Arisotura
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
Arisotura
434a3007e2
fasterer BG/OBJ VRAM reads
2019-06-09 16:06:01 +02:00
Arisotura
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
Arisotura
8fc30d69c5
fix last bugs when changing video settings with no game loaded
2019-06-08 13:06:36 +02:00
Arisotura
bc53ff35a9
this is the same thing, but, for the sake of consistency
2019-06-08 12:39:52 +02:00
Arisotura
eaaf5ec93b
also, don't hardcode the timer interval in the callback
2019-06-04 16:19:49 +02:00
Arisotura
86b4cbcb03
when closing an input config dialog, remove SDL timer if needed
...
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura
c8472a67c1
make capitalization consistent
2019-06-04 15:56:09 +02:00
Arisotura
97f4b5f70b
Merge branch 'master' into fast-forward-hotkey
2019-06-04 15:53:08 +02:00
Arisotura
3134c8fc66
add support for setting key mappings to none
2019-06-04 15:44:40 +02:00
Arisotura
e3dc4e122a
use OSD for some actual purposes
2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f
take the OSD shito somewhere
2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e
more work on OSD
2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc
fix some shito
2019-06-02 21:45:36 +02:00
Arisotura
5487a4e71c
fix bugs when changing 3D renderer with no game loaded
2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8
fix potential crash when running the software renderer (oops)
2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
Arisotura
78208a9728
OpenGL: fix cases of layers/sprites blending over the 3D layer
2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
Arisotura
5d5e8ceced
BAHAHAHAHAHHAHHHHH-~*+
2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
...
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
StapleButter
464b116916
fix the whole mutex shito
...
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
...
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa
fix crash when using -O3.
...
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6
fix cleanup of libui objects when closing melonDS
...
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
2019-05-30 02:44:49 +02:00
StapleButter
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
PoroCYon
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc
'port' libui GL stuff to Linux
...
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04
gfghfshdf
2019-05-25 22:23:43 +02:00
Arisotura
dd14a3e88e
for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button
2019-05-25 21:03:39 +02:00
Arisotura
eb6fe823f8
close any opened dialogs when closing the main window
2019-05-25 20:58:32 +02:00
Arisotura
af581513fb
* remove old 'threaded 3D' setting from emu settings dialog
...
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura
94f5ecb647
Merge branch 'blackmagic'
...
BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura
9ed1dda9ca
fix possible crash
2019-05-25 19:52:56 +02:00
Arisotura
956c2c5d86
finalize the GL/software switch
2019-05-25 19:47:19 +02:00
Arisotura
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574
also support alpha-only fog
2019-05-25 13:45:00 +02:00
Arisotura
478ca019da
implement fog correctly
...
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1
finish fixing shadows
2019-05-25 02:34:14 +02:00
Arisotura
182e123598
fix shadow bugs
...
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f
of course
...
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
Arisotura
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
Arisotura
667dee6754
more code botching
...
it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura
e5236f0cde
add API for getting/setting window size
...
bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
Arisotura
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
Arisotura
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
Arisotura
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
Arisotura
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00
Arisotura
a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
Arisotura
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
Arisotura
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura
50cc38d781
botch more code
2019-05-19 19:47:23 +02:00
Arisotura
cd8236303e
begin botching the code
...
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
Arisotura
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
Arisotura
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
Arisotura
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
Arisotura
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
Arisotura
de287825ee
start work on display capture
...
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
Arisotura
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
Arisotura
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
Arisotura
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
Arisotura
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
Arisotura
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
Arisotura
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
Arisotura
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
Arisotura
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
Arisotura
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
Arisotura
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
Arisotura
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
Jon Pacheco
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
Arisotura
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
Arisotura
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
Rafael Caetano
3a9410b5d0
Firmware backup writing now uses OpenLocalFile
2019-05-13 23:05:50 +01:00
Arisotura
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
Arisotura
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00
Arisotura
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
Arisotura
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
Arisotura
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
Arisotura
c88981b589
split framebuffer.
...
