d98
Merge remote-tracking branch 'project64/master'
2015-04-11 11:38:22 -04:00
Samuel Yuan
5726992185
Added translation for "Detect Key"
2015-04-10 11:50:13 -04:00
Frank-74
b46bd392d6
Remove : from Advance block linking menu option
2015-04-10 08:53:51 +01:00
Samuel Yuan
bd1186467d
More language updates
2015-04-06 22:54:52 -04:00
Samuel Yuan
bd275ae9e5
Merge remote-tracking branch 'project64/master'
2015-04-04 19:53:18 -04:00
zilmar
308a1c128e
Merge pull request #342 from ExtremeDude2/More_Allman
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Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan
217122a40e
Fixed UTF-8 encoding for window title
2015-04-01 11:14:46 -04:00
Samuel Yuan
df97b10d99
Fixed UTF-8 encoding for the "About Config Files" window
2015-03-30 16:47:57 -04:00
zilmar
2358e0897f
Merge pull request #340 from toehead2001/master
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Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins
b807bc03ca
Fix errors from missing or added brackets (and a letter!)
2015-03-29 17:58:51 -04:00
Ryan Collins
3eddfb8115
Update N64 System/Mips files to Allman
2015-03-29 13:19:28 -04:00
Ryan Collins
1b4d2d0cfb
Update the N64 System/Interpreter files to allman
2015-03-29 11:02:27 -04:00
Ryan Collins
2a3d1c09ff
Merge https://github.com/project64/project64 into More_Allman
2015-03-29 10:04:06 -04:00
zilmar
6bd7f7ccab
[Glide64] 2.0.0.5
2015-03-29 18:56:18 +11:00
zilmar
06f218a4c3
[Project 64] 2.2.0.3
2015-03-29 18:54:04 +11:00
zilmar
9380221dc2
[PJ64 NRage] 2.4.0.4
2015-03-29 18:52:19 +11:00
toehead2001
5fd7f61e97
Cheats window - Remove extra border, Update checkmark gfx
2015-03-29 01:23:58 -06:00
zilmar
11bb35f024
[RSP] 1.7.0.13
2015-03-29 17:38:30 +11:00
zilmar
73620c8519
Merge branch 'master' of https://github.com/project64/project64
2015-03-29 17:35:53 +11:00
MELERIX
2878f53b75
Sync English.pj.Lang <==> Language Class.cpp
2015-03-28 21:57:02 -03:00
zilmar
84b9bbaf50
Clean up some brackets
2015-03-29 06:54:38 +11:00
Ryan Collins
f8fd57d52e
Merge https://github.com/project64/project64 into More_Allman
2015-03-26 15:40:16 -04:00
MELERIX
dfbf29a035
Cleanup
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Removed two duplicated variables in Game Settings.cpp
2015-03-26 02:28:05 -03:00
zilmar
7f44b12673
Merge pull request #327 from toehead2001/master
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Remove the extra border around the ROM browser
2015-03-26 16:06:27 +11:00
toehead2001
17da1dbd38
Remove the extra border around the ROM browser
2015-03-25 22:38:59 -06:00
unknown
394144cf91
A comma should not precede a conjunction in a compound sentence.
...
... unless it is the joint between the main clause and subordinate clause of said compound sentence
2015-03-26 00:12:49 -04:00
unknown
ae80595d47
fix a couple things I forgot to do/overlooked in the past commits
2015-03-26 00:11:43 -04:00
unknown
1fb3921402
Think of "32-bit engines", not "32 bit engines", which is ambiguous.
2015-03-25 23:31:28 -04:00
unknown
2220426a04
"Use High-Level Emulation Audio" doesn't make a lot of sense.
2015-03-25 23:29:02 -04:00
unknown
e947bbc175
(It also believes in hyphens.)
2015-03-25 23:25:58 -04:00
unknown
5e17306b3e
Conventional English writing avoids expressing (int < 100) as decimals.
2015-03-25 23:25:23 -04:00
unknown
401ff21d61
A complete English sentence always has a subject and a verb.
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It also always ends with punctuation of some form, like a period.
2015-03-25 23:21:42 -04:00
unknown
e38e6e6be4
In most cases, bytes aren't swapping images. Images get byte-swapped.
2015-03-25 23:18:31 -04:00
unknown
161ac36f6a
seems I missed a few cases of unnecessary casing :(
2015-03-25 23:16:26 -04:00
unknown
0402a600a0
used in a complete sentence: "Sally gave me a short cut."
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Did she give me a detour kind of "short cut", or did she just cut off my balls?
If we prefer not to say "shortcut", then at least say "short-cut". This way, the adjective "short" is co-joined with "cut" to indicate that they are connected. This guarantees that the "cut" is associated with "short", and not whatever word comes after.
