VideoConfig: Fix boolean default values.
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01b322d45f
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@ -575,7 +575,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("SyncGPU", &bSyncGPU, false);
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core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
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core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
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core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0);
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core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
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core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
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core->Get("DCBZ", &bDCBZOFF, false);
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core->Get("FPRF", &bFPRF, false);
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@ -51,15 +51,15 @@ void VideoConfig::Load(const std::string& ini_file)
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iniFile.Load(ini_file);
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IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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hardware->Get("VSync", &bVSync, 0);
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hardware->Get("VSync", &bVSync, false);
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hardware->Get("Adapter", &iAdapter, 0);
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IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
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settings->Get("wideScreenHack", &bWidescreenHack, false);
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settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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settings->Get("Crop", &bCrop, false);
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settings->Get("UseXFB", &bUseXFB, 0);
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settings->Get("UseRealXFB", &bUseRealXFB, 0);
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settings->Get("UseXFB", &bUseXFB, false);
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settings->Get("UseRealXFB", &bUseRealXFB, false);
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settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
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settings->Get("ShowFPS", &bShowFPS, false);
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settings->Get("ShowNetPlayPing", &bShowNetPlayPing, false);
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@ -67,24 +67,24 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
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settings->Get("OverlayStats", &bOverlayStats, false);
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settings->Get("OverlayProjStats", &bOverlayProjStats, false);
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settings->Get("DumpTextures", &bDumpTextures, 0);
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settings->Get("HiresTextures", &bHiresTextures, 0);
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settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
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settings->Get("CacheHiresTextures", &bCacheHiresTextures, 0);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, 0);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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settings->Get("DumpTextures", &bDumpTextures, false);
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settings->Get("HiresTextures", &bHiresTextures, false);
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settings->Get("ConvertHiresTextures", &bConvertHiresTextures, false);
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settings->Get("CacheHiresTextures", &bCacheHiresTextures, false);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, false);
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settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, false);
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settings->Get("FreeLook", &bFreeLook, false);
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settings->Get("UseFFV1", &bUseFFV1, false);
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settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, false);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, false);
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settings->Get("FastDepthCalc", &bFastDepthCalc, true);
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settings->Get("MSAA", &iMultisamples, 1);
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settings->Get("SSAA", &bSSAA, false);
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settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
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settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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settings->Get("WireFrame", &bWireFrame, 0);
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settings->Get("DisableFog", &bDisableFog, 0);
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settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, false);
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settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, false);
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settings->Get("WireFrame", &bWireFrame, false);
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settings->Get("DisableFog", &bDisableFog, false);
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settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);
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settings->Get("EnableValidationLayer", &bEnableValidationLayer, false);
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settings->Get("BackendMultithreading", &bBackendMultithreading, true);
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@ -99,7 +99,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("SWDrawEnd", &drawEnd, 100000);
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IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("ForceFiltering", &bForceFiltering, false);
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
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