Currentslot default is now 0 instead of 1. Win32 - remember last saveslot
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864afe4264
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@ -1,8 +1,11 @@
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11-apr-2009 - adelikat - made default save slot 0 instead of 1, Win32 - remember last slot used
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11-apr-2009 - shinydoofy - sdl - added --pauseframe to pause movie playback on frame x
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11-apr-2009 - shinydoofy - sdl - dropped UTFConverter.c from SDL build and added hotkey Q for toggling read-only/read+write movie playback
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--version 2.1.0a released----
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04-apr-2009 - shinydoofy - fixed fcm->fm2 code once again (this time for good, hopefully). Thanks to Bisqwit!
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04-apr-2009 - shinydoofy - Reverted UTF8<->UTF32 code changes to fix up the win32 build for now
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01-apr-2009 - adelikat - Beginning 2.1.1
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---version 2.1.0 released---
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29-mar-2009 - adelikat - Win32 - reverted acmlm's /dll folder change
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28-mar-2009 - shinydoofy - sdl - added hotkey Del to toggle mute avi capturing
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@ -55,6 +55,7 @@ extern int PPUViewRefresh;
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extern int NTViewRefresh;
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extern uint8 gNoBGFillColor;
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extern bool rightClickEnabled;
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extern int CurrentState;
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//window positions and sizes:
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extern int ChtPosX,ChtPosY;
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@ -242,6 +243,7 @@ static CFGSTRUCT fceuconfig[] = {
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AC(PPUViewRefresh),
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AC(NTViewRefresh),
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AC(rightClickEnabled),
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AC(CurrentState),
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//ACS(memwLastfile[2048]),
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ENDCFGSTRUCT
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};
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@ -619,8 +619,6 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_EXIT, EMUCMDTYPE_MISC, FCEUI_DoExit, 0, 0, "Exit", 0},
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//adelikat: CaH4e3, perhaps finding the true cause should be on the person who made the change?
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//Also, removing the windows only function from this table. This is a core file and should stay compatible with the SDL build
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{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", 0 },
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{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", 0 },
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{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", 0 },
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@ -727,10 +725,6 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
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// jabberwoocky my son, don't be aware lol
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// this is much mindfucking thing i ever seen here
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// even when i fixed it, there is a lot of possibilities to break all key input stuff with one
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// unarranged command enumerator.
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static int execcmd, i;
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void FCEUI_HandleEmuCommands(TestCommandState* testfn)
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@ -332,7 +332,7 @@ static bool ReadStateChunks(std::istream* is, int32 totalsize)
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return ret;
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}
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int CurrentState=1;
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int CurrentState=0;
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extern int geniestage;
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