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Jon Pacheco
7d2ba09fd7
Add fast forward hotkeys
2019-05-12 11:41:46 +01:00
Arisotura
939a376389
add relevant config entries
2019-05-12 04:40:44 +02:00
Arisotura
39080be9b7
draft video settings dialog with the envisioned features
2019-05-11 16:12:57 +02:00
Arisotura
b730bb8902
welp
2019-05-11 15:36:42 +02:00
Arisotura
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
Arisotura
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
Arisotura
858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
Arisotura
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
Arisotura
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
Arisotura
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
Arisotura
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
Arisotura
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
Arisotura
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
Arisotura
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
Arisotura
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
Arisotura
99b07f9300
Merge pull request #398 from Nadia-h/master
...
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Cameron Cawley
f91eb18152
Fix all -Wwrite-strings warnings
2019-05-04 14:07:02 +01:00
Arisotura
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
Arisotura
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen
a462774ad3
Removed commented code
2019-05-01 06:18:36 +02:00
Nadia Holmquist Pedersen
9c9b2e79ce
Remove unnecessary commonted-out lines
2019-05-01 05:20:06 +02:00
Nadia Holmquist Pedersen
b31b5ed66a
Revamp build system
2019-05-01 05:16:54 +02:00
Arisotura
88bc765455
don't lose half the zbuffer range
2019-04-29 19:13:20 +02:00
Arisotura
ffa0ddd94c
fix the alpha0 shit
2019-04-29 18:52:23 +02:00
Arisotura
41e7af8412
add remaining texture types
2019-04-29 18:47:32 +02:00
Arisotura
e7be82430b
texcoord wrap modes
2019-04-29 18:24:36 +02:00
Arisotura
eb9cfd12d4
* add type5 textures
...
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura
2a63ba40d7
support 256-color textures.
...
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura
85b3bdebd1
avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
2019-04-27 20:53:58 +02:00
Arisotura
6febd79f83
finally get wbuffering covered.
2019-04-25 13:32:15 +02:00
Arisotura
448806fada
weak little attempt at a zbuffer.
...
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura
15b7903170
now with perspective correction!
2019-04-10 23:55:34 +02:00
Arisotura
3888518575
here, have vertex colors
2019-04-10 23:47:58 +02:00
Arisotura
210a5b583e
make it actually work without asploding half the geometry
...
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura
ccc9608ad2
it renders shit!!
...
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura
32c75e20a6
here, have shader shit
2019-04-09 23:23:24 +02:00
Arisotura
00341bbae5
actually, seems faster to read it all at once??
2019-04-01 04:58:21 +02:00
Arisotura
4bf75a8d8e
glörg
2019-04-01 04:52:03 +02:00
Arisotura
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
Arisotura
2d0d501d1f
probs better this way
...
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
Arisotura
8bc4ca3fc8
fasterer framebuffer read
2019-04-01 04:20:43 +02:00
Arisotura
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
Arisotura
f1628b98de
adding that file might be good, too
2019-03-31 21:54:42 +02:00
Arisotura
b48fe5909b
* add some GL base to libui (only for Windows for now)
...
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
2019-03-31 21:54:14 +02:00
Arisotura
75f8cbf953
draft API for OpenGL shito in libui
2019-03-31 21:15:45 +02:00
Arisotura
b9703d2e8f
fix CP15 control reg init during direct boot (fixes LMNTS demo regression)
2019-03-30 23:49:22 +01:00
PoroCYon
fe29bfad44
fix stupid compilation issues on Linux
2019-03-30 16:51:32 +01:00
Arisotura
2a2e6a0c76
fix potential memleak under Windows
2019-03-30 12:33:10 +01:00
Arisotura
60a728283e
* remove EmuDirectory from the core
...
* rework OpenLocalFile(), make the code more elegant, also fixes #352
2019-03-27 13:54:33 +01:00
Arisotura
f08b87b41f
* move melon_fopen_local() to Platform.cpp
...
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
Arisotura
6d7e80b677
move melon_fopen() to Platform.cpp
...
melon_fopen_local() will need fixoring
2019-03-27 04:23:03 +01:00
Arisotura
5d127f9e55
woops
2019-03-26 18:39:52 +01:00
Arisotura
633fb0f555
NDSCart: KEY1-gap delays don't apply when the WR bit is set. fixes #377
2019-03-26 18:34:01 +01:00
Arisotura
5941d57236
extra safety for the case of an empty platform config file
2019-03-26 15:11:32 +01:00
Arisotura
785716ac41
* readme update
...