2015-03-25 23:13:09 -04:00
unknown
64c8a7ad6e
Event phrases are not titles or advertisement brand names.
2015-03-25 23:08:42 -04:00
unknown
62d1d7e97f
Percentage of **what** speed? Full NTSC/PAL speed? Real hardware limit?
2015-03-25 23:07:25 -04:00
unknown
80f9254669
used in a complete sentence: "I have a 4kbit penis."
2015-03-25 23:05:48 -04:00
unknown
f04744d65f
stop that.
2015-03-25 22:59:31 -04:00
unknown
0721db93bb
"Directories" is not a proper noun. Just "dir" is fine, not "Dir".
2015-03-25 22:43:47 -04:00
unknown
462f1c6f53
"Frame rate" is too specific, as that means RDP drawing/buffer rate.
2015-03-25 22:41:44 -04:00
unknown
fae0c71a96
A drop-down menu is to the right of this, so a colon would be nice.
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If you don't have a colon between the "Frame Rate Display" and the combo box, then it just looks like the combox box is randomly placed there and unrelated to the checkbox you just checked/unchecked.
2015-03-25 22:40:22 -04:00
unknown
b331f9f452
So far, checkbox options seem to not use title case, just menu options.
2015-03-25 22:33:39 -04:00
unknown
17229ea735
"Screen saver" is not a proper noun. (Neither is "screensaver".)
2015-03-25 22:32:07 -04:00
unknown
d4b654379c
Again, title case capitalization rules apply not to subtle phrases.
2015-03-25 22:29:05 -04:00
unknown
f2b69d1c2f
http://dictionary.reference.com/browse/fullscreen
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If "fullscreen" was a valid word, it would be an adjective, not a noun. You cannot "go to" an adjective because adjectives are not places, people or things. So it should be "enter" as in "enter a mode" (such as a full-screen mode), not "go to".
2015-03-25 22:26:09 -04:00
unknown
f02bae81db
not a complete sentence so shouldn't need a period at the end
2015-03-25 22:19:56 -04:00
unknown
eeded3a1bf
states directory for more than one saved state--should be plural
2015-03-25 22:17:52 -04:00
unknown
c9f5697a06
Common nouns such as "directory" do not get capitalized.
2015-03-25 22:13:05 -04:00
unknown
02fe744168
"Reality" is a proper noun...I suppose "Reality Signal Processor" also is.
2015-03-25 22:10:21 -04:00
unknown
61674ad5d4
"Use High Level Emulation Audio" does not make sense.
...
"Use high-level-emulated audio" does make sense, but seems a tad bit strong (and people could mistake the "high level" to mean extra/better emulation without any scientific HLE understanding). So I think "Audio HLE" looks better.
2015-03-25 22:06:24 -04:00
unknown
893156c61d
no reason to capitalize "directory" at end of incomplete sentence
2015-03-25 21:56:00 -04:00
unknown
80d1aa8edd
pretty sure title case capitalization doesn't apply to discrete phrases
2015-03-25 21:53:05 -04:00
unknown
ceea0e47ff
drop '%'
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Either say "Percentage", or just drop the '%' since this symbol of unit is not relevant to what the menu item should convey to the user. What we're really trying to do is show the CPU usage statistics...most likely the users would see for themselves what unit it comes out as (percentage, fraction, whatever).
2015-03-25 21:50:37 -04:00
unknown
3394211447
"Usage", as a noun, is always capitalized in title case.
2015-03-25 21:47:30 -04:00
unknown
3a1ab654ca
Do not capitalize "on".
...
"On" is a preposition shorter than 5 letters long. Standard title case does not ever capitalize short prepositions (unless they are the very first word of the title, then usually). You can see this logic in the Visual Studio 2008 IDE itself: It has menu items such as "Attach to Process" and "Find[/Replace] in Files", in which the prepositions "to" and "in" are, correctly so, not capitalized by Microsoft in the VS2008 menus.
