Glide64: Update to make asm more closer to original code

This commit is contained in:
zilmar 2013-04-20 12:14:46 +10:00
parent 047eab9b70
commit 8f16f58311
17 changed files with 675 additions and 637 deletions

View File

@ -203,400 +203,17 @@ TRANSFORMVECTOR InverseTransformVector = InverseTransformVectorC;
DOTPRODUCT DotProduct = DotProductC;
NORMALIZEVECTOR NormalizeVector = NormalizeVectorC;
void TransformVectorSSE(float *src, float *dst, float mat[4][4])
{
__asm
{
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movss xmm0,[ecx] ; 0 0 0 src[0]
movss xmm5,[edx] ; 0 0 0 mat[0][0]
movhps xmm5,[edx+4] ; mat[0][2] mat[0][1] 0 mat[0][0]
shufps xmm0,xmm0, 0 ; src[0] src[0] src[0] src[0]
movss xmm1,[ecx+4] ; 0 0 0 src[1]
movss xmm3,[edx+16] ; 0 0 0 mat[1][0]
movhps xmm3,[edx+20] ; mat[1][2] mat[1][1] 0 mat[1][0]
shufps xmm1,xmm1, 0 ; src[1] src[1] src[1] src[1]
mulps xmm0,xmm5 ; mat[0][2]*src[0] mat[0][1]*src[0] 0 mat[0][0]*src[0]
mulps xmm1,xmm3 ; mat[1][2]*src[1] mat[1][1]*src[1] 0 mat[1][0]*src[1]
movss xmm2,[ecx+8] ; 0 0 0 src[2]
shufps xmm2,xmm2, 0 ; src[2] src[2] src[2] src[2]
movss xmm4,[edx+32] ; 0 0 0 mat[2][0]
movhps xmm4,[edx+36] ; mat[2][2] mat[2][1] 0 mat[2][0]
addps xmm0,xmm1 ; mat[0][2]*src[0]+mat[1][2]*src[1] mat[0][1]*src[0]+mat[1][1]*src[1] 0 mat[0][0]*src[0]+mat[1][0]*src[1]
mulps xmm2,xmm4 ; mat[2][2]*src[2] mat[2][1]*src[2] 0 mat[2][0]*src[2]
addps xmm0,xmm2 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2] mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2] 0 mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movss [eax],xmm0 ; mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movhps [eax+4],xmm0 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2] mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2]
}
}
void TransformVector3DNOW(float *src, float *dst, float mat[4][4])
{
_asm {
femms
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movq mm0,[ecx] ; src[1] src[0]
movd mm2,[ecx+8] ; 0 src[2]
movq mm1,mm0 ; src[1] src[0]
punpckldq mm0,mm0 ; src[0] src[0]
punpckhdq mm1,mm1 ; src[1] src[1]
punpckldq mm2,mm2 ; src[2] src[2]
movq mm3,mm0 ; src[0] src[0]
movq mm4,mm1 ; src[1] src[1]
movq mm5,mm2 ; src[2] src[2]
pfmul mm0,[edx] ; src[0]*mat[0][1] src[0]*mat[0][0]
pfmul mm3,[edx+8] ; 0 src[0]*mat[0][2]
pfmul mm1,[edx+16] ; src[1]*mat[1][1] src[1]*mat[1][0]
pfmul mm4,[edx+24] ; 0 src[1]*mat[1][2]
pfmul mm2,[edx+32] ; src[2]*mat[2][1] src[2]*mat[2][0]
pfmul mm5,[edx+40] ; 0 src[2]*mat[2][2]
pfadd mm0,mm1 ; src[0]*mat[0][1]+src[1]*mat[1][1] src[0]*mat[0][0]+src[1]*mat[1][0]
pfadd mm3,mm4 ; 0 src[0]*mat[0][2]+src[1]*mat[1][2]
pfadd mm0,mm2 ; src[0]*mat[0][1]+src[1]*mat[1][1]+src[2]*mat[2][1] src[0]*mat[0][0]+src[1]*mat[1][0]+src[2]*mat[2][0]
pfadd mm3,mm5 ; 0 src[0]*mat[0][2]+src[1]*mat[1][2]+src[2]*mat[2][2]
movq [eax],mm0 ; mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2] mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movd [eax+8],mm3 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2]
femms
}
}
void InverseTransformVector3DNOW(float *src, float *dst, float mat[4][4])
{
_asm {
femms
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movq mm0,[ecx] ; src[1] src[0]
movd mm4,[ecx+8] ; 0 src[2]
movq mm1,mm0 ; src[1] src[0]
pfmul mm0,[edx] ; src[1]*mat[0][1] src[0]*mat[0][0]
movq mm5,mm4 ; 0 src[2]
pfmul mm4,[edx+8] ; 0 src[2]*mat[0][2]
movq mm2,mm1 ; src[1] src[0]
pfmul mm1,[edx+16] ; src[1]*mat[1][1] src[0]*mat[1][0]
movq mm6,mm5 ; 0 src[2]
pfmul mm5,[edx+24] ; 0 src[2]*mat[1][2]
movq mm3,mm2 ; src[1] src[0]
pfmul mm2,[edx+32] ; src[1]*mat[2][1] src[0]*mat[2][0]
