Commit Graph

1262 Commits

Author SHA1 Message Date
zeromus 47ed3844cc maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
zeromus d515741586 do that in a better way 2009-11-01 23:49:14 +00:00
zeromus fd82450e42 fix ram watch recent 2009-11-01 23:44:44 +00:00
adelikat 61a9f31785 checking in an attempt to fix Ram Watch recent menu, warning! this breaks the window build. 2009-11-01 23:33:13 +00:00
adelikat 025f0ad7a9 Win32 - Hoooked up Ram Watch's auto-load feature 2009-11-01 02:34:38 +00:00
adelikat f2b59bac4d Win32 - Add hotkeys for Ram Search and Ram Watch dialogs 2009-11-01 02:20:31 +00:00
adelikat f028e0d9bd Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as) 2009-11-01 01:04:06 +00:00
adelikat cf20f9bf88 Win32 - hooked up Ram Watch AskSave() function to main exit loop 2009-11-01 00:56:00 +00:00
adelikat 327163b60c Win32 - ramwatch saves x,y position, and auto-load & save window position bools. Minor update to help doc. 2009-11-01 00:46:21 +00:00
zeromus 6b2a3afe7f then, we should get rid of the check for the lua dll 2009-10-31 14:08:06 +00:00
gocha 10aa7e32d8 Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha 3bdf15ec1c Modified LoadBackup() to notify savestate load to Lua 2009-10-25 03:07:06 +00:00
gocha 0bc230bd31 add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used) 2009-10-25 03:02:00 +00:00
gocha ea92db188b luaconsole: allow resizing, add vertical scrollbar 2009-10-20 08:06:29 +00:00
zeromus c5fd3aaa79 fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF 2009-10-19 20:06:56 +00:00
qeed ca70fde4c7 add save state format and fix mirroring 2009-10-19 17:13:24 +00:00
qeed 6f54fc602c fix typo 2009-10-19 10:22:29 +00:00
qeed e63fb66b40 [ES-1064] Qi Long Zhu (C) should be mostly playable now, still some graphic glitches though 2009-10-19 10:18:20 +00:00
gocha 15c980ff10 win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action. 2009-10-19 04:34:48 +00:00
gocha 0ed6811c8c Lua: add register s and p. 2009-10-19 04:07:30 +00:00
zeromus 4e4013993d fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
zeromus 51b0429c24 fix osx compile issues 2009-10-19 03:09:25 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
ugetab 972e87ca32 Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding. 2009-10-17 18:08:32 +00:00
gocha 8b8cc62b26 Lua: change defaultSize of memory.registerexec 2009-10-15 01:12:57 +00:00
gocha 9ca250083a Lua: initialize 'transparencyModifier' 2009-10-14 22:43:12 +00:00
gocha 469bf325a1 Lua: remove 'extern int fromPause' from doPopup. it doesn't exist. 2009-10-13 21:50:59 +00:00
gocha 3b86027f01 FCEU_LuaGui speedup 2009-10-12 22:43:26 +00:00
gocha e462f55688 Lua: upgrade gui.popup, add input.popup. 2009-10-12 22:30:06 +00:00
qeed 643f8f7cff define forceinline to be nothing if it is a unix and not using gcc 2009-10-12 19:28:07 +00:00
qeed d3ef9e7f81 woops, fix forceinline define 2009-10-12 19:05:23 +00:00
qeed d0b9f45f02 fixed linux compilation errors 2009-10-12 19:04:28 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
adelikat ea652c6836 Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc. 2009-10-12 02:51:38 +00:00
gocha 9553ec70c7 re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list. 2009-10-11 23:48:45 +00:00
adelikat 888febcd19 Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file. 2009-10-11 21:11:30 +00:00
gocha 3cabff32c6 add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present. 2009-10-11 08:50:09 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
gocha d7b02d9549 Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay 2009-10-11 05:29:41 +00:00
gocha cc55d175a6 Lua: add emu.framecount and other alternative names of existing functions. 2009-10-11 05:09:17 +00:00
gocha f0a1983112 Lua: rename fceu_* functions to emu_* 2009-10-11 04:39:05 +00:00
qeed 5e4aa9b7ad fixed dragon lair (mapper 4 version) in new ppu 2009-10-11 01:56:19 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
zeromus 6d75c9ce0d newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl) 2009-10-10 22:36:16 +00:00
ugetab 086e53310f Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix. 2009-10-09 20:00:54 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
gocha 493e086850 vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
gocha 449d62e0a8 activate ramwatch hotkeys 2009-10-08 13:04:27 +00:00
gocha 197322bcf1 win32: fix new ramsearch 2009-10-08 08:06:45 +00:00
gocha 585cb80257 add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gocha dfeff60615 Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha 313ed75b55 Lua: register entire LuaBitOp library. 2009-10-08 03:45:47 +00:00
qeed 36d61a2b2c updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though 2009-10-06 00:50:42 +00:00
CaH4e3 ec6398fd6e mapper 103 fixed now 2009-10-05 08:15:36 +00:00
qeed b5b5c7affc preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
qeed 1c6ac0a46c added save state for the mapper rams 2009-10-03 23:11:28 +00:00
gocha 41ab92edb3 movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight 9706c82a8c Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix. 2009-09-29 21:29:23 +00:00
qeed 0b96e69ca2 added mapper ram reading, this gets some more games in action 52 to work 2009-09-27 13:01:36 +00:00
qeed d08c507765 fixed action 52, should work like 2.0.3 version 2009-09-27 02:52:51 +00:00
ugetab 6b6d218388 Working Debugger list(.deb) Saving and Loading finished.
