Gregory Hainaut
00e62919c5
gsdx-ogl: use countof macro instead to hardcode the size
2015-04-25 13:06:02 +02:00
Gregory Hainaut
47a0026b60
gsdx-ogl: print the bandwidth of uniform
2015-04-25 13:00:03 +02:00
Gregory Hainaut
f2f59544d2
gsdx-ogl: early bind vertex array object
...
Creation of buffer will generate a bind in BufferStorage mode. It is just to be safe.
2015-04-25 12:50:12 +02:00
Gregory Hainaut
15ae9996bb
glsl: format white space + comment
2015-04-25 12:50:12 +02:00
Gregory Hainaut
757726bb91
gsdx-ogl: allow to invalidate the texture
...
It just a hint to the driver to avoid any useless transfer
I don't expect any change but it is free so why not ;)
2015-04-25 12:50:12 +02:00
Gregory Hainaut
75817bb27b
gsdx-ogl: add a quick and dirty DSA layer emulation
...
The global idea is to use
1/ bind in tight loop
2/ DSA otherwise (to avoid any binding in tight loop)
2015-04-25 12:50:11 +02:00
Gregory Hainaut
eb257d9295
gsdx-ogl: add dsa function place holder
2015-04-25 12:50:11 +02:00
Gregory Hainaut
baf84b98c4
gsdx-ogl: add override_GL_ARB_texture_barrier option
...
To ease regression test.
2015-04-25 09:59:25 +02:00
Gregory Hainaut
b12eb45bb7
gsdx-ogl: try to avoid crash on fglrx windows
2015-04-25 09:50:19 +02:00
Gregory Hainaut
f0182f9a66
windows requires APIENTRY (=> stdcall)
2015-04-25 01:32:09 +02:00
Gregory Hainaut
7b0775d887
gsdx-ogl: add some fences to protect the upload of vbo buffer
...
This way ogl_vertex_storage must be safer to activate
And it brings a nice performance boost (game with lots of primitives and
reasonable upscaling)
SotC testcase 4x: 61fps => 78fps
2015-04-24 23:15:19 +02:00
Gregory Hainaut
36514bd95f
glsl: fog is a single byte
...
Give a chance to the driver to optimize if possible
2015-04-24 21:37:37 +02:00
Gregory Hainaut
c207632e49
gsdx-ogl: improve date performance for GL45
...
If there is no overlap, it is allowed to directly read from the render target.
On SotC testcase with 6x scaling: 30fps -> 40fps
Note: it requires GL_ARB_texture_barrier extension so be sure to have a recent driver
Note2: it requires a lots of testing too
Open question: in case of complex date (written alpha)
Will it be faster to split the draw call into multiple call with no
primitive overlap
2015-04-24 21:12:33 +02:00
Gregory Hainaut
795ae50ecd
gsdx-ogl: fix the recently broken advance date feature
...
Now it is really working with a 2 stages shaders but it is still slow.
2015-04-24 20:13:38 +02:00
Gregory Hainaut
672e3f9533
gsdx-ogl: use DSA for texture management
...
Yeah code is much nicer :)
2015-04-24 19:34:17 +02:00
Gregory Hainaut
6d31d1e0d0
gsdx-ogl: add a layer to emulate DSA for texture
...
Framebuffer function will be nice too
2015-04-24 19:32:00 +02:00
Gregory Hainaut
f71eb171cf
gsdx-ogl: add glTextureBarrier function pointer
...
Could be useful
2015-04-24 18:35:01 +02:00
Gregory Hainaut
6e386df535
gsdx-ogl: avoid to clean fully texture in DATE
...
Is is useless and it has a small impact on performance for big upscale
2015-04-24 18:32:08 +02:00
Gregory Hainaut
03e72781aa
gsdx-ogl: drop support of GL_ARB_clear_texture extension
...
Extension is a bit slower.
We use it to clear the RT but we generally use it right away so
we don't avoid the FB attachment.
2015-04-24 18:15:58 +02:00
Gregory Hainaut
89d5e5637c
glsl: use an explicit cast insead of notEqual function
...
If the compiler didn't optimize the code, it will be a bit faster
2015-04-24 18:01:25 +02:00
Gregory Hainaut
56836561f4
glsl: replace runtime condition by preprocessor condition
...
It might be an easier work for the compiler
I didn't replace all occurences to keep readability
2015-04-24 17:51:29 +02:00
Gregory Hainaut
4bb8d15228
gsdx: be more verbose on title and bandwidth debug
2015-04-24 17:13:56 +02:00
Gregory Hainaut
258b73409c
gsdx-ogl: update flags for buffer storage
...
Fix issue with Mesa driver
2015-04-23 21:10:43 +02:00
Gregory Hainaut
f6652e9a50
gsdx-ogl: disable slow and buggy code until I found a better solution
...
ogl_texture_storage 1 creates texture corruption.
Advance date is too slow, code need to be updated (properly) to uses 2 passes only not 3
Maybe one could be enough (sometimes)
2015-04-22 09:33:41 +02:00
Gregory Hainaut
b32f808fd4
gsdx-ogl: increase the number of pbo
...
It would cost 16MB of extra storage on the GPU but it might
reduce conflict of texture upload.
2015-04-22 00:40:38 +02:00
Gregory Hainaut
bd6ea17bdc
gsdx-ogl: speed improvement for DATE
...
DATE is implemented in 2 ways.
1/ with stencil
2/ purely in FS (sw)
I kept method 1 to reduce the work on method 2. It sucks for performance.
So it would be either 1 or 2.
Note: DATE has a big impact on higher upscaling
Note2: you can disable the 2nd method with this configuration parameter
override_GL_ARB_shader_image_load_store = 0
2015-04-22 00:36:34 +02:00
Gregory Hainaut
15dcf07b3b
revert previous commit
...
Not better, worst slower.
I'm afraid I will need proper fencing
2015-04-22 00:32:46 +02:00
Gregory Hainaut
8386b427ea
gsdx ogl: restore GL_MAP_COHERENT_BIT for texture upload
...
I hope to fix the texture upload corruption
I hope that impact on perf will remain small
2015-04-21 23:34:26 +02:00
Gregory Hainaut
19eb1f00d1
gsdx ogl: flush vbo range instead of barrier
...
For testing purpose. I don't know which one is better.
It seems flushing have less fps fluctuation than barrier.
2015-04-21 21:44:50 +02:00
Gregory Hainaut
ce98276322
gsdx-ogl: improve speed of vertex streaming
...
Note yet enabled because I'm afraid of data corruption but feel free to test it
The option:
ogl_vertex_storage = 1
Performance note (warm cache+gs replay on colin3)
60 fps -> 76 fps
2015-04-20 09:38:03 +02:00
Gregory Hainaut
62489f42f1
gsdx-ogl: add an optimization note for later
...
Only 1 byte of fog is useful
2015-04-20 07:18:09 +02:00
Gregory Hainaut
6d253c0b8f
glsl: fix debugging of tex coordinate in apitrace
2015-04-20 07:18:08 +02:00
Gregory Hainaut
31f8c065db
gsdx-ogl: implement a new hack UserHacks_UnscaleSprite for opengl
...
UserHacks_UnscaleSprite = 1 will unscale flat sprites
UserHacks_UnscaleSprite = 2 will unscale all sprites (don't work well so far)
The idea of the hack is to redo the interpolation of texture coordinate
based on the non-upscaled pixel position.
It avoids various glitches but sprites aren't upscaled anymore (so no
more anti-aliasing, potentially a coefficient can be added).
