movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
movie: fixed the initial value of rerecord count. it should be 0, not 1.
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@ -139,7 +139,7 @@ void UpdateReplayDialog(HWND hwndDlg)
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if(ismovie)
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{
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char tmp[256];
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uint32 div;
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double div;
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sprintf(tmp, "%u", (unsigned)info.num_frames);
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SetWindowTextA(GetDlgItem(hwndDlg,IDC_LABEL_FRAMES), tmp); // frames
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@ -148,13 +148,13 @@ void UpdateReplayDialog(HWND hwndDlg)
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EnableWindow(GetDlgItem(hwndDlg,IDC_CHECK_READONLY),TRUE);
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div = (FCEUI_GetCurrentVidSystem(0,0)) ? 50 : 60; // PAL timing
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float tempCount = (info.num_frames % 60); //Get fraction of a second
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float getTime = ((tempCount / div) * 100); //Convert to 2 digit number
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int fraction = getTime; //Convert to 2 digit int
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int seconds = (info.num_frames / div) % 60;
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int minutes = (info.num_frames/(div*60))%60;
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int hours = info.num_frames/(div*60*60);
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div = (FCEUI_GetCurrentVidSystem(0,0)) ? 50.006977968268290849 : 60.098813897440515532; // PAL timing
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double tempCount = (info.num_frames / div) + 0.005; // +0.005s for rounding
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int num_seconds = (int)tempCount;
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int fraction = (int)((tempCount - num_seconds) * 100);
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int seconds = num_seconds % 60;
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int minutes = (num_seconds / 60) % 60;
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int hours = (num_seconds / 60 / 60) % 60;
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sprintf(tmp, "%02d:%02d:%02d.%02d", hours, minutes, seconds, fraction);
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SetWindowTextA(GetDlgItem(hwndDlg,IDC_LABEL_LENGTH), tmp); // length
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@ -323,7 +323,7 @@ MovieData::MovieData()
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: version(MOVIE_VERSION)
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, emuVersion(FCEU_VERSION_NUMERIC)
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, palFlag(false)
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, rerecordCount(1)
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, rerecordCount(0)
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, binaryFlag(false)
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, greenZoneCount(0)
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{
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