Propose to always check for GL errors before each vertical interrupt.
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@ -1878,6 +1878,10 @@ void CALL UpdateScreen (void)
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if (fullscreen && (*gfx.VI_ORIGIN_REG > width))
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update_screen_count++;
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#if defined(_DEBUG) || 0
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grDisplayGLError("UpdateScreen");
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#endif
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#ifdef FPS
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// vertical interrupt has occurred, increment counter
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vi_count ++;
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