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.

Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
ugetab bd8a0f3b10 Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
ugetab dbdcacadfb Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
fatratknight feb135ce2e Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input. 2009-09-15 18:20:10 +00:00
fatratknight 0bea4a45d8 Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in. 2009-09-15 16:39:49 +00:00
fatratknight 23a190acd2 Attempted fix of joypad_set. Just changed the source. 2009-09-14 20:16:25 +00:00
adelikat b40947ad71 Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4 2009-08-23 01:10:45 +00:00
adelikat 106e1ca031 Win32 - adding a Save Config File menu item. 2009-08-22 17:18:58 +00:00
qeed 1588ab19de Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again 2009-08-16 17:13:04 +00:00
adelikat 5bf67f1754 Lua - adding fceu.unpause() 2009-08-16 15:27:17 +00:00
adelikat ced6d87483 Win32 - Added a menu item to toggle to New PPU 2009-08-12 23:50:20 +00:00
zeromus 72eab717f5 newppu: fix mappers that used PPU_hook, a truly haphazard system. I am calling PPU_hook far more often than the old ppu for these games, but i would expect the PPU_hook handlers to be resilient against that. 2009-08-11 06:15:06 +00:00
adelikat 6411ba535a Fixed bug that caused new movies be created in /movie instead of /movies 2009-08-11 00:43:27 +00:00
adelikat 698f08eaef Updated FCEU_VERSION_NUMERIC. Should have done this for the 2.1.1 release, oh well. 2009-08-11 00:35:19 +00:00
CaH4e3 25a1f59b46 bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!) 2009-08-09 01:14:20 +00:00
CaH4e3 00b213f0a1 bandai mapper 16 DBZ3 glitch fix 2009-08-09 00:44:49 +00:00
qeed 02d1b8dcff ugh, fixed save state format for it 2009-08-08 20:12:42 +00:00
qeed ed2093ea29 Woops, should be int32 not int16 2009-08-08 20:05:22 +00:00
qeed ce317b00a1 Fixed mapper 16, Dragon Ball Z 3 can now be played again 2009-08-08 19:47:12 +00:00
qeed f4486cc6ad Properly fix to get unix compiling it 2009-08-08 19:22:23 +00:00
ugetab cacf932939 Undid revision 1386. It broke the Trace Logger.
Altered the 0x3800-0x3824 NSF exclusion code to be more efficient and more effective.
2009-08-08 05:20:52 +00:00
adelikat aaff248c59 Typo! 2009-08-07 20:39:33 +00:00
adelikat ebb5c3f56c Win32 - Adding contributers to about box. 2009-08-07 20:35:42 +00:00
ugetab a4c181ee3a Disables logging of $3800-$3824 NSF control program instructions in Trace Logger.
Minor text edit to a dialog box title.
2009-08-07 20:14:06 +00:00
ugetab 208d27fd14 The modified FCEUXDSP 1.07 NSF Updates were applied.
Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
2009-08-07 19:24:50 +00:00
qeed 819b1b7a52 fixed compile for linux 2009-08-07 15:12:01 +00:00
zeromus 89d32673c2 newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
adelikat 5b75a119f5 Win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point). 2009-08-05 15:30:57 +00:00
zeromus 7c7307e43a frame advance after each fds command to protect user from doing something to the rom which can't be recorded (only one select command can be recorded per frame) 2009-08-03 23:43:31 +00:00
zeromus 9813608af3 add fds insert/select recording 2009-08-03 22:24:59 +00:00
adelikat 4c2fe989c8 Win32 - oops, removed a debug DispMessage from the sound config code 2009-08-02 00:51:54 +00:00
adelikat a29bbff104 Change version to 2.1.2-interim 2009-07-29 21:35:42 +00:00
adelikat 840e07773f Added press release 2.1.1, updated index & downloads php files, updated .chm with the 2.1.1 changelog
[[Split portion of a mixed commit.]]
2009-07-29 20:27:02 +00:00
adelikat b42304558c Changed version name to 2.1.1 in preparation for release. Marked this revision in changelog for easy revert to 2.1.1 2009-07-29 18:27:23 +00:00
adelikat 815a525714 Win32 - TextHooker - drag & drop for table files 2009-07-01 23:31:11 +00:00
adelikat 78af47d32c Win32 - Drag & Drop for cheat (.cht) files 2009-07-01 14:17:27 +00:00
adelikat ba44fe906f Win32 - All savefile dialogs generate a default filename 2009-06-26 18:20:15 +00:00
adelikat d328b9513a Win32 - Fixed up all open file dialogs to have an All files (*.*) option. 2009-06-26 01:40:27 +00:00
qeed 854553e49d After thinking it clearly, you dont need cpu_ignore, how stupid of me, all the cycles are accounted for, so revert, sorry about that. 2009-06-25 15:43:48 +00:00
qeed 6a34c0ab1a Noise table modification 2009-06-25 13:44:52 +00:00
adelikat dbaa85bfc3 Win32 - CD Logger - Drag and Drop for .cdl files 2009-06-25 13:25:13 +00:00
qeed 08a29cd046 Revert to old table noise value 2009-06-25 03:14:04 +00:00
adelikat 6e9cf95760 Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized 2009-06-25 02:56:18 +00:00
adelikat c4236dd151 set up a GetMainHWND function so child windows can get the parent handle easily 2009-06-25 02:39:38 +00:00
adelikat ae60f641c2 Win32 - -palette commandline option 2009-06-25 00:59:50 +00:00
adelikat 6513468ac7 Win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out 2009-06-25 00:25:41 +00:00
adelikat 18d5d32cc4 Win32 - Hex Editor Menu - removed a useless separator at bottom of a menu 2009-06-25 00:08:45 +00:00
adelikat a4bcc8d28a Win32 - Hex Editor - Drag & Drop for .tbl files 2009-06-25 00:05:43 +00:00
adelikat 7574788b23 Win32 - Drag & Drop for .fcm, it converts and then loads the converted movie automatically 2009-06-24 23:11:43 +00:00
qeed e0028f6b17 Added cpu ignore in ppu_run for page crossing and irqs, if these happens during the cpu runtime the counter is added to in ppu_run we check for it, if there is an ignore, we wont run the cpu_run to make up the time the ppu was running when those page crossings/whatever happened, also added correct PAL vblank time 2009-06-24 19:01:03 +00:00
adelikat 83623cc9b9 Win32 - Drag & Drop support for palette files 2009-06-24 13:52:40 +00:00
adelikat e4e2774f1a Win32 - drag & drop, better checking of file extensions 2009-06-24 03:00:16 +00:00
adelikat d27aa70478 Win32 - Hotkey "Movie Frame Display" changed to "Frame Display" 2009-06-24 02:08:25 +00:00
adelikat 0d3323887c Win32 - Drag & Drop support for savestates 2009-06-24 02:05:31 +00:00
qeed 71259457a2 Removed nintendulator read hack as the per cycle is fixed to the point where it can display what the hack displays, although the status bar still isn't correct 2009-06-23 13:44:45 +00:00
qeed 159b18ef79 Experimental $2004 implemented and some timing fixed, please test out. 2009-06-22 23:50:48 +00:00
qeed 51046b7366 Reverted IRQ inhibit fix, this seems to break Dragon Warrior 4 2009-06-22 15:03:55 +00:00
adelikat eb7cbc5673 win32 - memwatch - save menu item is grayed if file hasn't changed 2009-06-21 17:17:06 +00:00
adelikat 0fa27c49cd Win32 - Memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item 2009-06-21 03:09:58 +00:00
qeed 79a5d93268 Only implement palette reading for the new ppu 2009-06-20 13:04:13 +00:00
qeed a3309a3982 Implemented palette reading, none of the games I tested uses it (zelda, mario, crystallis, final fantasy, etc.) and asked around, it seems that palette reading is rarely, if ever used outside of isolated tests like the palette test from blargg, this should not break any games, implemented for both old and new ppu 2009-06-20 12:54:04 +00:00
shinydoofy fb1e6fa613 reverted r1342 2009-06-19 14:13:01 +00:00
qeed dbf5319806 Fixed palette reads 2009-06-19 13:57:38 +00:00
qeed 1f20bbcc0e Delete junk variables used to be used for breakpoints 2009-06-19 01:14:05 +00:00
adelikat 527830a7d6 Sound core - Square 1 & 2 volume controls no longer backwards. Fixed SF issue #2737653 2009-06-16 19:16:26 +00:00
adelikat f9465e1d0c Win32 - TASEDit, bleh added a Recent Project menu item, not yet hooked up. 2009-06-16 17:05:26 +00:00
chris220 6da6496222 Just cleaned up a bit, removed unnecessary headers ETC.