2015-04-20 07:18:08 +02:00
Gregory Hainaut
6124eb844e
gsdx-ogl: only compile useful VS
...
logz is a constant
wildhack is only compatbile with TME/FST
Compilation goes down from 64 to 20 vertex shaders.
2015-04-20 07:17:58 +02:00
Gregory Hainaut
16e6d0d305
glsl: move shader into a separate directory
...
Only keep glsl_source.h for clarity
2015-04-19 18:49:02 +02:00
Gregory Hainaut
55fdf26898
glsl: remove the older file tfx.glsl
2015-04-19 18:49:02 +02:00
Gregory Hainaut
15264c6c63
glsl: split the main shader
...
* separate VS/GS and FS
* separate subroutine part of the FS
It already complex enough without subroutine stuff. Besides I'm not sure
we will keep subroutine on the future.
2015-04-19 18:49:02 +02:00
Gregory Hainaut
6fc9afb175
Merge pull request #507 from PCSX2/stdcall-for-plugin
...
Stdcall for plugin
2015-04-19 18:48:32 +02:00
Gregory Hainaut
e605ed1d09
gsdx-queue: add a comment for the future
2015-04-17 19:12:36 +02:00
Gregory Hainaut
fa243afbab
gsdx SW: enable new queue && C++11 on linux/MSVC 2012+
2015-04-17 19:12:36 +02:00
Gregory Hainaut
d91e989abb
gsdx-queue: pass shared_ptr by reference
...
It avoids atomic +1/-1 of the reference counter
The counter is still incremented when the ptr is copyed into the queue
2015-04-17 19:12:36 +02:00
Gregory Hainaut
84b33d2ddb
gsdx-queue: plug the new queue as a drop-off replacement of previous boost queue
2015-04-17 19:12:36 +02:00
Gregory Hainaut
90794c302a
gsdx-queue: import spsc_queue of boost
...
I remove 80% of the file to only keep the ring buffer core
Same speed as boost but without the boost dependency
2015-04-17 19:12:36 +02:00
Gregory Hainaut
c9194301a0
gsdx-queue: (linux) add a GUI option to select the queue
2015-04-17 19:12:33 +02:00
Gregory Hainaut
0aac47ca59
gsdx-queue: add a new option "spin_thread" to select the queue behavior at runtime
...
If someone has a more elegant solution, feel free to share it
spin_thread = 0
spin_thread = 1 // the faster but GS thread will never stop, very bad for laptop
2015-04-17 19:03:21 +02:00
Gregory Hainaut
9682061472
gsdx-queue:add a new job dispatcher queue based on boost and C++11
...
It is faster on linux, it requires less code, and it is "portable"
It requires boost (only hpp files) + MSVC 2013 (for atomic) (seem doable by 2012 too)
Actually there are several queues that either use spinlock or full sleep
2015-04-17 19:03:21 +02:00
Gregory Hainaut
a75d78bd7e
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
Gregory Hainaut
9ad5933120
gsdx: Use composition insead of inheritance to support lock
...
To ease update to C++11
2015-04-17 19:03:21 +02:00
Gregory Hainaut
8deee6afbc
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
Gregory Hainaut
9ce7f515bc
cdvdiso: add stdcall convention
2015-04-17 18:34:05 +02:00
Gregory Hainaut
5c8ea74cb9
null plugins: add stdcall convention
2015-04-17 18:33:10 +02:00
Gregory Hainaut
75a3abc225
lilypad: add stdcall convention
2015-04-17 18:32:39 +02:00
Gregory Hainaut
8e3dab7e11
zzogl: add stdcall convention
2015-04-17 18:32:10 +02:00
Gregory Hainaut
e16cb9a00e
onepad: add stdcall convention
2015-04-17 18:31:44 +02:00
Gregory Hainaut
c456764342
spu2x: declare exported function as stdcall
...
* Fix a stack buffer overflow on address sanitizer
* Might explain an old clang crash
2015-04-17 18:24:23 +02:00
Gregory Hainaut
545c1d387c
gsdx: add an include for MSVC
2015-04-16 22:28:09 +02:00
Gregory Hainaut
aff999cf69
gsdx linux: refresh the gui
...
* Use tooltip for hack
* Update string of previous hack
* Remove unused hack
Note: hack_sprite_check requires 3 states (and potentially others hack too) but
I don't know how to do it. It likely requires a "scale button"
2015-04-16 19:28:55 +02:00
Gregory Hainaut
85cbe285f0
gsdx dialog: move hack info into a separate file
...
This way it can be reused on linux.
2015-04-16 19:26:33 +02:00
Gregory Hainaut
670bcc1818
gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2
...
It works as bad as a "clever" implementation.
It seems to be enough for games such as venus/taisho-monoke/FFX
Note: it might creates glitches. Code will never be nice, so it is just
a trade-off
2015-04-16 19:26:33 +02:00
Gregory Hainaut
41e5be0673
gsdx hack: limit range of UserHacks_align_sprite_X
...
Just an extra check to avoid an overlap (avoid white line in tekken)
2015-04-16 19:26:33 +02:00
Gregory Hainaut
e8698a9c0c
gsdx hack: hole in vertex position also appears in !FST projection
...
Fix various black vertical line regression with UserHacks_align_sprite_X
2015-04-15 09:40:06 +02:00
Gregory Hainaut
65a84b9f64
gsdx hack: drop previous filtering hack
...
superseeded by UserHacks_round_sprite_offset
2015-04-15 09:26:01 +02:00
Gregory Hainaut
2da4a5e6bc
gsdx hack: use a 0 offset instead of -1
...
-1 is annoying because minimum value is 0. Instead to add more logic,
let's try to use 0 which seems to be good enough (fix regressions on DQ8/AT)
Unfortunately it causes a mini regression on taisho-mononoke. Rotation of sprite is done with 2 triangles.
Potentially previous value wrongly recover this section.
2015-04-14 18:39:26 +02:00
Gregory Hainaut
cde72300a5
gsdx hack: Correct formulae for reversed texture
...
It fixes issues on Ace Combat UI
2015-04-13 22:14:36 +02:00
Gregory Hainaut
418f2e69a8
gsdx-ogl: implement the wildhack on the GPU
...
Likely much faster for opengl and much easier to implement
Note: hopefully UserHacks_round_sprite_offset will replace it
2015-04-13 22:14:36 +02:00
Gregory Hainaut
50bac01d89
gsdx hack: disable upscaling hack at native resolution
2015-04-13 22:14:36 +02:00
Gregory Hainaut
815c99b6e4
gsdx-hack: remove an extra offset + duplicate linear computing
...
Initially code aligned texture on pixel boundary + 1/16th. It seems to work without it.
2015-04-13 22:14:36 +02:00
Gregory Hainaut
399ddbd74a
gsdx hack: reduce complexity of alpha* function
...
It will help the compiler to make a couple of optimizations (and it will help
a futur porting to GSVector)
2015-04-13 22:14:36 +02:00
Gregory Hainaut
1d0deb5ffe
gsdx hack: move round sprite offset into a separate function
...
Use a boolean template to separate the linear case. I'm afraid it will
cost extra computation but 90% of sprites use nearest.
2015-04-13 22:14:36 +02:00
Gregory Hainaut
1aebca3740
gsdx hack: m_userhacks_round_sprite_offset take precedence over m_userhacks_stretch_sprite
...
m_userhacks_stretch_sprite is only kept for debugging. Let's avoid bad mixing by users
2015-04-12 11:05:23 +02:00
Gregory Hainaut
c4fef0256e
gsdx hack: Better rounding fix letter in ace combat and line in tekken
...