2015-03-25 21:46:35 -04:00
unknown
70bf6b1ad9
if using title case for INI section names, then capitalize "file"
2015-03-25 21:33:21 -04:00
zilmar
0ef84b7400
Merge pull request #322 from toehead2001/master
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English language fixes - Upper case "ROM", consistent terminology for saved States, spelling
2015-03-26 11:17:58 +11:00
Ryan Collins
1d26ffc661
re-add parenthesis from last commit
2015-03-25 19:34:39 -04:00
Ryan Collins
1c044867ae
Update the N64 System/Debugger files to allman
2015-03-25 18:26:02 -04:00
toehead2001
521857a643
Casing consistancy of "ROM" Make "State" the noun for saved states. Misc. spelling and abbreviation casing fixes
2015-03-25 15:48:23 -06:00
Ryan Collins
117c1ef3fc
Remove whitespace added in previous commit
2015-03-25 17:15:25 -04:00
Ryan Collins
6a47fcd485
Update N64 System/C Core to allman
2015-03-25 17:12:40 -04:00
zilmar
061fbefa62
[PJ64 NRage] ignore raw when mempak is enabled
2015-03-26 07:54:48 +11:00
Ryan Collins
b6181d5fe5
Add white space in multilanguage files
2015-03-25 16:52:34 -04:00
zilmar
b3aaef221c
[PJ64 NRage] Change default for mempack in the default config file
2015-03-26 07:46:44 +11:00
Ryan Collins
90b84ab632
Re-add missing braces from previous commit
2015-03-25 16:38:32 -04:00
Ryan Collins
e6f834f11b
Convert multilanguage files to allman format
2015-03-25 16:34:26 -04:00
zilmar
a3e6ad1a80
Merge pull request #304 from toehead2001/master
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English translation Clean Up
2015-03-26 07:07:07 +11:00
zilmar
3a9c552450
Merge pull request #305 from cxd4/wow_such_depth_very_buffer_much_frame_professor_zilmar_will_cry
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standardize exception-prone x86 behavior to normal C division
2015-03-24 15:10:47 +11:00
zilmar
bb5d7a4698
Merge pull request #309 from cxd4/do_et_4_mah_lulz
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minor clean-ups to Glide64 config
2015-03-24 11:17:11 +11:00
unknown
aede9e2eaf
use functions to free cache space & smaller DLL (finished)
2015-03-23 19:38:32 -04:00
unknown
5387b9354d
use functions to free cache space & smaller DLL (Data_DWORD_Game)
2015-03-23 18:53:53 -04:00
unknown
2e1dab501c
use functions to free cache space & smaller DLL (Data_DWORD_General)
2015-03-23 18:43:41 -04:00
zilmar
b3416d727a
Merge pull request #308 from MELERIX/updates
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minor updates for Installer.iss & package_zip.bat
2015-03-24 09:42:25 +11:00
unknown
f48cbd1756
express `stipple_pattern` as 32-bit hex storage rather than decimal
2015-03-23 16:19:00 -04:00
unknown
f6966f5e95
no moar lulz :(
2015-03-23 16:11:50 -04:00
MELERIX
1a47671cdb
minor updates for Installer.iss & package_zip.bat
2015-03-23 15:28:00 -03:00
AmbientMalice
34d21f2a26
Enable FB and Soft Depth for Glide64.
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After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
toehead2001
c622f5e788
Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms.
2015-03-23 03:00:23 -06:00
unknown
f82699c378
standardize exception-prone x86 behavior to normal C division
2015-03-23 01:20:23 -04:00
Samuel Yuan
8e6de534e6
Changed "SP Hack" setting to "Fast SP"
2015-03-22 13:17:42 -04:00
Samuel Yuan
5f9f2937e7
changed sp_hack to fast sp
2015-03-22 13:05:15 -04:00
Samuel Yuan
d4fc9b355b
merge changes
2015-03-22 12:47:21 -04:00
Samuel Yuan
4324f25394
Removed installer files for outdated language files
2015-03-21 09:16:27 -04:00
MELERIX
e707a80abd
SP Hack is now Fast SP
2015-03-21 06:47:48 -03:00
Samuel Yuan
c7041f7a61
Restored SP_HACK
2015-03-20 22:32:55 -04:00
Samuel Yuan
d3e1e1fc89
Added even more updates
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Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan
f2cacbf045
Updated some more UI strings
2015-03-20 14:36:29 -04:00
Samuel Yuan
07694dff40
Merge remote-tracking branch 'project64/master'
2015-03-20 13:15:57 -04:00
MELERIX
f1c9add43a
Removed Thumbs.db files
2015-03-20 05:46:56 -03:00
AmbientMalice
36cc34f10d
TLB Unmapping and Protect Memory UI fix.
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This should work. I think.
2015-03-20 13:36:49 +10:00
zilmar
175f294a00
Merge branch 'master' of https://github.com/project64/project64
2015-03-19 08:03:53 +11:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
870c26d7b1
Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
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converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
9cec56fc89
Nrage: default to mem pak
2015-03-18 20:48:45 +11:00
zilmar
8afe84f315
Set ini file to auto flush changes
2015-03-18 20:47:24 +11:00
unknown
b890afe78b
[RSP] some scope and spacing formatting clean-ups
2015-03-18 00:50:48 -04:00
Samuel Yuan
436a27c40d
Fixed a few more UI translations
2015-03-17 22:09:33 -04:00
unknown
86952f5cc6
[Settings] some scope and spacing formatting clean-ups
2015-03-17 18:49:20 -04:00
unknown
a247ffe6b1
[PJ64 NRage] some scope and spacing formatting clean-ups
2015-03-17 18:47:32 -04:00
unknown
5158883a86
[PJ64 NRage] minor consistency change in the headers
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I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file. So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
unknown
ae04d23d86
[Common] some scope and spacing formatting clean-ups
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Miserably hated doing this commit. Couldn't tell which code was whose, which was copyrighted, which was foreign enough to Project64 that I'd probably best just leave-as is, which was even worth considering part of Project64, which cleanups to omit doing and ignore because some ugly practices were rampant throughout the entire file and distracted from the purpose of this pull request too much. So tried to stick to mostly just the braces/indentation changes here.