Next revision is 1337 ;)
2009-06-16 14:54:41 +00:00
chris220 da638104be Changed the TASEdit project structure to a more OOP approach 2009-06-16 14:30:34 +00:00
adelikat ddf81c926e Add empty files for TASEDIT_PROJECT class 2009-06-16 13:17:53 +00:00
chris220 88911bf871 Adds a TASEdit project structure and functionality for NewProject(). Added TODO comments to show what needs to be done next update. 2009-06-15 20:39:37 +00:00
chris220 4c6762ef52 2009-06-14 17:07:57 +00:00
adelikat 610a809b29 Win32 - TASEdit - Enabled some menu items 2009-06-14 16:09:05 +00:00
qeed 851a4f7ad7 Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
qeed 726c838ead Fix warning errors in file.cpp line 245 and 262 2009-06-13 16:42:21 +00:00
qeed 3a0f215477 Fix implicit overflow warning on line 296 and properly pass soot in cart.cpp line 643 2009-06-13 16:37:12 +00:00
qeed 4445cbecad Fixed some syntax errors introduced by last commit, sorry, dumbass me 2009-06-12 15:29:54 +00:00
qeed 090ce3201d default the NoiseFreqTable to the NTSC one, to avoid cases where there might be NULL dereference 2009-06-12 15:23:31 +00:00
qeed fa2a4a27fc IRQ inhibit fix for 0x4017 2009-06-12 14:27:50 +00:00
qeed 4765aeafd6 Woops, fixed a conditional to se the noise table pointer to the right value based on the region in fceusnd_reset 2009-06-11 17:57:54 +00:00
qeed 27a67f5886 Updated the noise table and DMC table with the new values from nesdevwiki 2009-06-11 17:55:06 +00:00
zeromus 28a3b31e64 apply qeed's sound counter table 2009-06-11 16:33:23 +00:00
adelikat 87068eba38 Win32 - Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor 2009-06-11 13:59:09 +00:00
zeromus 62b5a8c7ff hack ntview never to cache, for now, since its cache logic is failing in some cases and not refreshing. need to study kuja's game to figure out why the caching logic fails 2009-06-11 07:14:15 +00:00
zeromus 9dcb88a888 support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
rheiny 0de4ad663e Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) 2009-06-06 14:36:41 +00:00
adelikat e8b40819b9 win32 - hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with
groups of addresses highlighted at once (single ones still don't yet update)
2009-05-25 20:52:07 +00:00
adelikat 9ee1449a74 Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode. 2009-05-25 20:30:32 +00:00
adelikat a0c535cd60 Win32 - Fixed an oversight I made in remove recent additions, and updated changelog 2009-05-25 18:24:21 +00:00
adelikat b7cdece19f Win32 - Hooked up remove recent item function to the movie recent menu & load last movie context menu item. 2009-05-25 18:17:19 +00:00
adelikat 15c552902b Win32 - Hooked up Remove recent item to Load Last Lua context menu item 2009-05-25 17:47:38 +00:00
adelikat 37cb2bf0e3 Win32 - Hooked up remove recent menu item to Lua recent menu 2009-05-25 17:42:27 +00:00
adelikat 5443d6e15d Hooked up remove recent item to Load Last ROM context menu item 2009-05-25 17:28:49 +00:00
adelikat a802512414 Win32 - Hooked up remove recent item to the recent roms menu 2009-05-25 17:21:16 +00:00
adelikat e93a3b1ad3 Win32 - Added a remove recent item function, hooked it up to memory watch. Now if a bad item is selected, the user has a choice to remove it from the list. 2009-05-25 17:06:04 +00:00
adelikat 94fb04aefd Win32 - Load Last Movie context menu item added. 2009-05-25 15:48:16 +00:00