Tekken is broken with setting UserHacks_round_sprite_offset = 2 use 1 instead.
=> game use upscaling internaly so my rounding of coordinate break everything
Yakuza uses float coordinate but this hack only correct the integer coordinate
=> the solution will be to add a dedicated hack for this game.
Colin3 got a regression but I don't know when...
2015-04-12 10:31:04 +02:00
Gregory Hainaut
7e89247bf4
gsdx hack: don't add extra correct for zero length texture
...
Otherwise t1-t0 is 16 instead of 0
2015-04-11 10:54:30 +02:00
Gregory Hainaut
d2156c86eb
gsdx: improve previous hack for bilinear sprite
...
PS2 uses a -0.5 offset before sampling so texels must be rounded to half-pixel boundary
If fixes glitches on Venus and taisho-mononoke
Note: I didn't fixed yet texture render in reverse because I don't have any test for it.
2015-04-10 09:42:39 +02:00
Gregory Hainaut
f5eeb2024e
gsdx: anti-glitches v3: Tester wanted
...
UserHacks_round_sprite_offset = 1 <= enable correction of flat sprites
UserHacks_round_sprite_offset = 2 <= enable correction of all sprites (better on a couple of dump but not sure of the consequence)
I completely redo the algorithm. This time I do the projection and
interpolation of the 2 extrem vertex. This way I can compute the min/max
valid texture coordinate.
It gives stronger guarantee that texture sampling will be done inside the texture.
However it might have a performance impact, likely reasonable because it
is limited to sprite vertex.
A big thanks you to all people that provide me GS dump and test reports.
2015-04-09 19:51:50 +02:00
Gregory Hainaut
05eb1641f2
gsdx: add glsl debug capabilities
...
Useful to debug bad texture sampling
2015-04-08 10:15:25 +02:00
Gregory Hainaut
98d8ad7484
gsdx: new anti-glitches upscaling hack: UserHacks_round_sprite_offset
...
It is replacement of the previous hack (UserHacks_stretch_sprite). Don't enable both in the same time!
The idea of the hack is to move the sprite to the pixel boundary. It
avoids most of rounding issue. It also rescales verticaly the sprite (avoid horizontal line on ace combat).
I don't like this rescaling maybe we can limit it to only 1 pixels.
On my limited testcase, results are much better with any upscaling factor.
I still have a bad line in Kingdom heart. If you have issue with others
game please provide us a GS dump.
2015-04-07 19:18:24 +02:00
avih
3077de3637
Merge pull request #496 from 3descx9/master
...
crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP)
2015-04-07 12:04:25 +03:00
ssakash
defb57178f
crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP)
2015-04-07 14:14:26 +05:30
Blyss Sarania
506648bd6b
GSdx: Hacks UI: Add missing BREAK that I left out
2015-04-06 14:39:51 -05:00
Blyss Sarania
c6fb098703
Add two new tick boxes and associated description
...
For Gregory's two new awesome hacks
Also make new hacks obey "Enable HW Hacks"
2015-04-06 13:48:59 -05:00
Gregory Hainaut
3c84e6848b
gsdx: don't enable previous hack if m_upscale_multiplier <= 1
2015-04-04 01:21:46 +02:00
Gregory Hainaut
183b5d4def
gsdx: improve UserHacks_align_sprite_X hack for ace combat
...
Game uses 1x1 texture sampling. In this condition we don't care
if texture is correctly aligned.
2015-04-03 23:00:54 +02:00
Gregory Hainaut
53ab390e72
gsdx linux: add a nice gui option for previous hack
...
I also added two nice tooltips :)
2015-04-03 21:25:34 +02:00
Gregory Hainaut
fbaa84e691
gsdx: anti-vertical-line hack UserHacks_align_sprite_X
...
This ack realign sprite to full pixel coordinate
It solves vertical line in ace combat/tekken/colin mac rally
2015-04-03 21:02:25 +02:00
Gregory Hainaut
e40a26be19
gsdx: add some helper to debug openGL renderer
2015-04-03 20:28:44 +02:00
Gregory Hainaut
5269e54f02
gsdx: tune previous hack
...
Only disable bilinear on the sprite that were forced by the user.
If the PS2 requires a bilinear filtering, there is likely a big enough texture
2015-04-03 20:09:02 +02:00
Gregory Hainaut
bb728ea186
gsdx linux: filtering label was in wrong oder
...
The standard mode is 2
2015-04-03 20:07:50 +02:00
Gregory Hainaut
d4b7410e3e
gsdx linux: add a checkbox to enable easily previous hack
2015-04-03 18:33:05 +02:00
Gregory Hainaut
e1a5736583
gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
...
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect
Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)
For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[
The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x (s==2): 16 (bad, outside of the texture)
4x (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
Gregory Hainaut
22710d9b44
lilyPad: fix the linux crash if ini doesn't exist
...
All credits go to Arcum42
2015-04-03 18:33:05 +02:00
Avi Halachmi (:avih)
45e2fd9204
crc hack for Raw Danger! (Zettai Zetsumei Toshi 2 US)
...
thanks to ssakash for the patch
2015-03-29 15:41:06 +03:00
Gregory Hainaut
45930ecbf3
gsdx: value was wrongly overwritten
...
Need a lots of tests to ensure at least no regression on cache behavior
Issue #332
2015-03-17 09:39:50 +01:00
Gregory Hainaut
3b5367c5b7
Merge pull request #452 from turtleli/fix-linux-build-avx2-with-tsx-disabled
...
GSdx: Linux: Fix build failure on AVX2 processor with disabled TSX, enable SSE4.2, SSE4.1, SSSE3 builds
2015-03-01 17:53:21 +01:00
Jonathan Li
1222bcbf6e
GSdx: Comment out TransactionScope code
...
The TransactionScope class is compiled but never used. Comment it out
for now.
2015-03-01 16:40:48 +00:00
Gregory Hainaut
c1604c4b38
gsdx 🧵 only keep std::mutex/std::condition_variable
...
Keep pthread for thread until std::thread is really working
2015-03-01 17:29:40 +01:00
3kinox
7f1e907616
+ Correct faulty behaviour of std thread by using native posix handle.
...
+ This is not yet perfect. Really, this standard seems like a load of crap to me in fact...
At least it works now. Should test again when gcc 5 & new c++ libs gets out.. Until then, it will do.
2015-03-01 17:29:39 +01:00
Gregory Hainaut
b68270ded1
Merge pull request #448 from PCSX2/lilypad-linux-port
...
Lilypad linux port
Basic support of Keyboard and Joystick
No gui to configure anything. Not well tested yet.
2015-03-01 16:52:23 +01:00
Jonathan Li
13c0e6f5ef
GSdx: Explain TransactionScope changes
2015-02-28 14:21:44 +00:00
3kinox
4211d51f07
64 bits: solve various of type problems
2015-02-27 22:07:13 +01:00
Gregory Hainaut
f254d44030
CDVDlinuz: fix gtk header include
...
It doesn't fix GTK3 build but it allows to see the real error now.
2015-02-27 10:11:38 +01:00
Jonathan Li
329953ebc3
GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds
2015-02-22 11:18:23 +00:00
turtleli
9b572d2d47
GSdx: Linux: Fix AVX2 CPU build with TSX disabled
...
On Linux, CPUs with AVX2 instruction sets that have TSX disabled (by
microcode update or otherwise) fail to build GSdx. The __RTM__ macro is
undefined, with leads to the TSX RTM instruction set (_xbegin, _xend,
_xabort, etc.) being unavailable.
