Remove special condition for auto dual core determinism

This commit is contained in:
JosJuice 2017-02-01 15:43:47 +01:00
parent 688262fea0
commit 045de7dd26
1 changed files with 0 additions and 9 deletions

View File

@ -19,7 +19,6 @@
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/NetPlayProto.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/CPMemory.h"
@ -504,14 +503,6 @@ void UpdateWantDeterminism(bool want)
{
case GPU_DETERMINISM_AUTO:
gpu_thread = want;
// Hack: For now movies are an exception to this being on (but not
// to wanting determinism in general). Once vertex arrays are
// fixed, there should be no reason to want this off for movies by
// default, so this can be removed.
if (!NetPlay::IsNetPlayRunning())
gpu_thread = false;
break;
case GPU_DETERMINISM_NONE:
gpu_thread = false;