adelikat c771ac2d6d Win32 - Recent Movie Menu added 2009-05-25 15:42:24 +00:00
adelikat 25a45cffb2 Win32 - "Disable screen saver" gui option should now disable the monitor power save as well 2009-05-25 04:27:35 +00:00
adelikat 5cd7ccea74 Win32 - Debugger - Step type functions now update all the other debugging dialogs such as ppu, nametable, trace logger, code/data logger 2009-05-25 04:19:14 +00:00
adelikat 5863e87e7d Win32 - Changed Replay Movie to Play movie in the replay dialog 2009-05-22 23:33:17 +00:00
adelikat 5a7de6c53f Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item. 2009-05-22 23:20:59 +00:00
adelikat 5f76335d65 Win32 - Window caption now shows the name of the rom loaded. 2009-05-22 16:45:22 +00:00
adelikat 9b02fef39a Win32 - Hex Editor - allow the user the ability to customize the color scheme through RGB variables stored in the .cfg 2009-05-22 14:37:04 +00:00
adelikat 81c9c575db win32 - reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file 2009-05-22 00:57:35 +00:00
adelikat 6f4162641b Win32 - Made fullscreen toggle (alt+enter) remappable 2009-05-21 17:13:08 +00:00
shinydoofy 7fcd1f8683 SDL: added --subtitles argument (mostly for avi capturing, I guess) 2009-05-15 20:45:44 +00:00
shinydoofy c7a24fe74f SDL: fixed Four Score movie playback 2009-05-10 18:26:45 +00:00
adelikat 33d0a03b34 Win32 - Stop movie at frame x feature - fixed off by 1 error 2009-05-04 13:38:41 +00:00
shinydoofy a8b61ea489 SDL: added --ripsubs 2009-04-23 21:34:30 +00:00
shinydoofy 0aee98b006 SDL: fixed input issue and making Lua optional again 2009-04-15 03:40:08 +00:00
punkrockguy318 06e22c91a8 Fixed the mysterious input issue that was caused by not having liblua installed. 2009-04-14 17:54:38 +00:00
shinydoofy b4f4f62553 SDL: implemented FCEUD_SaveStateAs and FCEUD_LoadStateFrom 2009-04-12 16:38:59 +00:00
shinydoofy 447383efd2 SDL: implemented FCEUD_MovieRecordTo 2009-04-11 20:30:22 +00:00
shinydoofy c18c460e8d SDL: some groundwork for implementation of now-dummy functions 2009-04-11 15:51:13 +00:00
adelikat dd643f96e0 Currentslot default is now 0 instead of 1. Win32 - remember last saveslot 2009-04-11 13:20:27 +00:00
shinydoofy 864afe4264 SDL: added --pauseframe to pause after frame x 2009-04-11 04:03:46 +00:00
shinydoofy 67c9ed20fd SDL - hotkey Q for toggling read-only/read+write 2009-04-11 03:26:36 +00:00
zeromus f15a131a20 win32: fix bug with OK button not working right in 7z archive browser 2009-04-08 05:10:44 +00:00
adelikat 3bf810631e Change version back to 2.1.1-interim 2009-04-05 17:28:16 +00:00
adelikat c1a64d6b33 Change version number for next maintenence release 2009-04-05 15:24:41 +00:00
shinydoofy 209c02ef98 SDL: optimized UTF8<->UTF32 code a little, removed ifdefs and so on 2009-04-04 19:35:24 +00:00
shinydoofy f3be58f2a6 SDL: fixed fcm->fm2 once again. no more NULLbytes 2009-04-04 14:04:36 +00:00
shinydoofy 1255f3fd74 fixed NULLbytes for win32 for now by reverting my changes 2009-04-04 09:05:00 +00:00
adelikat a657890aa5 Updated version number to 2.1.1-interim 2009-03-30 00:21:54 +00:00
zeromus 268c850e3f checkin change to version string 2009-03-29 23:18:34 +00:00
zeromus d2a3b310b3 last minute code tweaks 2009-03-29 22:25:17 +00:00
adelikat bbbfffc95c Forgot to update something on the version number 2009-03-29 13:53:29 +00:00
