Commit Graph

1788 Commits

Author SHA1 Message Date
zilmar 811a41d494 better handle moving sand saving of rom browser window location 2015-02-14 06:40:25 +11:00
unknown d0c7798e08 removed unnecessary MFC dependencies from RCs 2015-02-13 12:09:02 -05:00
zilmar 167ceb11b1 Fix problem where ScreenHertz was not setting based off of RDB by death-droid 2015-02-13 08:39:27 +11:00
zilmar 17a3561c23 better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64) 2015-02-13 08:26:17 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 48dff52b49 In debug make sure fixed audio is on 2015-02-10 23:40:32 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
zilmar 5b10c4a054 Fix up Glide64.rdb in the installer 2015-02-06 17:13:15 +11:00
zilmar 2db3fac037 Rename Glide.rdb to Glide64.rdb 2015-02-06 16:48:15 +11:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
unknown c09e04e7fa (Glide64) ammend previous fixes to treat undefined cases as errors 2015-02-04 15:44:56 -05:00
unknown db259a3717 (Glide64) forgot to enable also a separate ERROR logging macro 2015-02-04 15:28:26 -05:00
unknown 61fd3b74b1 (Glide64) #define RDP_LOGGING when compiling in Debug mode 2015-02-04 14:03:27 -05:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
Emmet Young d556e9a7b2 [!]Fix Glide HQ's colour problem when texture compression is enabled.
ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
unknown 6b55726e59 unified RSP compiler N/A operand specifiers to a single macro 2015-02-02 15:10:54 -05:00
zilmar e0cb57c44e Use version number for app name 2015-02-03 06:25:10 +11:00
zilmar 200807155d Remove config from RSP 2015-02-03 05:26:13 +11:00
zilmar b10487ee07 Merge branch 'master' of https://github.com/project64/project64 2015-02-02 17:12:09 +11:00
project64 60882b1e1a Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64 0c51379af8 Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown 59eadfe83a (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown 3d66a3540d (Glide64) None of the TexLoad.h::LoadNone parameters were ever used. 2015-02-01 12:54:28 -05:00
unknown 9a1aef0fd6 sorry, don't work well with hunger 2015-02-01 12:53:32 -05:00
unknown 7e20dd8d0c (Glide64) fixed tmu initialization warning by staticizing TMU elements 2015-02-01 12:47:09 -05:00
unknown fd60328549 (Glide64) fixed remaining unused function parameter name warnings 2015-02-01 12:42:34 -05:00
unknown b372464eb0 (Glide64) fixed remaining ucode variable/ptr initialization warnings 2015-02-01 12:35:55 -05:00
unknown edef61831e (Glide64) fixed RDP command buffer halfword implicit sign warnings 2015-02-01 12:23:11 -05:00
unknown 6a956d1685 (Glitch64) fixed remaining signed/unsigned comparison warnings 2015-02-01 12:10:19 -05:00
unknown 72de0b2f34 (Glitch64) most likely intended a signed comparison (fixes 2 warnings) 2015-02-01 12:00:18 -05:00
unknown 8445dbb9e6 (Glitch64) Remove unused param name; list the used params more clearly. 2015-02-01 11:54:16 -05:00
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
LegendOfDragoon 0f1010379f Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar e116c9e692 Merge branch 'master' of https://github.com/project64/project64 2015-02-01 06:30:53 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Emmet Young 64e9135d19 [!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
LegendOfDragoon 1741623482 Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.

Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64 15e389cbe2 Merge pull request #26 from LegendOfDragoon/master
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00
zilmar 8e715efe44 Cleaned up some warnings in the rsp 2015-01-29 19:57:13 +11:00
project64 abca1bd56f Merge pull request #30 from cxd4/master
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
zilmar f8b26bbdfb Change AiCountPerBytes from 500 to 400 2015-01-26 15:05:02 +11:00
Nicholas a9f8dd461f [!]Fix a mistake made in the RTC implementation, was incorrectly 2015-01-26 14:58:53 +11:00
Nicholas ba6c04c6f0 Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem 2015-01-26 14:52:55 +11:00
Nicholas b76a151dd3 Merge branch 'master' of https://github.com/project64/project64 2015-01-26 14:45:36 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
unknown 5877daf7b3 isolated, nameless union in struct SHUFFLE, named union SHUFFLE 2015-01-25 14:22:18 -05:00
unknown 22f13e1739 offset operates w/ base; immediate operates w/ rs (fixes nothing) 2015-01-25 14:07:48 -05:00
unknown 66850bf553 isolated, nameless union in struct OPCODE, named union OPCODE
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE.  Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon ab30871f57 Improve Vector Destination Analysis
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon e8ad2bbc5e Add more instructions to Accumulator analysis
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64 776b157423 Change VI Refresh back to 1500
Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown 5f9605ec04 Merge branch 'master' of https://github.com/project64/project64 2015-01-24 16:23:10 -05:00
unknown fd564c802a RSP recompiler cheating expects a RSP function address: p_func. 2015-01-24 16:21:39 -05:00
Nicholas 1e1249903d Fix re order instructions for quake II with lle graphics 2015-01-25 08:07:38 +11:00
unknown 87aa0faf17 removed old explicit type casts (now calling strict func addr arrays) 2015-01-24 16:01:50 -05:00
unknown 587dbbb3ff func pointers stored in arrays of func pointers (fixes 720 warnings) 2015-01-24 15:39:18 -05:00
Nicholas cb9d25fc5a Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4 2015-01-24 13:17:31 +11:00
Nicholas a43207f52b RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race 2015-01-23 23:10:20 +11:00
Nicholas 53b86e559c add code for edge case in DSRLV for cbfd 2015-01-23 22:21:34 +11:00
project64 db22be7762 Merge pull request #9 from LegendOfDragoon/master
Corrected some mistakes I made in LDV and SQV

I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64 83c82c6370 Merge pull request #10 from cxd4/master
Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas b5a78153a4 turn fixed audio timing default to off 2015-01-23 12:10:34 +11:00
unknown a046128e37 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 19:40:02 -05:00
unknown 96b63057c1 suppressing a few strict level compiler warnings for N-Rage 2015-01-22 19:37:43 -05:00
unknown 65df1f1da4 suppressing over 368 monotonous GlideHQ compiler warnings 2015-01-22 19:37:00 -05:00
Nicholas 7de6792283 Update wtl to 8.1 2015-01-23 11:32:27 +11:00
LegendOfDragoon 55fc2a6255 Correct 2 mistakes I made in SQV in RSP recompiler
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.

I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon 448b0ed6be Correct a mistake I made in LDV in RSP recompiler
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas 2dd4e99ed6 Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4 2015-01-23 07:47:23 +11:00
Nicholas a9f7fdf4d6 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 16:51:34 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar 47b1456c8d Update installer to have new ad in it 2015-01-16 10:58:00 +11:00
LegendOfDragoon 479b201ddc Implement edge case for LDV, fix 2 typos as well.
