No point in having an older version of the controller specs.

This commit is contained in:
Emmet Young 2015-02-21 16:33:30 +11:00
parent 0d75a57f1f
commit 0f85dc146b
7 changed files with 1 additions and 263 deletions

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@ -1,220 +0,0 @@
/**********************************************************************************
Common Controller plugin spec, version #1.0 maintained by
zilmar (zilmar@emulation64.com)
All questions or suggestions should go through the mailing list.
http://www.egroups.com/group/Plugin64-Dev
**********************************************************************************/
#ifndef _CONTR_H_INCLUDED__
#define _CONTR_H_INCLUDED__
#if defined(__cplusplus)
extern "C" {
#endif
/* Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h */
#define PLUGIN_TYPE_CONTROLLER 4
/*** Conteroller plugin's ****/
#define PLUGIN_NONE 1
#define PLUGIN_MEMPAK 2
// not implemeted for non raw data
#define PLUGIN_RUMBLE_PAK 3
// not implemeted for non raw data
#define PLUGIN_TRANSFER_PAK 4
#define PLUGIN_RAW 5
/*********************************************************************************
Note about Conteroller plugin's:
the rumble pak needs a function for the force feed back joystick and tranfer pak
probaly needs a function for the plugin to be able to select the GB rom and
eeprom... maybe this should be done by the emu instead of the plugin, but I think
it probaly should be done by the plugin. I will see about adding these functions
in the next spec
**********************************************************************************/
#define EXPORT __declspec(dllexport)
#define CALL __cdecl
/***** Structures *****/
typedef struct {
WORD Version; /* Should be set to 0x0100 */
WORD Type; /* Set to PLUGIN_TYPE_CONTROLLER */
char Name[100]; /* Name of the DLL */
BOOL Reserved1;
BOOL Reserved2;
} PLUGIN_INFO;
typedef struct {
BOOL Present;
BOOL RawData;
int Plugin;
} CONTROL;
typedef union {
DWORD Value;
struct {
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed Y_AXIS : 8;
signed X_AXIS : 8;
};
} BUTTONS;
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL (void);
/******************************************************************
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
the data that is being processed looks like this:
initilize controller: 01 03 00 FF FF FF
read controller: 01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand ( int Control, BYTE * Command);
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout ( HWND hParent );
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig ( HWND hParent );
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest ( HWND hParent );
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo );
/******************************************************************
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
input: - Controller Number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
output: none
*******************************************************************/
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys );
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
EXPORT void CALL InitiateControllers (HWND hMainWindow, CONTROL Controls[4]);
/******************************************************************
Function: ReadController
Purpose: To process the raw data in the pif ram that is about to
be read.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
*******************************************************************/
EXPORT void CALL ReadController ( int Control, BYTE * Command );
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed (void);
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen (void);
/******************************************************************
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyDown( WPARAM wParam, LPARAM lParam );
/******************************************************************
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyUp( WPARAM wParam, LPARAM lParam );
#if defined(__cplusplus)
}
#endif
#endif

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@ -155,7 +155,7 @@ EXPORT void CALL GetDllInfo ( PLUGIN_INFO* PluginInfo )
sprintf(PluginInfo->Name,"N-Rage For PJ64: %s",VER_FILE_VERSION_STR);
#endif
PluginInfo->Type = PLUGIN_TYPE_CONTROLLER;
PluginInfo->Version = SPECS_VERSION;
PluginInfo->Version = 0x0101;
}
/******************************************************************
@ -289,21 +289,6 @@ EXPORT void CALL DllTest ( HWND hParent )
// It's easier to maintain one version of this, as not much really changes
// between versions. --rabid
#if SPECS_VERSION == 0x0100
#pragma message("Conforming to Zilmar Spec 1.0")
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
EXPORT void CALL InitiateControllers( HWND hMainWindow, CONTROL Controls[4])
#elif SPECS_VERSION >= 0x0101
#pragma message("Conforming to Zilmar Spec 1.1")
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
@ -313,22 +298,15 @@ EXPORT void CALL InitiateControllers( HWND hMainWindow, CONTROL Controls[4])
output: none
*******************************************************************/
EXPORT void CALL InitiateControllers (CONTROL_INFO * ControlInfo)
#endif // SPECS_VERSION
{
DebugWriteA("CALLED: InitiateControllers\n");
if( !prepareHeap())
return;
#if SPECS_VERSION == 0x0100
g_strEmuInfo.hMainWindow = hMainWindow;
// g_strEmuInfo.HEADER = NULL;
#elif SPECS_VERSION >= 0x0101
g_strEmuInfo.hMainWindow = ControlInfo->hMainWindow;
// g_strEmuInfo.MemoryBswaped = ControlInfo->MemoryBswaped;
// g_strEmuInfo.HEADER = ControlInfo->HEADER;
// UNDONE: Instead of just storing the header, figure out what ROM we're running and save that information somewhere
#endif // SPECS_VERSION
// The emulator expects us to tell what controllers are plugged in and what their paks are at this point.

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@ -206,10 +206,6 @@
RelativePath="commonIncludes.h"
>
</File>
<File
RelativePath="ControllerSpecs\Controller #1.0.h"
>
</File>
<File
RelativePath="ControllerSpecs\Controller #1.1.h"
>

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@ -65,7 +65,6 @@
<ClInclude Include="Version.h" />
<ClInclude Include="XInputController.h" />
<ClInclude Include="commonIncludes.h" />
<ClInclude Include="ControllerSpecs\Controller #1.0.h" />
<ClInclude Include="ControllerSpecs\Controller #1.1.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="DirectInput.h" />

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@ -50,9 +50,6 @@
<ClInclude Include="commonIncludes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ControllerSpecs\Controller #1.0.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ControllerSpecs\Controller #1.1.h">
<Filter>Header Files</Filter>
</ClInclude>

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@ -33,14 +33,7 @@
#include "resource.h"
#include "Debug.h"
#if SPECS_VERSION == 0x0100
#include "./ControllerSpecs/Controller #1.0.h"
#endif // #if SPECS_VERSION == 0x0100
#if SPECS_VERSION >= 0x0101
#include "./ControllerSpecs/Controller #1.1.h"
#endif // #if SPECS_VERSION == 0x0100
#define P_malloc( size ) HeapAlloc( g_hHeap, 0, size )
#define P_free( memory ) HeapFree( g_hHeap, 0, memory )

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@ -48,11 +48,6 @@ typedef const unsigned char *const unsigned char *;
// MAKE SURE localized resources do not exceed this limit, or they will be cut off.
#define DEFAULT_BUFFER 256
// conform to Plugin Specs 1.0
//#define SPECS_VERSION 0x0100
// conform to Plugin Specs 1.1
#define SPECS_VERSION 0x0101
// use default settings for Release and Debugbuild
#define STDCONFIG