Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding.
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@ -519,7 +519,7 @@ bool inDebugger = false;
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//this code enters the debugger.
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void FCEUD_DebugBreakpoint() {
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UpdateDebugger();
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UpdateDebuggingDialogs(); //Keeps the debugging windows updating smoothly when stepping
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void win_debuggerLoop(); //HACK
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win_debuggerLoop();
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}
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@ -1331,7 +1331,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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}
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else FCEUI_Debugger().step = true;
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FCEUI_SetEmulationPaused(0);
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UpdateLogWindow();
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//UpdateLogWindow();
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}
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break;
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case IDC_DEBUGGER_SEEK_PC:
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