Commit Graph

3565 Commits

Author SHA1 Message Date
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese d951d2e4c4 CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f

From that commit:

> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
JosJuice 4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Helios747 a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Jonathan Hamilton 35caf48d7d Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Stenzek cc851c41c1 TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek de348fc952 HiresTextures: Support loading uncompressed .DDS files
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek 20cbef8e9f HiresTextures: Move the maximum mip level check from DDS to main loader
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek a6a13f51c1 HiresTextures: Support DXT10 extended header in DDS loader 2017-04-29 13:46:43 +10:00
Stenzek 8761c8244d HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek f4b848949c TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek 27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Michael Maltese 3158a5bc35 RenderBase: clean up UpdateDrawRectangle 2017-04-24 00:39:25 -07:00
Stenzek fd896bd9e0 OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek ddc5275071 VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek 34ad5b457d VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Michael Maltese 05b4d14bf0 TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated:

```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Stenzek e9850aa0f2 VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
Stenzek 3847e226ab TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current
format does not include an alpha channel. Now, the alpha channel is set
to 1 if the format does not have an alpha channel, as well as truncating
to 5/6 bits per channel. This matches the EFB-to-texture behavior.
2017-04-12 00:11:22 +10:00
Markus Wick 4e90c5da8b Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
2017-04-11 10:27:16 +02:00
Scott Mansell e6476b805e Merge pull request #5008 from ligfx/aspectheuristic
VideoCommon: rework anamorphic widescreen heuristic
2017-04-10 11:30:34 +12:00
Anthony c6b553b6d2 Merge pull request #5220 from stenzek/small-nonsquare-mips
TextureCache: Fix incomplete GPU texture decoding of non-square mips
2017-04-09 13:45:38 -07:00
Lioncash c7ab6861c2 RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters 2017-04-09 15:11:59 -04:00
Lioncash 671b5f9747 RenderBase: Return a tuple from CalculateTargetScale instead of using out parameters 2017-04-09 14:41:51 -04:00
Lioncash cc803db042 RenderBase: Eliminate renderer global accesses within the Renderer class
There's no need to access these globals, the instance itself has access
to these data members and functions.
2017-04-08 20:15:39 -04:00
Lioncash caf25653d8 RenderBase: const correctness 2017-04-08 20:11:29 -04:00
Mat M 59d93f3a0d Merge pull request #5219 from lioncash/common
FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Stenzek 2492f196a7 TextureCache: Fix incomplete GPU texture decoding of non-square mips 2017-04-07 23:03:14 +10:00
Lioncash f7a2f6ad01 FileSearch: Namespace functions under the Common namespace 2017-04-07 01:02:14 -04:00
Michael Maltese cef5bd4a09 TextureCacheBase: remove duplicated variable
Fixes warning:

```
Source/Core/VideoCommon/TextureCacheBase.cpp:869:17: warning: declaration shadows a local variable [-Wshadow]
      const u8* tlut = &texMem[tlutaddr];
                ^
Source/Core/VideoCommon/TextureCacheBase.cpp:784:13: note: previous declaration is here
  const u8* tlut = &texMem[tlutaddr];
            ^
```
2017-04-06 13:52:42 -07:00
Stenzek fdf2efdac6 TextureConversionShader: Add missing swap for index of C14X2 textures 2017-04-06 23:29:40 +10:00
Stenzek c6075f4c36 TextureConversionShader: Fix compile error in C14X2 decoder 2017-04-06 13:59:06 +10:00
Michael Maltese d10d09ccc1 VideoCommon: rework anamorphic widescreen heuristic
Some widescreen hacks (see below) properly force anamorphic output, but
don't make the last projection in a frame 16:9, so Dolphin doesn't
display it correctly.

This changes the heuristic code to assume a frame is anamorphic based on
the total number of vertex flushes in 4:3 and 16:9 projections that
frame. It also adds a bit of "aspect ratio inertia" by making it harder
to switch aspect ratios, which takes care of aspect ratio flickering
that some games / widescreen hacks would be susceptible with the new
logic.