adelikat 292e64b5bd Win32 - Hex Editor - disabled Save ROM as.. since it is not yet implemented. 2009-03-29 13:41:20 +00:00
shinydoofy ae53895a13 SDL: fixed compilation error without -DCREATE_AVI introduced in r1239 2009-03-29 13:20:10 +00:00
adelikat 35c026f234 win32 - Updated help .chm 2009-03-29 13:07:56 +00:00
adelikat 8d49d8bfee Win32 - L+R disabled by default. 2009-03-29 12:57:50 +00:00
adelikat 6c001a81cb Win32 - Reverted acmlm's /dll folder fix. 2009-03-29 12:43:51 +00:00
shinydoofy 48a9428abc SDL: hotkey Del to toggle --mute for avi capturing 2009-03-28 22:15:53 +00:00
shinydoofy 5d95228971 SDL: fix crash with fm2 and fcm->fcm conversion 2009-03-28 20:53:21 +00:00
adelikat 7836d6254e Win32 - Memwatch - meaningless commit 2009-03-28 20:30:24 +00:00
shinydoofy 3433fce1e4 SDL: fixed SF bug #2718008 2009-03-28 20:04:21 +00:00
adelikat d1f7b324de Win32 - Memwatch - use system colors for drawing instead of hardcoded colors 2009-03-28 18:32:57 +00:00
adelikat f06284d822 Lua - added FCEU.softreset() and FCEU.poweron(). Deleted a lua test script. Updated Lua documentation in the Help .chm 2009-03-28 13:38:44 +00:00
shinydoofy 21785d9529 SDL: added --no-config 2009-03-27 21:12:20 +00:00
adelikat 95f8dccbb9 Win32 - Help manual - Final fix ups for the 2.1 release 2009-03-25 01:13:35 +00:00
adelikat f5e4082ece Win32 - prevent "hotkey" explosion by rshift on some laptop keyboards. 2009-03-23 00:54:47 +00:00
adelikat 555d62edc8 Fix EMUCMDTABLE so it doesn't break the SDL build. 2009-03-22 21:24:23 +00:00
shinydoofy dc244cddee SDL: added --inputdisplay 2009-03-22 19:26:28 +00:00
CaH4e3 38c4130b4b fixed 2009-03-22 18:14:44 +00:00
CaH4e3 cce590ab26 input stuff some kind of fixed, read comments for more info lol 2009-03-22 17:36:35 +00:00
shinydoofy 13f923675a SDL: fixed latest compilation errors due to r1209. static != extern in gcc 2009-03-22 17:33:29 +00:00
adelikat 4567f5b7e0 Added documentation on palettes packaged with FCEUX 2009-03-22 16:20:37 +00:00
adelikat 5e41340c4c Disabled TASEdit features that are not yet implmented (in preparation for release). 2009-03-22 15:51:06 +00:00
adelikat 2882e9516a Win32 - Updated help .chm with 2.1 changelog and Context Menu documentation 2009-03-22 15:28:58 +00:00
adelikat 6cfa4727b8 Reverted config - stored newppu flag 2009-03-22 13:53:04 +00:00
adelikat b91e4e8d4b Reverted the addition of the Exit hotkey, it broke the default key mappings 2009-03-22 13:42:40 +00:00
adelikat 4bdc6a9129 Removed unreferenced RECT (left over from some debugging). Fixes warning. 2009-03-22 13:32:03 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
shinydoofy 47f8bd0383 SDL now supports tuning individual sound channels 2009-03-22 02:25:04 +00:00
adelikat e995c941a4 Win32 - Added Ugly Joe (author of Text Hooker) to the about box. 2009-03-22 02:24:40 +00:00
shinydoofy 85f02f6d43 SDL: Updated window name 2009-03-22 01:34:59 +00:00
adelikat c4ea1fb330 Win32 - Minor temp fix to sound dialog 2009-03-22 00:39:03 +00:00
adelikat 64d7b9b85e Win32 - Added some contributers to Win32 version of FCEUX2.1 in the About box 2009-03-21 23:48:28 +00:00
adelikat 23b719e042 Lua - input.Get() changed the x,y coordinates of the mouse to xmouse and ymouse 2009-03-21 23:26:04 +00:00
adelikat b680a4d0f9 Win32 - made high quality sound and windowed mode video - disable hardware acceleration default settings. 2009-03-20 01:34:44 +00:00
