Lua - added FCEU.getreadonly
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@ -1,5 +1,5 @@
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---version 2.0.4 yet to be released---
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount() and movie.length()
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), FCEU.getreadonly()
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14-mar-2009 - adelikat - Lua - added movie.active() - returns a bool value based on whether a movie is currently loaded
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14-mar-2009 - adelikat - Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
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14-mar-2009 - adelikat - Fix major crash issue where NROM game savestates were writing erroneous information if a non NROM game was loaded prior
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@ -972,6 +972,15 @@ static int movie_length (lua_State *L) {
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return 1;
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}
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//FCEU.getreadonly
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//
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//returns true is emulator is in read-only mode, false if it is in read+wrte
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static int fceu_readonly (lua_State *L) {
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lua_pushboolean(L, FCEUI_GetMovieToggleReadOnly());
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return 1;
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}
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// Common code by the gui library: make sure the screen array is ready
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static void gui_prepare() {
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if (!gui_data)
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@ -1819,6 +1828,7 @@ static const struct luaL_reg fceulib [] = {
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{"message", fceu_message},
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{"lagcount", fceu_lagcount},
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{"lagged", fceu_lagged},
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{"getreadonly", fceu_readonly},
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{NULL,NULL}
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};
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