PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
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@ -224,8 +224,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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}));
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// Token register, readonly.
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mmio->Register(base | PE_TOKEN_REG, MMIO::ComplexRead<u16>([](u32) { return s_token; }),
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MMIO::InvalidWrite<u16>());
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mmio->Register(base | PE_TOKEN_REG, MMIO::DirectRead<u16>(&s_token), MMIO::InvalidWrite<u16>());
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// BBOX registers, readonly and need to update a flag.
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for (int i = 0; i < 4; ++i)
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