Undid revision 1386. It broke the Trace Logger.
Altered the 0x3800-0x3824 NSF exclusion code to be more efficient and more effective.
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@ -611,7 +611,7 @@ void breakpoint() {
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//bbit edited: this is the end of the inserted code
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int debug_tracing;
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int logging;
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//int logging; //UGETAB: This is turning it into a local variable. Prevents logging.
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void DebugCycle() {
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if (scanline == 240)
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@ -624,6 +624,11 @@ void DebugCycle() {
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else
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vblankScanLines = 0;
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if (GameInfo->type==GIT_NSF)
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{
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if ((_PC >= 0x3801) && (_PC <= 0x3824)) return;
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}
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if (numWPs || dbgstate.step || dbgstate.runline || dbgstate.stepout || watchpoint[64].flags || dbgstate.badopbreak)
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breakpoint();
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if(debug_loggingCD) LogCDData();
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@ -631,6 +636,6 @@ void DebugCycle() {
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//mbg 6/30/06 - this was commented out when i got here. i dont understand it anyway
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//if(logging || (hMemView && (EditingMode == 2))) LogInstruction();
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// extern volatile int logging;
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extern volatile int logging; //UGETAB: This is required to be an extern, because the info isn't set here
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if(logging) FCEUD_TraceInstruction();
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}
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@ -319,8 +319,6 @@ void FCEUD_TraceInstruction(){
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uint8 opcode[3], tmp;
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static int unloggedlines;
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if((GameInfo->type==GIT_NSF) && (addr >= 0x3800) && (addr <= 0x3824)) return;
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if(((logging_options & LOG_NEW_INSTRUCTIONS) && (oldcodecount != codecount)) ||
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((logging_options & LOG_NEW_DATA) && (olddatacount != datacount))){//something new was logged
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oldcodecount = codecount;
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