zeromus b0c15d53e2 fix a little bug in windows keyboard input. cant guess whether this affects the keyboard flakeout issue 2009-03-19 20:12:46 +00:00
adelikat 3f60a5c6f8 Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp 2009-03-16 14:10:59 +00:00
adelikat efcc05ed8d Lua - zapper.read() change x/y to xmouse/ymouse 2009-03-16 02:14:28 +00:00
adelikat 8bb8c9e86d Lua - added movie.playbeginning() 2009-03-15 23:55:07 +00:00
adelikat 5c4579f859 Lua - added movie.getname() 2009-03-15 23:46:57 +00:00
adelikat 8768ea1c5e Lua - added FCEU.setreadonly() 2009-03-15 23:21:52 +00:00
adelikat c9e6ca74a7 Lua - added FCEU.getreadonly 2009-03-15 21:36:01 +00:00
adelikat ee99847b35 Lua - added movie.rerecordcount() and movie.length() 2009-03-15 21:12:15 +00:00
adelikat b947e0d25b Lua - added movie.active() function. Returns a bool value based on whether a move is loaded. 2009-03-15 15:29:35 +00:00
adelikat e42bbace5e Win32 - Sound Dialog - more GUI fix up 2009-03-15 13:47:12 +00:00
adelikat a7860bd3ab Win32 - Sound dialog - more sound channel gui fixes 2009-03-15 13:31:41 +00:00
adelikat b8e169cee6 Win32 - Sound Dialog - Customized the dialog for sound channels based on low or high quality sound 2009-03-15 13:26:59 +00:00
adelikat 2c9391b30c Win32 - Sound Channels - fix so that sound channel volumes are set on startup 2009-03-15 12:51:14 +00:00
adelikat 86562d9ad3 Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button) 2009-03-14 21:00:28 +00:00
adelikat 6a6b297a45 Fix major crash issue where NROM savestate data was erroneous if a non ROM game was loaded prior. 2009-03-14 15:37:13 +00:00
adelikat 5b7e825d1b oops 2009-03-13 16:29:03 +00:00
adelikat e4339554fb Closing a game or opening a new game resets the frame counter 2009-03-13 16:27:29 +00:00
adelikat a4cd72fe4b Win32 - Debugger - more cosmetic changes to Scanline & PPU Pixel display 2009-03-13 00:24:02 +00:00
adelikat 9deded2762 Win32 - Debugger - more vblank scanline display upgrades 2009-03-13 00:08:00 +00:00
adelikat 8b6c5f6d6a Win32 - Debugger - PPU Pixels are displayed during vblank 2009-03-12 22:09:50 +00:00
adelikat 48c3f49058 Win32 - Debugger - Shows scanlines 241-261 (vblank) 2009-03-12 19:29:22 +00:00
shinydoofy 7099dcfeea SDL - fixed compilation error introduced in r1160 and mouse pointer not showing up for zapper games 2009-03-12 15:18:15 +00:00
adelikat b4d740827d Meaningless committ! 2009-03-12 13:15:28 +00:00
adelikat 0bb0d643ce Win32 - TraceLogger - Fix bug where user can't scroll log text while auto-updating 2009-03-12 13:09:51 +00:00
adelikat 8607e516ec Minor debugger fixes 2009-03-12 03:20:05 +00:00
adelikat 181d7467e1 Win32 - Fix small bug where Close ROM was not gray when no ROM loaded 2009-03-12 03:09:55 +00:00
adelikat 8864ee1c5a Win32 - TraceLogger - fixed old message from XDSP about F2 to pause. Now it displays the current hotkey mapping. 2009-03-12 02:40:24 +00:00
adelikat e7a6f54356 This should fix the SDL build 2009-03-12 01:12:26 +00:00
adelikat b1d7c79110 Ok, this doesn't seem to break anything. Adding the frame count to savestates, doesn't seem to conflict with the framecount information in the movie data of savestates. (If I'm wrong this is easily ripped out) 2009-03-11 22:29:09 +00:00
adelikat 6490672f39 Renamed to 2.1 pre-release, minor code cleanup 2009-03-11 20:30:16 +00:00