I've tested this on SSX Tricky's native anamorphic support, Tom Clancy's
Splinter Cell (it stayed in 4:3 the whole time), and on the following
widescreen hacks for which the heuristic doesn't currently work:

Paper Mario: The Thousand-Year Door (Gecko widescreen code from Nintendont)
C202F310 00000003
3DC08042 3DE03FD8
91EEF6D8 4E800020
60000000 00000000
04199598 4E800020
C200F500 00000004
3DE08082 3DC0402B
61CE12A2 91CFA1BC
60000000 387D015C
60000000 00000000
C200F508 00000004
3DE08082 3DC04063
61CEE8D3 91CFA1BC
60000000 7FC3F378
60000000 00000000

The Simpsons: Hit & Run (AR widescreen code from the wiki)
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 48220508
04041A5C 38600001
04224344 C002A60C
04224B1C 4BDDFAE4
044786B0 3FAAAAAB
04479F28 3FA33333
2017-04-05 17:23:16 -07:00
Scott Mansell 4c0a392698 Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Michael Maltese e9e3226026 TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1].

TextureCacheBase was no longer calling `entry->Load` for custom textures
since the compute shader decoding logic was added. This adds it back in.
It also slightly restructures the decoding if-group to match the one
below, which I think makes the logic more obvious.

(recommend viewing with `git diff -b` to ignore the indentation changes)

[0]: https://bugs.dolphin-emu.org/issues/10183
[1]: https://github.com/dolphin-emu/dolphin/pull/4467
2017-04-04 14:34:46 -07:00
iwubcode a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when
w=1.  This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Stenzek 79ba946d70 VideoCommon: Changes to TextureCache to support decoding in backend 2017-04-01 12:32:10 +10:00
Stenzek 6ffc16d1b0 VideoCommon: Add texture decoding shader generators 2017-04-01 12:32:10 +10:00
Stenzek 82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
Stenzek b987f220e1 VideoBackends: Add support flag for compute shaders 2017-04-01 12:31:41 +10:00
Lioncash 41fbc659bf Fifo: Remove unnecessary integral casts
FIFO_SIZE is a u32, so %u can just be used instead.
2017-03-28 10:35:26 -04:00
Matthew Parlane 85d74a506f Merge pull request #4951 from waddlesplash/haiku-2
Initial support for Haiku.
2017-03-28 17:19:35 +13:00
Augustin Cavalier 0831dad467 Initial support for Haiku. 2017-03-27 23:46:19 -04:00
Matthew Parlane 94dd435336 Merge pull request #5176 from lioncash/retval
VertexLoader: Return debug strings by value
2017-03-28 15:38:32 +13:00
Lioncash 9ebd84e54a VertexLoaderManager: Return debug strings by value
This also renames AppendListToString to VertexLoadersToString.
2017-03-26 23:50:09 -04:00
Lioncash 9859533ab4 VertexLoaderBase: Return debug strings by value
An out parameter for this sort of thing is a C++03 hold-over. This also
renames AppendToString to ToString.
2017-03-26 23:49:59 -04:00
Lioncash d44844ba29 XFStructs: Get rid of an unnecessary pointer cast
Also gets rid of implicit sign conversions.
2017-03-26 23:09:30 -04:00
Lioncash 62db55dee2 Fifo: const correctness
PushFifoAuxBuffer only memcpys data using ptr as the source pointer, so
it can be a pointer to const data because of that.
2017-03-26 23:08:33 -04:00
Lioncash 8033a72f0b VertexLoaderBase: Use std::array where applicable 2017-03-26 22:12:20 -04:00
Lioncash 57c21b9576 TextureCacheBase: Convert bound_textures from a C array to a std::array
Prevents array-to-pointer decay and simplifies some code.
2017-03-25 14:53:25 -04:00
Markus Wick 4b5995a6e0 Merge pull request #5138 from lioncash/init
VertexLoaderBase: In-class initialize class members where applicable
2017-03-23 15:15:32 +01:00
Lioncash da2e34f69b VertexLoaderBase: In-class initialize class members where applicable
Same thing, less code.
2017-03-23 08:37:18 -04:00
degasus ca8d9e2215 TextureCache: Don't lock freed rendertargets for one frame.
New Super Mario Bros on PAL still renders at 60 fps, but skips every 5th XFB copy.
So our detection of "per frame" fails, and we require twice the amound of texture objects.
But our pool frees unused textures after 3 frames, so half of them needs to be reallocated
every few frames.

This commit removes the lock for render targets. It was introduced to not update a texture
while it is still in use. But render targets aren't updated while rendering, so this
lock isn't needed. Non-rendertarget textures however aren't as dynamic, so the lock should
have no performance update.
2017-03-22 23:28:42 +01:00
Markus Wick 5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Jules Blok cbfb07152f VertexShaderGen: Correct for negative viewport dimensions. 2017-03-16 12:34:19 +01:00
Michael Maltese 134317e07f videoconfig: add BBoxPreferStencilImplementation
@JMC47 requested this to be able to do performance comparisons.
