Ok, this doesn't seem to break anything. Adding the frame count to savestates, doesn't seem to conflict with the framecount information in the movie data of savestates. (If I'm wrong this is easily ripped out)
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@ -476,6 +476,7 @@ SFORMAT FCEUCTRL_STATEINFO[]={
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{ &ZD[1].bogo, 1, "ZBG1"},
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{ &lagFlag, 1, "LAGF"},
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{ &lagCounter, 4, "LAGC"},
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{ &currFrameCounter, 4, "FRAM"},
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{ 0 }
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};
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