* remove TODO that has already been done
2019-03-26 13:38:59 +01:00
Arisotura
02f989d3d8
BAHAHAHAHAH
2019-03-26 03:33:30 +01:00
StapleButter
c43574207a
add pcap code for Linux. fix bugs.
2019-03-26 02:53:17 +01:00
StapleButter
f86782cc2e
make it compile under Linux.
...
it shits itself tho.
2019-03-26 01:58:03 +01:00
Arisotura
d67437a11e
remove aggressive logging
2019-03-26 01:44:27 +01:00
Arisotura
211aa8ebb1
not gonna need that crap
2019-03-17 01:29:55 +01:00
Arisotura
b52458d7be
here have more code aaaaaaaaaaaaa
2019-03-15 01:08:37 +01:00
Arisotura
4de4631c15
move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
2019-03-15 00:58:29 +01:00
Arisotura
5edf40f665
UDP: forward received data
2019-03-09 22:41:56 +01:00
Arisotura
d59a52df1f
* lay base for UDP
...
* only handle DNS when it's destined to our internal DNS server
2019-03-09 22:14:34 +01:00
Arisotura
9485a4e8c0
properly close sockets, so that they can be reused
2019-03-09 02:30:05 +01:00
Arisotura
7d2b3bbf76
fix TCP checksum for odd lengths
2019-03-09 02:04:01 +01:00
Arisotura
cde1963e63
better TCP sequence numbers
2019-03-09 01:34:57 +01:00
Arisotura
f3f4613b4e
somewhat better TCP
...
still not perfect
2019-03-09 00:47:55 +01:00
Arisotura
e026574901
receive data, too
2019-03-06 18:21:12 +01:00
Arisotura
012a04021c
send shit.
...
into the void for now.
2019-03-06 17:07:07 +01:00
Arisotura
349322b94c
less shitty code.
...
also, initiating TCP connection!
2019-03-05 15:01:23 +01:00
Arisotura
623b0ea2e0
* begin work on actual socket shito
...
* move UDP-frame finishing to separate function
2019-03-05 14:06:24 +01:00
Arisotura
950170df6d
finish (halfassed) DNS support.
2019-03-05 13:24:42 +01:00
Arisotura
a88f0b6792
start work on DNS
2019-03-05 01:09:23 +01:00
Arisotura
909b29042c
start making things nicerer
2019-03-05 00:34:30 +01:00
Arisotura
cfaf5a0f3f
rework wifi settings dialog.
...
fail gracefully if pcap isn't loaded successfully.
2019-03-04 23:55:39 +01:00
Arisotura
3f82c7dcc1
make melonDS build again
2019-03-04 23:17:03 +01:00
Arisotura
720a5fbea5
fixor Platform.cpp
...
also remove debug shit that accidentally slipped in
2019-03-04 22:24:28 +01:00
Arisotura
0392f8736b
nearly finish the split.
2019-03-04 21:11:25 +01:00
Arisotura
8448e6bea0
take it further
2019-03-04 20:58:13 +01:00
Arisotura
1e108ad7fb
start differenciating between direct and indirect LAN modes.
...
indirect mode will use regular sockets and not pcap.
2019-03-04 20:52:29 +01:00
Arisotura
7a0c1af30b
more progress on LANMAGIC
2019-02-24 13:24:42 +01:00
Arisotura
60391a8a1b
LANMAGIC: get somewhere.
...
it works, but fucks up connections on the host.
2019-02-24 11:59:43 +01:00
Arisotura
c135670b9c
complete DHCP. ARP for the DHCP server. feed in proper DNS settings.
2019-02-23 18:50:58 +01:00
Arisotura
93d51b0cbc
start work on non-direct mode. reply to DHCP discover frame.
2019-02-23 13:41:51 +01:00
Arisotura
0550d22833
hook LAN shito. open proper pcap device. etc
2019-02-21 03:44:22 +01:00
Arisotura
f9822cdd44
save LAN settings
2019-02-21 03:06:37 +01:00
Arisotura
023a1ba200
list adapters, display their info
2019-02-21 02:45:01 +01:00
Arisotura
616f2b494b
make it somewhat functional. move wifi socket bind setting to wifi settings dialog.