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon 5df4a806b4 Optimized a few instructions
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon 1cb03b4120 Matched RSP interpreter more closely
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.

I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon 02fe2e7241 More Fixes
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.

The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon 43c6017ddb Improve Accuracy
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar a201d219ea Remove ads 2014-02-09 20:16:28 +11:00
zilmar baa0fff54a Installer: 2.1 2013-05-01 13:35:17 +10:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar a85e5aa50a Sort Rdb: Add utility to sort the rdb entries by good name 2013-04-30 08:52:24 +10:00
zilmar c318d37e52 Project64: 2.1.0.1 2013-04-28 16:23:51 +10:00
zilmar 5998612f20 Glide64: 2.0.0.1 2013-04-28 16:23:36 +10:00
zilmar 97a53f760c Project64: 2.1.0.1 2013-04-28 16:07:47 +10:00
zilmar 462d86b04f Glide64: 2.0.0.1 2013-04-28 16:07:27 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar 6bfa7de536 Project64: 2.1.0.0 2013-04-26 20:17:33 +10:00
zilmar f2cfea497d Glide64: 2.0.0.0 2013-04-26 20:14:20 +10:00
zilmar 801f1581bc Project64: Add LL and SC to Analyze Instruction 2013-04-26 20:08:59 +10:00
zilmar 814018c78f Project64: Initialize eeprom to 0xFF instead of 0x00 2013-04-26 20:06:01 +10:00
zilmar 87f96afeee GlideHQ: fix up to not use boost 2013-04-26 19:31:09 +10:00
zilmar ab4c9cca94 Common: Make ini file case insensitive 2013-04-24 17:08:35 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 5aedb4c5d6 Glide64: Add version number in to name, also fix some warnings. 2013-04-22 11:11:55 +10:00
zilmar 11966425c5 Glide64: Strip language 2013-04-22 07:55:58 +10:00
zilmar e0b0f0d681 Glide64: Add version info 2013-04-22 07:53:08 +10:00
zilmar 11c7373b3a Glitch64: Fix up warnings related to warning level 4 2013-04-22 07:35:30 +10:00
zilmar 8f16f58311 Glide64: Update to make asm more closer to original code 2013-04-20 12:14:46 +10:00
zilmar 6b433a4ad3 GlideHQ: Update project settings related to release 2013-04-17 21:17:56 +10:00
zilmar beb0ce0208 Glitch64: Update project settings 2013-04-17 20:35:01 +10:00
zilmar b805bbb883 Project64: Update the code related to changes in stdstr 2013-04-17 20:34:20 +10:00
zilmar 5c8b6fd2e2 3rd Party: Update project settings 2013-04-17 20:33:18 +10:00
zilmar 4cbd5c538d Glide64: Redo the asm for textures 2013-04-17 20:32:38 +10:00
zilmar e928a5995d GlideHQ: Add 2013-04-17 20:30:38 +10:00
zilmar 9e9fdc25bc Common: Update std string class 2013-04-17 20:29:48 +10:00
zilmar 727f730f79 Project64: In FixDir check if directory exists before trying to create it 2013-04-15 13:52:34 +10:00
zilmar d6a148696c Glitch64: Update some code to reduce warning on level 4 2013-04-15 13:51:39 +10:00
zilmar dcf9762fb2 CPath: If create dir, and testing if can change in it, revert to previous current dir 2013-04-15 13:48:06 +10:00
zilmar 72471d1eeb Glide64: remove looking up glide dll 2013-04-13 06:27:15 +10:00
zilmar 33b1a48093 Glide64: Update output name 2013-04-11 12:11:32 +10:00
zilmar e549c4b08e Glide64: fix up some issues related to warnings with Visual Studio 2013-04-11 12:08:59 +10:00
zilmar 8746daa1e4 Glitch64: Do not re-init opengl 2013-04-11 12:07:42 +10:00
zilmar d5dd94a4d7 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2013-04-11 12:06:28 +10:00
zilmar e399273dbd wxWidgets: change wxRGBToColour to not use the macro (fix small type warning) 2013-04-11 11:32:07 +10:00
zilmar 7055c1bad9 Recompiler: ignore 0x0407000D as an opcode in analysis 2013-04-11 11:16:27 +10:00
zilmar 688cdf6f10 Glitch64: Fix up project file 2013-04-10 20:41:32 +10:00
zilmar 4d45d46270 Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
zilmar e015346578 Glide64: Now able to compile 2013-04-09 22:02:27 +10:00
zilmar 6d1519faeb wxWidgets: Update for release build 2013-04-09 20:18:12 +10:00
zilmar 0108ab1296 WxWidgets: Add library for glide 2013-04-07 21:35:04 +10:00
zilmar 7527d11350 3rd Party: Added glide SDK 2013-04-07 19:23:46 +10:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00
Emmet Young 1abb082eef If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores. 2013-04-01 13:25:51 +11:00
Emmet Young 81433e7529 Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything) 2013-04-01 03:10:54 +11:00
zilmar f1705174b3 Project64: 2.0.0.14 2013-03-27 05:45:52 +11:00
zilmar 8db1ff697d Recompiler: Fix some warnings related to DWORD overflow 2013-03-26 22:28:49 +11:00
zilmar 4ae369ab81 Loop Analysis: SLTU and SLT marks register as changed 2013-03-26 22:18:53 +11:00
zilmar c823815cc1 Installer: Fix issue with showing multiple offers 2013-03-24 06:16:04 +11:00
zilmar 84e27c8607 Project64: 2.0.0.13 2013-03-22 21:02:26 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar f41cdf8989 Recompiler: Fix delay slot section with exceptions 2013-03-22 16:45:32 +11:00
zilmar f825b21de5 Installer: Update Installation scrip to have ads 2013-03-22 16:43:43 +11:00
zilmar 7937d356d9 Installer: Add base installer project 2013-03-14 06:41:04 +11:00
zilmar 7b70ba0da3 Recompiler: Fix up protection of op in DADDU 2013-03-12 18:40:50 +11:00
zilmar 2d1e5f03cc Project64: 2.0.0.12 2013-03-09 08:40:21 +11:00
zilmar 784dcacad6 Recompiler: Fix bug in 64bit AND operation 2013-03-09 07:55:36 +11:00
zilmar 283cf565c0 Memory: Fix read from rom with constant LW 2013-03-09 06:31:26 +11:00
zilmar 627f9de997 RSP: 1.7.0.9 2013-02-20 05:46:35 +11:00
zilmar d51bd38c11 Project64: 2.0.0.11 2013-02-20 05:45:08 +11:00
