Merge pull request #4656 from hthh/cmpr-fixes

TextureDecoder: Fix off-by-one errors in CMPR
This commit is contained in:
Matthew Parlane 2017-01-17 11:05:42 +13:00 committed by GitHub
commit ed7589cb0f
5 changed files with 87 additions and 99 deletions

View File

@ -10,6 +10,7 @@
#include "Common/MsgHandler.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
#include "VideoCommon/sfont.inc"
static bool TexFmt_Overlay_Enable = false;
@ -422,18 +423,6 @@ static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
}
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
const u8* tlut_, TlutFormat tlutfmt)
{
@ -654,11 +643,6 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
// Approximation of x/3: 3/8 (1/2 - 1/8)
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
u16 ss = s & 3;
u16 tt = t & 3;
@ -680,20 +664,18 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
color = MakeRGBA(red2, green2, blue2, 255);
break;
case 2:
color = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
color = MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
break;
case 3:
color = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
color = MakeRGBA(DXTBlend(red1, red2), DXTBlend(green1, green2), DXTBlend(blue1, blue2), 255);
break;
case 6:
color =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255);
color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 255);
break;
case 7:
// color[3] is the same as color[2] (average of both colors), but transparent.
// This differs from DXT1 where color[3] is transparent black.
color =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 0);
color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 0);
break;
default:
color = 0;

View File

@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
//#include "VideoCommon/VideoCommon.h" // to get debug logs
#include "VideoCommon/VideoConfig.h"
@ -140,18 +141,6 @@ static inline void DecodeBytes_RGBA8(u32* dst, const u16* src, const u16* src2)
#endif
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
@ -169,21 +158,17 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
// Approximation of x/3: 3/8 (1/2 - 1/8)
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
colors[2] =
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
colors[3] =
MakeRGBA(DXTBlend(red1, red2), DXTBlend(green1, green2), DXTBlend(blue1, blue2), 255);
}
else
{
// color[3] is the same as color[2] (average of both colors), but transparent.
// This differs from DXT1 where color[3] is transparent black.
colors[2] =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255);
colors[3] =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 0);
colors[2] = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 255);
colors[3] = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 0);
}
for (int y = 0; y < 4; y++)

View File

@ -0,0 +1,25 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
constexpr u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
constexpr int DXTBlend(int v1, int v2)
{
// 3/8 blend, which is close to 1/3
return ((v1 * 3 + v2 * 5) >> 3);
}