2015-03-17 17:19:42 -04:00
zilmar
b09fd8296a
Merge pull request #272 from Nekokabu/patch-2
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Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar
262c8ffe9d
lamguage changes for rombrowser
2015-03-17 22:34:47 +11:00
Samuel Yuan
04ce2f6054
Made extra UI strings translateable
2015-03-16 22:56:53 -04:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
unknown
a155a74f48
line break consistency fix: TxUtil.cpp
2015-03-11 17:17:43 -04:00
unknown
822de92789
line break consistency fix: ucode06.h
2015-03-11 17:17:16 -04:00
unknown
63c4ad0182
line break consistency fix: ucode00.h
2015-03-11 17:16:40 -04:00
unknown
56dfb581ed
line break consistency fix: rdp.h
2015-03-11 17:16:16 -04:00
unknown
42de60ca44
line break consistency fix: Util.cpp
2015-03-11 17:15:42 -04:00
unknown
3bf2ac641b
line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!)
2015-03-11 17:14:21 -04:00
unknown
dbf981697e
line break consistency fix: Debugger.cpp
2015-03-11 17:13:15 -04:00
unknown
24d86ab329
line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS)
2015-03-11 17:12:49 -04:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
zilmar
099ac15bd5
Merge branch 'master' of https://github.com/project64/project64
2015-03-10 22:55:14 +11:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
MELERIX
e9cd1b56da
Minor Update for Installer.vcxproj
2015-03-10 05:17:02 -03:00
zilmar
080f7dfc17
Update version Number:
...
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown
cb9f9e2b56
keeping $0 overwrite prevention to just the CPU interpreter loop
...
Tried my best to make sure I didn't miss any op-codes. (Ctrl+F searching for "!= 0" and "== 0" throught the file shows me that I didn't.) If I did miss any op-codes, it's no bug, just remaining extra unnecessary checking for zero.
2015-03-08 20:20:05 -04:00
unknown
1772f1467c
Prevent remaining possibilities of overwriting $zero in RSP.
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In the RSP, MFC0, MFC2, and CFC2 were all susceptible to overwriting $zero. Some of us have tried waiting for some games to use handcoded assembly in an attempt to purposely overwrite $zero in their microcode (to throw off emulators), but so far what few occurrences there have been of this have not included using those 3 opcodes. Since it was decided to centralize the security of register $zero in the main R4300 CPU, it was decided to do so in the RSP as well.
2015-03-08 20:17:18 -04:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
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In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
unknown
151ddf288d
guess Glide64 in VS2013 linker needed fix in Release, not just Debug
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warning MSB8030: The linker switch "Minimum Required Version" requires "SubSystem" to be set. Without "SubSystem", the "Minimum Required Version" would not be passed to linker and could prevent to the output binary from running on older Operating Systems.
2015-03-07 17:28:46 -05:00
unknown
b5604955d2
move OpenGL error flag state debugging from Glide64 to Glitch64
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Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown
f0d8810cc9
fix VS2013 linker warning about setting subsystem ver w/o a platform
2015-03-07 15:53:26 -05:00
unknown
a80fe0674f
should be able to debug OpenGL failures #ifndef _DEBUG now
2015-03-07 15:51:02 -05:00
Frank-74
30039150ec
Fix Glide About/Config crash and memory leaks
...
No more memory leaks, and no more crashing.
2015-03-06 09:25:37 +00:00
zilmar
2ef36f5f80
Merge pull request #194 from death-droid/MempakFix
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Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar
bd3fd85b99
Language: More code cleanup, status messages, dialog box, etc
2015-03-06 18:27:31 +11:00
zilmar
0bd4b9deb9
A few more language tweaks
2015-03-05 22:33:57 +11:00
zilmar
34b5892e2c
Merge branch 'master' of https://github.com/project64/project64
2015-03-05 17:10:40 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
MELERIX
98f87e31d1
Minor Updates
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- Installer.iss: Removed a non longer maintained input plugin.
- package_zip.bat: Output directory will be cleaned before start to copy
files, also removed copy line for two .chm files that are outdated.
2015-03-05 02:23:07 -03:00
zilmar
e1ac837f32
Merge pull request #206 from cxd4/can_haz_GL_compat
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Prevent calling NULL/uninitialized OpenGL extensions in Glitch64.
