Commit Graph

4192 Commits

Author SHA1 Message Date
EmptyChaos 25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon 0fa9233c1a Merge pull request #3857 from JosJuice/update-language-list
Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
JosJuice 3d62b1ced7 Add more languages, and remove Hebrew because it's very incomplete 2016-05-25 23:33:18 +02:00
Anthony Serna 44677ce7d5 [UI] Fix Gamelist encoding bug 2016-05-23 17:47:30 -05:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
Matthew Parlane 25f88bf751 Merge pull request #3823 from Summate/development
Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
degasus 3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
Summate e01bdeddf2 Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox 2016-05-10 05:03:06 -05:00
Mat M c299a6a8cc Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Matthew Parlane 1e1fce1a03 Merge pull request #3815 from degasus/scm
SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Corwin Mcknight 453d7777e5 Fix regression for .elf files in Netplay Game Selector
Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane 1cfeacd5b6 Merge pull request #3793 from mathieui/netplay-disc-num
Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui f36cd77da4 Add information about disc number in the netplay setup
Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus 2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Corwin Mcknight 3a76aeb23d [UI] Make NetPlay UI bigger and neater
This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Anthony Serna 79b902e7e5 [UI] Remove browse toolbar button and tweak empty gamelist message
Removed some related functions
2016-04-30 10:25:46 -05:00
EmptyChaos 97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Mathew Maidment bdb9da2104 Merge pull request #3687 from rukai/fixMakerColumn
DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos 49babfb60b CFrame: Fix Confirm Close
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai 4cd918caf1 DolphinWX: Disable 'maker' column hiding
This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
Chris Burgener 02bfc62d1c Fix Windows build not copying certain files 2016-04-12 19:05:17 -04:00
Chris Burgener ab4c3314e7 Only copy relevant files for Windows builds
Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
Mathew Maidment 23f6c64525 Merge pull request #3733 from EmptyChaos/wx-playbtn-fix
WXGUI: Fix disabled play button not fading
2016-04-03 11:26:14 -04:00
EmptyChaos 902e5cddf7 VideoBackends: Do not use Anisotropy on Point filtered textures.
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
EmptyChaos 564341ab3d WXGUI: Fix disabled play button not being faded.
Followed from PR #3333.
2016-03-14 13:42:52 +11:00
Ryan Houdek 40931f5030 Merge pull request #3690 from aserna3/bikeshedding_bait
[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
Pierre Bourdon 3b6af8c7a5 Merge pull request #3691 from rukai/netplayWiiRemoval
Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
Anthony Serna 8ba9839161 [Config UI] add "normal speed" to speed limit 100% 2016-03-02 19:51:05 -06:00
Pierre Bourdon 265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon f752c6e704 Merge pull request #3589 from mathieui/gcadapter-recording
Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
Rukai 1b65adcd56 Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp 2016-03-02 21:02:15 +11:00
Jules Blok 6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
mathieui 7b2c54ad93 [Movie] allow recording with any pad
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
Jules Blok e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Lioncash 1d6ee140f0 VideoBackendBase: Store video backends as unique_ptr 2016-02-20 19:07:40 -05:00
Anthony Serna 28fbf6ae03 [Netplay] Disable Wiimotes 2016-02-19 22:15:52 -06:00
Chris Burgener 6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
hdcmeta 8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Mathew Maidment 5b795c4b20 Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
JosJuice 8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice 8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok 9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice 6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00
Tillmann Karras bf643c98aa Fix warnings 2016-01-28 23:54:11 +00:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
JosJuice 53acd063f9 DolphinWX: Support 2x images for all resources 2016-01-20 00:46:10 +01:00
Ryan Houdek abb4c64c8f Fix the Exit hotkey.
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Mathew Maidment a7f35eeb42 Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek 6754326c6b Fix debugger address lookup search control.
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Lioncash f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
degasus 0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Mathew Maidment 9925d8a947 Merge pull request #3478 from mmastrac/ui_resize_fix
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci 560769ad5d DolphinWX: Fix window growing on every relaunch
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon dbe7e6634d Merge pull request #3412 from skidau/CheatSearch-Prev-Value
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Chris Burgener c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Pierre Bourdon 89bb4b1288 Merge pull request #3460 from JosJuice/platform-icon-padding
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon e668fd7a02 Merge pull request #3465 from Sonicadvance1/Android_move_jni
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon 4553f723ff Merge pull request #3466 from JosJuice/game-list-empty-condition
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
JosJuice 85ab84935a Use the English name for DK Bongos in the English version of Dolphin
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek 74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
JosJuice dcde91cdd8 DolphinWX: Unify the condition for the game list being empty
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
degasus efbe5bc4b6 VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
degasus ad1f7576ad VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek 342496563d Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
JosJuice e6cee3a130 DolphinWX: Re-add some padding for platform icons
The padding on the right was changed from 3px to 0px by fd2d505. 1px is
needed for counteracting the white 1px line to the left of the game list.
2016-01-06 21:06:36 +01:00
Ryan Houdek b49683b2e8 Merge pull request #3357 from JosJuice/no-xpm
DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
Ryan Houdek 6e503bebc4 Add a stubbed GCAdapter namespace.
This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek 1dcc199a63 Fix GCPad recalibration shortcut.
Dolphin has supported the recalibration shortcut (X+Y+Start) for quite a long while. So if someont's axises are terrible, you could easily
recalibrate.
Games even get the initial calibration upon boot(Most of the time).