zilmar fc908b7b7d RSP: Fix some delay slot warnings 2013-02-20 05:39:47 +11:00
zilmar dd537b518c Porject64: Implement Recompiler LL and SC 2013-02-20 05:31:10 +11:00
zilmar c8394fb473 RSP: 1.7.0.8 2013-02-13 07:10:16 +11:00
zilmar 4df8a2803a Project64: 2.0.0.10 2013-02-13 07:09:53 +11:00
zilmar 6936cd9800 Settings: Update to allow the use of cfg and rdb file for a game setting 2013-02-13 07:01:46 +11:00
zilmar 1ff9338e4c RSP: Fix clean up log files 2013-02-11 19:29:14 +11:00
zilmar f5290c7895 RSP: JumpTableSize and RomOpen 2013-02-11 19:28:49 +11:00
zilmar 14352768ae RSP: add RomOpen and JumpTableSize Setting 2013-02-11 19:27:49 +11:00
zilmar 229be28668 Plugin: Add rom open and clean up rsp plugin handling 2013-02-11 19:27:00 +11:00
zilmar 05e4f22dcf ResetMemoryStackPos: Allow stack pointer to be in tlb space 2013-02-11 19:25:11 +11:00
zilmar 990b9ddb55 Memory: Clean up some breakpoint warnings 2013-02-11 19:24:18 +11:00
zilmar d09f0e6c8e Recompiler: More syncing for sync core 2013-02-05 20:14:26 +11:00
zilmar 5a9cb5f768 Recompiler: Make sure break ends a block 2013-02-05 06:23:10 +11:00
zilmar d7a692a943 Recompiler: Ignore on target -1 2013-02-05 06:22:18 +11:00
zilmar 044c669f24 Recompipler: Fix D.CMP.UN 2013-02-03 21:05:58 +11:00
zilmar 2fb824fcd5 Loop: Set STLI and SLITU to mark the op as modified 2013-02-03 21:05:18 +11:00
zilmar 9c03f2ce5a Timer: Update counters on updating wired registers 2013-02-03 11:51:56 +11:00
zilmar 8e2ea1f674 Loop Analysis: Fix up some breakpoint warnings 2013-02-03 11:51:13 +11:00
zilmar 4b2aa5a09f Project64: 2.0.0.9 2013-02-03 11:50:29 +11:00
zilmar 663b784555 RSP: 1.7.0.7 2013-01-30 06:09:45 +11:00
zilmar ad22fe90fe RSP: Fix bug in RSP MF 2013-01-30 06:08:57 +11:00
zilmar 0838eef358 RSP: 1.7.0.6 2013-01-29 22:33:02 +11:00
zilmar 36def4094a RSP: Can exit after jump from MT/MF Cop 0 2013-01-29 22:29:50 +11:00
zilmar 38ec949a6e RSP: Fix & 0xFF debug warning 2013-01-29 22:27:58 +11:00
zilmar 8b41656bad RSP: Move logs to log folder 2013-01-29 22:27:13 +11:00
zilmar 2c78b14b47 RSP: Add delay slot done 2013-01-29 21:45:45 +11:00
zilmar a05ff4f3c2 RSP: For Analysis, add flag ops and MF CP 0 2013-01-29 21:44:59 +11:00
zilmar 6d39bb2246 RSP: Add Single step to Interpreter 2013-01-29 21:43:10 +11:00
zilmar e814eb967b Recompiler: deal with edge condition of Normal_NoSysCheck 2013-01-29 21:42:15 +11:00
zilmar 4fe5d2e224 r4k: Record RSP Broke 2013-01-29 21:41:32 +11:00
zilmar f346378a41 Common: rename InternalFormat to ArgFormat 2013-01-29 21:40:35 +11:00
zilmar a1ac10fc42 Recompiler: tweaked protect register and DSLL values 2013-01-28 19:37:59 +11:00
zilmar cb3568395c Memory: Force write to SP_STATUS to go through SW_NonMemory 2013-01-28 19:36:14 +11:00
zilmar b847a1ed15 Project 64: 2.0.0.8 2013-01-26 09:59:28 +11:00
zilmar d48705f87e Memory: Handle LW SP, 0xXXX (SP) 2013-01-26 09:37:33 +11:00
zilmar c522a03901 RSP: 1.7.0.5 2013-01-26 09:36:47 +11:00
zilmar a5e2f43c17 RSP: Only use semaphore if not hle code 2013-01-26 05:25:03 +11:00
zilmar c12dc31a61 RSP: 1.7.0.4 2013-01-22 19:54:52 +11:00
zilmar 1769b86dd2 Project64: 2.0.0.7 2013-01-22 19:53:33 +11:00
zilmar e55d1f8508 r4300: Modify run rsp logs 2013-01-22 19:46:00 +11:00
zilmar e59ae0fa25 Rom Browser: Tweaked the code for refresh 2013-01-22 19:33:43 +11:00
zilmar 12893b747a RSP: write result in one operation 2013-01-22 16:17:34 +11:00
zilmar 8997f3fc30 memory: Update counters on write to SP Status 2013-01-20 17:20:52 +11:00
zilmar d827bb27fc Mips System: Reset timer after reg init 2013-01-20 17:13:24 +11:00
zilmar 008f02919c RSP: add an exit to RSP when read from MF status multiple times 2013-01-16 06:03:11 +11:00
zilmar 3933cdef08 recompiler: Remove double check of timer done for branch when delay slot effects compare 2013-01-16 06:00:57 +11:00
zilmar 55e4db8911 Memory: Fix bug in Compile_SB_Const 2013-01-16 05:53:43 +11:00
zilmar 884b408b2d r4300: Cleaned up code for checking interrupts on JAL and JALR 2013-01-14 17:12:11 +11:00
zilmar 72b708850b Memory: Fixed a bug on tlb read for LB and LH 2013-01-14 17:11:20 +11:00
zilmar b2f7f67dc2 Memory: Got LWU to use the same code as LW 2013-01-12 08:57:51 +11:00
zilmar 5bba8a011a RSP: implement SP_SEMAPHORE_REG 2013-01-12 08:18:19 +11:00
zilmar 196b8ee100 Recompiler Ops: Jal to use relative address 2013-01-12 08:16:35 +11:00
zilmar 3e2b93203b Memory: Clean up more tlb writes and SP_SEMAPHORE_REG 2013-01-12 08:15:47 +11:00
zilmar ea58dc3c83 r4300: LWL can cause tlb read exception 2013-01-12 08:14:18 +11:00
zilmar 810faddead version: 2.0.0.6 2013-01-06 15:17:59 +11:00
zilmar 80aaed3107 Pif: Changed how pif2 challenge response is written to pif 2013-01-06 15:17:23 +11:00
zilmar c9027d9956 Version: 2.0.0.5 2013-01-06 07:30:26 +11:00
zilmar 720b9c6257 halflife: should not be fast forward if check is zero (this means it is called twice) 2013-01-06 06:53:14 +11:00
zilmar 3c1040c2d9 Audio: revert changes to audio, seemed to make games worse 2013-01-06 06:52:29 +11:00
zilmar 08af4e1c88 Audio: Change audio to have busy flag 2013-01-05 09:48:25 +11:00
zilmar 14bd317e40 Bug: Fix bugs in allocation with function map 2013-01-05 09:47:28 +11:00
zilmar 23cc5f0a67 Memory: Fix bugs related to store tlb & half line 2013-01-05 09:45:16 +11:00
zilmar e038dbc2a8 Version: 2.0.0.4 2013-01-03 19:58:53 +11:00
zilmar 8c48ba4f70 Mips: Refactor loading of plugins and how game is shut down 2013-01-03 19:51:00 +11:00
zilmar b8a0303674 Memory: Fix TLB recompiler writes 2013-01-03 19:49:34 +11:00
zilmar d122f0ba6e Version: 2.0.0.3 2013-01-01 07:15:09 +11:00
zilmar 979a0687e6 Mips Memory: fix tlb write for Compile_SB_Const 2013-01-01 07:14:35 +11:00