movq mm7,mm6 ; 0 src[2]
pfmul mm6,[edx+40] ; 0 src[2]*mat[2][2]
pfacc mm0,mm4 ; src[2]*mat[0][2] src[1]*mat[0][1]+src[0]*mat[0][0]
pfacc mm1,mm5 ; src[2]*mat[1][2] src[1]*mat[1][1]+src[0]*mat[1][0]
pfacc mm2,mm6 ; src[2]*mat[2][2] src[1]*mat[2][1]+src[0]*mat[2][0]
pfacc mm0,mm1 ; src[2]*mat[1][2]+src[1]*mat[1][1]+src[0]*mat[1][0] src[2]*mat[0][2]+src[1]*mat[0][1]+src[0]*mat[0][0]
pfacc mm2,mm3 ; 0 src[2]*mat[2][2]+src[1]*mat[2][1]+src[0]*mat[2][0]
movq [eax],mm0 ; mat[1][0]*src[0]+mat[1][1]*src[1]+mat[1][2]*src[2] mat[0][0]*src[0]+mat[0][1]*src[1]+mat[0][2]*src[2]
movd [eax+8],mm2 ; mat[2][0]*src[0]+mat[2][1]*src[1]+mat[2][2]*src[2]
femms
}
}
void MulMatricesSSE(float m1[4][4],float m2[4][4],float r[4][4])
{
__asm
{
mov eax,[r]
mov ecx,[m1]
mov edx,[m2]
movaps xmm0,[edx]
movaps xmm1,[edx+16]
movaps xmm2,[edx+32]
movaps xmm3,[edx+48]
; r[0][0],r[0][1],r[0][2],r[0][3]
movaps xmm4,[ecx]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax],xmm4
; r[1][0],r[1][1],r[1][2],r[1][3]
movaps xmm4,[ecx+16]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+16],xmm4
; r[2][0],r[2][1],r[2][2],r[2][3]
movaps xmm4,[ecx+32]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+32],xmm4
; r[3][0],r[3][1],r[3][2],r[3][3]
movaps xmm4,[ecx+48]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+48],xmm4
}
}
void MulMatrices3DNOW(float m1[4][4],float m2[4][4],float r[4][4])
{
_asm
{
femms
mov ecx,[m1]
mov eax,[r]
mov edx,[m2]
movq mm0,[ecx]
movq mm1,[ecx+8]
movq mm4,[edx]
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+16]
pfadd mm3,mm2
movq mm1,[ecx+24]
movq [eax],mm7
movq mm4,[edx]
movq [eax+8],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+32]
pfadd mm3,mm2
movq mm1,[ecx+40]
movq [eax+16],mm7
movq mm4,[edx]
movq [eax+24],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+48]
pfadd mm3,mm2
movq mm1,[ecx+56]
movq [eax+32],mm7
movq mm4,[edx]
movq [eax+40],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
pfadd mm3,mm2
movq [eax+48],mm7
movq [eax+56],mm3
femms
}
}
float DotProductSSE3(register float *v1, register float *v2)
{
_asm {
mov eax,[v1]
mov edx,[v2]
movaps xmm0, [eax]
mulps xmm0, [edx]
haddps xmm0, xmm0
haddps xmm0, xmm0
; movss eax, xmm0
}
}
extern "C" void TransformVectorSSE(float *src, float *dst, float mat[4][4]);
extern "C" void TransformVector3DNOW(float *src, float *dst, float mat[4][4]);
extern "C" void InverseTransformVector3DNOW(float *src, float *dst, float mat[4][4]);
extern "C" void MulMatricesSSE(float m1[4][4],float m2[4][4],float r[4][4]);
extern "C" void MulMatrices3DNOW(float m1[4][4],float m2[4][4],float r[4][4]);
extern "C" float DotProductSSE3(register float *v1, register float *v2);
extern "C" float DotProduct3DNOW(register float *v1, register float *v2);
extern "C" void NormalizeVectorSSE(float *v);
extern "C" void NormalizeVector3DNOW(float *v);
void NormalizeVector3DNOW(float *v)
{
_asm{
femms
mov edx,[v]
movq mm0,[edx]
movq mm3,[edx+8]
movq mm1,mm0
movq mm2,mm3
pfmul mm0,mm0
pfmul mm3,mm3
pfacc mm0,mm0
pfadd mm0,mm3
;movq mm4,mm0 ; prepare for 24bit precision
;punpckldq mm4,mm4 ; prepare for 24bit precision
pfrsqrt mm0,mm0 ; 15bit precision 1/sqrtf(v)
;movq mm3,mm0
;pfmul mm0,mm0
;pfrsqit1 mm0,mm4
;pfrcpit2 mm0,mm3 ; 24bit precision 1/sqrtf(v)
pfmul mm1,mm0
pfmul mm2,mm0
movq [edx],mm1
movq [edx+8],mm2
femms
}
}
void DetectSIMD(int func, int * iedx, int * iecx)
{
unsigned long reg, reg2;
__asm
{
mov eax, func
cpuid
mov reg, edx
mov reg2, ecx
}
if (iedx)
{
*iedx = reg;
}
if (iecx)
{
*iecx = reg2;
}
}
extern "C" void DetectSIMD(int function, int * iedx, int * iecx);
void math_init()
{