While changing over the GCAdapter code, I was testing to make sure the reset and calibration shortcuts still worked, turns out they didn't work at
all.
Looking in to the problem, we capture the combination properly, and we wait three seconds until we actually fire that off recalibration.
The problem is for Nintendo's SDK to properly handle recalibrating, we need to send back data saying that it needs to recalibrate.
On hardware this is done as part of the 64bits of data the controller sends back to us.
On holding of the controller, bit 61 of the return value is set, which the Nintendo SDK catches, and then signals immediately afterwards a CMD_ORIGIN
command in order to recalibrate the controller.
We were outright ignoring this bit, so the library wasn't ever recalibrating. I suspect in the past the class itself used to use the calibration data
to to offset the data, but somewhere along the lines it got munged out of existence.

The Gamecube adapter does this shortcut in a bit of a unique way, instead of sending the command and having the library support it and what have you.
Once holding the shortcut for the amount of time, the adapter reports back that the controller has actually been disconnected. Then when you let go of
the combination, the adapter states that a new device has been connected to that port, and the recalibration happens because a new device is
"connected."

This fixes controller calibration for both emulated GC controllers and also the Wii Gamecube Adapter.
2016-01-06 00:41:00 -06:00
degasus 3ff4ec275a Throttler: Rename "framelimiter" to "emulation speed".
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Ryan Houdek 49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek 371e9f4fae Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
JosJuice fd2d50535f DolphinWX: Minor adjustments to the widths of images 2016-01-05 19:19:36 +01:00
JosJuice 81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
Markus Wick 8b3bf1557f Merge pull request #3445 from jake8/add-crop-hotkey
Added Hotkey for toggling the Crop Setting
2016-01-04 16:24:22 +01:00
jake8 cc8aeec58c Added hotkey for toggling the crop setting 2016-01-04 10:10:49 -05:00
Markus Wick f3c1cc95fc Merge pull request #3311 from Phatcat/analog_input_android
[Android] More analog input configurations + misc
2016-01-04 14:57:43 +01:00
Markus Wick ca7160f714 Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Phatcat f62054e467 Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat 158f0e8102 Android: Added categories to input controls
- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat cfe8400cdd Android: Revision of PR 3253 (Wiimote controls)
- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Lioncash 01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash edda018d54 OnScreenDisplay: Make CallbackType an enum class 2016-01-02 14:57:55 -05:00
skidau 066af14272 Merge pull request #3409 from sepalani/r_menu_code
RegisterView: View code menu added
2016-01-02 11:40:02 +11:00
skidau c055b40d3b Added the ability to search on previous value in the Cheat Search.
Fixed a bug where old values were being updated automatically by the display refresh.

