Lua - added movie.playbeginning()
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@ -1,5 +1,5 @@
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---version 2.0.4 yet to be released---
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), movie.getname, FCEU.getreadonly(), FCEU.setreadonly()
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15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), movie.getname(), movie.playbeginning(), FCEU.getreadonly(), FCEU.setreadonly()
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14-mar-2009 - adelikat - Lua - added movie.active() - returns a bool value based on whether a movie is currently loaded
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14-mar-2009 - adelikat - Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
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14-mar-2009 - adelikat - Fix major crash issue where NROM game savestates were writing erroneous information if a non NROM game was loaded prior
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@ -1004,6 +1004,16 @@ static int movie_getname (lua_State *L) {
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return 1;
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}
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//movie.playbeginning
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//
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//calls the play movie from beginning function
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static int movie_playbeginning (lua_State *L) {
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FCEUI_MoviePlayFromBeginning();
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return 0;
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}
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// Common code by the gui library: make sure the screen array is ready
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static void gui_prepare() {
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if (!gui_data)
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@ -1913,6 +1923,7 @@ static const struct luaL_reg movielib[] = {
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{"length", movie_length},
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{"rerecordcount", movie_rerecordcount},
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{"getname", movie_getname},
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{"playbeginning", movie_playbeginning},
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// {"record", movie_record},
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// {"playback", movie_playback},
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