zilmar 18de4116e4 Settings: Default Sync to audio on 2013-01-01 00:23:11 +11:00
zilmar 59b2e96062 Speed Limitor: Clean up code and change interval levels 2012-12-31 23:46:03 +11:00
zilmar 6ac9d18e7f Audio: Rewrote sync to audio 2012-12-31 22:02:51 +11:00
zilmar 42dbc691bd Fix bug in TLB writes 2012-12-31 18:02:54 +11:00
zilmar e848cbcded Half life: Update if hard loop checking value 2012-12-31 07:56:49 +11:00
zilmar dd4a3b3391 Make sure cf is not 0 2012-12-31 07:22:11 +11:00
zilmar 516d4f447f Compiler Issue: fix removal of some resource names 2012-12-31 07:21:44 +11:00
zilmar a144327aa0 Check if project64 is running, if so terminate it 2012-12-29 21:50:45 +11:00
zilmar 33342a77c5 Memory: LB_NonMemory only shows breakpoint when writing to rom 2012-12-29 07:32:15 +11:00
zilmar 746f1168d9 Plugins: Change the order and where that reset/plugin reset is being called. 2012-12-29 07:31:10 +11:00
zilmar 54ef14bb7e Resource: Version 2.0.0.2 2012-12-22 19:48:20 +11:00
zilmar 47e393e498 CRecompilerOps::Compile_BranchLikely: handle the case of continue fall through on 0xFFC 2012-12-22 19:45:52 +11:00
zilmar 5cc6a91a41 CCodeBlock::AnalyzeInstruction: better handling of R4300i_REGIMM_BLTZ 2012-12-22 19:44:26 +11:00
zilmar cbab0e80a0 version: 2.0.0.1 2012-12-21 19:30:41 +11:00
zilmar 23deea00d8 changed vi refresh from 1500 to 2200 2012-12-21 19:26:10 +11:00
zilmar 42e9b5e1db Keyboard Short cut: fix defaults 2012-12-21 07:56:29 +11:00
zilmar a186b3bffb Menu Short cut - clean up file handle leak 2012-12-21 07:07:37 +11:00
zilmar 823fb4dfe5 Changed internal version back 2012-12-21 06:29:05 +11:00
zilmar b42955b5c4 Fix up external release for 2.0 alpha release 2012-12-20 20:19:17 +11:00
zilmar 5c374ced41 Settings: default to tlb off 2012-12-20 07:05:02 +11:00
zilmar 2e6b8d8e08 Version: Now 2.0 2012-12-19 22:28:11 +11:00
zilmar 4f6d6effa3 Added GPL header 2012-12-19 20:30:18 +11:00
zilmar ec220831b9 Refresh Game settings on reset 2012-12-19 12:47:19 +11:00
zilmar ab03a0d10e Allow reset to work correctly in sync core 2012-12-19 10:55:05 +11:00
zilmar d3c946891b Pre allocate RDRAM space 2012-12-18 21:43:29 +11:00
zilmar 718239477f Code Cleanup: Clean up memory search and memory dump class definition 2012-12-18 19:47:53 +11:00
zilmar a444ad3e52 add __FUNCTION__ to trace messages 2012-12-17 11:21:29 +11:00
zilmar 5878f9d7d9 Changed traces to use __FUNCTION__ for ROM browser 2012-11-29 22:25:25 +11:00
zilmar d60f2f89f4 Save good name to cfg file when saving game settings 2012-11-29 22:24:38 +11:00
zilmar c3b743adf1 Game settings: Moved from recompiler settings, moved to n64system as base 2012-11-29 22:23:35 +11:00
zilmar 50ba484893 Clean up code related to making window focus on run 2012-11-29 08:22:06 +11:00
zilmar 601c94f49d Code Refactoring: interface change in Memory Class.h 2012-11-19 22:07:07 +11:00
zilmar 88adba5892 Code Refactoring: Change location of call change 2012-11-19 22:06:37 +11:00
zilmar b49a25cdd1 Code Refactoring: Interpreter CPU 2012-11-19 22:06:01 +11:00
zilmar 1014e1106a Code Refactoring: Language Class 2012-11-19 22:05:30 +11:00
zilmar a59c7ee634 Code Refactoring: 7zip 2012-11-19 22:04:57 +11:00
zilmar 6067e5b0de Global Variable: rename _TLBLoadAddress to g_TLBLoadAddress 2012-11-17 21:50:11 +11:00
zilmar 7f00d50dc6 Global Variable: rename _NextTimer to g_NextTimer 2012-11-17 14:45:50 +11:00
zilmar 0410fafd3b Global Variable: rename _SystemEvents to g_SystemEvents 2012-11-17 14:43:02 +11:00
zilmar e8b96dd915 Global Variable: Rename _TransVaddr to g_TransVaddr 2012-11-17 13:35:36 +11:00
zilmar 2bebce913e Global Variable: Rename _SystemTimer to g_SystemTimer 2012-11-17 13:31:46 +11:00
zilmar 1bc60df9a1 Global Variable: Remove CMemoryLabel 2012-11-17 13:30:05 +11:00
zilmar bd84758450 Global Variable: Rename _Audio to g_Audio 2012-11-17 13:27:46 +11:00
zilmar 7f248146b2 Global Variable: rename _Rom to g_Rom 2012-11-17 13:24:42 +11:00
zilmar 1992505c7f Global Variable: Rename _Plugins to g_Plugins 2012-11-17 13:20:21 +11:00
zilmar 3a73b759ad Global Variable: Rename _Reg to g_Reg 2012-11-17 13:18:14 +11:00
zilmar c219c0ab6a Global Variable: rename _TLB to g_TLB 2012-11-17 13:16:38 +11:00
zilmar 7212599e24 Global Variable: Change so that local variable is not the same name as global 2012-11-17 12:26:00 +11:00
zilmar 6c954c690c Global Variable: Rename _MMU to g_MMU 2012-11-17 12:18:00 +11:00
zilmar 278f99cf39 Global Variable: Rename _Recompiler to g_Recompiler 2012-11-17 12:15:55 +11:00
zilmar 4e1d29d322 Global Variable: Rename _SyncSystem to g_SyncSystem 2012-11-17 12:12:54 +11:00
zilmar c3df4cf49d Global Variable: Rename _BaseSystem to g_BaseSystem 2012-11-17 12:09:19 +11:00
zilmar 299df0e293 Global Variable: rename _System to g_System 2012-11-17 12:07:04 +11:00
zilmar d09a8adf10 Global Variable: rename _Settings to g_Settings 2012-11-17 12:02:04 +11:00
zilmar ab57cdbc7e Global Variable: Rename _Notify to g_Notify 2012-11-17 11:58:31 +11:00
zilmar ca161dfd07 Recompiler: Add perm loop check for R4300i_REGIMM_BGEZ in CheckLoopRegisterUsage 2012-11-17 11:53:29 +11:00
zilmar 8242822aa1 Recompiler: Add R4300i_REGIMM_BLTZAL to Analyze Instruction 2012-11-17 11:52:23 +11:00
zilmar 0e21c8568c Memory: Ignore SB in 8mb space when on 4mb 2012-11-13 17:42:31 +11:00
zilmar 63bd2b5cb4 Recompiler: Fixed debug warnings for overflow 2012-11-13 17:38:48 +11:00
zilmar 7b3028cca2 Sync Core: Remove reduce memory size when sync core is on 2012-11-13 17:17:49 +11:00
zilmar fc22bcceea Zlib: Clean up release settings 2012-11-13 16:46:04 +11:00