Fixes issue 9212.
2015-12-30 11:51:36 +11:00
skidau 88c2900e9e Merge pull request #3399 from rabbott99/cheat-search
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau c80dede49f Merge pull request #3377 from JosJuice/elfdol-case
DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau 08bf808d49 Merge pull request #3343 from JosJuice/getstringt-encoding
Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
Sepalani a6967358b2 RegisterView: View code menu added 2015-12-28 22:41:24 +04:00
Markus Wick aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick cec1a75976 Merge pull request #3296 from sepalani/r_menu
DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Sepalani 4d3f05ddf8 DebuggerViews: Fixed nullptr dereferences 2015-12-27 19:57:58 +04:00
rabbott99 5d61e067a0 CheatSearchTab: Use an enum for filter masks rather than ints 2015-12-26 16:51:06 -05:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
JosJuice ed8fa5ba77 DolphinWX: Add missing m_ListElfDol cases 2015-12-22 16:26:31 +01:00
Scott Mansell ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
JosJuice b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice 9a0b70cc51 Fix encoding for savestate slots
StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Christian Widmer 9dd9a75dbe DolphinWX: Fix items vanishing from toolbar
Commit 33487ab5f2 introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.

Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick 556371b2bc Merge pull request #3333 from ShadowsFriend/pausebutton_fix
DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
degasus e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Jules Blok 3f7bf5ca93 VideoConfigDiag: Snap the convergence slider. 2015-12-13 22:58:38 +01:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Christian Widmer 33487ab5f2 DolphinWX: Fix label change for the play/pause button
This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.

Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
JosJuice a27610ff17 MainAndroid: Fix size logging 2015-12-08 12:37:51 +01:00
Bartosz Kaszubowski 4655cd01fa minor General Config GUI improvements
- theme and language selectors wrapped into one GridBagSizer for better
appearance
- missing left padding added to checkbox on Advanced Pane
2015-12-08 02:13:32 +01:00
Lioncash edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
JosJuice a0cd753060 Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Scott Mansell a759883ae5 Merge pull request #3126 from phire/remove-logging-lock
Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick 6425ddcbe7 Merge pull request #3253 from Phatcat/master
More wiimote controls (+extensions) for android
2015-12-02 22:50:29 +01:00
Phatcat ca9c9b7135 Wiimote + Extensions for Android 2015-12-02 21:58:54 +01:00
Markus Wick abbc25f662 Merge pull request #2788 from TurboK234/3d_hotkeys
Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick a3433e162a Merge pull request #3149 from ShadowsFriend/fname_column
DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick ec6a48ff76 Merge pull request #2876 from CastellaFactory/master
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick b0dbb6ef46 Merge pull request #3067 from JosJuice/cheat-manager-regression
Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Markus Wick 4a40e7b405 Merge pull request #3111 from JosJuice/wx-banner-scaling
DolphinWX: Improve HBC banner scaling
2015-12-02 13:59:13 +01:00
Markus Wick 02d5981b22 Merge pull request #3290 from JosJuice/compression-condition
DolphinWX: Correct a compression condition
2015-11-30 13:53:50 +01:00
Brian Bowman 507b7920e9 Fix typo in anti-aliasing dropdown description 2015-11-29 14:28:26 -06:00
JosJuice b5f32b9699 DolphinWX: Correct a compression condition
The volume type check didn't handle DOL/ELF files, and the blob type
check didn't handle formats like CISO and relied on filename extensions.
2015-11-28 09:24:15 +01:00
Scott Mansell 5a1729877e Merge pull request #3211 from JosJuice/themes-to-resources
Move nobanner and fileplatform from Themes to Resources
2015-11-27 23:47:44 +13:00
JosJuice 9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
JosJuice 4249d9ef77 ISOFile/GameFile: Simplify IsElfOrDol 2015-11-27 10:50:19 +01:00
Scott Mansell 211169e307 Merge pull request #3269 from JosJuice/purge-cache
Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
Chris Burgener 1ea9b36e3b Fix Frame Advance Hold Delay Changes
Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Lioncash 35b02db39d ISOFile: Get rid of explicit deletes 2015-11-21 21:15:01 -05:00
JosJuice 74ea765427 Mark more strings for translation 2015-11-20 11:33:47 +01:00
Pierre Bourdon f571bdd7e3 Merge pull request #3274 from JosJuice/menu-capitalization
DolphinWX: More consistent capitalization in menus
2015-11-19 14:00:46 +01:00
JosJuice 3778793df5 DolphinWX: More consistent capitalization in menus 2015-11-19 12:25:17 +01:00
Lioncash b9975694ab InputConfig: Clean up controller management 2015-11-19 02:41:33 -05:00
JosJuice 1c8938cd59 Rename "Purge Cache" to "Purge Game List Cache"
Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
Markus Wick 0b123605de Merge pull request #3235 from JosJuice/ssaa-checkbox
Remove SSAA checkbox and add SSAA to AA dropdown
2015-11-18 10:36:11 +01:00
JosJuice eeda056490 ISOFile/GameFile: Clean up includes 2015-11-15 17:15:16 +01:00
TurboK234 6b9f4f5115 Added hotkeys for toggling different stereoscopy modes 2015-11-14 17:22:48 +02:00
James Cowgill 386159c74e Remove uses of __DATE__ and __TIME__ 2015-11-14 00:52:41 +00:00
Scott Mansell 973118511a Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
Tillmann Karras 81d9cce70c VideoCommon: rename TextureCache to TextureCacheBase 2015-11-06 15:43:58 +01:00
JosJuice a0b99cfc51 Remove SSAA checkbox and add SSAA to AA dropdown
The checkbox is removed, and the dropdown now looks like this:

None
2x MSAA
4x MSAA
8x MSAA
2x SSAA
4x SSAA
8x SSAA
2015-11-06 11:22:53 +01:00
flacs fd6b093a7e Merge pull request #3234 from JosJuice/createintegerlabel
DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
2015-11-05 12:42:15 +01:00
JosJuice da603b7665 DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
Being forced to have the number first and being forced to add the
same string for all pluralizations is terrible for localisation.
2015-11-05 11:35:13 +01:00
Scott Mansell 51c984dde3 Remove the "Show EFB Copy Regions" debug option.
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.

And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.

Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
2015-11-05 18:15:46 +13:00
Anthony Serna 013d55227b [DolphinWX] Added warning to Wii disc compression 2015-10-31 12:08:14 -07:00
Pierre Bourdon 31f21057d9 DolphinWX: Remove the dolphin-emulator.com check.
This check is not useful anymore since that website is not running their own
buildbots anymore. It's also trivially bypassable -- it just happened to work
when the builds were fully automated over there.
2015-10-30 22:14:19 +01:00
Scott Mansell 44a40642f3 Merge pull request #2704 from RisingFog/frameadvancehold
Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
Sepalani 6b662280a9 MemoryCheckDlg: Fix event buttons 2015-10-23 20:37:29 +02:00
flacs 05e339a605 Merge pull request #3139 from JosJuice/fix-wii-root
Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
comex c22d1d68ab Mark which Wii root to use in the NAND path code.
It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should.  The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.

Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:

(1) The useless interface class INANDContentLoader is removed and the
    methods are changed to just return CNANDContentLoader (the only
    implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
    bit.
2015-10-16 09:10:39 +02:00
flacs e57f1796b5 Merge pull request #3114 from lioncash/ui
ControllerConfigDiag: Amend button sizing issues on hi-DPI displays
2015-10-16 05:48:07 +02:00
Tillmann Karras 00aefa5e08 DolphinWX: decompress discs to calculate MD5 hash 2015-10-12 02:35:43 +02:00
flacs f3c88137e7 Merge pull request #2798 from lioncash/search
Debugger: Use wxSearchCtrls instead of wxTextCtrl for address searching.
2015-10-11 15:29:59 +02:00
Christian Widmer 3fdaf377b0 DolphinWX: Add a filename column 2015-10-11 05:29:01 +02:00
Christian Widmer 4d78aea41d DolphinWX: Add items to visible columns only
Before the columns of the gamelist were filled with content regardless
of their visibility. This led to display bugs when certain columns, for
example the region column, were hidden.

The first problem was the InsertItemInReportView() function because it
refilled all columns with content on every call to update() without
checking for their visibility. While this issue would have easily been solved
by adding conditionals before each column update, the maker column would
have still caused problems for it autohides on resize and those do not
call update(). Therefore it was necessary to move the column update logic
from InsertItemInReportView() to a new one that allows for seperate
modification of an item's columns.
2015-10-11 05:01:59 +02:00
Admiral H. Curtiss 429f4ea158 SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options. 2015-10-10 22:20:05 +02:00
Admiral H. Curtiss 16272f4975 SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot. 2015-10-10 22:14:22 +02:00
Scott Mansell 71d7cd6b9d DolphinWX: Make UpdateLog() return in a finite time.
After fixing the deadlock in #3006, it is now possible for log
messages to flood in faster than UpdateLog can render them.