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@ -1,109 +0,0 @@
;/*
;* Glide64 - Glide video plugin for Nintendo 64 emulators.
;*
;* This program is free software; you can redistribute it and/or modify
;* it under the terms of the GNU General Public License as published by
;* the Free Software Foundation; either version 2 of the License, or
;* any later version.
;*
;* This program is distributed in the hope that it will be useful,
;* but WITHOUT ANY WARRANTY; without even the implied warranty of
;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;* GNU General Public License for more details.
;*
;* You should have received a copy of the GNU General Public License
;* along with this program; if not, write to the Free Software
;* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
;*/
;
;****************************************************************
;
; Glide64 - Glide Plugin for Nintendo 64 emulators
; Project started on December 29th, 2001
;
; Authors:
; Dave2001, original author, founded the project in 2001, left it in 2002
; Gugaman, joined the project in 2002, left it in 2002
; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
;
;****************************************************************
;
; To modify Glide64:
; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
;
;****************************************************************
%include "inc/c32.mac"
segment .text
;****************************************************************
;
; ******** SSE ********
;
;****************************************************************
proc MulMatricesSSE
CPU P3
endproc ;MulMatricesSSE
proc NormalizeVectorSSE
CPU P3
%$v arg
mov edx, [ebp + %$v]
movaps xmm0, [edx] ; x y z 0
movaps xmm2, xmm0 ; x y z 0
mulps xmm0, xmm0 ; x*x y*y z*z 0
movaps xmm1, xmm0 ; x*x y*y z*z 0
shufps xmm0, xmm1, 0x4e ; z*z 0 x*x y*y
addps xmm0, xmm1 ; x*x+z*z y*y z*z+x*x y*y
movaps xmm1, xmm0 ; x*x+z*z y*y z*z+x*x y*y
shufps xmm1, xmm1, 0x11 ; y*y z*z+x*x y*y z*z+x*x
addps xmm0, xmm1 ; x*x+z*z+y*y
rsqrtps xmm0, xmm0 ; 1.0/sqrt(x*x+z*z+y*y)
mulps xmm2, xmm0 ; x/sqrt(x*x+z*z+y*y) y/sqrt(x*x+z*z+y*y) z/sqrt(x*x+z*z+y*y) 0
movaps [edx], xmm2
endproc ;NormalizeVectorSSE
;****************************************************************
;
; ******** SSE3 ********
;
;****************************************************************
;****************************************************************
;
; ******** 3DNOW ********
;
;****************************************************************
proc DotProduct3DNOW
CPU 586
%$v1 arg
%$v2 arg
femms
mov edx,[ebp + %$v1]
mov eax,[ebp + %$v2]
movq mm0,[edx]
movq mm3,[eax]
pfmul mm0,mm3
movq mm2,[edx+8]
movq mm1,[eax+8]
pfacc mm0,mm0
pfmul mm1,mm2
pfadd mm0,mm1
movd eax,mm0
femms
endproc ;DotProduct3DNOW

