VertexManagerBase: Make class constants constexpr
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@ -33,18 +33,19 @@ struct Slope
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class VertexManagerBase
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{
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private:
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static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3; // 3 pos
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static const u32 LARGEST_POSSIBLE_VERTEX =
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sizeof(float) * 45 + sizeof(u32) * 2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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// 3 pos
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static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3;
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// 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2;
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static const u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
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static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
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public:
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static const u32 MAXVBUFFERSIZE =
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static constexpr u32 MAXVBUFFERSIZE =
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ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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VertexManagerBase();
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// needs to be virtual for DX11's dtor
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