View File

@ -14,6 +14,7 @@
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureDecoder_Util.h"
// GameCube/Wii texture decoder
@ -57,13 +58,6 @@ static inline u32 DecodePixel_RGB5A3(u16 val)
return r | (g << 8) | (b << 16) | (a << 24);
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline void DecodeBytes_C4_IA8(u32* dst, const u8* src, const u8* tlut_)
{
const u16* tlut = (u16*)tlut_;
@ -168,11 +162,6 @@ static inline void DecodeBytes_IA4(u32* dst, const u8* src)
}
#ifdef CHECK
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a << 24) | (b << 16) | (g << 8) | r;
}
static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
@ -190,21 +179,17 @@ static void DecodeDXTBlock(u32* dst, const DXTBlock* src, int pitch)
colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
// Approximation of x/3: 3/8 (1/2 - 1/8)
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
colors[2] =
MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
colors[3] =
MakeRGBA(DXTBlend(red1, red2), DXTBlend(green1, green2), DXTBlend(blue1, blue2), 255);
}
else
{
// color[3] is the same as color[2] (average of both colors), but transparent.
// This differs from DXT1 where color[3] is transparent black.
colors[2] =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255);
colors[3] =
MakeRGBA((red1 + red2 + 1) / 2, (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 0);
colors[2] = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 255);
colors[3] = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 0);
}
for (int y = 0; y < 4; y++)
@ -1265,26 +1250,31 @@ static void TexDecoder_DecodeImpl_CMPR(u32* dst, const u8* src, int width, int h
// if (rgb0 > rgb1):
if (cmp0 != 0)
{
// RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to
// extend sign (not logical shifts)
const __m128i rrggbbsub = _mm_subs_epi16(rrggbb1, rrggbb0);
const __m128i rrggbbsubshr1 = _mm_srai_epi16(rrggbbsub, 1);
const __m128i rrggbbsubshr3 = _mm_srai_epi16(rrggbbsub, 3);
const __m128i shr1subshr3 = _mm_sub_epi16(rrggbbsubshr1, rrggbbsubshr3);
// low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff,
// 0x00ff)
const __m128i low8mask16 = _mm_srli_epi16(allFFs128, 8);
const __m128i rrggbbdelta = _mm_and_si128(shr1subshr3, low8mask16);
const __m128i rgbdeltadup = _mm_packus_epi16(rrggbbdelta, rrggbbdelta);
const __m128i rgbdelta = _mm_srli_si128(_mm_slli_si128(rgbdeltadup, 8), 8);
// RGB2 = (RGB0 * 5 + RGB1 * 3) / 8 = (RGB0 << 2 + RGB1 << 1 + (RGB0 + RGB1)) >> 3
// RGB3 = (RGB0 * 3 + RGB1 * 5) / 8 = (RGB0 << 1 + RGB1 << 2 + (RGB0 + RGB1)) >> 3
const __m128i rrggbbsum = _mm_add_epi16(rrggbb0, rrggbb1);
rgb2 = _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta), _mm_srli_si128(allFFs128, 8));
rgb3 = _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta), _mm_srli_si128(allFFs128, 8));
const __m128i rrggbb0shl1 = _mm_slli_epi16(rrggbb0, 1);
const __m128i rrggbb0shl2 = _mm_slli_epi16(rrggbb0, 2);
const __m128i rrggbb1shl1 = _mm_slli_epi16(rrggbb1, 1);
const __m128i rrggbb1shl2 = _mm_slli_epi16(rrggbb1, 2);
const __m128i rrggbb2 =
_mm_srli_epi16(_mm_add_epi16(_mm_add_epi16(rrggbb0shl2, rrggbb1shl1), rrggbbsum), 3);
const __m128i rrggbb3 =
_mm_srli_epi16(_mm_add_epi16(_mm_add_epi16(rrggbb0shl1, rrggbb1shl2), rrggbbsum), 3);
const __m128i rgb2dup = _mm_packus_epi16(rrggbb2, rrggbb2);
const __m128i rgb3dup = _mm_packus_epi16(rrggbb3, rrggbb3);
rgb2 = _mm_and_si128(rgb2dup, _mm_srli_si128(allFFs128, 8));
rgb3 = _mm_and_si128(rgb3dup, _mm_srli_si128(allFFs128, 8));
}
else
{
// RGB2b = avg(RGB0, RGB1)
const __m128i rrggbb21 = _mm_avg_epu16(rrggbb0, rrggbb1);
const __m128i rrggbb21 = _mm_srai_epi16(_mm_add_epi16(rrggbb0, rrggbb1), 1);
const __m128i rgb210 = _mm_srli_si128(_mm_packus_epi16(rrggbb21, rrggbb21), 8);
rgb2 = rgb210;
rgb3 = _mm_and_si128(rgb210, _mm_srli_epi32(allFFs128, 8));
@ -1293,28 +1283,31 @@ static void TexDecoder_DecodeImpl_CMPR(u32* dst, const u8* src, int width, int h
// if (rgb0 > rgb1):
if (cmp1 != 0)
{
// RGB2a = ((RGB1 - RGB0) >> 1) - ((RGB1 - RGB0) >> 3) using arithmetic shifts to
// extend sign (not logical shifts)
const __m128i rrggbbsub1 = _mm_subs_epi16(rrggbb11, rrggbb01);
const __m128i rrggbbsubshr11 = _mm_srai_epi16(rrggbbsub1, 1);
const __m128i rrggbbsubshr31 = _mm_srai_epi16(rrggbbsub1, 3);
const __m128i shr1subshr31 = _mm_sub_epi16(rrggbbsubshr11, rrggbbsubshr31);
// low8mask16 == _mm_set_epi16(0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff, 0x00ff,
// 0x00ff)
const __m128i low8mask16 = _mm_srli_epi16(allFFs128, 8);
const __m128i rrggbbdelta1 = _mm_and_si128(shr1subshr31, low8mask16);
__m128i rgbdelta1 = _mm_packus_epi16(rrggbbdelta1, rrggbbdelta1);
rgbdelta1 = _mm_slli_si128(rgbdelta1, 8);
// RGB2 = (RGB0 * 5 + RGB1 * 3) / 8 = (RGB0 << 2 + RGB1 << 1 + (RGB0 + RGB1)) >> 3
// RGB3 = (RGB0 * 3 + RGB1 * 5) / 8 = (RGB0 << 1 + RGB1 << 2 + (RGB0 + RGB1)) >> 3
const __m128i rrggbbsum = _mm_add_epi16(rrggbb01, rrggbb11);
rgb2 = _mm_or_si128(
rgb2, _mm_and_si128(_mm_add_epi8(rgb0, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
rgb3 = _mm_or_si128(
rgb3, _mm_and_si128(_mm_sub_epi8(rgb1, rgbdelta1), _mm_slli_si128(allFFs128, 8)));
const __m128i rrggbb0shl1 = _mm_slli_epi16(rrggbb01, 1);
const __m128i rrggbb0shl2 = _mm_slli_epi16(rrggbb01, 2);
const __m128i rrggbb1shl1 = _mm_slli_epi16(rrggbb11, 1);
const __m128i rrggbb1shl2 = _mm_slli_epi16(rrggbb11, 2);
const __m128i rrggbb2 =
_mm_srli_epi16(_mm_add_epi16(_mm_add_epi16(rrggbb0shl2, rrggbb1shl1), rrggbbsum), 3);
const __m128i rrggbb3 =
_mm_srli_epi16(_mm_add_epi16(_mm_add_epi16(rrggbb0shl1, rrggbb1shl2), rrggbbsum), 3);
const __m128i rgb2dup = _mm_packus_epi16(rrggbb2, rrggbb2);
const __m128i rgb3dup = _mm_packus_epi16(rrggbb3, rrggbb3);
rgb2 = _mm_or_si128(rgb2, _mm_and_si128(rgb2dup, _mm_slli_si128(allFFs128, 8)));
rgb3 = _mm_or_si128(rgb3, _mm_and_si128(rgb3dup, _mm_slli_si128(allFFs128, 8)));
}
else
{
// RGB2b = avg(RGB0, RGB1)
const __m128i rrggbb211 = _mm_avg_epu16(rrggbb01, rrggbb11);
const __m128i rrggbb211 = _mm_srai_epi16(_mm_add_epi16(rrggbb01, rrggbb11), 1);
const __m128i rgb211 = _mm_slli_si128(_mm_packus_epi16(rrggbb211, rrggbb211), 8);
rgb2 = _mm_or_si128(rgb2, rgb211);

View File

@ -203,6 +203,9 @@
<ClInclude Include="TextureDecoder.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="TextureDecoder_Util.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="BPFunctions.h">
<Filter>Register Sections</Filter>
</ClInclude>