added mapper ram reading, this gets some more games in action 52 to work
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@ -20,34 +20,49 @@
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#include "mapinc.h"
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//16 bits of ram in total
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//only use bottom 4 bits as ram
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static int mapper228_ram[4];
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static DECLFR(Mapper228_read)
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{
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return mapper228_ram[A & 3] & 0xF;
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}
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static DECLFW(Mapper228_write)
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{
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uint32 page,pagel,pageh;
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uint32 page, pagel, pageh;
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MIRROR_SET((A>>13)&1);
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//write to ram
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if (A < 0x6000)
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{
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mapper228_ram[A & 3] = V;
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return;
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}
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MIRROR_SET((A >> 13) & 1);
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page = (A >> 7) & 0x3F;
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page=(A>>7)&0x3F;
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//printf("%04x\n",A);
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if((page&0x30)==0x30)
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page-=0x10;
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pagel=pageh=(page<<1) + (((A>>6)&1)&((A>>5)&1));
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pageh+=((A>>5)&1)^1;
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if( (page & 0x30) == 0x30)
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page -= 0x10;
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ROM_BANK16(0x8000,pagel);
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ROM_BANK16(0xC000,pageh);
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VROM_BANK8( (V&0x3) | ((A&0xF)<<2) );
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pagel = pageh = (page << 1) + (((A >> 6) & 1) & ((A >> 5) & 1));
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pageh += ((A >> 5) & 1) ^ 1;
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ROM_BANK16(0x8000,pagel);
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ROM_BANK16(0xC000,pageh);
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VROM_BANK8( (V&0x3) | ((A&0xF)<<2) );
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}
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static void A52Reset(void)
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{
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Mapper228_write(0,0);
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Mapper228_write(0x8000, 0);
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}
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void Mapper228_init(void)
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{
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MapperReset=A52Reset;
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A52Reset();
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SetWriteHandler(0x8000,0xffff,Mapper228_write);
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MapperReset=A52Reset;
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A52Reset();
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SetWriteHandler(0x8000, 0xFFFF, Mapper228_write);
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SetWriteHandler(0x4020, 0x5FFF, Mapper228_write);
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SetReadHandler (0x4020, 0x5FFF, Mapper228_read);
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}
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