SDL: implemented FCEUD_SaveStateAs and FCEUD_LoadStateFrom
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@ -1,3 +1,4 @@
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12-apr-2009 - shinydoofy - sdl - implemented saving/loading a savestate from a specific file on Alt+S/L
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11-apr-2009 - shinydoofy - sdl - implemented starting an FM2 movie on Alt+R
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11-apr-2009 - adelikat - made default save slot 0 instead of 1, Win32 - remember last slot used
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11-apr-2009 - shinydoofy - sdl - added --pauseframe to pause movie playback on frame x
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@ -353,6 +353,31 @@ void FCEUD_MovieRecordTo()
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FCEUI_SaveMovie(fname.c_str(), MOVIE_FLAG_FROM_POWERON, author);
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}
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/**
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* Lets the user save a savestate to a specific file
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**/
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void FCEUD_SaveStateAs()
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{
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std::string fname = GetFilename("Save savestate as...", true, "Savestates|*.fc0");
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if (!fname.size())
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return; // no filename selected, quit the whole thing
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FCEUI_SaveState(fname.c_str());
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}
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/**
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* Lets the user load a savestate from a specific file
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*/
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void FCEUD_LoadStateFrom()
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{
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std::string fname = GetFilename("Load savestate from...", false, "Savestates|*.fc?");
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if (!fname.size())
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return; // no filename selected, quit the whole thing
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FCEUI_LoadState(fname.c_str());
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}
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/**
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* Parse keyboard commands and execute accordingly.
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*/
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@ -410,6 +435,16 @@ KeyboardCommands()
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if(keyonly(R) && is_alt) {
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FCEUD_MovieRecordTo();
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}
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// Save a state from a file
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if(keyonly(S) && is_alt) {
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FCEUD_SaveStateAs();
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}
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// Load a state from a file
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if(keyonly(L) && is_alt) {
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FCEUD_LoadStateFrom();
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}
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// Famicom disk-system games
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if(gametype==GIT_FDS)
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@ -713,8 +713,6 @@ void FCEUD_PrintError(const char *errormsg)
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#define DUMMY(__f) void __f(void) {printf("%s\n", #__f); FCEU_DispMessage("Not implemented.");}
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DUMMY(FCEUD_HideMenuToggle)
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DUMMY(FCEUD_SaveStateAs)
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DUMMY(FCEUD_LoadStateFrom)
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DUMMY(FCEUD_MovieReplayFrom)
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DUMMY(FCEUD_ToggleStatusIcon)
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DUMMY(FCEUD_AviRecordTo)
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