2015-03-05 13:39:17 +11:00
unknown
367ef048e0
DisplayError on call nonexistent GL commands only if pj64 debugger on
2015-03-04 20:40:31 -05:00
unknown
d52605ec01
(MSVC) __stdcall convention from gl.h to fix call stack in Debug builds
2015-03-04 20:29:59 -05:00
zilmar
a8abd5c75e
Merge pull request #207 from MELERIX/patch
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More Updates related with Translations.
2015-03-05 10:48:05 +11:00
MELERIX
f9872ccdaf
added a TODO for Multilanguage.h
2015-03-04 20:45:04 -03:00
zilmar
b635983167
language: code clean up and fix some bugs
2015-03-05 09:44:25 +11:00
MELERIX
e66ef07e0d
More Updates related with Translations.
...
- Added few Desc where missing.
- Added a Missing String in English main lang file.
- Fixed some typos in the original english strings.
- Removed few Unused Strings.
- Sorted Strings by IDs.
2015-03-04 18:38:06 -03:00
unknown
7cd4e27e8a
added some comments to show GL extensions/core version requirements
2015-03-04 15:12:45 -05:00
unknown
cb9b7c1506
Implement fallback GL funcs so we don't call NULL func pointers.
2015-03-04 15:11:35 -05:00
Frank-74
23833f2b82
Glide Config/About dialog memory leak fix?
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I'm still getting this one. Haven't a clue about it.
>Order, Source File, Line Number, Mem Size
4332,Unknown, 0, 64
2015-03-04 10:51:00 +00:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
zilmar
a347b829d1
Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
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a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar
59c53e4f72
Merge branch 'master' of https://github.com/project64/project64
2015-03-04 06:01:46 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
unknown
a82947b5bd
(Glitch64) vectorized depth bias triangle strip vertices
2015-03-02 21:26:11 -05:00
unknown
c904115353
(Glitch64) Use previous commit to vectorize rectangle to matrix.
2015-03-02 20:51:47 -05:00
unknown
bf5c842bb5
(Glitch64) drawing rectangles from vector form of vertices
2015-03-02 20:46:49 -05:00
zilmar
f5b58e17a1
Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
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Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown
cd2f90f35f
forgot to hit Ctrl+S to save latter half of the previous commit
2015-03-02 15:58:08 -05:00
unknown
a015fdc089
fixed legacy function input names if not compiling on Windows
2015-03-02 15:48:35 -05:00
unknown
fc16d51525
Propose to always check for GL errors before each vertical interrupt.
2015-03-02 15:25:00 -05:00
unknown
c2d08d61dc
new function for debugging OpenGL state machine faults in Glitch64
2015-03-02 15:23:26 -05:00
zilmar
4fed3ea0ec
Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
2015-03-03 06:51:38 +11:00
unknown
30ecec315e
In Debug builds, force flushing of all GL commands each buffer swap.
2015-03-02 13:40:34 -05:00
unknown
ab6cad081f
implemented glFlush and glFinish
2015-03-02 13:17:00 -05:00
unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
...
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
MELERIX
b3fe96e996
Cleanup & Updates for installer.
...
- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar
16ea73b660
Merge pull request #177 from LegendOfDragoon/master
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Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar
61e0bc735e
Merge pull request #160 from Frank-74/patch-1
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Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
LegendOfDragoon
7f5aa6b521
Implement MMX version of VABS in RSP Recompiler
2015-03-01 03:39:14 -08:00
LegendOfDragoon
b4dbc570a5
Small optimization to VSUB
2015-03-01 03:33:17 -08:00
LegendOfDragoon
9706484850
Small optimization to VADD
2015-03-01 03:31:57 -08:00
LegendOfDragoon
9bb8ca9b3c
Small optimization to VMUDH
2015-03-01 03:25:41 -08:00
LegendOfDragoon
9e4f3d2e0f
Small optimization to VMUDL
2015-03-01 03:18:17 -08:00
LegendOfDragoon
fa4fcc9d93
Small optimization to VMULF
2015-03-01 03:07:16 -08:00
LegendOfDragoon
3b208a79cd
Implement recompiler version of Cop2_CT
2015-03-01 02:59:10 -08:00
LegendOfDragoon
bdce1a41ef
Implement recompiler version of Cop2_CF
2015-03-01 01:52:46 -08:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
4854a03fda
Merge branch 'master' of https://github.com/project64/project64
2015-02-28 16:15:53 +11:00
zilmar
2a583fd13c
update 7zip code
2015-02-28 16:05:57 +11:00
Frank-74
b4535ccaf8
Glide64 RomOpen, use UTF8 for RomName string
...