zilmar d396763b71 Audio: Add AI Count Per Byte setting 2012-11-13 16:44:13 +11:00
zilmar 1383699fac UI: Allow combo to have no auto selected value 2012-11-13 16:07:23 +11:00
zilmar 8401f62336 Audio: Add more logging 2012-11-13 16:06:46 +11:00
zilmar bb1f89d8a2 Fix bug in logging with missing .c_str() 2012-11-13 16:06:06 +11:00
zilmar 0f9ff4256b Tweak Fixed Audio 2012-11-06 21:23:47 +11:00
zilmar 3e99f09243 Fixes to protected memory 2012-11-06 19:23:59 +11:00
zilmar d23d06fa98 Renamed _int64 to __int64 2012-11-06 19:23:59 +11:00
zilmar b02959e7bb Changed function names for getting/setting reg information 2012-11-06 19:23:57 +11:00
zilmar 4a3fb18f6a Ignore large (negative) audio DMA buffer 2012-11-06 19:09:56 +11:00
zilmar 4b03d36b62 Change of initial block code with 64bit system 2012-11-05 21:09:15 +11:00
zilmar ef8c9b02c3 Added DSRAV and Clean up usages of SetJump8 2012-11-05 21:08:33 +11:00
zilmar c8dcf8643c force grp[0] always be 0 in Interpreter 2012-11-05 21:06:14 +11:00
zilmar 1cb9dd2575 fix run time fail check shown in mario kart 2012-11-05 06:49:57 +11:00
zilmar f1a0c788ed Fix loop analysis for BGEZ 2012-11-03 12:38:18 +11:00
zilmar 464c280fa6 Change some of the Reg Info functions to be get and setters 2012-11-03 12:18:08 +11:00
zilmar e761561074 Do not update rdb file unless rdb editor 2012-11-03 11:06:01 +11:00
zilmar d995dddfaf removed unused m_LLAddr 2012-11-03 10:30:19 +11:00
zilmar 7ed9b14975 Cleaned up plugin class 2012-11-03 10:28:09 +11:00
zilmar ffb69091a1 Updated how Fixed audio works with dual buffers and AI Interrupts 2012-11-03 10:27:19 +11:00
zilmar 8af55ad6c0 cleaned up more warnings 2012-11-03 10:26:11 +11:00
zilmar 62efa0fa4a Updated tlb check in Compile LW 2012-11-03 10:25:23 +11:00
zilmar d0c9fdf581 removed status (fixes bug with fixed audio turned off) 2012-11-02 17:10:01 +11:00
zilmar 9c245e3c39 Changed the RSP test to be one if statement 2012-11-02 17:05:08 +11:00
zilmar 6490277a31 compile TLB Miss with const 2012-10-25 19:38:58 +11:00
zilmar ec106c94b8 Cleaned up clear related to tlb write 2012-10-25 19:37:52 +11:00
zilmar 4be9e911b8 Cleaned up RSP audio setting and SW when const value is a tlb address 2012-10-25 19:36:47 +11:00
zilmar 9818ea1f8b Cleaned up warnings on warning level 4 2012-10-25 19:35:04 +11:00
zilmar 22af031f01 Add rsp audio setting to Game Settings 2012-10-25 19:34:25 +11:00
zilmar bc746f5264 update project settings 2012-10-25 19:33:10 +11:00
zilmar d72f2c2c55 More bug fixes related to ABL change, paper mario now boots 2012-10-24 22:57:57 +11:00
zilmar 0cdb90fa6d If RSP did not halt, re run it after a few cycles 2012-10-24 22:56:58 +11:00
zilmar 14eff29e3a removed mention of CC_Core 2012-10-24 22:55:51 +11:00
zilmar 68d6692421 Merge branch 'ABL-Refactor' 2012-10-23 21:41:24 +11:00
zilmar 493831507d Merge remote-tracking branch 'remotes/origin/master' 2012-10-23 21:39:12 +11:00
zilmar 4bc893c9c0 Added DataExecutionPrevention setting 2012-10-23 21:35:34 +11:00
zilmar 84f47fd0ce default core to sync core and ABL on 2012-10-23 19:07:06 +11:00
zilmar 39d57a5750 More fixes related to changes in ABL 2012-10-23 19:06:13 +11:00
zilmar a75034a723 updated where counters get updated related to register writes 2012-10-23 19:03:43 +11:00
zilmar 3316e4736a Add sync to PC function and show fpu register in sync dump 2012-10-23 19:02:47 +11:00
zilmar 6e8b92d8bc Changed sqrt.s to use x86 asm version of sqrt 2012-10-23 19:01:42 +11:00
zilmar cf1ea3484e clean up jump check 2012-10-23 04:03:49 +11:00
zilmar f6e7199118 cleaning up type and formating 2012-10-22 21:36:57 +11:00
zilmar 4a3073af6d More bug fixing related to changes ABL 2012-10-22 19:02:53 +11:00
zilmar d8d5379e2a Changed how find the next block to analysis 2012-10-22 04:03:32 +11:00
zilmar 0a84d1a0a3 Keep track of register modified in loop analysis 2012-10-21 10:19:09 +11:00
zilmar 385661e36e Remose self mod method from rdb and language strings 2012-10-21 06:28:01 +11:00
zilmar 966349aeb4 changed how linking to enter section 2012-10-20 15:19:06 +11:00
zilmar de5f7d543f clean up pc == target for REGIMM_BGEZL 2012-10-20 09:15:58 +11:00
zilmar d6a1a8cf52 Reset compile PC on delay slot section 2012-10-20 09:06:15 +11:00
zilmar 5f41558e49 Fixed delay slot at edge condition 2012-10-20 06:06:30 +11:00
zilmar 5f09adbc49 More fixes to ABL core, mario now booting 2012-10-19 17:32:42 +11:00
zilmar e638b161f2 more bug fixes with ABL refactoring, mario now boots 2012-10-18 20:58:24 +11:00
zilmar 9ba2812062 fix analysis of BEQ and Perm Loop 2012-10-17 22:34:55 +11:00
zilmar 22fd128452 fixed bug where if fall in to next section, and section fails to compile then it was not working correctly. 2012-10-17 22:25:25 +11:00
zilmar 923576c93c Added tracking of end block to detect if block should be split 2012-10-17 20:04:11 +11:00
zilmar b5bee95acb More code cleanup with getting ABL to try and work for super mario 2012-10-16 22:17:18 +11:00
zilmar aad58b8866 Cleaned up more code related to ABL 2012-10-16 08:47:05 +11:00
zilmar ccb1de6682 Firedemo and n64 stars now runs under ABL 2012-10-15 18:41:30 +11:00
zilmar b83e4dcf7b Added more logging and fixes to the refactoring of ABL 2012-10-15 08:37:48 +11:00
zilmar 347d358e39 Cleaned up more code related to the code block 2012-10-14 17:33:51 +11:00
zilmar afedaf38d6 Initial refractoring of ABL 2012-10-14 12:05:52 +11:00
Emmet Young 62f7366885 Change all plugin files to use the ValidPluginVersion from Plugin List.cpp 2012-10-06 23:57:18 +10:00
Emmet Young f3b672ec37 Fix some naming mistakes in Mempak.cpp from previous commit 2012-10-06 23:55:56 +10:00
Emmet Young c72f2150e3 Remove no longer used C files.
