SDL: added --pauseframe to pause after frame x
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@ -1,3 +1,4 @@
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11-apr-2009 - shinydoofy - sdl - added --pauseframe to pause movie playback on frame x
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11-apr-2009 - shinydoofy - sdl - dropped UTFConverter.c from SDL build and added hotkey Q for toggling read-only/read+write movie playback
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04-apr-2009 - shinydoofy - fixed fcm->fm2 code once again (this time for good, hopefully). Thanks to Bisqwit!
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04-apr-2009 - shinydoofy - Reverted UTF8<->UTF32 code changes to fix up the win32 build for now
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@ -186,6 +186,9 @@ InitConfig()
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// display input
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config->addOption("inputdisplay", "SDL.InputDisplay", 0);
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// pause movie playback at frame x
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config->addOption("pauseframe", "SDL.PauseFrame", 0);
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// overwrite the config file?
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config->addOption("no-config", "SDL.NoConfig", 0);
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@ -109,6 +109,7 @@ char *DriverUsage="\
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--inputcfg d Configures input device d on startup.\n\
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--inputdisplay{0|1|2|4}Displays game input.\n\
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--playmov f Plays back a recorded movie from filename f.\n\
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--pauseframe x Pauses movie playback at frame x.\n\
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--fcmconvert f Converts fcm movie file f to fm2.\n\
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--no-config {0,1} Don't change the config file";
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@ -617,8 +618,11 @@ SDL_GL_LoadLibrary(0);
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{
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if(fname.find(".fm2") != std::string::npos)
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{
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FCEUI_printf("Playing back movie located at %s\n", fname.c_str());
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FCEUI_LoadMovie(fname.c_str(), false, false, false);
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static int pauseframe;
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g_config->getOption("SDL.PauseFrame", &pauseframe);
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g_config->setOption("SDL.PauseFrame", 0);
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FCEUI_printf("Playing back movie located at %s\n", fname.c_str());
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FCEUI_LoadMovie(fname.c_str(), false, false, pauseframe ? pauseframe : false);
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}
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else
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{
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