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@ -0,0 +1,527 @@
;/*
;* Glide64 - Glide video plugin for Nintendo 64 emulators.
;*
;* This program is free software; you can redistribute it and/or modify
;* it under the terms of the GNU General Public License as published by
;* the Free Software Foundation; either version 2 of the License, or
;* any later version.
;*
;* This program is distributed in the hope that it will be useful,
;* but WITHOUT ANY WARRANTY; without even the implied warranty of
;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;* GNU General Public License for more details.
;*
;* You should have received a copy of the GNU General Public License
;* along with this program; if not, write to the Free Software
;* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
;
;****************************************************************
;
; Glide64 - Glide Plugin for Nintendo 64 emulators
; Project started on December 29th, 2001
;
; Authors:
; Dave2001, original author, founded the project in 2001, left it in 2002
; Gugaman, joined the project in 2002, left it in 2002
; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
;
;****************************************************************
;
; To modify Glide64:
; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
;
;****************************************************************
%include "inc/c32.mac"
segment .text
*/
extern "C" void __declspec(naked) DetectSIMD(int func, int * iedx, int * iecx)
{
_asm {
push ebp
mov ebp,esp
mov eax,[func]
cpuid
mov eax,[iedx]
mov [eax],edx
mov eax,[iecx]
mov [eax],ecx
leave
ret
}
}
/****************************************************************
;
; ******** SSE ********
;
;****************************************************************/
extern "C" void __declspec(naked) TransformVectorSSE(float *src, float *dst, float mat[4][4])
{
__asm
{
push ebp
mov ebp,esp
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movss xmm0,[ecx] ; 0 0 0 src[0]
movss xmm5,[edx] ; 0 0 0 mat[0][0]
movhps xmm5,[edx+4] ; mat[0][2] mat[0][1] 0 mat[0][0]
shufps xmm0,xmm0, 0 ; src[0] src[0] src[0] src[0]
movss xmm1,[ecx+4] ; 0 0 0 src[1]
movss xmm3,[edx+16] ; 0 0 0 mat[1][0]
movhps xmm3,[edx+20] ; mat[1][2] mat[1][1] 0 mat[1][0]
shufps xmm1,xmm1, 0 ; src[1] src[1] src[1] src[1]
mulps xmm0,xmm5 ; mat[0][2]*src[0] mat[0][1]*src[0] 0 mat[0][0]*src[0]
mulps xmm1,xmm3 ; mat[1][2]*src[1] mat[1][1]*src[1] 0 mat[1][0]*src[1]
movss xmm2,[ecx+8] ; 0 0 0 src[2]
shufps xmm2,xmm2, 0 ; src[2] src[2] src[2] src[2]
movss xmm4,[edx+32] ; 0 0 0 mat[2][0]
movhps xmm4,[edx+36] ; mat[2][2] mat[2][1] 0 mat[2][0]
addps xmm0,xmm1 ; mat[0][2]*src[0]+mat[1][2]*src[1] mat[0][1]*src[0]+mat[1][1]*src[1] 0 mat[0][0]*src[0]+mat[1][0]*src[1]
mulps xmm2,xmm4 ; mat[2][2]*src[2] mat[2][1]*src[2] 0 mat[2][0]*src[2]
addps xmm0,xmm2 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2] mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2] 0 mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movss [eax],xmm0 ; mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movhps [eax+4],xmm0 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2] mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2]
leave
ret
}
}
extern "C" void __declspec(naked) MulMatricesSSE(float m1[4][4],float m2[4][4],float r[4][4])
{
__asm
{
push ebp
mov ebp,esp
mov eax,[r]
mov ecx,[m1]
mov edx,[m2]
movaps xmm0,[edx]
movaps xmm1,[edx+16]
movaps xmm2,[edx+32]
movaps xmm3,[edx+48]
; r[0][0],r[0][1],r[0][2],r[0][3]
movaps xmm4,[ecx]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax],xmm4
; r[1][0],r[1][1],r[1][2],r[1][3]
movaps xmm4,[ecx+16]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+16],xmm4
; r[2][0],r[2][1],r[2][2],r[2][3]
movaps xmm4,[ecx+32]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+32],xmm4
; r[3][0],r[3][1],r[3][2],r[3][3]
movaps xmm4,[ecx+48]
movaps xmm5,xmm4
movaps xmm6,xmm4
movaps xmm7,xmm4
shufps xmm4,xmm4,00000000b
shufps xmm5,xmm5,01010101b
shufps xmm6,xmm6,10101010b
shufps xmm7,xmm7,11111111b
mulps xmm4,xmm0
mulps xmm5,xmm1
mulps xmm6,xmm2
mulps xmm7,xmm3
addps xmm4,xmm5
addps xmm4,xmm6
addps xmm4,xmm7
movaps [eax+48],xmm4
leave
ret
}
}
extern "C" void __declspec(naked) NormalizeVectorSSE (float *v)
{
_asm
{
push ebp
mov ebp,esp
mov edx, [v]
movaps xmm0, [edx] ; x y z 0
movaps xmm2, xmm0 ; x y z 0
mulps xmm0, xmm0 ; x*x y*y z*z 0
movaps xmm1, xmm0 ; x*x y*y z*z 0
shufps xmm0, xmm1, 0x4e ; z*z 0 x*x y*y
addps xmm0, xmm1 ; x*x+z*z y*y z*z+x*x y*y
movaps xmm1, xmm0 ; x*x+z*z y*y z*z+x*x y*y
shufps xmm1, xmm1, 0x11 ; y*y z*z+x*x y*y z*z+x*x
addps xmm0, xmm1 ; x*x+z*z+y*y
rsqrtps xmm0, xmm0 ; 1.0/sqrt(x*x+z*z+y*y)
mulps xmm2, xmm0 ; x/sqrt(x*x+z*z+y*y) y/sqrt(x*x+z*z+y*y) z/sqrt(x*x+z*z+y*y) 0
movaps [edx], xmm2
leave
ret
}
}
/*****************************************************************
;
; ******** SSE3 ********
;
;****************************************************************/
