SDL: some groundwork for implementation of now-dummy functions
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@ -228,7 +228,8 @@ void setHotKeys()
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config->addOption(prefix + "SelectState6", SDLK_6);
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config->addOption(prefix + "SelectState7", SDLK_7);
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config->addOption(prefix + "SelectState8", SDLK_8);
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config->addOption(prefix + "SelectState9", SDLK_9);*/
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config->addOption(prefix + "SelectState9", SDLK_9);
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*/
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return;
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}
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@ -236,13 +237,13 @@ void setHotKeys()
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* This function opens a file chooser dialog and returns the filename the
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* user selected.
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* */
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std::string GetFilename(const char* title)
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std::string GetFilename(const char* title, bool save)
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{
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if (FCEUI_EmulationPaused() == 0)
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FCEUI_ToggleEmulationPause();
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std::string fname = "";
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#ifdef WIN32
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#ifdef WIN32 // seriously?
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OPENFILENAME ofn; // common dialog box structure
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char szFile[260]; // buffer for file name
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HWND hwnd; // owner window
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@ -276,6 +277,8 @@ std::string GetFilename(const char* title)
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std::string command = "zenity --file-selection --title=\"";
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command.append(title);
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command.append("\"");
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if (save) // Do we want to save a file or load one?
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command.append(" --save --confirm-overwrite");
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if ( !(fpipe = (FILE*)popen(command.c_str(),"r")) )
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{ // If fpipe is NULL
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FCEUD_PrintError("Pipe error on opening zenity");
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@ -284,9 +287,7 @@ std::string GetFilename(const char* title)
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int c;
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while( (c = fgetc(fpipe)) )
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{
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if (c == EOF)
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break;
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if (c == '\n')
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if (c == EOF || c == '\n')
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break;
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fname += c;
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}
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@ -387,7 +388,7 @@ KeyboardCommands()
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if(is_shift) {
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FCEUI_StopMovie();
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std::string fname;
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fname = GetFilename("Open FM2 movie for playback...");
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fname = GetFilename("Open FM2 movie for playback...", false);
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if(fname != "")
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{
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if(fname.find(".fm2") != std::string::npos)
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@ -471,7 +472,7 @@ KeyboardCommands()
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#ifdef _S9XLUA_H
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if(_keyonly(loadLuaKey)) {
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std::string fname;
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fname = GetFilename("Open LUA script...");
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fname = GetFilename("Open LUA script...", false);
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if(fname != "")
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FCEU_LoadLuaCode(fname.c_str());
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}
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