This causes it to never return, locking up the gui thread and
filling the windows message queue (which triggers the stack
overflow bug in older versions of Wx)
2015-10-09 12:14:04 +13:00
Chris Burgener 5edb2bfea1 Fix wxWidgets Error in About Window 2015-10-05 13:36:53 -04:00
shuffle2 3b1375f78c Merge pull request #3134 from lioncash/namespace
CPU: Convert CCPU into a namespace
2015-10-04 14:22:50 -07:00
shuffle2 552c1f51d8 Merge pull request #3068 from mickdermack/pr-block-input
Block WX input when detecting controls
2015-10-04 14:19:44 -07:00
Lioncash ef1cc2cec4 CPU: Convert CCPU into a namespace
There's not much point to a class with only static member functions.
2015-10-04 15:15:10 -04:00
Fog 471c835546 Add Frame Advance Hold Hotkey Functionality 2015-10-04 12:14:36 -04:00
Michael Ehrenreich b4411bd2ef Block WX input when detecting controls 2015-10-04 14:50:28 +02:00
shuffle2 81414b4fa2 Merge pull request #3076 from void-ghost/stereo3d_presets
Stereo3d presets
2015-10-03 18:10:23 -07:00
shuffle2 a6f04b0e15 Merge pull request #3091 from Tilka/mbedtls
Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
Scott Mansell 6153424b8c LogManager: replace set of LogListener pointers with bitset.
Mostly so we can iterate over which LogListeners are enabled without
having to aquire a lock.
2015-10-04 00:38:34 +13:00
Scott Mansell 58d893e56f Merge pull request #3075 from waddlesplash/no-regexp
FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
Lioncash 7f9cb1b6a8 ControllerConfigDiag: Remove superfluous arguments 2015-10-01 09:37:48 -04:00
Lioncash b3da7e81bd ControllerConfigDiag: Amend button sizing issues 2015-10-01 09:34:32 -04:00
JosJuice dec142cd00 DolphinWX: Respect aspect ratio of banners 2015-09-30 21:31:20 +02:00
JosJuice 7fdfea5a69 DolphinWX: Don't use nearest neighbor scaling for banners
* Makes HBC icons look better
* Fixes the issue with white dots appearing in downscaled images
* No longer subjectively better for GC banners according to comex
2015-09-30 21:30:06 +02:00
JosJuice 21cb13828c Fix blob type detection for game right-click menu
I forgot to update it after changing how IsCompressed() works.
Also, checking file name extensions is a bad way of checking blob types.
2015-09-27 21:06:19 +02:00
JosJuice be7e0554d2 DiscIO: Add a way to get blob type 2015-09-27 20:54:31 +02:00
waddlesplash 5643fe5d1f FileSearch: Don't use RegExs, just do string comparisons.
Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
flacs 34c020352f Merge pull request #3092 from JosJuice/compressed-blobs
Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00
Lioncash 457a398c33 MemoryWindow: Adjust control alignment
Aligns controls so that their widths remain the same with one another
2015-09-26 22:46:57 -04:00
Lioncash 5aa19ad051 MemoryWindow: Change the address search wxTextCtrl into a wxSearchCtrl 2015-09-26 22:46:53 -04:00
Lioncash 7ba171a497 CodeWindow: Ignore search error highlighting on empty string
Doesn't make sense to flag these as errors, since someone might search for another address.
2015-09-26 22:38:08 -04:00
Lioncash 6866373202 CodeWindow: Replace wxStaticText/wxTextCtrl combo with a wxSearchCtrl
Same thing, one control.
2015-09-26 22:38:07 -04:00
flacs 8ea9b07b59 Merge pull request #3093 from lioncash/header_shuffle
Common: Trim Common.h
2015-09-27 03:18:03 +02:00
Lioncash cc036ca86c Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
Lioncash 19ac565e0d Common: Move asserts to their own header 2015-09-26 18:51:27 -04:00
Ryan Houdek be667e7de8 Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
JosJuice 6935d28112 Display all compressed formats in blue in GUI
In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice 94ee720a07 Rename IsCompressedBlob to IsGCZBlob for clarity
GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
Anthony Serna df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras 063446c46f mbedTLS: run rename.pl script and fix errors 2015-09-25 03:46:41 +02:00
ghost 7c1565b201 VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
Lioncash 4b9b82e000 DiscIO: Do swapping in GetTitleID implementations
Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
JosJuice 42db9e2897 Remove odd way of getting ID in ISOProperties
Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
2015-09-21 17:46:05 +02:00
CastellaFactory 7ddfe713d5 [Netplay] Show error dialog if failed to connect to netplay server when Traversal and Force Listen Port is enabled 2015-09-20 20:15:13 +09:00
CastellaFactory 1f83a3d146 [Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch 2015-09-20 20:15:13 +09:00
JosJuice 17edcc4fc7 Fix Cheat Manager not saving created codes 2015-09-19 17:20:16 +02:00
JosJuice e2e7fc9029 Fix 4.0-7767 regression: exception when handling short WAD IDs 2015-09-19 09:23:52 +02:00
Scott Mansell 3f56480903 Merge pull request #3037 from JosJuice/titles-txt-sort
DolphinWX: Fix sorting games by custom titles
2015-09-18 17:41:32 +12:00
degasus e3e0399af2 VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
2015-09-17 18:21:37 +02:00
flacs 6940fc5ab9 Merge pull request #2947 from Rukario/my_branch
Updated terms in Netplay window.
2015-09-17 03:02:59 +02:00
JosJuice 210aa774d5 DolphinWX: Only read titles.txt once
titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.

ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00
JosJuice 10aafff5b9 DolphinWX: Fix sorting games by custom titles
The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).

GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
2015-09-13 12:45:06 +02:00
Scott Mansell 45c1cfa078 Merge pull request #2242 from Stevoisiak/Titles.txt
GameListCtrl: Improvements for reading custom game titles
2015-09-13 14:03:47 +12:00
JosJuice cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
Tillmann Karras 38ae572203 Debugger: fix -Wunused-private-field warning 2015-09-12 10:01:26 +02:00
Ryan Houdek f121d7a8cd Merge pull request #3026 from lioncash/constexpr
MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Lioncash b9e360df7b MathUtil: Convert Clamp into a constexpr function 2015-09-12 01:18:28 -04:00
Lioncash 113cc119de Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash fa62018c40 Merge pull request #2995 from endrift/tasinputdlg-threading
DolphinWX: TAS fixes, take three
2015-09-12 00:42:21 -04:00
Scott Mansell 02842cb34b Merge pull request #3006 from phire/deadlock
Fix deadlock with KHR_debug.
2015-09-12 16:19:58 +12:00
Jeffrey Pfau c08203b704 DolphinWX: TAS fixes, take three 2015-09-11 19:51:31 -07:00
Lioncash d7acf06505 Merge pull request #2985 from JosJuice/iselfordol
DolphinWX: Don't use IsElfOrDol outside of ISOFile
2015-09-11 12:28:57 -04:00
Lioncash 19459e827f Partially revert "General: Toss out PRI macro usage" 2015-09-11 09:49:00 -04:00
degasus 74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Scott Mansell b9b80191d5 Fix deadlock with KHR_debug.
An KHR_debug callback could end up waiting for a mutex
on a thread which calls windows system functions.

While this is not expressly forbidden by the standards,
it does forbid directy calling windows system functions
from a KHR_debug callback. Close enough.
2015-09-09 12:05:24 +12:00
Markus Wick 5585c5adc2 Merge pull request #2994 from aserna3/master
Properly implemented confirm on stop CLI switch
2015-09-07 14:00:17 +02:00
Ryan Houdek 99a7dfaf5e Merge pull request #2965 from Sonicadvance1/Android_config_changes
[Android] Fix multi-gamecube controller input, config changes
2015-09-06 20:07:32 -05:00
Anthony Serna a5d6072a45 Properly implemented confirm on stop CLI switch 2015-09-06 14:35:26 -07:00
Lioncash 1b026364bf Merge pull request #2992 from aserna3/master
Implemented CLI switch to disable confirm on stop
2015-09-06 16:55:11 -04:00
Anthony Serna ad1a8a1b31 Implemented CLI switch to disable confirm on stop 2015-09-06 13:08:29 -07:00
degasus 1c0366993a VideoBackends: Reimplement SSAA, now for D3D + OGL 2015-09-06 19:40:00 +02:00
JosJuice 4716c8ecf6 DolphinWX: Little simplification for game right-click menu 2015-09-06 13:33:23 +02:00
JosJuice cb3b1b6f44 DolphinWX: Don't use IsElfOrDol outside of ISOFile
It's redundant because GetPlatform can do the same thing.
2015-09-06 13:33:19 +02:00
Scott Mansell be4caa3dc0 Merge pull request #2961 from lioncash/printf
General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
Lioncash 4fc71e9708 Common: Remove StdMakeUnique.h 2015-09-06 04:09:53 -04:00
comex 96e42dff52 Merge pull request #2977 from lioncash/unused
General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
Lioncash 633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
Pierre Bourdon 6af8e00b66 Merge pull request #2813 from lioncash/updating_list
CheatSearchTab: Make the search results list auto update address values
2015-09-05 23:10:06 +02:00
Pierre Bourdon 8a993e1fbc Merge pull request #2958 from JosJuice/dol-elf-banners
DolphinWX: Support banners in Homebrew Channel format
2015-09-05 23:08:07 +02:00
Lioncash 8fdb013d54 General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
degasus 9187200de3 Android: Abort the screenshot after 2 seconds
If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
2015-09-05 15:29:22 +02:00
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Ryan Houdek 9bb63bf2eb [Android] Fix multi-gamecube controller input, config changes 2015-09-04 20:06:01 -05:00
JosJuice 41315b19f1 DolphinWX: Support banners in Homebrew Channel format
HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.

