SDL - fixed compilation error introduced in r1160 and mouse pointer not showing up for zapper games
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@ -1,4 +1,5 @@
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---version 2.0.4 yet to be released---
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12-mar-2009 - shinydoofy - sdl - fixed compilation error and reactivated the mouse pointer in the SDL window
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12-mar-2009 - adelikat - Win32 - Trace Logger - fixed bug where user can't scroll the log window while it is auto-updating
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11-mar-2009 - adelikat - Win32 - Trace Logger - changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping
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11-mar-2009 - adelikat - Added frame counter to savestates
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@ -558,7 +558,7 @@ do { \
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* Return the state of the mouse buttons. Input 'd' is an array of 3
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* integers that store <x, y, button state>.
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*/
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static void
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void // removed static for a call in lua-engine.cpp
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GetMouseData(uint32 (&d)[3])
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{
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int x,y;
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@ -182,7 +182,7 @@ InitVideo(FCEUGI *gi)
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s_inited = 1;
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// shows the cursor within the display window
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SDL_ShowCursor(0);
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SDL_ShowCursor(1);
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// determine if we can allocate the display on the video card
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vinf = SDL_GetVideoInfo();
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