FileSearch: Namespace functions under the Common namespace

This commit is contained in:
Lioncash 2017-04-07 00:55:10 -04:00
parent f94cd57a70
commit f7a2f6ad01
9 changed files with 18 additions and 11 deletions

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@ -9,6 +9,8 @@
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
namespace Common
{
static std::vector<std::string>
FileSearchWithTest(const std::vector<std::string>& directories, bool recursive,
std::function<bool(const File::FSTEntry&)> callback)
@ -57,3 +59,4 @@ std::vector<std::string> FindSubdirectories(const std::vector<std::string>& dire
return FileSearchWithTest(directories, true,
[&](const File::FSTEntry& entry) { return entry.isDirectory; });
}
} // namespace Common

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@ -7,8 +7,11 @@
#include <string>
#include <vector>
namespace Common
{
std::vector<std::string> DoFileSearch(const std::vector<std::string>& exts,
const std::vector<std::string>& directories,
bool recursive = false);
std::vector<std::string> FindSubdirectories(const std::vector<std::string>& directories,
bool recursive);
} // namespace Common

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@ -145,7 +145,7 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
hdr_file.ReadBytes(&m_hdr, BLOCK_SIZE);
}
std::vector<std::string> filenames = DoFileSearch({".gci"}, {m_save_directory});
std::vector<std::string> filenames = Common::DoFileSearch({".gci"}, {m_save_directory});
if (filenames.size() > 112)
{

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@ -187,9 +187,9 @@ void InterfaceConfigPane::LoadGUIValues()
void InterfaceConfigPane::LoadThemes()
{
auto sv =
DoFileSearch({""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
/*recursive*/ false);
auto sv = Common::DoFileSearch(
{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
/*recursive*/ false);
for (const std::string& filename : sv)
{
std::string name, ext;

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@ -1593,7 +1593,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
break;
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> rFilenames =
DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
Common::DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
for (const std::string& rFilename : rFilenames)
{

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@ -663,8 +663,9 @@ void CGameListCtrl::ScanForISOs()
m_ISOFiles.clear();
const auto custom_titles = LoadCustomTitles();
auto rFilenames = DoFileSearch(GetFileSearchExtensions(), SConfig::GetInstance().m_ISOFolder,
SConfig::GetInstance().m_RecursiveISOFolder);
auto rFilenames =
Common::DoFileSearch(GetFileSearchExtensions(), SConfig::GetInstance().m_ISOFolder,
SConfig::GetInstance().m_RecursiveISOFolder);
if (rFilenames.size() > 0)
{

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@ -264,7 +264,7 @@ void InputConfigDialog::UpdateProfileComboBox()
pname += PROFILES_PATH;
pname += m_config.GetProfileName();
std::vector<std::string> sv = DoFileSearch({".ini"}, {pname});
std::vector<std::string> sv = Common::DoFileSearch({".ini"}, {pname});
wxArrayString strs;
for (const std::string& filename : sv)

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@ -82,8 +82,8 @@ std::string VideoBackend::GetDisplayName() const
static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
{
std::vector<std::string> paths =
DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
std::vector<std::string> result;
for (std::string path : paths)
{

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@ -95,7 +95,7 @@ void HiresTexture::Update()
};
std::vector<std::string> filenames =
DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
Common::DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
const std::string code = game_id + "_";