Fifo: Fix SyncGPU.
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d139659ea2
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12f050bb8e
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@ -371,7 +371,8 @@ void RunGpuLoop()
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{
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cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
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int old = s_sync_ticks.fetch_sub(cyclesExecuted);
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if (old > 0 && old - (int)cyclesExecuted <= 0)
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if (old >= param.iSyncGpuMaxDistance &&
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old - (int)cyclesExecuted < param.iSyncGpuMaxDistance)
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s_sync_wakeup_event.Set();
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}
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@ -386,7 +387,7 @@ void RunGpuLoop()
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if (s_sync_ticks.load() > 0)
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{
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int old = s_sync_ticks.exchange(0);
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if (old > 0)
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if (old >= param.iSyncGpuMaxDistance)
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s_sync_wakeup_event.Set();
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}
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@ -554,36 +555,26 @@ static int WaitForGpuThread(int ticks)
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{
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const SConfig& param = SConfig::GetInstance();
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// GPU is sleeping, so no need for synchronization
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if (s_gpu_mainloop.IsDone() || s_use_deterministic_gpu_thread)
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{
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if ((s_sync_ticks.load() + ticks) < 0)
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{
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s_sync_ticks.store(s_sync_ticks.load() + ticks);
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return 0 - s_sync_ticks.load();
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}
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else
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{
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s_sync_ticks.store(0);
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return -1;
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}
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}
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int old = s_sync_ticks.fetch_add(ticks);
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int now = old + ticks;
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// GPU is idle, so stop polling.
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if (old >= 0 && s_gpu_mainloop.IsDone())
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return -1;
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// Wakeup GPU
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int old = s_sync_ticks.fetch_add(ticks);
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if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
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if (old < param.iSyncGpuMinDistance && now >= param.iSyncGpuMinDistance)
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RunGpu();
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// Wait for GPU
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if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
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{
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while (s_sync_ticks.load() > 0)
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{
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s_sync_wakeup_event.Wait();
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}
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}
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// If the GPU is still sleeping, wait for a longer time
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if (now < param.iSyncGpuMinDistance)
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return GPU_TIME_SLOT_SIZE + param.iSyncGpuMinDistance - now;
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return param.iSyncGpuMaxDistance - s_sync_ticks.load();
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// Wait for GPU
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if (now >= param.iSyncGpuMaxDistance)
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s_sync_wakeup_event.Wait();
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return GPU_TIME_SLOT_SIZE;
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}
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static void SyncGPUCallback(u64 ticks, s64 cyclesLate)
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