Modify the preprocessor check so that the RTM instructions are only used
if available.
2015-02-22 11:18:23 +00:00
Gregory Hainaut
330d14941f
gsdx-linux: support dump mode on linux
...
It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut
8d76586dec
lilypad: fix windows build
...
I think lilypad used libc instead of libc++
2015-02-21 11:08:45 +01:00
Gregory Hainaut
642371996a
lilypad: add joy support based on linux evdev
...
I wanted to play with linux interface :)
It is far from perfect but joysticks are detected. The biggest issue is the correct generation of the config file!
2015-02-21 11:08:45 +01:00
Gregory Hainaut
3a2e8f38df
lilypad: removed old linux/LilyPad.cpp file
2015-02-20 23:05:21 +01:00
Gregory Hainaut
8350dc2c68
lilypad: remove debug printf
2015-02-20 23:05:21 +01:00
Gregory Hainaut
13bb1ae028
lilypad: Keep original KeyboardQueue (more ifdef)
...
It would be nice if windows support basic std::mutex
The reverse fifo queue is kept in Linux/KeyboardQueue.cpp
2015-02-20 23:05:21 +01:00
Gregory Hainaut
349bb810f0
lilypad: merge LilyPad.cpp (ifdef, ifdef)
...
Avoid duplication for linux
2015-02-20 23:05:21 +01:00
Gregory Hainaut
42b9932bd0
lilypad: add code to bind key
2015-02-20 23:05:21 +01:00
Gregory Hainaut
3096e94616
lilypad : plug a basic keyboard device
...
Add a reverse fifo to transfer event from core to plugin
Long story short, on linux there is only one event queue in core
2015-02-20 23:05:21 +01:00
Gregory Hainaut
aec43f0bee
lilypad: add x11 display pointer
...
If we move all window management hack into the core it would be useless (for input)
2015-02-20 23:05:21 +01:00
Gregory Hainaut
087f252909
lilypad: add plumbering config
...
Note: it miss interaction with any dialog
2015-02-20 23:05:21 +01:00
Gregory Hainaut
4f013a2960
lilypad: import common utility to manage config
...
Based work on spu2x equivalent file. Only convert the file to a CfgHelper object
2015-02-20 23:05:21 +01:00
Gregory Hainaut
156f66ef62
lilypad: make it compile on linux
...
* Ifdef windows code
* Add a windows crap to linux crap translation layer
2015-02-20 23:05:21 +01:00
Gregory Hainaut
3661f51bcb
lilypad: minor c++ fixes
...
Must be checked on windows
2015-02-20 23:05:21 +01:00
Gregory Hainaut
147353a177
lilypad: add cmake file
2015-02-20 23:05:21 +01:00
Gregory Hainaut
76ff56a4e3
lilypad: add a linux fork
...
Yes it is bad!
2015-02-20 23:05:21 +01:00
Gregory Hainaut
1655055f61
onepad: update old comment
2015-02-20 23:05:21 +01:00
Gregory Hainaut
e0f56282de
cmake: no preferred-stack-option in asan
...
It conflicts with the global definition
I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)
Anyway, it will help to enable Address Sanitizer on Linux Build
2015-02-20 19:44:51 +01:00
TheLastRar
80b24f8055
Fix warped read code
2015-01-27 15:16:06 +00:00
Gregory Hainaut
0bdeb8d411
Merge pull request #430 from PCSX2/win-ocl-crash-fix
...
gsdx ocl: check size of array before access
2015-01-17 12:05:52 +01:00
Gregory Hainaut
6bb945f6c8
Merge pull request #428 from pgert/master
...
Case Mapping & GitHub instead of GoogleCode.
2015-01-16 21:25:36 +01:00
Gregory Hainaut
70ad09f6ef
gsdx ocl: check size of array before access
...
Potential fix for issue #408 ?
2015-01-16 09:39:50 +01:00
pgert
ad8e800aa5
Update Cfg.c
2015-01-12 13:27:09 +01:00
uyjulian
446977d126
GSdx forward compatible bit
2015-01-09 19:39:59 -06:00
Miguel A. Colón Vélez
c8c22cf6a0
Notify about cross build option upon failure.
...
Tell the user to use CMAKE_TOOLCHAIN_FILE upon failure.
.
Cleanup detectOperatingSystem. Should be the same but adding
GNU and kFreeBSD from Debian and filtering out pre OS X Apple.
.
libaio is linux only. Also check for the correct header since
aio.h is the POSIX one. Both are in /usr/include/ anyway.
Only build core if (Linux AND NOT AIO_FOUND) == false.
.
Use Unix for GTK and X11. Macs has gtk-quartzs and xquartz or native X11.
*BSD, linux, etc should have both.
2015-01-03 14:51:04 +01:00
Gregory Hainaut
ee34bd724f
gsdx ocl: avoid a crash if ocl is selected but not enabled
2014-12-23 19:39:02 +01:00
Gregory Hainaut
767b841fea
gsdx ocl: disable it on windows
...
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut
66d7aa75e2
cmake: move -DNDEBUG to global option
2014-12-20 13:43:25 +01:00
Gregory Hainaut
a99f3ea321
cmake: remove duplicate flags
...
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut
4773bcf0ea
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
Gregory Hainaut
4f957feacd
onepad: use union instead of stange cast
...
Nicer this way. Beside it removes the strict aliasing issue.
2014-12-20 10:54:18 +01:00
Gregory Hainaut
43e854fece
spu2x: remove duplicated function
2014-12-20 10:54:18 +01:00
Gregory Hainaut
ff24a5f702
gsdx linux: disable std::thread
...
Threads are not killed properly therefore GS crashes on reloading (aka F9)
See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut
b9297c6158
Merge pull request #377 from PCSX2/tlb_goemon_v2
...
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut
63ba78b664
remove zzogl-pg-cg
...
superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut
7d21497c11
clang: no support of f-abi-version=6 option
2014-12-13 12:28:37 +01:00
Gregory Hainaut
18405e2598
gsdx: add goemon comment on some assertion
...
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut
cebccea81c
gsdx: disable some gl extensions when VMware driver is detected
...
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut
35f26f00bc
Merge pull request #386 from PCSX2/remove-tls
...
spu2x:zzogl: disable TLS
2014-12-11 09:55:17 +01:00
Gregory Hainaut
3d071e50ad
gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range
2014-12-10 22:09:21 +01:00
Gregory Hainaut
5d8b2d8044
gtk2: GtkNotebookPage is useless
...
And not supported by gtk3
2014-12-10 22:09:21 +01:00
Gregory Hainaut
e9233f4698
gtk2: use text rather than image
...
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut
7fb548d7c5
gtk2: GTK_OBJECT is useless
2014-12-10 22:09:21 +01:00
Gregory Hainaut
d1389db2f4
gtk2: keyboard macro update
2014-12-10 22:09:21 +01:00
Gregory Hainaut
ba9e998ff5
gtk2: port gtk_combo_box to gtk_combo_box_text
...
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut
a52f598369
spu2x:zzogl: disable TLS
...
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation
Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.
TLS exhaustion creates issue to dlopen plugins
issue #384 : https://github.com/PCSX2/pcsx2/issues/384
But also for profiled build (-fprofile-generate)
http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate
If someone have a better idea, please raise your hand!
2014-12-08 22:26:46 +01:00
Gregory Hainaut
0a4f9e43d9
cmake: clean sdl management
...
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
need to add extra ifdef
2014-12-07 21:06:21 +01:00
Gregory Hainaut
29a14f5667
sed -i -e 's/seperately/separately/'
...
