fix #376 - Games slow if no entry in Project64.cfg
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5b68545136
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@ -286,7 +286,7 @@ void CRegisters::SetAsCurrentSystem ( void )
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void CRegisters::CheckInterrupts ( void )
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{
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if (!m_System->bFixedAudio() && (CPU_TYPE)g_Settings->LoadDword(Game_CpuType) != CPU_SyncCores)
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if (!m_System->bFixedAudio() && CpuType() != CPU_SyncCores)
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{
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MI_INTR_REG &= ~MI_INTR_AI;
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MI_INTR_REG |= (m_AudioIntrReg & MI_INTR_AI);
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@ -485,6 +485,7 @@ class CSystemEvents;
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class CRegisters :
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private CDebugSettings,
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private CGameSettings,
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protected CSystemRegisters,
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public CP0registers,
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public Rdram_InterfaceReg,
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@ -33,6 +33,7 @@ bool CGameSettings::m_RegCaching;
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bool CGameSettings::m_bLinkBlocks;
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DWORD CGameSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD
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SYSTEM_TYPE CGameSettings::m_SystemType = SYSTEM_NTSC;
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CPU_TYPE CGameSettings::m_CpuType = CPU_Recompiler;
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void CGameSettings::RefreshGameSettings()
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{
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@ -58,6 +59,7 @@ void CGameSettings::RefreshGameSettings()
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m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
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m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
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m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
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m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
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m_bSyncingToAudio = m_bSyncToAudio;
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if (m_CountPerOp == 0)
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@ -21,7 +21,7 @@ public:
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inline static bool bRegCaching ( void ) { return m_RegCaching; }
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inline static bool bLinkBlocks ( void ) { return m_bLinkBlocks; }
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inline static FUNC_LOOKUP_METHOD LookUpMode ( void ) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
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static inline bool bUseTlb ( void ) { return m_bUseTlb; }
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inline static bool bUseTlb ( void ) { return m_bUseTlb; }
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inline static DWORD CountPerOp ( void ) { return m_CountPerOp; }
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inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; }
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inline static DWORD AiCountPerBytes ( void ) { return m_AiCountPerBytes; }
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@ -33,12 +33,13 @@ public:
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inline static bool bFastSP ( void ) { return m_bFastSP; }
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inline static bool b32BitCore ( void ) { return m_b32Bit; }
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inline static bool RspAudioSignal ( void ) { return m_RspAudioSignal; }
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static inline bool bSMM_StoreInstruc ( void ) { return m_bSMM_StoreInstruc; }
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static inline bool bSMM_Protect ( void ) { return m_bSMM_Protect; }
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static inline bool bSMM_ValidFunc ( void ) { return m_bSMM_ValidFunc; }
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static inline bool bSMM_PIDMA ( void ) { return m_bSMM_PIDMA; }
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static inline bool bSMM_TLB ( void ) { return m_bSMM_TLB; }
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inline static bool bSMM_StoreInstruc ( void ) { return m_bSMM_StoreInstruc; }
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inline static bool bSMM_Protect ( void ) { return m_bSMM_Protect; }
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inline static bool bSMM_ValidFunc ( void ) { return m_bSMM_ValidFunc; }
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inline static bool bSMM_PIDMA ( void ) { return m_bSMM_PIDMA; }
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inline static bool bSMM_TLB ( void ) { return m_bSMM_TLB; }
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inline static SYSTEM_TYPE SystemType ( void ) { return m_SystemType; }
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inline static CPU_TYPE CpuType ( void ) { return m_CpuType; }
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protected:
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static void SpeedChanged (int SpeedLimit );
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@ -68,4 +69,5 @@ private:
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static bool m_bSMM_PIDMA;
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static bool m_bSMM_TLB;
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static SYSTEM_TYPE m_SystemType;
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static CPU_TYPE m_CpuType;
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};
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