VideoCommon: Move last EFB scale handling to CalculateTargetSize

This commit is contained in:
Stenzek 2017-03-04 16:42:27 +10:00
parent afc25fdca0
commit 00a0a91513
12 changed files with 11 additions and 41 deletions

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@ -865,7 +865,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize() || xfbchanged || windowResized ||
m_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
@ -885,11 +884,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
UpdateDrawRectangle();
m_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
PixelShaderManager::SetEfbScaleChanged();
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
g_framebuffer_manager.reset();

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@ -153,7 +153,6 @@ void VideoBackend::Video_Prepare()
g_texture_cache = std::make_unique<TextureCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_renderer->InitializeCommon();
VertexShaderCache::Init();
PixelShaderCache::Init();
GeometryShaderCache::Init();

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@ -821,7 +821,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize() || xfb_changed || window_resized ||
m_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
@ -854,11 +853,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
UpdateDrawRectangle();
m_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
PixelShaderManager::SetEfbScaleChanged();
D3D::GetBackBuffer()->TransitionToResourceState(D3D::current_command_list,
D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D::current_command_list->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV12(), FALSE,

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@ -168,7 +168,6 @@ void VideoBackend::Video_Prepare()
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_xfb_encoder = std::make_unique<XFBEncoder>();
g_renderer->InitializeCommon();
ShaderCache::Init();
ShaderConstantsManager::Init();
StaticShaderCache::Init();

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@ -67,7 +67,6 @@ void VideoBackend::Video_Prepare()
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_texture_cache = std::make_unique<TextureCache>();
g_renderer->InitializeCommon();
VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();

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@ -773,8 +773,6 @@ void Renderer::Shutdown()
void Renderer::Init()
{
InitializeCommon();
// Initialize the FramebufferManager
g_framebuffer_manager =
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
@ -1353,13 +1351,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
bool window_resized = false;
int window_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u));
int window_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u));
if (window_width != m_backbuffer_width || window_height != m_backbuffer_height ||
m_last_efb_scale != g_ActiveConfig.iEFBScale)
if (window_width != m_backbuffer_width || window_height != m_backbuffer_height)
{
window_resized = true;
m_backbuffer_width = window_width;
m_backbuffer_height = window_height;
m_last_efb_scale = g_ActiveConfig.iEFBScale;
}
bool target_size_changed = CalculateTargetSize();
@ -1390,8 +1386,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
g_framebuffer_manager.reset();
g_framebuffer_manager =
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
PixelShaderManager::SetEfbScaleChanged();
}
}

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@ -181,7 +181,6 @@ void VideoSoftware::Video_Prepare()
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
g_texture_cache = std::make_unique<TextureCache>();
g_renderer->InitializeCommon();
SWRenderer::Init();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
}

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@ -1012,10 +1012,7 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
// Changing the XFB source area may alter the target size.
if (CalculateTargetSize())
{
PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();
}
}
void Renderer::CheckForSurfaceChange()
@ -1095,6 +1092,7 @@ void Renderer::CheckForConfigChanges()
int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
int old_stereo_mode = g_ActiveConfig.iStereoMode;
int old_aspect_ratio = g_ActiveConfig.iAspectRatio;
int old_efb_scale = g_ActiveConfig.iEFBScale;
bool old_force_filtering = g_ActiveConfig.bForceFiltering;
bool old_ssaa = g_ActiveConfig.bSSAA;
bool old_use_xfb = g_ActiveConfig.bUseXFB;
@ -1111,7 +1109,7 @@ void Renderer::CheckForConfigChanges()
bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode;
bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale;
bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB;
bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB;
@ -1122,7 +1120,6 @@ void Renderer::CheckForConfigChanges()
// Handle settings that can cause the target rectangle to change.
if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed)
{
m_last_efb_scale = g_ActiveConfig.iEFBScale;
if (CalculateTargetSize())
ResizeEFBTextures();
}
@ -1166,10 +1163,7 @@ void Renderer::OnSwapChainResized()
m_backbuffer_height = m_swap_chain->GetHeight();
UpdateDrawRectangle();
if (CalculateTargetSize())
{
PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();
}
}
void Renderer::BindEFBToStateTracker()

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@ -49,7 +49,7 @@ void PixelShaderManager::Dirty()
// Any constants that can changed based on settings should be re-calculated
s_bFogRangeAdjustChanged = true;
SetEfbScaleChanged();
SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1));
SetFogParamChanged();
dirty = true;
@ -159,10 +159,10 @@ void PixelShaderManager::SetViewportChanged()
true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
void PixelShaderManager::SetEfbScaleChanged()
void PixelShaderManager::SetEfbScaleChanged(float scalex, float scaley)
{
constants.efbscale[0] = 1.0f / g_renderer->EFBToScaledXf(1);
constants.efbscale[1] = 1.0f / g_renderer->EFBToScaledYf(1);
constants.efbscale[0] = 1.0f / scalex;
constants.efbscale[1] = 1.0f / scaley;
dirty = true;
}

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@ -29,7 +29,7 @@ public:
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged();
static void SetEfbScaleChanged(float scalex, float scaley);
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetZTextureTypeChanged();

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@ -166,6 +166,8 @@ bool Renderer::CalculateTargetSize()
int newEFBWidth, newEFBHeight;
newEFBWidth = newEFBHeight = 0;
m_last_efb_scale = g_ActiveConfig.iEFBScale;
// TODO: Ugly. Clean up
switch (m_last_efb_scale)
{
@ -231,6 +233,7 @@ bool Renderer::CalculateTargetSize()
{
m_target_width = newEFBWidth;
m_target_height = newEFBHeight;
PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
return true;
}
return false;
@ -614,11 +617,6 @@ void Renderer::UpdateDrawRectangle()
m_target_rectangle.bottom = YOffset + iHeight;
}
void Renderer::InitializeCommon()
{
PixelShaderManager::SetEfbScaleChanged();
}
void Renderer::SetWindowSize(int width, int height)
{
if (width < 1)

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@ -79,10 +79,6 @@ public:
virtual void RestoreState() {}
virtual void ResetAPIState() {}
virtual void RestoreAPIState() {}
// Some of the methods called by here assume g_renderer is initialized, therefore
// we must call it after constructing the backend's Renderer instance.
void InitializeCommon();
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
// multiple of the native EFB resolution
int GetTargetWidth() { return m_target_width; }