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut
c945aead54
cmake: better support of SDL2
...
Description: Building with SDL2_API=TRUE is incomplete
SDL_FOUND does not imply SDL2_FOUND
Use check_libs for detection
Only include ${SDL_INCLUDE_DIR} when needed
Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez
Gregory: add back SDL_BUILDING_LIBRARY
2014-12-07 12:19:14 +01:00
Gregory Hainaut
16284d0a59
gsdx: fix a couple of typo
...
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut
070dce4c83
Merge pull request #356 from PCSX2/issue-fixes
...
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut
1f5fe7a1db
Merge pull request #348 from 3kinox/master
...
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut
4238261784
gsdx-cl: update linux menu config
...
Try to use some id to be more robust
The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut
76f719e5d0
gsdx-ocl: Add a ENABLE_OPENCL option
...
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11
b9b02cf749
implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux
2014-12-02 00:16:35 +01:00
gabest11
7b466a98d0
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
gabest11
e3ba15de94
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
gabest11
6f5cd1cd4d
joined some tfx kernel calls, general speed up in most games
2014-12-02 00:16:34 +01:00
gabest11
3d2b0e3766
minor opencl kernel optimizations
2014-12-02 00:16:34 +01:00
gabest11
72cfc6a6ef
3rdparty/opencl
2014-12-02 00:16:34 +01:00
gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
263c097d13
solution for 32-bit z values in opencl and other minor optimizations
2014-12-02 00:16:34 +01:00
gabest11
c64f9ad9b1
squishing opencl bugs, there aren't many left hopefully
2014-12-02 00:16:34 +01:00
gabest11
ba1e522bbb
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
...
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut
1b555ea3b5
gsdx-linux: Fix GSdx internal counter on linux
...
The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox
732cbc3ad5
GSDX-ogl linux:
...
+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut
60c0eb7179
gsdx-ogl: windows: properly setup context flags
...
* Use a core profile context
* Only enable the debug context in debug build
Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
...
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean-
8f42b36a42
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
Asmodean-
5b3867dd60
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
Gregory Hainaut
276e3d9d1b
gsdx-ogl: always set texture parameter
...
* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise
Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut
3311336d0e
gsdx-ogl: disable ARB_bindless_texture
...
I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut
b6a951a9fa
gsdx: debug compilation fix
...
I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut
0ca9bab8b6
Merge pull request #344 from Asmodean-/master
...
[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut
ab4eaea757
Merge pull request #346 from 3kinox/master
...
Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox
06f53b2689
use -fabi_version=6 only for GSdx, solve bug with wxwidget
...
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut
e73d8f383b
gsdx-ogl: compilation fix for old distribution
2014-11-11 15:01:22 +01:00
Kieran Hanrahan
b60e5a62fc
Rearrange to right spot (I blame github editor ;p)
2014-11-11 00:17:21 +00:00
Kieran Hanrahan
7adc7c4833
Update GSSettingsDlg.cpp
...
Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Gregory Hainaut
e6e534c13a
Merge pull request #343 from PCSX2/shader-loading
...
GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut
48b3d91768
partially revert previous commit ec1da2805c
...
It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut
8c90e7cafc
gsdx-ogl: support latest fxaa version
...
Only tested on Nvidia, please report any issue with your driver
Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut
ff39dffe23
gsdx-ogl: add a gui option (linux) to select external shader
...
Note: of course it requires a glsl shader ;)
On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut
920ac6695f
gsdx-ogl: add preliminary support of external shader fx
2014-11-10 10:37:58 +01:00
Gregory Hainaut
ec1da2805c
pcsx2/GSdx: disable AVX for the moment on linux
...
I need to check carefully the consequence of ABI change. So far wx is very unhappy!
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut
84f844767c
gsdx-ogl: micro optimize PSConstantBuffer cache
...
Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut
58bd645d49
gsdx-ogl: BindBufferBase also bind to the generic binding point
2014-11-08 21:39:13 +01:00
Gregory Hainaut
16377f7249
gsdx-ogl: only call PixelStorei when parameters are updated
...
It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut
47f40ed79a
gsdx-ogl: reduce pbo complexity
...
Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse
Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut
e62af05496
gsdx-ogl: reduce complexity of clear texture
...
Null is equivalent to a clear to 0.
Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut
bd9df9a6ec
gsdx: Add some comment on GSTextureCache + schematics
...
Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2
b7e5e41afe
Merge pull request #333 from PCSX2/linux-avx
...
Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2
8434d6c397
Merge pull request #328 from tlbjr/master
...
GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
Asmodean
df0a9c4683
Some small fixes, that I noticed.
2014-11-06 10:56:33 +00:00
Asmodean
937e475169
[Post-Processing] Update GSdx FX effect suite to latest version.
2014-11-03 07:15:34 +00:00
Gregory Hainaut
f25e056914
gsdx: enable AVX with GCC
...
* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope
* replace _mm256_slli_si128 by _mm256_slli_si256
I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut
679fa65b84
cmake: By default optimize for current arch
...
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
Tom Burnett
a1a1c7d0fb
Removed svn rev inc file
2014-10-12 01:43:30 -07:00
Tom Burnett
1f734a69a0
Small VS2013 fixes
2014-10-12 01:40:40 -07:00
Gregory Hainaut
fa3db52cf7
partially revert commit 9fd2f3dd8a
...
No need to add Linux sillyness in Windows file... (Hopefully close #323 )
2014-10-04 11:33:34 +02:00
Gregory Hainaut
6fe9ee387d
gsdx-ogl: optimize the PS cb cache
...
* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)
+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
a573ce185c
gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES
2014-10-02 20:44:22 +02:00
Gregory Hainaut
ccc1137e12
gsdx-ogl: merge the two vertex buffer format
...
* Only a single VAO
=> Format is set once
=> Only a single bind at startup
=> GSVertexBufferStateOGL is nearly useless
=> barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
10c7be8c50
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
Gregory Hainaut
d37cc8e1e7
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
...
All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
Adam Hirst
b98e53e059
Minor spelling/punctuation fixes in SPU2-X
2014-10-02 12:35:13 +02:00
Gregory Hainaut
79e8a912cd
gsdx-ogl: keep the draw buffer enabled by default
...
Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut
f46e8cc6ac
gsdx-ogl: bump base requirement to 3.3
...
A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3
Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut
594f6c33a2
gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
...
Allow to use same shader interface for all API
Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut
1c501047f5
gsdx-ogl: refresh the linux gui with latest extension
2014-09-28 12:23:44 +02:00
Gregory Hainaut
8833afc2fa
gsdx-ogl: drop GL_ARB_multi_bind
...
It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut
fa43018d10
gsdx-ogl: no DSA isn't mandatory yet...
2014-09-28 12:11:22 +02:00
Gregory Hainaut
1e86e3cb08
gsdx-ogl: rework callback debug
...
* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
find the culprit GL call
* use string instead of char[n]
Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut
b7601a9add
gsdx-ogl: Enable various GL4+ extensions
...
* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut
9d8d702aa6
gsdx-ogl: drop GL_NV_depth_clamp extension
...
superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00
Gregory Hainaut
4659184cc1
gsdx-ogl: add support of clip_control (depth only)
...
* replace the [-1;1] depth range of openGL with the DX range [0;1].
2014-09-28 12:00:34 +02:00
Gregory Hainaut
104688e3ee
gsdx-ogl: fix ARB_bindless support
2014-09-28 12:00:34 +02:00
Gregory Hainaut
cc24da128c
gsdx-ogl: fix for gl_clear_texture
...
Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
2014-09-28 12:00:34 +02:00
Gregory Hainaut
d720cc16a6
gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control
2014-09-28 12:00:33 +02:00
Gregory Hainaut
5b3f031654
cmake: fix commit f3a50a01a7
...
* link common with c lib (required for gold linker)
* fix the macro to properly set the library variable
=> use the variable instead to hardcoded value
2014-09-24 09:02:56 +02:00
Gregory Hainaut
58a8683d7d
gsdx-ogl: disable texture compare mode
...
It seems to be used for depth texture
2014-09-22 09:27:34 +02:00
Gregory Hainaut
d51f008c72
gsdx: openglES fix
...
* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)
Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
Johannes Obermayr
9fd2f3dd8a
Don't use build date on openSUSE.
...
Fixes RPMLINT warning:
pcsx2.i586: W: file-contains-date-and-time /usr/bin/pcsx2
Your file uses __DATE and __TIME__ this causes the package to rebuild when not needed
2014-09-17 22:37:34 +02:00
Johannes Obermayr
7b1d3ba7ea
Do commits 2bc2047
and f287754
the right way ...
2014-09-16 19:11:11 +02:00
Johannes Obermayr
2bc2047770
cmake: Fix RPATH/RUNPATH issue with openSuse wxWidgets libdir.
...
Gregory: Add an if clause to only change the rpath on openSuse
For me it doesn't follow the FHS => http://www.tldp.org/HOWTO/HighQuality-Apps-HOWTO/fhs.html
2014-09-14 13:12:26 +02:00
ramapcsx2
98d22f8b2e
Merge pull request #215 from xsacha/memcpy
...
Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_...
2014-09-12 19:57:57 +02:00
Gregory Hainaut
2d4b6273f0
Merge pull request #276 from xsacha/defs-cleanup
...
pcsx2: require C99 standard for stdint
2014-09-12 19:24:08 +02:00
uyjulian
f3a50a01a7
cmake: Use previous macros in CMakeLists.txt files
...
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Sacha
1d116cc23b
Remove memcpy_amd usages from plugins. No more custom implementations in plugins.
2014-08-27 13:50:55 +10:00
Sacha
ad3b76c4d8
Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins.
2014-08-27 13:45:23 +10:00
Sacha
90e59b2704
Clean up the type defines in pcsx2.
...
The non-stdint fallback was not even working which shows that it was never used. No supported platform would not have stdint anyway.
Remove unused code and do not restrict types to Linux and MSVC. Was there a reason for this?
2014-08-25 16:16:34 +10:00
Matteo Beniamino
15c487e547
GSdx: fixed use of separate shader objects for Intel driver.
2014-08-23 17:09:38 +02:00
Sacha
2ba0b1b76b
Use posix_memalign and _aligned_malloc for alignment. Remove unused code.
2014-08-17 21:03:43 +10:00
Sacha
f542c7232e
Use __builtin_unreachable where possible for non-msvc
2014-08-15 14:43:52 +10:00
Sacha
7568f6f2ec
Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins
2014-08-15 14:32:56 +10:00
David Quintana
1facc8efbc
Merge pull request #225 from lioncash/ghz-macro
...
cdvdGigaherz: Remove an unnecessary macro
2014-08-15 02:10:32 +02:00
Lioncash
b2d8e7137f
cdvdGigaherz: Remove an unnecessary macro define
2014-08-14 20:07:10 -04:00
Pseudonym
cb2593f2bb
Merge pull request #210 from xsacha:plugin_cleanup
...
Some cleanup to improve readability.
2014-08-14 20:37:41 +01:00
Pseudonym
66765d827b
Merged pull request #199 from xsacha/oldcode
...
Remove some horrible old code.
2014-08-14 19:12:19 +01:00
Sacha
2ae3dd970a
Fix case of 'soundtouch' instead of creating a symlink as a workaround.
2014-08-13 18:54:31 +10:00
Sacha
a3bc6a73a3
Remove some horrible old code.
...
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
2014-08-13 13:55:32 +10:00
Sacha
9dcaaedf06
Some cleanup to improve readability.
...
Remove old compiler hacks that are no longer needed.
Fix up some spacing and comments that hid code.
Fix a critical bug in deprecated plugin peopsSPU.
2014-08-13 13:05:33 +10:00
bositman
77599bec1c
Added Lord of the Rings The Two Towers (IT) CRC
...
As seen here (SLES 51255):
http://forums.pcsx2.net/Thread-GSdx?pid=392166#pid392166
2014-08-07 13:01:54 +03:00
Gregory Hainaut
a5f54b5ec1
Merge pull request #185 from lioncash/leak
...
zzogl: Fix a few missing fcloses
2014-08-07 09:08:17 +02:00
Ryan Houdek
3d37a6ce27
Removes the usage of __LINUX__ define
...
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Gregory Hainaut
82c7bcd761
wx3.0: compilation fix for arch linux
...
* Manually cast WxGetTranslation
* Accept string as format parameter of pxWindowTextWriter
* Manually convert wxString to wide string
Note: Wx setup.h is not the same between Debian and Arch. Unfortunately it
generated various compilations errors on wx code.
Close issue #172
2014-08-03 14:54:44 +02:00
Lioncash
0a35a2fac9
Fix missing fclose calls in ZZoglCreate.cpp
2014-07-31 19:08:56 -04:00
Lioncash
a1d2c85d88
ZZOgl: Fix an early return in ZZoglShadersGLSL4
2014-07-31 19:00:53 -04:00
sudonim1
93374facb8
Merge pull request #179 from moshekaplan/patch-7
...
Cleanup leaking memory and filehandles
2014-07-31 13:37:22 +01:00
Moshe Kaplan
d555656a41
Cleanup leaking memory and filehandles
2014-07-30 22:52:34 -04:00
Moshe Kaplan
af58734826
Fix Ztable memory leaks
2014-07-30 22:09:25 -04:00
sudonim1
904f5de1ea
Merge pull request #144 from Sonicadvance1/fix-BitScanFoward
...
Fix the BitScanForward implementations for x86_64.
2014-07-30 18:19:19 +01:00
sudonim1
5415fb361f
Merge pull request #166 from moshekaplan/patch-2
...
Prevent filehandle from leaking
2014-07-30 17:42:01 +01:00
sudonim1
34010c5605
Merge pull request #167 from moshekaplan/patch-5
...
Avoid leaking `iso` structures
2014-07-30 13:36:24 +01:00
Moshe Kaplan
e1dbdce91e
Update libiso.cpp
...
Oops, accidentally caused a use-after-free
2014-07-29 12:22:44 -04:00
Pseudonym
28227ea4c4
Merge pull request #123 from Sonicadvance1/fix_interlockedbittestandresetset
...
Fixes interlockedbittestandreset/set in intrin_x86.h
2014-07-29 14:20:13 +01:00
Moshe Kaplan
1e951605fb
Avoid leaking `iso` structures
2014-07-23 13:58:17 -04:00
Moshe Kaplan
82dd025860
Prevent filehandle from leaking
2014-07-23 13:51:22 -04:00
Gregory Hainaut
8a43789db5
zzogl/spu2x: clang warning fix
...
Nothing critical
2014-07-20 22:07:02 +02:00
Gregory Hainaut
ef0e3fe6c6
gsdx: disable separate shader on radeon driver (linux)
2014-07-19 14:02:37 +02:00
David Quintana
cea03d91e4
Merge pull request #141 from lioncash/cdvdghz
...
cdvdGigaherz: Fix a few things
2014-07-16 20:50:40 +02:00
sudonim1
320d22f2a7
Merge pull request #146 from Sonicadvance1/GSdx-x86_64-fixes
...
