Widescreen Hack improvement

Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
This commit is contained in:
gamemasterplc 2017-02-26 12:55:57 -06:00 committed by GitHub
parent a62711de55
commit 4c4a96bfc5
1 changed files with 2 additions and 2 deletions

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@ -451,12 +451,12 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = rawProjection[1];
g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[3] = 0.0f;
g_fProjectionMatrix[4] = 0.0f;
g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
g_fProjectionMatrix[6] = rawProjection[3];
g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH;
g_fProjectionMatrix[7] = 0.0f;
g_fProjectionMatrix[8] = 0.0f;