SDL: fixed input issue and making Lua optional again
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parent
06e22c91a8
commit
0aee98b006
26
SConstruct
26
SConstruct
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@ -8,6 +8,7 @@ opts.AddOptions(
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BoolOption('OPENGL', 'Enable OpenGL support', 1),
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BoolOption('LSB_FIRST', 'Least signficant byte first (non-PPC)', 1),
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BoolOption('DEBUG', 'Build with debugging symbols', 0),
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BoolOption('LUA', 'Enable Lua support', 1),
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BoolOption('NEWPPU', 'Enable new PPU core', 0),
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BoolOption('CREATE_AVI', 'Enable avi creation support (SDL only)', 0),
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BoolOption('LOGO', 'Enable a logoscreen when creating avis (SDL only)', '1')
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@ -56,12 +57,12 @@ else:
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if not conf.CheckLib('z', autoadd=1):
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print 'Did not find libz or z.lib, exiting!'
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Exit(1)
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lua51 = conf.CheckLib('lua5.1', autoadd=1)
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lua = conf.CheckLib('lua', autoadd=1)
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if lua == 0 and lua51 == 0:
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print 'Did not find liblua5.1, liblua, lua.lib or lua5.1.lib, exiting!'
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Exit(1)
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if env['LUA']:
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lua51 = conf.CheckLib('lua5.1', autoadd=1)
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lua = conf.CheckLib('lua', autoadd=1)
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if lua == 0 and lua51 == 0:
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print 'Did not find liblua5.1, liblua, lua.lib or lua5.1.lib, compiling anyway!'
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env['LUA'] = 0
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### Search for zenity if we're not in windows
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if env['PLATFORM'] != 'win32' and env['PLATFORM'] != 'cygwin':
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@ -102,12 +103,13 @@ else:
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conf.env.Append(CPPDEFINES = ['PSS_STYLE=1'])
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# parse SDL cflags/libs
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env.ParseConfig('sdl-config --cflags --libs')
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# parse liblua cflags
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if lua51:
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env.Append(CPPPATH = ['/usr/local/include/lua5.1', '/usr/include/lua5.1'])
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if lua:
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env.Append(CPPPATH = ['/usr/local/include/lua', '/usr/include/lua'])
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env.Append(CPPDEFINES=["_S9XLUA_H"])
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if env['LUA']:
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# parse liblua cflags
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if lua51:
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env.Append(CPPPATH = ['/usr/local/include/lua5.1', '/usr/include/lua5.1'])
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if lua:
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env.Append(CPPPATH = ['/usr/local/include/lua', '/usr/include/lua'])
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env.Append(CPPDEFINES=["_S9XLUA_H"])
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env = conf.Finish()
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if sys.byteorder == 'little' or env['PLATFORM'] == 'win32':
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@ -1,3 +1,4 @@
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15-apr-2009 - shinydoofy - sdl - Lua is optional again, fixed the real issue
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14-apr-2009 - punkrockguy - sdl - LUA is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
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12-apr-2009 - shinydoofy - sdl - implemented saving/loading a savestate from a specific file on Alt+S/L
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11-apr-2009 - shinydoofy - sdl - implemented starting an FM2 movie on Alt+R
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@ -12,7 +12,6 @@ file.cpp
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filter.cpp
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ines.cpp
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input.cpp
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lua-engine.cpp
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netplay.cpp
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nsf.cpp
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oldmovie.cpp
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@ -41,6 +40,9 @@ mappers
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Import('env')
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Export('env')
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if env['LUA']:
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file_list.append('lua-engine.cpp')
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if env['CREATE_AVI']:
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subdirs.append('drivers/videolog')
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@ -6,7 +6,6 @@ rgbtorgb.cpp
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Import('env')
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if env['LOGO']:
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env.Append(LIBS = ["gd"])
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env.Append(CCFLAGS = "-DHAVE_GD")
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for x in range(len(my_list)):
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@ -202,6 +202,9 @@ static void UpdateGP(int w, void *data, int arg)
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joy[2]= FCEU_LuaUsingJoypad(2) ? (FCEU_LuaReadJoypad(2) | (*(uint32 *)joyports[0].ptr >> 16)) : *(uint32 *)joyports[0].ptr >> 16;
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if (FCEU_LuaReadJoypadFalse(2))
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joy[2] &= FCEU_LuaReadJoypadFalse(2);
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#else // without this, there seems to be no input at all without Lua
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joy[0] = *(uint32 *)joyports[0].ptr;;
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joy[2] = *(uint32 *)joyports[0].ptr >> 16;
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#endif
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}
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else
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@ -215,6 +218,9 @@ static void UpdateGP(int w, void *data, int arg)
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joy[3]= FCEU_LuaUsingJoypad(3) ? (FCEU_LuaReadJoypad(3) | (*(uint32 *)joyports[1].ptr >> 24)) : *(uint32 *)joyports[1].ptr >> 24;
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if (FCEU_LuaReadJoypadFalse(3))
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joy[3] &= FCEU_LuaReadJoypadFalse(3);
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#else // same goes for the other two pads
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joy[1] = *(uint32 *)joyports[1].ptr >> 8;
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joy[3] = *(uint32 *)joyports[1].ptr >> 24;
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#endif
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}
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