2017-03-15 17:41:33 -07:00
Michael Maltese de940a5fd6 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Markus Wick 31bb41c532 Merge pull request #4973 from z0z0z/master
Disable pinned memory for AMD mesa drivers
2017-03-14 10:02:05 +01:00
Jules Blok 0a2b58c896 OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
Markus Wick 7b19475911 Merge pull request #4548 from stenzek/gcc-sse
Support SSSE3 texture decoders and CRC32 hashing on non-native builds (gcc)
2017-03-13 14:28:01 +01:00
Markus Wick e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Jules Blok 3f41e6d4cf RenderBase: Check if early ztest is enabled before falling back to vertex depth range. 2017-03-10 15:43:32 +01:00
Markus Wick ef74c5eabd Merge pull request #5051 from stenzek/renderer-fixes
VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
JosJuice ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek 2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek 4012166085 VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
Markus Wick 489d90b6f3 Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick 9c1eac1f4f Merge pull request #4944 from vladfi1/framedump
Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick a911d256a7 Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu 096f58b172 Save new framedump options. 2017-03-08 01:38:40 -08:00
Vlad Firoiu 71c0e30655 Appease linter. 2017-03-05 17:29:46 -08:00
Vlad Firoiu fbff74c1eb Warn on invalid video codec. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 9155af5103 GetDumpPath function. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 8c24387509 Use ffv1 if user requests it. 2017-03-05 17:08:59 -08:00
Tillmann Karras 8a72e84ece VideoCommon: remove unnecessary trunc() 2017-03-05 01:53:54 +00:00
Stenzek 459a5ab554 Android: Move screenshot waiting logic to Renderer 2017-03-04 16:53:16 +10:00
Stenzek 811eafda57 VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
2017-03-04 16:53:12 +10:00
Stenzek 00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00
Stenzek 238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Stenzek 277829d842 VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Markus Wick 7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Jules Blok 83bd74aef0 Merge pull request #4974 from gamemasterplc/master
Widescreen Hack improvement
2017-03-01 02:17:33 +01:00
Lioncash 5ed55ffb34 PixelEngine: Move enum constants into the PixelEngine namespace
Gets some identifier names out of the global namespace.
2017-02-28 07:01:50 -05:00
Vlad Firoiu a3af5b09d3 error logs 2017-02-27 23:45:35 -08:00
Vlad Firoiu 6b1910a078 Appease global header warning. 2017-02-27 23:45:35 -08:00
Vlad Firoiu f82e3de763 Dump to arbitrary URLs. 2017-02-27 23:45:34 -08:00
Vlad Firoiu 21e66e60e3 Configable dump codec. 2017-02-27 23:45:12 -08:00
Vlad Firoiu a1a9e488a5 XVID FourCC for MPEG-4 codecs. 2017-02-27 23:44:33 -08:00
Vlad Firoiu d4686aa1a7 More warnings for AVIDump. 2017-02-27 23:44:33 -08:00
Vlad Firoiu 86a8382376 Arbitrary dump formats. 2017-02-27 23:44:29 -08:00
Vlad Firoiu 1723645c99 guess format before allocating context 2017-02-27 23:43:15 -08:00
Vlad Firoiu 8fb2eb889d Handle delayed frames at the end of the movie. 2017-02-27 23:43:15 -08:00
Anthony ed6a46a193 Merge pull request #4958 from RisingFog/avidump_bitrate
Add configurable video dump bitrate to INI
2017-02-27 10:15:19 -08:00
Anthony 63c5230d9b Merge pull request #4959 from lioncash/ini
IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
Anthony b16cebc297 Merge pull request #4978 from ligfx/avidumpclosefiles
AVIDump[regression]: close avio handles
2017-02-27 09:39:40 -08:00
Jules Blok f5d14e3691 Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
2017-02-27 17:35:01 +01:00
Michael Maltese 621472336c AVIDump[regression]: close avio handles 2017-02-26 23:26:31 -08:00
gamemasterplc 4c4a96bfc5 Widescreen Hack improvement
Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
2017-02-26 12:55:57 -06:00
z0z0z 005e6796b8 Disable pinned memory for AMD mesa drivers 2017-02-26 10:49:28 -05:00
Jules Blok a15555fe03 VideoBackends: Use vertex shader depth range if ztexture is used. 2017-02-26 11:34:48 +01:00
Chris Burgener bfb17d5a9e Add configurable video dump bitrate to INI 2017-02-25 23:58:21 -05:00
Lioncash beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Jules Blok 94522d4cf3 OGL: Add support for glDepthRangedNV to handle oversized depth ranges. 2017-02-24 14:54:16 +01:00
Anthony 4e93002adb Merge pull request #4800 from JosJuice/movie-dual-core-determinism
Remove special condition for auto dual core determinism
2017-02-23 13:19:39 -08:00
Jules Blok 21967b1f6e VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
Stenzek b8eb1080ce Merge pull request #4924 from stenzek/vulkan-list-restart
Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
Markus Wick 6acad27919 Merge pull request #4927 from lioncash/unique-ptr
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 12:40:00 +01:00
Lioncash 1fa81f24d3 VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Matthew Parlane 4da7164f66 Merge pull request #4596 from ligfx/updateffmpeg
