TextureCache: Fix incomplete GPU texture decoding of non-square mips
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f94cd57a70
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@ -775,7 +775,8 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, con
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glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
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}
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auto dispatch_groups = TextureConversionShader::GetDispatchCount(info.base_info, width, height);
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auto dispatch_groups =
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TextureConversionShader::GetDispatchCount(info.base_info, aligned_width, aligned_height);
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glBindImageTexture(0, static_cast<TCacheEntry*>(entry)->texture, dst_level, GL_TRUE, 0,
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GL_WRITE_ONLY, GL_RGBA8);
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glDispatchCompute(dispatch_groups.first, dispatch_groups.second, 1);
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@ -517,7 +517,8 @@ void TextureConverter::DecodeTexture(TextureCache::TCacheEntry* entry, u32 dst_l
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dispatcher.SetTexelBuffer(0, data_view);
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if (has_palette)
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dispatcher.SetTexelBuffer(1, m_texel_buffer_view_r16_uint);
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auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, width, height);
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auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, aligned_width,
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aligned_height);
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dispatcher.Dispatch(groups.first, groups.second, 1);
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// Copy from temporary texture to final destination.
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@ -870,7 +870,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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if (decode_on_gpu)
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{
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u32 row_stride = bytes_per_block * (mip_width / bsw);
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u32 row_stride = bytes_per_block * (expanded_mip_width / bsw);
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g_texture_cache->DecodeTextureOnGPU(entry, level, mip_src_data, mip_size,
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static_cast<TextureFormat>(texformat), mip_width,
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mip_height, expanded_mip_width, expanded_mip_height,
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