Fixes for getting GSdx to compile on x86_64
2014-07-16 19:29:58 +01:00
Ryan Houdek
8ff0f9e869
Update GSSetupPrimCodeGenerator for x86_64.
...
offsetof requires the expression to be constant to get the offset.
Use a combination of offsetof + sizeof to get the correct offset.
2014-07-16 13:21:45 -05:00
Ryan Houdek
74dd2553a6
Fix function definitions in GSDrawScanlineCodeGenerator.x64
...
These have been changed since this was last compiled.
Also removes a #error and drops it to a #warning for now while development is in process.
2014-07-16 12:13:09 -05:00
sudonim1
06dfc4e6ef
Merge pull request #118 from lioncash/zgs
...
Minor changes to ZeroGS
2014-07-16 18:08:12 +01:00
ramapcsx2
d12e5104e2
Merge pull request #149 from Kingcom/LilyPad
...
Allow hotplugging XInput devices in LilyPad
2014-07-16 18:55:10 +02:00
ramapcsx2
cb9fc6fa3e
Merge pull request #100 from lioncash/duplicate-condition
...
ZeroGS: Remove a duplicate condition in RenderCRTC
2014-07-16 18:33:15 +02:00
Kingcom
ce4dc4ae21
Allow hotplugging XInput devices in LilyPad
2014-07-16 11:18:20 +02:00
Ryan Houdek
33adabb035
Fix some _M_AMD64 checks in GSdx.
...
In the future these will be _M_X86_64, but for now this won't be the case.
2014-07-15 18:21:03 -05:00
Ryan Houdek
616500b8f3
Disabled preferred stack boundary on x86_64in GSdx.
2014-07-15 18:18:59 -05:00
Ryan Houdek
2f98f5a6d6
Fix a pointer cast on x86_64 in zzogl.
2014-07-15 18:16:14 -05:00
Ryan Houdek
2a6656050c
Fix the BitScanForward implementations for x86_64.
2014-07-15 18:13:32 -05:00
Lioncash
54c21b30c9
cdvdGigaherz: Fix the seek function in FileStream.
...
Prior to this, it would have ignored any kind of reference position.
2014-07-15 17:28:13 -04:00
Lioncash
c2e96a081f
cdvdGigaherz: Use booleans instead of ints to represent conditionals in CDVD.cpp
2014-07-15 17:06:49 -04:00
sudonim1
d3ebdae159
Merge pull request #131 from lioncash/gsdx-wat
...
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 12:04:14 +01:00
sudonim1
1a483a7d88
Merge pull request #121 from lioncash/zzogl-fix
...
ZZOGL: Fix an incorrect formatting argument in the Win32 config.
2014-07-15 11:22:45 +01:00
David Quintana
1736c1e32e
Merge pull request #125 from lioncash/cdghz
...
cdvdGigaherz: Simplify the loops within readLine and readLineW
2014-07-15 11:53:36 +02:00
David Quintana
764ca25f8d
Merge pull request #120 from lioncash/dev9ghzdrk
...
DEV9ghzdrk: Clarify precedence for a bitwise AND in smap.
2014-07-15 11:53:27 +02:00
David Quintana
79ee48d91b
Merge pull request #129 from lioncash/spu2x-warnings
...
SPU2-X: Fix some signed/unsigned mismatch warnings.
2014-07-15 11:52:02 +02:00
David Quintana
e2f4fc245a
Merge pull request #127 from lioncash/dev9-warnings
...
dev9ghzdrk: Fix a few warnings.
2014-07-15 11:49:37 +02:00
Lioncash
637c99a362
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
Lioncash
0a825a1aa4
SPU2-X: Fix some signed/unsigned mismatch warnings.
2014-07-15 00:09:48 -04:00
Lioncash
b5f805fc6c
dev9ghzdrk: Fix a few warnings.
...
Mostly unsigned mismatches.
2014-07-14 23:41:51 -04:00
Lioncash
55c8633f9a
dev9ghzdrk: Remove unreachable code.
...
Same as what is in the default switch cases
2014-07-14 23:26:31 -04:00
Lioncash
1fa95de554
cdvdGigaherz: Simplify the loops within readLine and readLineW
2014-07-14 22:58:49 -04:00
Ryan Houdek
48d178886e
Fixes interlockedbittestandreset/set in intrin_x86.h
...
This doesn't update the file to the latest version from mingw32 since this is already a custom header stripped from mingw32.
This also fixes the functions for x86_64(verified that it still works for both architectures) and also updates the version inside of GSdx.
Also removes a comment in the GSdx header saying that these functions are broken since they no longer are.
2014-07-14 21:20:31 -05:00
Lioncash
b0a0508c85
ZZOGL: Fix an incorrect formatting argument in the Win32 config.
...
the _u32 should be passed, not the direct union itself.
2014-07-14 21:31:44 -04:00
Lioncash
69ecdd3236
DEV9ghzdrk: Clarify precedence for a bitwise and in smap.
2014-07-14 20:49:03 -04:00
sudonim1
9a950cdca6
Merge pull request #119 from lioncash/spu2x
...
SPU2-X: Fix float truncation warnings
2014-07-15 01:31:44 +01:00
Lioncash
7ec3cf46d6
SPU2-X: Fix float truncation warnings
2014-07-14 20:26:38 -04:00
Lioncash
ba0d3d1a6a
ZeroGS: Add a missing formatter to a sprintf call
2014-07-14 18:02:22 -04:00
Lioncash
b9ff3b6c81
ZeroGS: Explicitly convert the LPVOID buffer to a const char*
...
Also make the failure case for one of these log calls a DEBUG_LOG instead
of a printf.
2014-07-14 18:01:50 -04:00
Lioncash
d648227e3d
cdvdGigaherz: Get rid of a magic constant in TocStuff
2014-07-14 16:11:51 -04:00
Lioncash
3d0094b611
cdvdGigaherz: Fix some minor tab/space mismatches in TocStuff
2014-07-14 16:11:01 -04:00
Forrest McDonald
b24d4cce8d
Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build
2014-07-14 13:54:31 +02:00
Gregory Hainaut
c60fefa1a6
gcc: support address sanitizer
2014-07-12 19:57:26 +02:00
Gregory Hainaut
47bf88ed3f
gsdx: miss break / inline function in header
2014-07-12 16:00:10 +02:00
Gregory Hainaut
492d67c6e8
spu2x: use std::abs (c abs support only integer)
2014-07-12 15:59:29 +02:00
Gregory Hainaut
f401f817ed
cmake: sdl opt typo + clean warning management
...
Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Lioncash
cb5b265dcd
ZeroGS: Remove a duplicate condition in RenderCRTC
2014-07-05 14:00:00 -04:00
Lioncash
76796c76cd
ZeroGS: Fix a sprintf typo in GSopen.
...
This 1000 millisecond specifier was intended for the AddMessage call.
2014-07-04 21:50:18 -04:00
Gregory Hainaut
2084ead56c
spu2x: linux port of Giga lastest update
...
=> Advanced (per-channel) Volume Adjustment AKA Room Correction
windows: update CfgReadFloat to really return a float
2014-06-28 11:23:44 +02:00
Gregory Hainaut
f2e50d4ffd
Merge branch 'master' of git://github.com/gigaherz/pcsx2 into gigaherz-master
2014-06-28 11:00:19 +02:00
Gregory Hainaut
9ac9307b44
gsdx: try to protect more code when togging f9
...
deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.
Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut
cdba010794
zzogl: kill a couple of gcc warning
2014-06-13 23:04:21 +02:00
Gregory Hainaut
eb947dc325
pcsx2:gsdx: support of cross-platform (C11) aligned_malloc
2014-06-13 23:04:21 +02:00
bositman
5c42ced8d3
Update GSCrc.cpp
...
Missed comma, thanks yxmline
2014-06-10 10:28:52 +03:00
Blackbird88
cd3cfb27de
Update GSCrc.cpp
2014-06-09 18:34:23 +02:00
Blackbird88
f7d35ff619
Corrected MGS3 comment, because OCD also new CRC
...
There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
2014-06-09 18:23:29 +02:00
bositman
96d3b41989
Misspell fix for someone special at the forum :P
2014-06-06 09:53:24 +03:00
Coldbird
002dc80d48
Fixing DEV9 Adapter Detection
2014-06-05 12:33:43 +02:00
ramapcsx2
53e2824937
cdvdGigaherz: Some improvements to smooth out the "experience" when playing from CDs. A keepalive thread polls the drive every 30 seconds to prevent it from spinning down. When the plugin starts, it now tries to limit the spindle speed so it is less noisy and doesn't wear out as much (32x speed for CD games, 8x speed for DVD games).
...
Version bump to 0.9.
2014-05-26 14:28:56 +02:00
Peter Tissen
ad9ec44228
prevent null dereference if no network device is selected in dev9
2014-05-24 22:12:26 +02:00
gigaherz
1fb3de2960
cdvdGigaherz: Change the order in which the different reading modes are attempted. Seems to fix some CD-Rom games. While at it, renamed a rude variable with a better name. ;P
2014-05-16 22:36:16 +02:00
gigaherz
654343f875
Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
2014-05-11 17:26:00 +02:00
Gregory Hainaut
0bf7a35a53
pcsx2: improve the GS read fifo API
...
1/ initReadFifo will be first called on the GS thread
(openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.
v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
Gregory Hainaut
3a46634f4a
gcc: fix a couple of gcc warning (sign compare)
...
My gosh, they're like rabbit :p
2014-05-06 09:25:00 +02:00
Gregory Hainaut
b7536ca94b
zzogl: gcc warning fix
...
Let's hope variadic macro work on visual
cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut
58077c63a7
gcc-warning: check c function return. Print error when bad.
...
v2: properly check return code of fread/getcwd function
2014-05-03 10:32:05 +02:00
Gregory Hainaut
22b65489e2
gcc warning: constify const string
2014-05-03 10:18:27 +02:00
Gregory Hainaut
2816188c83
zzogl: bad function declaration
2014-05-03 10:18:27 +02:00
Gregory Hainaut
4d78b6be31
pcsx2/plugin: sign compare mismatch extra
2014-05-03 10:18:27 +02:00
Gregory Hainaut
5087d13de8
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
Gregory Hainaut
dd8666036c
pcsx2: sign compare mismatch 3/3
2014-05-03 10:18:26 +02:00
Gregory Hainaut
27a4bc5a39
pcsx2: sign compare mismatch 2/3
2014-05-03 10:18:26 +02:00
bositman
82f347403a
Added Metal Gear Solid 3 Subsistence Spanish
...
to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
2014-04-17 13:53:06 +03:00
Avi Halachmi (:avih)
916d7502c8
Lilypad: Better focus/capture/uncapture handling.
...
1. After ALT-Tab to another window and back, now it accepts PCSX2
shortcuts properly (e.g. Esc or F6 etc) - focus changes were not
always recognized before.
2. If Lilypad is set to capture mouse, now it releases it on Escape. This
part is a small hack because the code looks as if it should handle it,
but in practice doesn't. This adds explicit uncapture on Escape.
2014-04-16 18:39:07 +03:00
Gregory Hainaut
c2b78c6fdf
license: again not yet perfect but much better
...
Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
2014-04-13 10:41:24 +02:00
Gregory Hainaut
c260decf58
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
Gregory Hainaut
75c64e12aa
license: add missing header
...
Still miss lots of copyright header but we are better
2014-04-12 19:42:41 +02:00
Gregory Hainaut
ea25d12405
gsdx-gles: nvidia driver quick trial (only GLES3.0)
...
* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
=> need to test opensource driver
2014-04-12 12:40:23 +02:00
Gregory Hainaut
37b1d3ae42
codeblock: remove build file => linux is cmake only
...
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut
86895cbf45
pcsx2 license: add missing nice header on various files
...
Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN
Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN
Remains too much files in plugins that I don't know the source :(
2014-04-11 09:18:30 +02:00
Gregory Hainaut
0d45e6d70e
gsdx-ogl: avoid to send constant to the GPU
...
It was a waste of bandwith
2014-04-06 10:44:40 +02:00
gigaherz
4362cc0e9a
Fixed a few references to Googlecode, and a few mentions of the "svn" word in comments.
...
Other instances of "svn" in filenames and such remain, but they are not high priority and I didn't want to mess with updating all the project systems.
Closes #19 .
2014-04-05 18:38:41 +02:00
Gregory Hainaut
390245806a
cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
...
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut
b020bd76c6
gsdx-ogl: restore gles build
...
Add the --gles build option to the linux main script
Ifdef all gl code not supported on gles3 (note some will be reenabled for gles3.1)
Note: it probably doesn't run anymore. My Nvidia driver doesn't support
yet egl/gles so I can't test it. Feel free to contribute.
2014-03-29 11:55:02 +01:00
Gregory Hainaut
483b5a75e8
gsdx ogl: automatic setup of geometry shader
...
* disable it for gallium Mesa driver
* Re-enable it for Nvidia driver
2014-03-29 10:47:53 +01:00
Gregory Hainaut
4496093cf8
cmake version:
...
Use same version as window based on git
drop subversion code
use lld on onepad
2014-03-25 17:29:47 +01:00
Gregory Hainaut
8b78551b92
gsdx-ogl: improve debugging capabilities
...
allow to print memory transfer usage
Check gl call in dev build
2014-03-25 16:36:29 +01:00
Gregory Hainaut
bde2e3956d
gsdx-ogl: automatic dectection of buffer_storage
2014-03-25 16:36:29 +01:00
Gregory Hainaut
c85ba4c259
gsdx ogl: add buffer_storage for vertex upload
...
A bit slower. Maybe because SubData does the copy in the driver thread. My memcpy is done on
the main thread. I'm not sure it would worth an extra thread to copy vertex data to the GPU
Note: testers are welcome. You need to edit the ini file.
"ogl_vertex_storage=1" <= enable the extension
"ogl_vertex_storage=0" <= disable the extension
Again you need the support of GL_arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut
403518e852
gsdx-ogl: texture management
...
Improve arb_buffer_storage implementation
Try harder to align the texture buffer
Strangely arb_buffer_storage is 3 times slower on my PC (nvidia)
Tester are welcome! Open the ini file
"ogl_texture_storage = 1" <= enable the extension
"ogl_texture_storage = 0" <= disable the extension
Note: you need an opengl 4.4 driver or one that support arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut
41091f8ebf
gsdx ogl: remove multithread hack
...
This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.
Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )
Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00
gigaherz
f7c1b6e060
Git-based versioning.
2014-03-25 13:31:36 +01:00
gregory.hainaut
30d5135fdd
gsdx-ogl: sigh.. this one was hidden :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-23 08:25:54 +00:00