float __declspec(naked) DotProductSSE3(register float *v1, register float *v2)
{
_asm {
push ebp
mov ebp,esp
mov eax,[v1]
mov edx,[v2]
movaps xmm0, [eax]
mulps xmm0, [edx]
haddps xmm0, xmm0
haddps xmm0, xmm0
; movss eax, xmm0
leave
ret
}
}
/****************************************************************
;
; ******** 3DNOW ********
;
;****************************************************************/
extern "C" void __declspec(naked) TransformVector3DNOW(float *src, float *dst, float mat[4][4])
{
_asm {
push ebp
mov ebp,esp
femms
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movq mm0,[ecx] ; src[1] src[0]
movd mm2,[ecx+8] ; 0 src[2]
movq mm1,mm0 ; src[1] src[0]
punpckldq mm0,mm0 ; src[0] src[0]
punpckhdq mm1,mm1 ; src[1] src[1]
punpckldq mm2,mm2 ; src[2] src[2]
movq mm3,mm0 ; src[0] src[0]
movq mm4,mm1 ; src[1] src[1]
movq mm5,mm2 ; src[2] src[2]
pfmul mm0,[edx] ; src[0]*mat[0][1] src[0]*mat[0][0]
pfmul mm3,[edx+8] ; 0 src[0]*mat[0][2]
pfmul mm1,[edx+16] ; src[1]*mat[1][1] src[1]*mat[1][0]
pfmul mm4,[edx+24] ; 0 src[1]*mat[1][2]
pfmul mm2,[edx+32] ; src[2]*mat[2][1] src[2]*mat[2][0]
pfmul mm5,[edx+40] ; 0 src[2]*mat[2][2]
pfadd mm0,mm1 ; src[0]*mat[0][1]+src[1]*mat[1][1] src[0]*mat[0][0]+src[1]*mat[1][0]
pfadd mm3,mm4 ; 0 src[0]*mat[0][2]+src[1]*mat[1][2]
pfadd mm0,mm2 ; src[0]*mat[0][1]+src[1]*mat[1][1]+src[2]*mat[2][1] src[0]*mat[0][0]+src[1]*mat[1][0]+src[2]*mat[2][0]
pfadd mm3,mm5 ; 0 src[0]*mat[0][2]+src[1]*mat[1][2]+src[2]*mat[2][2]
movq [eax],mm0 ; mat[0][1]*src[0]+mat[1][1]*src[1]+mat[2][1]*src[2] mat[0][0]*src[0]+mat[1][0]*src[1]+mat[2][0]*src[2]
movd [eax+8],mm3 ; mat[0][2]*src[0]+mat[1][2]*src[1]+mat[2][2]*src[2]
femms
leave
ret
}
}
extern "C" void __declspec(naked) InverseTransformVector3DNOW(float *src, float *dst, float mat[4][4])
{
_asm {
push ebp
mov ebp,esp
femms
mov ecx,[src]
mov eax,[dst]
mov edx,[mat]
movq mm0,[ecx] ; src[1] src[0]
movd mm4,[ecx+8] ; 0 src[2]
movq mm1,mm0 ; src[1] src[0]
pfmul mm0,[edx] ; src[1]*mat[0][1] src[0]*mat[0][0]
movq mm5,mm4 ; 0 src[2]
pfmul mm4,[edx+8] ; 0 src[2]*mat[0][2]
movq mm2,mm1 ; src[1] src[0]
pfmul mm1,[edx+16] ; src[1]*mat[1][1] src[0]*mat[1][0]
movq mm6,mm5 ; 0 src[2]
pfmul mm5,[edx+24] ; 0 src[2]*mat[1][2]
movq mm3,mm2 ; src[1] src[0]
pfmul mm2,[edx+32] ; src[1]*mat[2][1] src[0]*mat[2][0]
movq mm7,mm6 ; 0 src[2]
pfmul mm6,[edx+40] ; 0 src[2]*mat[2][2]
pfacc mm0,mm4 ; src[2]*mat[0][2] src[1]*mat[0][1]+src[0]*mat[0][0]
pfacc mm1,mm5 ; src[2]*mat[1][2] src[1]*mat[1][1]+src[0]*mat[1][0]
pfacc mm2,mm6 ; src[2]*mat[2][2] src[1]*mat[2][1]+src[0]*mat[2][0]
pfacc mm0,mm1 ; src[2]*mat[1][2]+src[1]*mat[1][1]+src[0]*mat[1][0] src[2]*mat[0][2]+src[1]*mat[0][1]+src[0]*mat[0][0]
pfacc mm2,mm3 ; 0 src[2]*mat[2][2]+src[1]*mat[2][1]+src[0]*mat[2][0]
movq [eax],mm0 ; mat[1][0]*src[0]+mat[1][1]*src[1]+mat[1][2]*src[2] mat[0][0]*src[0]+mat[0][1]*src[1]+mat[0][2]*src[2]
movd [eax+8],mm2 ; mat[2][0]*src[0]+mat[2][1]*src[1]+mat[2][2]*src[2]
femms
leave
ret
}
}
extern "C" void __declspec(naked) MulMatrices3DNOW(float m1[4][4],float m2[4][4],float r[4][4])
{
_asm {
push ebp
mov ebp,esp
femms
mov ecx,[m1]
mov eax,[r]
mov edx,[m2]
movq mm0,[ecx]
movq mm1,[ecx+8]
movq mm4,[edx]
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+16]
pfadd mm3,mm2
movq mm1,[ecx+24]
movq [eax],mm7
movq mm4,[edx]
movq [eax+8],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+32]
pfadd mm3,mm2
movq mm1,[ecx+40]
movq [eax+16],mm7
movq mm4,[edx]
movq [eax+24],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
movq mm0,[ecx+48]
pfadd mm3,mm2
movq mm1,[ecx+56]
movq [eax+32],mm7
movq mm4,[edx]
movq [eax+40],mm3
punpckhdq mm2,mm0
movq mm5,[edx+16]
punpckhdq mm3,mm1
movq mm6,[edx+32]
punpckldq mm0,mm0
punpckldq mm1,mm1
pfmul mm4,mm0
punpckhdq mm2,mm2
pfmul mm0,[edx+8]
movq mm7,[edx+48]
pfmul mm5,mm2
punpckhdq mm3,mm3
pfmul mm2,[edx+24]
pfmul mm6,mm1
pfadd mm5,mm4
pfmul mm1,[edx+40]
pfadd mm2,mm0
pfmul mm7,mm3
pfadd mm6,mm5
pfmul mm3,[edx+56]
pfadd mm2,mm1
pfadd mm7,mm6
pfadd mm3,mm2
movq [eax+48],mm7
movq [eax+56],mm3
femms
leave
ret
}
}
extern "C" float __declspec(naked) DotProduct3DNOW(register float *v1, register float *v2)
{
_asm {
push ebp
mov ebp,esp
femms
mov edx,[v1]
mov eax,[v2]
movq mm0,[edx]
movq mm3,[eax]
pfmul mm0,mm3
movq mm2,[edx+8]
movq mm1,[eax+8]
pfacc mm0,mm0
pfmul mm1,mm2
pfadd mm0,mm1
movd eax,mm0
femms
leave
ret
}
}
extern "C" void __declspec(naked) NormalizeVector3DNOW(float *v)
{
_asm {
push ebp
mov ebp,esp
femms
mov edx,[v]
movq mm0,[edx]
movq mm3,[edx+8]
movq mm1,mm0
movq mm2,mm3
pfmul mm0,mm0
pfmul mm3,mm3
pfacc mm0,mm0
pfadd mm0,mm3
;movq mm4,mm0 ; prepare for 24bit precision
;punpckldq mm4,mm4 ; prepare for 24bit precision
pfrsqrt mm0,mm0 ; 15bit precision 1/sqrtf(v)
;movq mm3,mm0
;pfmul mm0,mm0
;pfrsqit1 mm0,mm4
;pfrcpit2 mm0,mm3 ; 24bit precision 1/sqrtf(v)
pfmul mm1,mm0
pfmul mm2,mm0
movq [edx],mm1
movq [edx+8],mm2
femms
leave
ret
}
}