The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.

There are currently issues with banner scaling not preserving
the aspect ratio and looking bad in general.
2015-09-04 19:08:30 +02:00
Lioncash a11ae2cf30 CommonFuncs: Remove SLEEP macro
There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
shuffle2 4218fb4eea Merge pull request #2916 from lioncash/wx
DolphinWX: Minor changes to Main
2015-09-03 22:59:29 -07:00
shuffle2 9a92ff5238 Merge pull request #2926 from lioncash/wx-mc
MemcardManager: Remove explicit delete and new
2015-09-03 22:58:06 -07:00
Rukario e939fba3e7 Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
Shawn Hoffman 399083ac8a Drop the old msvcrt files. 2015-09-03 06:10:01 -07:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Scott Mansell 368867dba0 Merge pull request #2922 from aserna3/SDBlock
Implemented ability to block writes to the SD card
2015-08-31 04:51:50 +12:00
Anthony Serna 0390bd61df Fixed introduced compiler warning in Linux 2015-08-29 20:41:59 -07:00
Lioncash e0aabc5f6c MemcardManager: Remove trivial explicit delete and new
Also gets rid of pointer casting.
2015-08-29 22:46:18 -04:00
Lioncash d58550e874 MemcardManager: Minor cleanup of header code 2015-08-29 05:19:51 -04:00
Lioncash 0f3e4c50e1 MemcardManager: Correct class indentation 2015-08-29 05:13:20 -04:00
Anthony Serna db7fe9507e Implemented ability to block writes to the SD card
Renamed variable to be more accurate
2015-08-28 17:32:29 -07:00
Anthony Serna faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Lioncash 7fa0ecd046 Main: Make the wxLocale class member a unique_ptr 2015-08-27 08:36:01 -04:00
Lioncash 14ae1d23cf Main: Move unofficial build check to its own function
Removes the need to explicitly call exit.
2015-08-27 08:35:51 -04:00
Lioncash aafae49d24 Main: Move commandline parsing handling to appropriate override functions 2015-08-27 08:29:53 -04:00
Jeffrey Pfau 65ee5a1d36 DolphinWX: Finish removing bandaid from 704f787 2015-08-20 22:39:24 -07:00
Lioncash 9e9a293a85 Frame/TASInputDlg: Remove unused functions 2015-08-19 20:36:16 -04:00
Dominic Chen 09714f86c3 Fix some compilation warnings 2015-08-19 11:07:54 -04:00
Lioncash 291f857b0e Merge pull request #2859 from lioncash/netplay
NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Lioncash 761e087e52 NetWindow: Remove translation marker from empty string 2015-08-17 21:56:52 -04:00
Lioncash 65adf76698 NetWindow: non-ugly way to check for window focus 2015-08-17 21:56:51 -04:00
Lioncash 2b4a249dea NetWindow: Replace old wx event binding types 2015-08-17 21:56:50 -04:00
Lioncash ca0b9481ea ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash af35f38491 NetWindow: Minor simplifications 2015-08-17 21:56:46 -04:00
Lioncash 11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Lioncash a824f6a74c Debugger: Remove unused instance variables 2015-08-16 18:30:07 -04:00
Lioncash c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash 7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash 5aa5a100fa CheatSearchTab: Simplify functionality
With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.