2019-02-21 02:12:33 +01:00
Arisotura
81eae0e3ea
add base for wifi settings dialog
2019-02-21 01:58:03 +01:00
Arisotura
78c259121b
import some sekrit code that was never committed before
2019-02-21 01:47:35 +01:00
Arisotura
2d41291ee9
pack your shit, kids, we're moving
2019-02-21 01:32:28 +01:00
Arisotura
2340be886c
oh well.
2019-02-21 01:21:04 +01:00
Arisotura
6743ea0639
start adding LAN interface shito
2019-02-21 01:20:10 +01:00
Arisotura
d2d7c20208
fix WAV loading for files with more than one channel ( fixes #351 )
2019-02-16 04:14:15 +01:00
Arisotura
86b894ca71
change LidCommand to HotkeyMask so we can use it for other hotkeys without needing a billion variables
2019-01-24 21:28:58 +01:00
Arisotura
4bd96207fe
standardize way to detect whether a joystick button was just pressed
...
(paving the way for more hotkeys)
2019-01-24 03:01:47 +01:00
Arisotura
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
Arisotura
47a3d2b49a
blarg. setting it to 4 breaks Millionaire
2019-01-22 15:47:32 +01:00
StapleButter
adc6da5f21
tweak cached memory timings.
...
fixes things, but needs watching closely for other things that could break.
2019-01-18 20:29:12 +01:00
StapleButter
d2701a0401
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
2019-01-06 23:16:10 +01:00
StapleButter
64ab8302cb
pause audio/mic devices when they're not needed.
...
fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
2019-01-06 14:22:14 +01:00
Zapeth
7630e2d9db
Use workaround for GCC incompatibilities with MSVC aggregate returns
...
Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
2019-01-06 12:03:01 +01:00
StapleButter
4b6ebd0532
HARK HARK HARK HARK
2019-01-05 13:03:25 +01:00
StapleButter
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
...
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter
90f2c0834e
add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it).
2019-01-04 21:47:06 +01:00
StapleButter
1e35d18ce6
GX: polygon pipeline doesn't get as far if the polygon is rejected by culling/clipping.
2019-01-03 20:30:30 +01:00
StapleButter
4601636788
GX: always latch rendering engine registers even when not flushing (similar to hardware).
2019-01-03 15:29:25 +01:00
StapleButter
172c2eb229
blfdkgg. I'm a derp.
...
fix potential buffer overflow.
2019-01-03 13:21:21 +01:00
StapleButter
b6481a28ac
make nocashprint work from ARM code too.
...
fixes #315
2018-12-31 20:58:58 +01:00
StapleButter
eec27ebf69
oops
2018-12-31 14:19:02 +01:00
StapleButter
786abe63cb
add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)
...
fixes #344
also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different)
2018-12-31 14:17:58 +01:00
StapleButter
a4593a8f58
also, detect bad old romlist.bin and warn the user.
2018-12-31 04:54:17 +01:00
StapleButter
f6b979357f
ROM list by game code rather than CRC
2018-12-31 04:35:58 +01:00
StapleButter
2fd913aff2
add 'window size' menu to set the window to an integer size
2018-12-30 21:07:09 +01:00
StapleButter
0f0e04bfa3
init savemem to 0xFF instead of 0x00.
2018-12-30 20:57:20 +01:00
StapleButter
52d783e066
might want to update that when hotplugging joysticks, too
2018-12-30 13:43:59 +01:00
StapleButter
15be25085f
make it also be a thing under Windows
2018-12-30 01:49:47 +01:00
StapleButter
fc3952c981
libui/gtk: center windows
2018-12-30 01:17:50 +01:00
StapleButter
f9e143fc69
libui/gtk: add functions to uiWindow for setting/getting minimized/maximized state
...
remember if main window is maximized, avoid updating the saved size when it is
2018-12-30 01:07:25 +01:00
StapleButter
62704aee31
* make savestate SRAM reloc disabled by default (confusing behavior)
...