View File

@ -44,8 +44,6 @@
// -*- C++ -*- generated by wxGlade 0.6.3 on Wed Oct 08 18:56:23 2008
#define wxNO_QA_LIB
#include <wx/wx.h>
#include <wx/image.h>
// begin wxGlade: ::dependencies

View File

@ -85,37 +85,9 @@ static int right_height, left_height;
static int right_x, right_dxdy, left_x, left_dxdy;
static int left_z, left_dzdy;
int imul16(int x, int y)
{
_asm {
mov eax, [x]
mov edx, [y]
imul edx
shrd eax,edx,16
}
}
int imul14(int x, int y)
{
_asm {
mov eax, [x]
mov edx, [y]
imul edx
shrd eax,edx,14
}
}
int idiv16(int x, int y)
{
_asm {
mov eax, [x]
mov ebx, [y]
mov edx,eax
sar edx,16
shl eax,16
idiv ebx
}
}
extern "C" int imul16(int x, int y);
extern "C" int imul14(int x, int y);
extern "C" int idiv16(int x, int y);
__inline int iceil(int x)
{

View File

@ -1,51 +0,0 @@
;/*
;* Glide64 - Glide video plugin for Nintendo 64 emulators.
;*
;* This program is free software; you can redistribute it and/or modify
;* it under the terms of the GNU General Public License as published by
;* the Free Software Foundation; either version 2 of the License, or
;* any later version.
;*
;* This program is distributed in the hope that it will be useful,
;* but WITHOUT ANY WARRANTY; without even the implied warranty of
;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;* GNU General Public License for more details.
;*
;* You should have received a copy of the GNU General Public License
;* along with this program; if not, write to the Free Software
;* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
;*/
;
;****************************************************************
;
; Glide64 - Glide Plugin for Nintendo 64 emulators
; Project started on December 29th, 2001
;
; Authors:
; Dave2001, original author, founded the project in 2001, left it in 2002
; Gugaman, joined the project in 2002, left it in 2002
; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
;
;****************************************************************
;
; To modify Glide64:
; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
;
;****************************************************************
%include "inc/c32.mac"
segment .text
endproc ;imul14
;(x << 16) / y
proc idiv16
CPU 586
%$x arg
%$y arg
endproc ;idiv16

View File

@ -0,0 +1,83 @@
/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/****************************************************************
;
; Glide64 - Glide Plugin for Nintendo 64 emulators
; Project started on December 29th, 2001
;
; Authors:
; Dave2001, original author, founded the project in 2001, left it in 2002
; Gugaman, joined the project in 2002, left it in 2002
; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
;
;****************************************************************
;
; To modify Glide64:
; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
;
;****************************************************************/
// (x * y) >> 16
extern "C" int __declspec(naked) imul16(int x, int y)
{
_asm {
push ebp
mov ebp,esp
mov eax, [x]
mov edx, [y]
imul edx
shrd eax,edx,16
leave
ret
}
}
//(x * y) >> 14
extern "C" int __declspec(naked) imul14(int x, int y)
{
_asm {
push ebp
mov ebp,esp
mov eax, [x]
mov edx, [y]
imul edx
shrd eax,edx,14
leave
ret
}
}
//(x << 16) / y
extern "C" int __declspec(naked) idiv16(int x, int y)
{
_asm {
push ebp
mov ebp,esp
mov eax, [x]
mov ebx, [y]
mov edx,eax
sar edx,16
shl eax,16
idiv ebx
leave
ret
}
}