Clean up mempak.cpp's file loading method up.
2012-10-06 20:25:56 +10:00
zilmar 47f184d201 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-10-06 14:10:49 +10:00
zilmar 9dd62a9998 Cleaned up more warnings (on warning level 4) 2012-10-06 14:09:17 +10:00
Emmet Young 25a0bd6f11 Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W  since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar ba27b5e423 Added delay DP interrupt + refractoring of some of the settings 2012-10-06 09:53:11 +10:00
zilmar 02636ed698 clean up some code related to copy of plugins for sync core 2012-10-05 19:23:41 +10:00
zilmar 2708be5577 fixed change for mthi and mtlo in 32bit core 2012-10-05 19:22:32 +10:00
zilmar 0a320a2953 update cycles before SI dma read/write 2012-10-05 19:22:01 +10:00
zilmar ad10525303 Cleaned up more warnings (on warning level 4) 2012-10-05 19:20:53 +10:00
zilmar b809b57faa Clean up warning level (warning level 4) from profiling class 2012-10-05 19:18:02 +10:00
zilmar 856e9838dc clean up warnings (warning level 4) in debugger files 2012-10-05 19:16:54 +10:00
zilmar c83bc1fb94 update warnings (warning level 4) in 3rd Party 2012-10-05 19:15:54 +10:00
zilmar f83866f42f update warnings in WTL controls 2012-10-05 19:15:21 +10:00
zilmar 53561c68c0 Cleaned up warnings (Warning level 4) in settings pages 2012-10-05 19:14:32 +10:00
zilmar cfbf35fb5e Clean up warnings (waring level 4) in settings type files 2012-10-05 19:13:05 +10:00
zilmar 18420c0e8b removed 32bit version of mthi & mtlo (only using 64bit version) 2012-10-05 19:11:30 +10:00
zilmar 74066e0b04 added trace protected memory (changed from error to protected memory) 2012-10-05 19:10:18 +10:00
zilmar 8b151abd7b cleaned warnings (warning level 4) in Language Class.h with 2012-10-05 06:42:51 +10:00
zilmar 523b1eb3ff cleaned up warnings (warning level 4) in Reg Info.cpp 2012-10-05 06:28:59 +10:00
Emmet Young 0ba2ca0f71 Refactor the audio plugin slightly to more match the format of the other plugin files 2012-10-04 22:23:07 +10:00
zilmar 1c6af2e321 Clean up memory leak of settings pages 2012-10-04 22:01:08 +10:00
zilmar a3c225ecf5 changed some of the functions to set/get register information to be clearer setters and getters 2012-10-04 21:01:10 +10:00
zilmar 18c8a8c548 Cleaned up notification about breakpoints 2012-10-04 20:58:40 +10:00
zilmar 19cb5e0e6c fixed dsubu 2012-10-04 13:17:19 +10:00
zilmar 2b24f49b84 Merge remote-tracking branch 'origin/head'
Conflicts:
	Source/Project64/N64 System/Mips/FlashRam.cpp
2012-10-04 12:33:04 +10:00
zilmar 41ba1927f2 Clean up copy plugin code 2012-10-04 11:47:02 +10:00
zilmar 28113945e8 Clean up gfx plugin 2012-10-04 11:46:22 +10:00
zilmar 0632516c41 Clean up controller plugin 2012-10-04 11:45:30 +10:00
zilmar 5e4fa4a371 Do not refresh rom browser if failed to get rom list 2012-10-04 11:44:32 +10:00
zilmar c291ab8457 Fail to start if sync core plugins fail to initialize 2012-10-04 11:43:42 +10:00
zilmar 236f2a1ddb do not fail on write invalid non memory address (failure should be for a tlb miss, not unhandled register 2012-10-04 10:07:26 +10:00
zilmar ff564bc11a Update changes to deal with debug warning 2012-10-04 10:04:08 +10:00
Emmet Young cf761b3f70 Fix up the Load and Save as options by using direct calls to the LoadState and SaveState function, pausing the cpu stops the event queue from being processed from the looks of it so we get stuck on trying to load and save a state. Zilmar you might want to tell me if I'm wrong here XD 2012-10-04 00:22:13 +10:00
Emmet Young ac0108a9b8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-10-03 16:34:21 +10:00
zilmar 0eacb90197 fixed typo in NOR 2012-10-03 09:17:13 +10:00
zilmar 2b83842076 Cleaned up NOR 2012-10-03 09:03:21 +10:00
Emmet Young 2e6fc68897 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-10-03 06:44:52 +10:00
zilmar aa76a1d641 Cleaned up some of the initialization code from the C Core refactoring 2012-10-03 05:42:06 +10:00
zilmar 6dc3d85ff6 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-10-02 21:15:40 +10:00
zilmar f973674718 Removed clear on write (needs to be refracted) 2012-10-02 21:04:14 +10:00
Emmet Young 721e56c94c Add a bitmask in FlashRam.cpp to resolve a potential loss of data error being caused in DOUBUTSU NO MORI (Animal Crossing) 2012-10-02 17:40:14 +10:00
Emmet Young 730655dda2 Finishing up on refactoring of the "C Core Interface.cpp" file
Added a 'header guard' to 7zip.h to stop multiple definitions