Reverted 8e912cb
, and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar
8e912cb229
fix assert on converting internal name from ANSI to wchar
2015-02-27 10:09:30 +11:00
zilmar
d0496655d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-26 22:01:58 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
f5e36d8356
Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
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Redo pull request #92
2015-02-26 16:20:33 +11:00
no
51c18b755b
included LB to apply to the last commit
2015-02-26 00:15:26 -05:00
no
76da145c2a
declare and initialize all in one line
2015-02-26 00:02:38 -05:00
unknown
c323eda4bb
(RSP) exact size types for scalar unit emulation and signedness matching
2015-02-25 22:57:19 -05:00
unknown
39865b8025
type size cleanups to RSP memory emulation
2015-02-25 22:45:33 -05:00
unknown
637b022f40
Introduce portable, standard integer types to RSP CPU.
2015-02-25 22:21:43 -05:00
Frank-74
7c1ecdd1fc
Update Installer.iss
...
Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar
f33ad44d16
Merge pull request #141 from Frank-74/master
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Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
Frank-74
73f09adaf0
Update Installer.iss
...
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
...
This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar
3fac386d55
Merge branch 'master' of https://github.com/project64/project64
2015-02-25 08:44:49 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
bc75c012ce
Merge pull request #133 from Frank-74/master
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Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Frank-74
7de8153c35
Update Installer.iss
...
Changed versions to 2.2. Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
...
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00
zilmar
4f4f4bc491
Merge pull request #114 from death-droid/NrageNoNeedFor1.0
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No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
Emmet Young
1340e6fea5
NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases.
2015-02-22 12:07:45 +11:00
Emmet Young
783f2d0668
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
2015-02-22 00:45:00 +11:00
zilmar
f7b1eb90d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 21:22:45 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
Emmet Young
0f85dc146b
No point in having an older version of the controller specs.
2015-02-21 16:33:30 +11:00
Emmet Young
3657bfb3ee
Make sure NRage properly uses our Version.h
2015-02-21 14:00:59 +11:00
Nicholas
129932d86e
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 12:00:50 +11:00
Nicholas
c07497e96a
Dynamically link XInputGetState
2015-02-21 12:00:01 +11:00
MelchiorGaspar
a5479b94fb
2015-02-20 16:40:41 -05:00
MelchiorGaspar
34d1725374
Update NRagePluginV2.rc
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update version strings from 2.3c to v2.3.0.2 to reflect the plugins full version #.
2015-02-20 16:00:27 -05:00
MelchiorGaspar
71459995ee
Update NRagePluginV2.rc
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Update Copyright year from 2011 -> 2015
2015-02-20 15:53:29 -05:00
Nicholas
87de53b202
fix glide about box
2015-02-20 21:10:13 +11:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
zilmar
436888dd6b
Update version numbers and create a package zip
2015-02-19 19:03:33 +11:00
Emmet Young
595cddae99
Strip out the CHMs and remove htmlhelp as it is no longer needed
2015-02-19 16:08:26 +11:00
zilmar
6be9e796ee
Merge pull request #100 from LegendOfDragoon/master
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Fix mistakes in IsNextInstructionMmx() and UseRspFlags()
2015-02-19 14:24:27 +11:00
LegendOfDragoon
8aa40e4119
Add some missing instructions to UseRspFlags()
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This change should get rid of some message box popups when enabling Show
Compiler Errors.
2015-02-18 18:34:32 -08:00
LegendOfDragoon
36e5d8d353
Fix problem with IsNextInstructionMmx()
...
It's supposed to check the next instruction, which is PC, rather than
the current instruction which is CompilePC. This mistake is what caused
graphical errors in RE2.
2015-02-18 18:18:27 -08:00
zilmar
11c91e4f8d
Merge pull request #99 from LegendOfDragoon/master
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Fix RomClosed() issue for RSP #1.1 plugins
2015-02-19 08:52:04 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
zilmar
8a6c2b2555
RSP.vcproj: Remove some of the unused files
2015-02-19 08:15:06 +11:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
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RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
9d607af14f
Nrage: Update version and change location of log and config dir
2015-02-18 20:52:23 +11:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
5a288052b8
fix version string include
2015-02-18 07:47:41 +11:00
zilmar
9a89efd6d1
Merge branch 'master' of https://github.com/project64/project64
2015-02-18 07:42:02 +11:00
zilmar
dba475a1ae
change drag and drop filename length to MAX_PATH
2015-02-18 07:41:34 +11:00
Emmet Young
4a8986d416
Hopefully add correct files for Visual Studio 2008
2015-02-17 21:07:15 +11:00
Emmet Young
e540a7fdac
Old common version.cpp and version.h is no longer required, remove it.