View File

@ -345,7 +345,7 @@
>
</File>
<File
RelativePath="3dmathSIMD.asm"
RelativePath=".\3dmathSIMD.asm.cpp"
>
</File>
<File
@ -389,7 +389,7 @@
>
</File>
<File
RelativePath="FixedPoint.asm"
RelativePath=".\FixedPoint.asm.cpp"
>
</File>
<File

View File

@ -36,6 +36,7 @@
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
#include "Gfx #1.3.h"
#include <wx/fileconf.h>
#include <wx/wfstream.h>

View File

@ -37,9 +37,9 @@
//
//****************************************************************
void asmMirror16bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
void asmWrap16bS (int tex, int start, int height, int mask, int line, int full, int count);
void asmClamp16bS (int tex, int constant, int height,int line, int full, int count);
extern "C" void asmMirror16bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
extern "C" void asmWrap16bS (int tex, int start, int height, int mask, int line, int full, int count);
extern "C" void asmClamp16bS (int tex, int constant, int height,int line, int full, int count);
//****************************************************************
// 16-bit Horizontal Mirror

View File

@ -41,9 +41,9 @@
//
//****************************************************************
void asmMirror32bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
void asmWrap32bS (int tex, int start, int height, int mask, int line, int full, int count);
void asmClamp32bS (int tex, int constant, int height,int line, int full, int count);
extern "C" void asmMirror32bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
extern "C" void asmWrap32bS (int tex, int start, int height, int mask, int line, int full, int count);
extern "C" void asmClamp32bS (int tex, int constant, int height,int line, int full, int count);
//****************************************************************
// 32-bit Horizontal Mirror

View File

@ -40,9 +40,9 @@
//****************************************************************
// 8-bit Horizontal Mirror
void asmMirror8bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
void asmWrap8bS (int tex, int start, int height, int mask, int line, int full, int count);
void asmClamp8bS (int tex, int constant, int height,int line, int full, int count);
extern "C" void asmMirror8bS (int tex, int start, int width, int height, int mask, int line, int full, int count);
extern "C" void asmWrap8bS (int tex, int start, int height, int mask, int line, int full, int count);
extern "C" void asmClamp8bS (int tex, int constant, int height,int line, int full, int count);
void Mirror8bS (wxUint32 tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height)
{

View File

@ -37,10 +37,10 @@
//
//****************************************************************
void asmTexConv_ARGB1555_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
void asmTexConv_AI88_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
void asmTexConv_AI44_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
void asmTexConv_A8_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
extern "C" void asmTexConv_ARGB1555_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
extern "C" void asmTexConv_AI88_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
extern "C" void asmTexConv_AI44_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
extern "C" void asmTexConv_A8_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int size);
void TexConv_ARGB1555_ARGB4444 (wxUIntPtr src, wxUIntPtr dst, int width, int height)
{

View File

@ -37,15 +37,15 @@
//
//****************************************************************
void asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
void asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
extern "C" void asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
extern "C" void asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
//****************************************************************
// Size: 2, Format: 0
//
wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
@ -60,7 +60,7 @@ wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int
// Size: 2, Format: 3
//
wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
@ -115,7 +115,7 @@ wxUint16 yuv_to_rgb565(wxUint8 y, wxUint8 u, wxUint8 v)
// Size: 2, Format: 1
//
wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr src, int wid_64, int /*height*/, int /*line*/, int /*real_width*/, int tile)
{
wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block
wxUint16 * tex = (wxUint16*)dst;

View File

@ -37,10 +37,10 @@
//
//****************************************************************
void asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
void asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
void asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
void asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext);
extern "C" void asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
extern "C" void asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
extern "C" void asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
extern "C" void asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext);
//****************************************************************
// Size: 0, Format: 2

View File

@ -37,16 +37,16 @@
//
//****************************************************************
void asmLoad8bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
void asmLoad8bIA8 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
void asmLoad8bIA4 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
void asmLoad8bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext);
extern "C" void asmLoad8bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
extern "C" void asmLoad8bIA8 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal);
extern "C" void asmLoad8bIA4 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
extern "C" void asmLoad8bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext);
//****************************************************************
// Size: 1, Format: 2
//
wxUint32 Load8bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
wxUint32 Load8bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;