TODO: Refactor/clean up Mempak.cpp more
2012-10-02 01:32:32 +10:00
zilmar 15894a0e6c added more error checking around clearing code 2012-10-01 13:53:21 +10:00
zilmar 95e2b17796 Remove delay slot table 2012-10-01 13:49:31 +10:00
zilmar 977631bfd8 Add writing to PI DOMAIN2 registers 2012-10-01 13:47:35 +10:00
Emmet Young ee3abe73a8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
	Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
Emmet Young 74ea476d05 More refactoring 2012-10-01 00:37:40 +10:00
zilmar 021c76fce7 refracted code up code related div by zero 2012-09-30 23:07:00 +10:00
Emmet Young 90b0f6d60d More refactoring of the remaining C code 2012-09-30 22:24:07 +10:00
Emmet Young 5c8cad4b5d Core: More refactoring of the remaining C code 2012-09-30 16:07:08 +10:00
Emmet Young 76ca53f8f2 Core: [-] Remove the old C style display errors
[~] Move everything over to the newer notification system
2012-09-29 23:52:06 +10:00
Emmet Young 8d9e7df438 Core: [-] Remove the Win32Timer since it is not longer used 2012-09-29 23:23:40 +10:00
zilmar 076fecf43b Fixed sign issue in OR and NOR 2012-09-29 20:07:42 +10:00
zilmar 46bfe664aa fix issue with SDL and SDR using recompiler m_opcode 2012-09-29 19:46:13 +10:00
zilmar cece44d21c Added SDL and SDR for recompiler 2012-09-29 19:04:45 +10:00
zilmar 031575fd7a added an extra bracket to make sure RSP_SW_DMEM is correct 2012-09-29 18:11:30 +10:00
zilmar d592afc787 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-09-29 18:02:32 +10:00
zilmar 322c85802b Refracted and cleaned up code related to tlb read/write miss 2012-09-29 17:58:16 +10:00
Emmet Young 917417eb0f RSP:
Set bitmasks for two calculations in RSP_SW_DMEM, to stop errors in Banjo Kazooie when in debug mode for RSP. (Was attempting to cast to a smaller data type, causing a loss of data)
2012-09-29 16:15:41 +10:00
Emmet Young 91ce899df0 Merge FillRomInfo and FillRomInfo2 to remove an unnecessary function. 2012-09-29 15:52:52 +10:00
zilmar 249d2a33f1 added tlb checking to syncing the cores 2012-09-29 06:17:44 +10:00
zilmar 42408d5b4b Fixed an issue with perm loop when advance block linking is on 2012-09-29 06:15:02 +10:00
zilmar ca4c7fd107 Fixed up COPO_MT wirded and TLBWR 2012-09-29 06:13:15 +10:00
zilmar 9a5865fea7 SLT 32 bit core should always only do a 32 bit comparison 2012-09-29 06:11:16 +10:00
zilmar f0c7291cd7 Make sure we are still doing a tlb miss when executing from a non valid tlb location (even if we have valid code there) 2012-09-29 06:09:27 +10:00
zilmar c6c80c0f04 Refracted some settings locations, removed some extra code from C Core, added a tlb miss menu option 2012-09-29 06:07:45 +10:00
zilmar b0c2626137 Add reset SP when SP is the target for ADD, ADDU, SUB 2012-09-28 09:02:01 +10:00
zilmar 48f661a6d6 Got SUBU to reset stack pointer if dest reg is SP 2012-09-28 08:55:45 +10:00
zilmar 77d68a5aad Optimized reset stack pointer when stack pointer was already mapped 2012-09-28 08:54:38 +10:00
zilmar 07286c302a Fixed delay overflow with jump instruction 2012-09-28 08:13:59 +10:00
zilmar 6f63b0d4dc Hide advanced panel in settings config if advanced mode is not on 2012-09-27 16:57:51 +10:00
zilmar 52427bb87f Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-09-27 14:10:37 +10:00
zilmar fe0502a65b RSP now outputs to common plugin dir 2012-09-27 13:43:54 +10:00
zilmar a1832f6928 Directly call timer done after perm loop, do not need to check the timer 2012-09-27 13:43:24 +10:00
zilmar ad757613b4 Make language dir a settings option 2012-09-27 13:42:28 +10:00
zilmar eb63c37711 Changed some of the path settings to allow for relative paths 2012-09-27 13:40:40 +10:00
zilmar 804accc0b7 Add Application Path setting and change config files to able to change where they are located 2012-09-27 09:13:09 +10:00
zilmar 39e6781d24 Clean up some warning about casting vs masking overflow values 2012-09-27 09:10:51 +10:00
Emmet Young 383446bdd3 Remove the extra IsValidRomImage from Rom browser, and make it use the one from within the n64 rom class.h file 2012-09-27 00:42:28 +10:00
Emmet Young a5befbcc87 Fix up a silly mistake of mine -.- 2012-09-26 20:42:12 +10:00
Emmet Young 8e1b58a7fa Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-09-26 20:38:12 +10:00
Emmet Young 04e21bea16 Slightly re-order the PifRam.cpp file.
Add in support for the Real time clock, it reads the current time and date straight from the computer.