* add config entry for keeping track of whether the main window is maximized
2018-12-30 00:44:07 +01:00
StapleButter
1cf49e0dbe
make joystick hotpluggable
2018-12-30 00:27:12 +01:00
StapleButter
65c27c5c28
fix potential crashes in input config dialog when setting joystick buttons, by using uiQueueMain()
...
how could I not think of this? GTK is not thread safe.
2018-12-29 23:32:58 +01:00
StapleButter
7a949ddd0e
2D: add support for 8bit reads to DISPCNT/BGCNT.
...
fixes #331
2018-12-21 17:53:48 +01:00
StapleButter
63ae6bf8fb
libui/windows: some work on hiDPI shit
...
still looks derpy but atleast the rendering and touchscreen aren't broken
2018-12-21 05:01:37 +01:00
StapleButter
f86fe46035
move the W=0 check, to be sure to check all the vertices
2018-12-20 01:40:32 +01:00
StapleButter
f6e6fa05ea
some work on extreme/degenerate shit in GPU
...
* clip against Z then Y then X. apparently, fixes #310 . I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
2018-12-20 01:31:31 +01:00
StapleButter
0c37824447
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
...
(also remove some useless variable. wtf)
2018-12-19 05:54:39 +01:00
StapleButter
dd30b417b8
implement proper support for POWCNT1.
...
fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
71bbb35bbf
watch your debug code better, you derp
2018-12-18 02:00:50 +01:00
StapleButter
694d6cafa2
fix STRD_POST (dumbest copypaste bug of the year)
...
fixes #276
2018-12-18 01:56:21 +01:00
StapleButter
4a36193cab
be sure to always reset NormalPipeline
2018-12-17 02:50:36 +01:00
StapleButter
59c715475d
fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button.
2018-12-16 14:41:46 +01:00
StapleButter
a99ebf38db
prevent crash if mic init fails
2018-12-16 14:18:59 +01:00
StapleButter
3f26fbddc0
HAW HAW HAW HAW
2018-12-16 01:13:14 +01:00
StapleButter
4a47bd6d53
make it even saferer
2018-12-16 00:39:14 +01:00
StapleButter
502d8c3fa0
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
2018-12-16 00:38:10 +01:00
StapleButter
a34d456fcc
GX: timing for command 0x50 is more like 325 cycles on average on hardware. (measured 319/325/331)
...
fixes #297
2018-12-15 13:33:44 +01:00
StapleButter
12c35093aa
set GXSTAT busy flag immediately when writing a command to the GXFIFO.
...
there was a slim chance that a game could send a couple commands and read GXSTAT.busy as zero immediately after. the new timings made that happen in NSMB (not in the USA ROM, oddly), such that the game was reading the clip matrix while matrix commands were running, and getting the first few values wrong.
fixes #295 and probably others in the same vein.
2018-12-15 05:00:25 +01:00
StapleButter
7fb1c0518c
Merge pull request #285 from abcdjdj/limit_fps
...
Add option to limit framerate from UI
2018-12-15 00:38:35 +01:00
StapleButter
d30043bc85
Merge pull request #230 from dogtopus/pcap-libnames-linux
...
Add linux libpcap names to the pcap library list
2018-12-15 00:30:44 +01:00
StapleButter
56c2160855
attempting to fix some potential input dialog crashes
2018-12-15 00:22:28 +01:00
StapleButter
e6c03619a1
libui/gtk: make uiWindowSetFocus() actually work
2018-12-14 22:57:06 +01:00
StapleButter
2077642a92
libui/GTK: remember directory in which the latest loaded ROM was, point file picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
2018-12-14 22:03:34 +01:00
StapleButter
10ebae42db
avoid crash when the mic WAV couldn't be loaded
2018-12-14 14:20:59 +01:00
StapleButter
46bc2dba33
fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs.
2018-12-14 05:52:36 +01:00
StapleButter
c0c115a0ee
fix some wav/mic bugs
2018-12-14 05:48:50 +01:00
StapleButter
c7433ca664
finalize microphone code (hooked to all settings etc)
...
also add volume setting
2018-12-14 05:15:57 +01:00
StapleButter
8372edac0c
add file picker thing
...
I guess this part is done
2018-12-14 04:28:57 +01:00
StapleButter
5efb162302
actually save shit
2018-12-14 04:25:39 +01:00