View File

@ -54,7 +54,7 @@
Size: 0, Format: 2
2009 ported to NASM - Sergey (Gonetz) Lipski
*****************************************************************/
void __declspec(naked) asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
extern "C" void __declspec(naked) asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm {
push ebp
@ -430,7 +430,7 @@ end_y_loop:
}
}
void __declspec(naked) asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
extern "C" void __declspec(naked) asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm {
push ebp
@ -812,7 +812,7 @@ end_y_loop:
** BY GUGAMAN **
2009 ported to NASM - Sergey (Gonetz) Lipski
*****************************************************************/
void __declspec(naked) asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
{
_asm {
push ebp
@ -1623,7 +1623,7 @@ end_y_loop:
// Size: 0, Format: 4
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext)
{
_asm {
push ebp
@ -1966,7 +1966,7 @@ end_y_loop:
// 2008.03.29 cleaned up - H.Morii
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad8bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
extern "C" void __declspec(naked) asmLoad8bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm {
push ebp
@ -2198,7 +2198,7 @@ end_y_loop:
}
}
void __declspec(naked) asmLoad8bIA8 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
extern "C" void __declspec(naked) asmLoad8bIA8 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm {
push ebp
@ -2423,7 +2423,7 @@ end_y_loop:
// 2008.03.29 cleaned up - H.Morii
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad8bIA4 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad8bIA4 (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
{
_asm {
push ebp
@ -2531,7 +2531,7 @@ end_y_loop:
// ** by Gugaman **
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad8bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad8bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext)
{
_asm {
push ebp
@ -2616,7 +2616,7 @@ end_y_loop:
// 2008.03.29 cleaned up - H.Morii
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
{
_asm {
align 4
@ -2720,7 +2720,7 @@ end_y_loop:
// 2008.03.29 cleaned up - H.Morii
// 2009 ported to NASM - Sergey (Gonetz) Lipski
void __declspec(naked) asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
extern "C" void __declspec(naked) asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
{
_asm {
ALIGN 4
@ -2795,7 +2795,7 @@ end_y_loop:
//8b textures mirror/clamp/wrap
//****************************************************************
void __declspec(naked) asmMirror8bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmMirror8bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
{
_asm{
ALIGN 4
@ -2856,7 +2856,7 @@ end_mirror_check:
}
}
void __declspec(naked) asmWrap8bS (int tex, int start, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmWrap8bS (int tex, int start, int height, int mask, int line, int full, int count)
{
_asm {
align 4
@ -2903,7 +2903,7 @@ loop_x:
}
}
void __declspec(naked) asmClamp8bS (int tex, int constant, int height,int line, int full, int count)
extern "C" void __declspec(naked) asmClamp8bS (int tex, int constant, int height,int line, int full, int count)
{
_asm {
align 4
@ -2949,7 +2949,7 @@ x_loop:
//16b textures mirror/clamp/wrap
//****************************************************************
void __declspec(naked) asmMirror16bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmMirror16bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
{
_asm {
align 4
@ -3011,7 +3011,7 @@ end_mirror_check:
}
}
void __declspec(naked) asmWrap16bS (int tex, int start, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmWrap16bS (int tex, int start, int height, int mask, int line, int full, int count)
{
_asm {
align 4
@ -3058,7 +3058,7 @@ loop_x:
}
}
void __declspec(naked) asmClamp16bS (int tex, int constant, int height,int line, int full, int count)
extern "C" void __declspec(naked) asmClamp16bS (int tex, int constant, int height,int line, int full, int count)
{
_asm {
align 4
@ -3104,7 +3104,7 @@ x_loop:
//32b textures mirror/clamp/wrap
//****************************************************************
void __declspec(naked) asmMirror32bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmMirror32bS (int tex, int start, int width, int height, int mask, int line, int full, int count)
{
_asm {
align 4
@ -3166,7 +3166,7 @@ end_mirror_check:
}
}
void __declspec(naked) asmWrap32bS (int tex, int start, int height, int mask, int line, int full, int count)
extern "C" void __declspec(naked) asmWrap32bS (int tex, int start, int height, int mask, int line, int full, int count)
{
_asm {
align 4
@ -3213,7 +3213,7 @@ loop_x:
}
}
void __declspec(naked) asmClamp32bS (int tex, int constant, int height,int line, int full, int count)
extern "C" void __declspec(naked) asmClamp32bS (int tex, int constant, int height,int line, int full, int count)
{
_asm {
align 4
@ -3261,7 +3261,7 @@ x_loop:
//
//****************************************************************
void __declspec(naked) asmTexConv_ARGB1555_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
extern "C" void __declspec(naked) asmTexConv_ARGB1555_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
@ -3320,7 +3320,7 @@ tc1_loop:
}
}
void __declspec(naked) asmTexConv_AI88_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
extern "C" void __declspec(naked) asmTexConv_AI88_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
@ -3367,7 +3367,7 @@ tc1_loop:
}
}
void __declspec(naked) asmTexConv_AI44_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
extern "C" void __declspec(naked) asmTexConv_AI44_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
@ -3445,7 +3445,7 @@ tc1_loop:
}
}
void __declspec(naked) asmTexConv_A8_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
extern "C" void __declspec(naked) asmTexConv_A8_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
@ -3541,7 +3541,7 @@ tc1_loop:
// esi = base_addr (preserved)
// edx = offset (preserved)
//****************************************************************
__declspec(naked) void CopyBlock ( void )
void __declspec(naked) CopyBlock ( void )
{
_asm {
align 4