2012-09-26 20:36:52 +10:00
zilmar e12e24f572 Reset recompiler code when buffer gets to full 2012-09-26 20:32:39 +10:00
Emmet Young 920e376298 Change our PIF response to use X-scales algorithm, removes the requirement for the PIF responses to be stored in any way. 2012-09-26 20:26:17 +10:00
zilmar f391e1db6c Get it to always build the interpreter CPU 2012-09-26 17:11:56 +10:00
zilmar 3db4a1e595 added main look for the Recompiler where we are using Lookup and validate with TLB on 2012-09-26 17:10:47 +10:00
zilmar beb6b0c244 Fixed issues where JR did not check timer if jumping to constant 2012-09-26 14:01:27 +10:00
zilmar 5716e32ee8 cleaned up some code in Compile_Branch related to delay slot 4k overflow 2012-09-26 11:31:17 +10:00
zilmar 0976616c3c JALR now handles delay slot over 4k boundary 2012-09-26 10:55:09 +10:00
zilmar 4a52f9182c In overflow delay slot make sure TestTimer is set for jr 2012-09-26 10:38:29 +10:00
zilmar a6100a1d8c Updated zlib to avoid test about truncation of data 2012-09-26 10:37:25 +10:00
zilmar 89bc4087ef updated zlib, Moved and cleaned up the project settings in to property sheets also cleaned up some warnings 2012-09-26 09:23:20 +10:00
zilmar c07324ba53 fixed issue for sp hack where a jump delay slot which is on the 4k boundary modifies the stack pointer. 2012-09-26 08:07:49 +10:00
zilmar d8502c5019 updated project properties 2012-09-25 19:04:17 +10:00
zilmar 2c4c977c02 Moved 7zip, WTL, zlib to 3rd party directory 2012-09-25 18:40:52 +10:00
zilmar 47e8774315 fixed up interpreter use of tlb 2012-09-25 18:35:15 +10:00
zilmar 114bcfa35e Changed what X86Breakpoint displayed in the cpu out put log file 2012-09-25 15:59:07 +10:00
zilmar f52f82e8b5 Changed handling of delay slot which goes over a 4k boundary to be executed by the interpret code instead of trying to be compiler. This means we do not have to care about the self mod of the delay slot 2012-09-25 15:58:06 +10:00
zilmar 5344507496 Re-added buffer check on lookup core 2012-09-25 08:07:51 +10:00
zilmar b372675796 fixed a spelling mistake of tranlate to translate 2012-09-24 16:49:14 +10:00
zilmar f2a5df90f9 Added Game Settings class, with removing the global of tlb use 2012-09-24 11:14:02 +10:00
zilmar fe2b8eae9b Fixed that Interpreter and cpu will both have same cycle count after MT CP0 Compare 2012-09-24 08:21:56 +10:00
zilmar 35890965a0 Fixed where timing was off slightly between Interpreter and recompiler when going in to a permanent loop 2012-09-24 08:20:43 +10:00
zilmar cb46a4cc6b Added better syncing of timing between Interpreter and recompiler 2012-09-24 08:18:44 +10:00
zilmar 86397d912c commit the local changes I had on my hard disk 2012-09-22 15:53:39 +10:00
zilmar e815584b59 git-svn-id: https://localhost/svn/Project64/trunk@51 111125ac-702d-7242-af9c-5ba8ae61c1ef 2011-01-04 09:10:28 +00:00
zilmar d4c874abca git-svn-id: https://localhost/svn/Project64/trunk@50 111125ac-702d-7242-af9c-5ba8ae61c1ef 2011-01-02 10:40:00 +00:00
zilmar 9aec7cb4d9 git-svn-id: https://localhost/svn/Project64/trunk@49 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-30 18:10:16 +00:00
zilmar 8fc98904a9 git-svn-id: https://localhost/svn/Project64/trunk@48 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-30 10:47:43 +00:00
zilmar f6cfb46c57 git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-12 05:30:08 +00:00
zilmar 49d660df78 git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-10-29 03:20:25 +00:00
zilmar dae4e73c89 git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-10-23 18:53:01 +00:00
zilmar aa45579e34 git-svn-id: https://localhost/svn/Project64/trunk@44 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-09-22 21:43:42 +00:00
zilmar f92a2c67ba git-svn-id: https://localhost/svn/Project64/trunk@43 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-07-23 10:45:35 +00:00
zilmar 0db60d35c2 git-svn-id: https://localhost/svn/Project64/trunk@42 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-07-05 11:29:46 +00:00
zilmar edcaea006b git-svn-id: https://localhost/svn/Project64/trunk@41 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-30 21:35:44 +00:00
zilmar 5b2b21cd08 git-svn-id: https://localhost/svn/Project64/trunk@40 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-29 02:11:22 +00:00
zilmar 40df433273 git-svn-id: https://localhost/svn/Project64/trunk@38 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-22 20:36:28 +00:00
zilmar a67155f8e4 git-svn-id: https://localhost/svn/Project64/trunk@37 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-17 11:01:42 +00:00
zilmar 7bbfde5297 git-svn-id: https://localhost/svn/Project64/trunk@36 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-16 07:31:47 +00:00
zilmar 1c585a93bd git-svn-id: https://localhost/svn/Project64/trunk@35 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-14 21:14:58 +00:00
zilmar a5bfa92557 git-svn-id: https://localhost/svn/Project64/trunk@34 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-12 02:02:06 +00:00
zilmar 41d4f7ff04 git-svn-id: https://localhost/svn/Project64/trunk@33 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-07 02:23:58 +00:00
zilmar b00856cd86 git-svn-id: https://localhost/svn/Project64/trunk@32 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-04 06:25:07 +00:00
zilmar 8624a415b9 git-svn-id: https://localhost/svn/Project64/trunk@31 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-31 00:21:08 +00:00
zilmar ce1ff4d421 git-svn-id: https://localhost/svn/Project64/trunk@30 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-30 01:54:42 +00:00
zilmar 142187aafb git-svn-id: https://localhost/svn/Project64/trunk@29 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-25 09:15:19 +00:00
zilmar 4200b4b6af git-svn-id: https://localhost/svn/Project64/trunk@28 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-23 10:05:41 +00:00
zilmar f9db52309f git-svn-id: https://localhost/svn/Project64/trunk@27 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-22 04:47:15 +00:00
zilmar f148d1b94c git-svn-id: https://localhost/svn/Project64/trunk@23 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-16 06:27:33 +00:00
zilmar 4723cc7407 git-svn-id: https://localhost/svn/Project64/trunk@22 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-05-14 23:28:15 +00:00
zilmar 2d31cb498f git-svn-id: https://localhost/svn/Project64/trunk@21 111125ac-702d-7242-af9c-5ba8ae61c1ef 2009-12-29 02:36:20 +00:00
zilmar 3e0e336a52 git-svn-id: https://localhost/svn/Project64/trunk@20 111125ac-702d-7242-af9c-5ba8ae61c1ef 2009-12-28 22:22:50 +00:00
zilmar e1f5d9a555 git-svn-id: https://localhost/svn/Project64/trunk@19 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-11 10:31:10 +00:00
zilmar 043a755f80 git-svn-id: https://localhost/svn/Project64/trunk@18 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-04 20:40:48 +00:00
zilmar dd6e2c2b82 git-svn-id: https://localhost/svn/Project64/trunk@17 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-04 19:15:55 +00:00
zilmar 0498afea9e git-svn-id: https://localhost/svn/Project64/trunk@16 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-04 10:46:26 +00:00
zilmar 5ff8e00c28 git-svn-id: https://localhost/svn/Project64/trunk@15 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-04 10:41:51 +00:00
zilmar 361bdcaa84 git-svn-id: https://localhost/svn/Project64/trunk@14 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-12-01 18:19:49 +00:00
zilmar 05ac90c959 git-svn-id: https://localhost/svn/Project64/trunk@13 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-27 14:34:13 +00:00
zilmar 81387784f5 git-svn-id: https://localhost/svn/Project64/trunk@12 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-17 10:02:22 +00:00
zilmar c18a430071 git-svn-id: https://localhost/svn/Project64/trunk@10 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-15 21:38:19 +00:00
zilmar 3662f110d3 git-svn-id: https://localhost/svn/Project64/trunk@8 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-14 21:00:52 +00:00
zilmar 20429ef4e3 git-svn-id: https://localhost/svn/Project64/trunk@6 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-14 20:51:06 +00:00
zilmar c99c1d6a6f git-svn-id: https://localhost/svn/Project64/trunk@3 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-11-14 20:47:53 +00:00
zilmar 28c5a7e77c git-svn-id: https://localhost/svn/Project64/trunk@2 111125ac-702d-7242-af9c-5ba8ae61c1ef 2008-09-18 03:15:49 +00:00