AVIDump: Updates to avoid deprecation warnings
2017-02-18 21:12:37 +13:00
Stenzek e2ddb3853e DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers 2017-02-18 15:07:35 +10:00
Matthew Parlane 691abc223b Merge pull request #4859 from lioncash/opcodedecoder
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Lioncash d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli 8c82607c95 cmake: Don't use unqualified target_link_libraries
You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Michael Maltese 04158dfe15 AVIDump: use a separate AVCodecContext
Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.

1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
Michael Maltese 867d6134c5 AVIDump: open codec before stream
Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
Michael Maltese dd3d8c7a4e AVIDump: use avformat_free_context
This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
Michael Maltese ac214190fd AVIDump: Replace deprecated avcodec_encode_video2 2017-02-06 20:23:37 -08:00
Markus Wick eb3c172b95 Merge pull request #4618 from Helios747/bounding_box_check
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Helios747 4c22e6387d [Video] Warn when booting a bounding box game on an unsupported GPU 2017-02-04 10:08:52 -08:00
Lioncash c85e0a2586 FramebufferManagerBase: Return a std::pair from GetTargetSize
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:

-- some FramebufferManager implementation --

void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}

-- somewhere else where the function is used --

u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);

if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}

It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
Lioncash 468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
JosJuice 045de7dd26 Remove special condition for auto dual core determinism 2017-02-01 15:43:47 +01:00
Lioncash 273ace7bb7 LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
Lioncash 1f24cf2a2d RenderBase: Get rid of unnecessary casts 2017-01-31 20:25:50 -05:00
Lioncash b7e59f4e55 AVIDump: Rename CloseFile to CloseVideoFile
Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
Markus Wick 3405f0ba01 Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Mat M ede9c6255a Merge pull request #4770 from degasus/fifo
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Admiral H. Curtiss b2c40bf4c4 RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss e1fa6c374f RenderBase: Extract the framebuffer size to display size code into function. 2017-01-28 11:40:53 +01:00
degasus 3787af9ee9 CommandProcessor: Limit scope of ugly SCPFifoStruct.
It's only used as an interface between two classes. So no need to declare
it in the backend export header.
2017-01-27 19:04:56 +01:00
degasus ba1decf7bc PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Stenzek b74029ec57 TextureDecoder: Use target attributes on SSSE3 decoders 2017-01-24 20:04:55 +10:00
Matthew Parlane f70a1a27fa Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Lioncash 7a58a82a37 BPMemory: Add const specifier to member functions where applicable 2017-01-23 16:07:03 -05:00
Lioncash 1f596a23af BPMemory: Eliminate union type punning
This is undefined behavior in C++.
2017-01-23 16:05:32 -05:00
Lioncash 70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Lioncash 940aa6f32d VideoBackendBase: Convert FieldType into an enum class 2017-01-23 03:54:01 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Michael Maltese c3a1547d9a AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h) 2017-01-23 00:35:18 -08:00
degasus 65e3aa796e VideoConfig: Fix boolean default values. 2017-01-21 11:31:44 +01:00
Matthew Parlane ed7589cb0f Merge pull request #4656 from hthh/cmpr-fixes
TextureDecoder: Fix off-by-one errors in CMPR
2017-01-17 11:05:42 +13:00
hthh 88d52b4d69 TextureDecoder: Deduplicate some utility code 2017-01-15 20:23:26 +11:00
hthh 5d4e4aa561 TextureDecoder: Fix off-by-one errors in CMPR 2017-01-14 10:52:35 +11:00
Jules Blok 271a9fe7a9 VertexShaderManager: Break up the conditions to make it readable. 2017-01-13 14:01:17 +01:00
Jules Blok f866748006 VertexShaderGen: Remove the need for an extra UID. 2017-01-13 14:01:17 +01:00
Stenzek 2f223e24dc TextureDecoder: Seperate each format into its own function 2017-01-10 20:41:00 +10:00
Matthew Parlane 7a4464c3e0 Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
2017-01-08 13:40:55 +13:00
degasus f6c7a258ed BlendState: Use masking as a fastpath for the logic op NO_OP. 2017-01-06 14:01:39 +01:00
degasus 23b0faeba5 OGL: Use VideoCommon blend state for framebuffer configuration. 2017-01-06 14:01:39 +01:00
degasus 3df828463d VideoCommon: Assembly blending state in a shared state object. 2017-01-06 14:01:36 +01:00
BhaaL 23d99f2f2c specify custom brace style to fix unions
BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
degasus 41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
Stenzek 176177af49 GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.

Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
Stenzek 5f3c878ba2 FifoPlayer: Save/restore texture memory state for fifo logs 2017-01-03 21:16:05 +10:00
Jules Blok a2e191649d Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Jules Blok ee7a2edf35 Update comments 2016-12-27 21:32:52 +01:00
degasus d0a73c1d90 TextureCache: Add a dirty bit for partial updates on overlapping EFB copies. 2016-12-27 17:26:04 +01:00
Jules Blok ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
degasus abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus 04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Tillmann Karras 44acd9fdb9 VideoCommon: use u32 for texture addresses 2016-12-25 18:48:19 +01:00
Lioncash c5243d6d12 CommandProcessor: Remove unimplemented prototypes 2016-12-24 01:15:50 -05:00
Mat M 9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Stenzek 01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek 344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Stenzek accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek 5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
Lioncash 8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Lioncash 58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Léo Lam 31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
degasus 5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
Stenzek adc22a5e20 VideoCommon: Add method for calculating full-scale framedump rectangles 2016-11-28 21:54:54 +10:00
Stenzek 6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek a83ca587c6 VideoCommon: Make FramebufferManagerBase::GetTargetSize public 2016-11-28 20:14:59 +10:00
Stenzek a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Stenzek 681294586b Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Stenzek 6d0b9b816f VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Jules Blok 7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok 0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
degasus 193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus 52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
degasus a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
degasus 3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus 03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus 112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
Markus Wick 9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
Emmanuel Gil Peyrot c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Jules Blok 2058a49465 PixelShaderGen: Remove unused global variable. 2016-10-31 15:02:08 +01:00
Jules Blok 086f839435 DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
Markus Wick b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Jules Blok d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
Jules Blok ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Jules Blok afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00
Jules Blok 9e21ac8607 Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sintendo f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Jules Blok 122ce96ed1 PixelShaderGen: Don't use dual source blend if unsupported. 2016-10-24 00:11:55 +02:00
Jules Blok 5c406b5ef0 PixelShaderGen: Fix implicit type conversions. 2016-10-23 19:54:28 +02:00
Jules Blok 2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
Vincent Duvert 8bb459aae5 VideoCommon: Fix GetInterpolationQualifier calls
Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).

Should fix #9783.
2016-10-16 12:48:32 +02:00
degasus 1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
Mat M b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus 22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Jules Blok 93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
Jules Blok d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
Jules Blok e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
Jules Blok 365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
Jules Blok 31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
Jules Blok 9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
Jules Blok b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
degasus 9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
shuffle2 c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2 3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Markus Wick a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus 64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus 21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus 0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
degasus d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick 4ba1100f31 Merge pull request #4269 from degasus/singlecore
Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus 8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus f45ddddf1c VideoCommon: Add shared framedumping code. 2016-10-07 23:07:40 +02:00
Michael Maltese f301ebf780 Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
2016-10-06 16:53:55 -07:00
Stenzek b6d09c61ed TextureCache: Don't re-use pooled textures within the same frame
This is an issue because a driver may have to maintain two copies of a
texture if it batches all uploads together at the start of a frame.

In the Vulkan backend, we do something similar to avoid breaking out of a
render pass to copy a texture from the streaming buffer to the destination
image.

This was causing issues in the sms-bubbles fifolog, where an EFB copy to
the same address of a previously-used texture caused the previous texture
to be re-used again for a different image later on in the frame, causing
the original contents to be discarded.