2015-02-17 21:00:44 +11:00
Emmet Young
d38de99bfa
Make glide64's version info reference from version.h
2015-02-17 20:56:34 +11:00
Emmet Young
7a6a22b8ec
RSP Use Version.h version info in resource file
2015-02-17 20:45:57 +11:00
Emmet Young
714886e5ca
Move Project64 core over so resource file references version info from Version.h
2015-02-17 19:28:30 +11:00
zilmar
d033a4f2b8
Merge pull request #88 from death-droid/PathOSVersionCleanup
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Path os version cleanup
2015-02-17 17:16:44 +11:00
zilmar
975ec2dce8
Merge pull request #93 from cxd4/so_i_herd_u_liek_TargetName_and_TargetPath
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Fix linker warning MSB8012 in VS2013 for RSP module.
2015-02-17 08:24:22 +11:00
unknown
5975976d82
matched VS2013 RSP rel to RSP dbg, glide rel and glide dbg
2015-02-16 15:41:04 -05:00
Emmet Young
45f83e9d2c
Handle files that are dragged and dropped onto Projec64's window.
2015-02-17 01:13:02 +11:00
zilmar
1f97185f05
disable manifest for visual studio 2008
2015-02-16 17:58:35 +11:00
Emmet Young
fb6e9aa4fe
Remove the need for OSVersion code.
2015-02-16 17:19:11 +11:00
Emmet Young
6a3836d40f
Initial Cleanup of Path.cpp, remove no longer used functions
2015-02-16 17:13:37 +11:00
oddMLan
e0ecffe5c1
Update UI Resources.rc to use manifest file
2015-02-15 19:54:42 -07:00
oddMLan
4fec91eb13
Update Project64.exe.manifest
2015-02-15 19:52:59 -07:00
oddMLan
af51a5b69b
Tell Visual Studio to not automatically generate a manifest file
2015-02-15 19:49:22 -07:00
zilmar
b42fcd6434
remove ValidateBinary.cpp from vs2008 project
2015-02-16 08:26:43 +11:00
zilmar
234d557220
Merge pull request #86 from death-droid/MiscCleanups
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Misc cleanups
2015-02-16 08:06:36 +11:00
zilmar
e431dcd5e8
Merge pull request #85 from death-droid/InitialWindowPosfix
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Fix problems with the initial positioning of windows when there is no se...
2015-02-15 19:33:49 +11:00
Emmet Young
8388db4ac4
Fix problems with the initial positioning of windows when there is no setting in the config file
2015-02-15 18:10:25 +11:00
zilmar
0ef6a9ecbe
Merge pull request #83 from cxd4/so_i_herd_u_liek_MSVC_warning_fixes
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fixed VS2013 linker warning MSB8030
2015-02-14 23:08:34 +11:00
Emmet Young
b10b268e11
Remove the no longer used Processor Info.cpp and .h code
2015-02-14 22:24:55 +11:00
Emmet Young
d5f17dbe6d
Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh.
2015-02-14 22:17:45 +11:00
zilmar
9870277f60
Merge pull request #82 from death-droid/CiCChanges
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Cic changes
2015-02-14 18:05:09 +11:00
unknown
95bef00406
fix VS2013 linker warning on system version without SubSystem
2015-02-13 22:27:09 -05:00
Emmet Young
3e1498ef8e
Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC.
2015-02-14 14:10:05 +11:00
Emmet Young
e2f73e9e3d
For all CiC related stuff, we should really be using our typedef rather than numbers.
2015-02-14 13:26:26 +11:00
zilmar
0180313f8a
Merge pull request #78 from cxd4/ya_afxres_sucks_plz_kthxbai
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Make compiling easier for people with VS Express.
2015-02-14 07:34:36 +11:00
zilmar
811a41d494
better handle moving sand saving of rom browser window location
2015-02-14 06:40:25 +11:00
unknown
d0c7798e08
removed unnecessary MFC dependencies from RCs
2015-02-13 12:09:02 -05:00
zilmar
167ceb11b1
Fix problem where ScreenHertz was not setting based off of RDB by death-droid
2015-02-13 08:39:27 +11:00
zilmar
17a3561c23
better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64 )
2015-02-13 08:26:17 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
48dff52b49
In debug make sure fixed audio is on
2015-02-10 23:40:32 +11:00
zilmar
7345ecd97e
basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4
2015-02-07 10:19:49 +11:00
zilmar
5b10c4a054
Fix up Glide64.rdb in the installer
2015-02-06 17:13:15 +11:00
zilmar
2db3fac037
Rename Glide.rdb to Glide64.rdb
2015-02-06 16:48:15 +11:00
zilmar
1711cb1d08
Split glide settings in to Glide.rdb
2015-02-06 12:40:57 +11:00
unknown
c09e04e7fa
(Glide64) ammend previous fixes to treat undefined cases as errors
2015-02-04 15:44:56 -05:00
unknown
db259a3717
(Glide64) forgot to enable also a separate ERROR logging macro
2015-02-04 15:28:26 -05:00
unknown
61fd3b74b1
(Glide64) #define RDP_LOGGING when compiling in Debug mode
2015-02-04 14:03:27 -05:00
zilmar
a88d03a12d
Update JALR edge condition
2015-02-03 17:36:42 +11:00
Emmet Young
d556e9a7b2
[!]Fix Glide HQ's colour problem when texture compression is enabled.
