Reverted the addition of the Exit hotkey, it broke the default key mappings

This commit is contained in:
adelikat 2009-03-22 13:42:40 +00:00
parent 4bdc6a9129
commit b91e4e8d4b
2 changed files with 2 additions and 2 deletions

View File

@ -617,7 +617,7 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
{ EMUCMD_FRAME_ADVANCE, EMUCMDTYPE_MISC, FCEUI_FrameAdvance, FCEUI_FrameAdvanceEnd, 0, "Frame Advance", EMUCMDFLAG_TASEDIT },
{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", EMUCMDFLAG_TASEDIT },
{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", EMUCMDFLAG_TASEDIT },
{ EMUCMD_EXIT, EMUCMDTYPE_MISC, DoFCEUExit, 0, 0, "Exit", 0},
//{ EMUCMD_EXIT, EMUCMDTYPE_MISC, DoFCEUExit, 0, 0, "Exit", 0}, //adelikat: This can't be added here without throwing off the entire enum table (which causes the default mappings to be incorrect and can lead to some crashes). Sorry, needs to be added to the end of the enum or more workarounds need to be done
{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", 0 },
{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", 0 },

View File

@ -215,7 +215,7 @@ enum EMUCMD
EMUCMD_MISC_UNDOREDOSAVESTATE,
EMUCMD_MAX,
//For campatibility with old configuration files
EMUCMD_EXIT
//EMUCMD_EXIT //adelikat, EXIT hotkey commented out in input.cpp so commented out here too
};
enum EMUCMDTYPE