2016-10-06 20:23:37 +10:00
Markus Wick ef1bfc26b2 Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
shuffle2 50fef592d7 Merge pull request #4296 from RisingFog/fix_frame_dump
Fix frame dumps on file close in certain situations
2016-10-04 17:25:40 -07:00
Chris Burgener 43c48a6f48 Fix frame dumps on file close in certain situations 2016-10-04 09:26:23 -04:00
Shawn Hoffman 55af20a439 Remove '\n' from OSD messages; they would be converted to '?' 2016-10-04 03:52:13 -07:00
degasus 6d2827ff6b PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
2016-10-04 10:13:46 +02:00
degasus 083be0832f LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
2016-10-04 10:13:46 +02:00
degasus 829fc8f0ad PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman c11aba296c Follow-up for OSD cleanup:
people probably want to see decimal instead of hex...
2016-10-03 20:42:04 -07:00
Shawn Hoffman fa5fa8e094 Clean OSD messages code
Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated
in OnScreeDisplay.cpp.
Now all messages are displayed using functions in the OSD namepace.

* OSDChoice and OSDTime global variables are gone
* All OSD logic is kept at the same place
* All messages are properly aligned
* Clean characters for all OSD messages

Original commit:

commit f0ec61c057
Author: Aestek <thib.gilles@gmail.com>
Date:   Sun Aug 7 16:08:41 2016 +0200
2016-10-03 19:37:18 -07:00
Chris Burgener 55478af832 Fix frame dump crash when resolution changes 2016-10-03 19:50:35 -04:00
Shawn Hoffman 86112c7258 VideoCommon: Minor changes
Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
degasus 12f050bb8e Fifo: Fix SyncGPU. 2016-10-03 10:38:16 +02:00
shuffle2 0e3f91d88b Merge pull request #4148 from RisingFog/frame_dump_fixes
Fix frame dump issues where frame dumping stops before next drawn frame
2016-10-02 21:10:35 -07:00
Mat M ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash 361c7c9c09 VertexManagerBase: Make class constants constexpr 2016-10-01 03:37:17 -04:00
Lioncash e61eb34ae6 VertexManagerBase: Get rid of a u16 cast
Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Stenzek bac8c2d441 Vulkan: Work around indexed fragment output bug on AMD drivers 2016-10-01 02:40:02 +10:00
Stenzek 77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
Stenzek 828aac7890 VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
Stenzek 6a99cbd9fc VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek 5346078791 VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
Stenzek 09638e714e VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan 2016-10-01 01:09:12 +10:00
Stenzek a71381e80a VideoCommon: Add APIType entry for Vulkan 2016-10-01 01:09:11 +10:00
Stenzek 75e4e42e56 ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek 7f3a876aae ShaderGen: posmtx should be a 4-component unsigned byte
This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek d9c034e8cc ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Markus Wick 3696c2b022 Merge pull request #4210 from degasus/arm
JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
Markus Wick 9525a9e048 Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
degasus 732e0ff03a VertexLoaderArm64: Mark register allocation as static const. 2016-09-26 22:19:07 +02:00
degasus 258f48572d VertexLoaderJit: Fix out-of-bounds access for zfreeze.
This fixes a GCC6.1 warning.
2016-09-17 16:47:12 +02:00
degasus 735da0ed69 Fifo: Use SyncGPU timings for single core. 2016-09-17 16:25:13 +02:00
Jules Blok da43f9a156 PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
Chris Burgener 69eed56256 Fix recursive code 2016-09-06 22:45:50 -04:00
Scott Mansell 0119f1302f Merge pull request #4177 from phire/useless_cases
BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell a665743b70 BPStructs: remove case statments which never match.
Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
EmptyChaos aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
Jules Blok d072d6d336 Merge pull request #4170 from Armada651/float-abs
VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Jules Blok 9fb6f93ca1 PixelEngine: Add missing static specifier for `s_token_finish_mutex`. 2016-09-01 17:28:48 +02:00
Jules Blok 376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
Jules Blok 50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
EmptyChaos e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Jules Blok debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Preston Smith 94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith 5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Jules Blok 92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Chris Burgener df0f7657d0 Fix frame dump issues where frame dumping stops before next drawn frame 2016-08-24 13:00:25 -04:00
Jules Blok 35a270d2a8 TextureConversionShader: Don't use the float specifier in shader code. 2016-08-24 17:42:32 +02:00
Jules Blok f7987017a0 PixelShaderManager: Use signed integers for the depth range parameters. 2016-08-23 15:54:05 +02:00
Jules Blok a8a9348913 OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
Markus Wick 52af0770c3 Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00