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ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
unknown
6b55726e59
unified RSP compiler N/A operand specifiers to a single macro
2015-02-02 15:10:54 -05:00
zilmar
e0cb57c44e
Use version number for app name
2015-02-03 06:25:10 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
project64
60882b1e1a
Merge pull request #46 from cxd4/master
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fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64
0c51379af8
Merge pull request #45 from LegendOfDragoon/master
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looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown
59eadfe83a
(Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
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This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown
3d66a3540d
(Glide64) None of the TexLoad.h::LoadNone parameters were ever used.
2015-02-01 12:54:28 -05:00
unknown
9a1aef0fd6
sorry, don't work well with hunger
2015-02-01 12:53:32 -05:00
unknown
7e20dd8d0c
(Glide64) fixed tmu initialization warning by staticizing TMU elements
2015-02-01 12:47:09 -05:00
unknown
fd60328549
(Glide64) fixed remaining unused function parameter name warnings
2015-02-01 12:42:34 -05:00
unknown
b372464eb0
(Glide64) fixed remaining ucode variable/ptr initialization warnings
2015-02-01 12:35:55 -05:00
unknown
edef61831e
(Glide64) fixed RDP command buffer halfword implicit sign warnings
2015-02-01 12:23:11 -05:00
unknown
6a956d1685
(Glitch64) fixed remaining signed/unsigned comparison warnings
2015-02-01 12:10:19 -05:00
unknown
72de0b2f34
(Glitch64) most likely intended a signed comparison (fixes 2 warnings)
2015-02-01 12:00:18 -05:00
unknown
8445dbb9e6
(Glitch64) Remove unused param name; list the used params more clearly.
2015-02-01 11:54:16 -05:00
unknown
aa165488ca
(Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
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Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations. This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown
b6d7e6fdae
(Glide64) now debugging possibly uninitialized combiner mode
2015-02-01 11:22:02 -05:00
unknown
a6effdee02
(Glide64) Debug invalid switch cases to fix initialization warnings.
2015-02-01 11:09:05 -05:00
unknown
ce939718d8
(Glide64) mudlord forgot to remove the now unused GL proc name strings.
2015-02-01 10:47:29 -05:00
LegendOfDragoon
0f1010379f
Implement a quick fix for Instruction Reordering
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Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar
e116c9e692
Merge branch 'master' of https://github.com/project64/project64
2015-02-01 06:30:53 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Emmet Young
64e9135d19
[!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
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Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young
d8918f3b1b
[!] Add plugin base files to vcxproj
2015-01-31 23:51:24 +11:00
LegendOfDragoon
1741623482
Fixed some mistakes in GetInstructionInfo
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Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64
15e389cbe2
Merge pull request #26 from LegendOfDragoon/master
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Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64
0f58c6ccaa
Merge pull request #43 from project64/PluginBase
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Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas
7858337cb6
Add plugin base to project
2015-01-31 08:17:17 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
unknown
b9d1eb4f38
#include <stdio.h> to fix VS2010 build, as this header uses the API.
2015-01-29 10:46:42 -05:00
unknown
d5d981a256
Explicitly disable /DYNAMICBASEADDRESS for Debug builds.
2015-01-29 10:20:00 -05:00
zilmar
8e715efe44
Cleaned up some warnings in the rsp
2015-01-29 19:57:13 +11:00
project64
abca1bd56f
Merge pull request #30 from cxd4/master
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fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
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There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon
ab30871f57
Improve Vector Destination Analysis
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Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon
e8ad2bbc5e
Add more instructions to Accumulator analysis
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Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
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Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
project64
db22be7762
Merge pull request #9 from LegendOfDragoon/master
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Corrected some mistakes I made in LDV and SQV
I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64
83c82c6370
Merge pull request #10 from cxd4/master
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Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas
b5a78153a4
turn fixed audio timing default to off
2015-01-23 12:10:34 +11:00
unknown
a046128e37
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 19:40:02 -05:00
unknown
96b63057c1
suppressing a few strict level compiler warnings for N-Rage
2015-01-22 19:37:43 -05:00
unknown
65df1f1da4
suppressing over 368 monotonous GlideHQ compiler warnings
2015-01-22 19:37:00 -05:00
Nicholas
7de6792283
Update wtl to 8.1
2015-01-23 11:32:27 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
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It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
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I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
Nicholas
a9f7fdf4d6
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 16:51:34 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
47b1456c8d
Update installer to have new ad in it
2015-01-16 10:58:00 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
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For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
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Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
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I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
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The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
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Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00