Lua - added movie.getname()
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@ -1,5 +1,5 @@
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---version 2.0.4 yet to be released---
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), FCEU.getreadonly(), FCEU.setreadonly()
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), movie.getname, FCEU.getreadonly(), FCEU.setreadonly()
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14-mar-2009 - adelikat - Lua - added movie.active() - returns a bool value based on whether a movie is currently loaded
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14-mar-2009 - adelikat - Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
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14-mar-2009 - adelikat - Fix major crash issue where NROM game savestates were writing erroneous information if a non NROM game was loaded prior
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@ -981,6 +981,9 @@ static int fceu_getreadonly (lua_State *L) {
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return 1;
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}
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//FCEU.setreadonly
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//
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//Sets readonly / read+write status
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static int fceu_setreadonly (lua_State *L) {
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bool which = (lua_toboolean( L, 1 ) == 1);
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FCEUI_SetMovieToggleReadOnly(which);
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@ -988,6 +991,19 @@ static int fceu_setreadonly (lua_State *L) {
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return 0;
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}
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//movie.getname
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//
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//returns the filename of the movie loaded
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static int movie_getname (lua_State *L) {
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if (!FCEUMOV_IsRecording() && !FCEUMOV_IsPlaying())
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luaL_error(L, "No movie loaded.");
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std::string name = FCEUI_GetMovieName();
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lua_pushstring(L, name.c_str());
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return 1;
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}
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// Common code by the gui library: make sure the screen array is ready
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static void gui_prepare() {
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if (!gui_data)
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@ -1896,6 +1912,7 @@ static const struct luaL_reg movielib[] = {
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{"active", movie_active},
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{"length", movie_length},
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{"rerecordcount", movie_rerecordcount},
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{"getname", movie_getname},
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// {"record", movie_record},
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// {"playback", movie_playback},
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@ -1187,7 +1187,6 @@ void FCEUI_SetMovieToggleReadOnly(bool which)
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FCEU_DispMessage("Movie is Read+Write.");
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}
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}
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void FCEUI_MovieToggleReadOnly()
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{
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if(movie_readonly)
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@ -1209,6 +1208,10 @@ void FCEUI_MoviePlayFromBeginning(void)
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}
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}
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string FCEUI_GetMovieName(void)
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{
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return curMovieFilename;
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}
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bool FCEUI_MovieGetInfo(FCEUFILE* fp, MOVIE_INFO& info, bool skipFrameCount)
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{
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@ -253,6 +253,7 @@ bool FCEUI_GetMovieToggleReadOnly();
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void FCEUI_SetMovieToggleReadOnly(bool which);
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int FCEUI_GetMovieLength();
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int FCEUI_GetMovieRerecordCount();
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std::string FCEUI_GetMovieName(void);
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void FCEUI_MovieToggleFrameDisplay();
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void FCEUI_ToggleInputDisplay(void);
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