SDL - fixed compilation error introduced in r1160 and mouse pointer not showing up for zapper games

This commit is contained in:
shinydoofy 2009-03-12 15:18:15 +00:00
parent b4d740827d
commit 7099dcfeea
3 changed files with 3 additions and 2 deletions

View File

@ -1,4 +1,5 @@
---version 2.0.4 yet to be released---
12-mar-2009 - shinydoofy - sdl - fixed compilation error and reactivated the mouse pointer in the SDL window
12-mar-2009 - adelikat - Win32 - Trace Logger - fixed bug where user can't scroll the log window while it is auto-updating
11-mar-2009 - adelikat - Win32 - Trace Logger - changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping
11-mar-2009 - adelikat - Added frame counter to savestates

View File

@ -558,7 +558,7 @@ do { \
* Return the state of the mouse buttons. Input 'd' is an array of 3
* integers that store <x, y, button state>.
*/
static void
void // removed static for a call in lua-engine.cpp
GetMouseData(uint32 (&d)[3])
{
int x,y;

View File

@ -182,7 +182,7 @@ InitVideo(FCEUGI *gi)
s_inited = 1;
// shows the cursor within the display window
SDL_ShowCursor(0);
SDL_ShowCursor(1);
// determine if we can allocate the display on the video card
vinf = SDL_GetVideoInfo();