	modified:   Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash 00a4184893 CheatSearchTab: Make the search results list auto update address values 2015-08-12 17:49:20 -04:00
Jeffrey Pfau adf6e46200 DolphinWX: Ensure TASInputDlg only gets modified on the main thread 2015-08-11 22:05:18 -07:00
JosJuice e0a47c11f5 Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
flacs 6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
Ryan Houdek d9037d6c4a Remove perf_dir Dolphin WX option.
Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Anthony Serna d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Lioncash bef7af1158 CheatSearchTab: Display floating point equivalent results 2015-08-06 10:09:12 -04:00
Lioncash 5882d76a6c CheatSearchTab: Convert wxListBox into a wxListView
Allows us to give the list view columns. This allows removal of monospace font use, as it's now a properly formatted list.
2015-08-06 10:09:00 -04:00
Tillmann Karras 5a05187b3b Fix some warnings
reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
Scott Mansell 8dd9d35689 Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
mirrorbender 0faba3b018 Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling. 2015-07-31 19:58:02 -04:00
Lioncash 7ee0e75633 Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
Markus Wick 0c4209a0f9 Merge pull request #2716 from degasus/jitgeneric
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
Ryan Houdek e805e05ff5 Merge pull request #2773 from sigmabeta/android_wiimote_main
Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
Jules Blok dfe5ed54a4 Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok fbd5bb815c Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
Lioncash 0babb80652 PostProcessingConfigDialog: Remove an unnecessary format call 2015-07-23 14:39:05 -04:00
Jules Blok 8eee13e7af FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-23 09:09:01 +02:00
Jules Blok ed50d61287 Merge branch 'stable' 2015-07-23 08:12:57 +02:00
degasus 1c9b5efb4c CachedInterpreter: New kind of jit which always fallback to interpreter. 2015-07-22 23:19:20 +02:00
Jules Blok 703b1e8654 CFrame: Ignore "Pause on Focus Lost" when not started. 2015-07-22 19:31:23 +02:00
Markus Wick deef164c7b Merge pull request #2761 from lioncash/unused
DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok b6c4d5792b Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs 40162fdfc1 Merge pull request #2743 from aserna3/master
Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Lioncash fe2f57361e DolphinWX: Remove unused code from MemcardManager 2015-07-21 00:12:40 -04:00
skidau 3d6ee7313d Merge pull request #2689 from RisingFog/patch-1
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Jules Blok 809e480973 Merge branch 'stable' 2015-07-20 16:04:18 +02:00
Jules Blok ccb56ddf97 CFrame: Claim all keyboard events on OS X. 2015-07-20 10:11:11 +02:00
skidau ad68de59bc Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau 4b260fbd66 Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
Lioncash ca703e6499 Merge pull request #2751 from lioncash/title
JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash 40b89627f1 JitWindow: Use TitleCase for the JIT block viewer tab
Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Jeffrey Pfau e948aec6cd DolphinWX: Fix build if libusb is disabled 2015-07-17 22:41:12 -07:00
Lioncash 57ca783b72 PathConfigPane: Use shortened variants of the browse buttons 2015-07-16 18:03:14 -04:00
Admiral H. Curtiss 935292c6fc DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
mathieui ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna 18685e2aef Added some warning text about fractional IRs. 2015-07-13 23:33:21 -07:00
Jeffrey Pfau 2eb553fdb7 Fix FreeBSD build 2015-07-11 23:09:11 -07:00
Admiral H. Curtiss 5c0033e6d9 DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10. 2015-07-12 05:18:54 +02:00
Admiral H. Curtiss 878629a2bf DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well. 2015-07-12 05:16:42 +02:00
Admiral H. Curtiss b3471e0abc DolphinWX: Add options to Load Last Slot 9/10 to menu. 2015-07-12 04:14:22 +02:00
Lioncash 81878d7b56 DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow 2015-07-09 07:59:34 -04:00
Lioncash b8706791d5 DolphinWX: Pass string by const reference in CISOProperties constructor 2015-07-08 09:48:07 -04:00
Stevoisiak afc1398fbd Fix reading custom titles from WAD files 2015-07-05 15:45:39 -04:00
Stevoisiak 90167abe0f Improve parsing custom game titles from titles.txt
Read game ID based on position of the "=" sign, rather than assuming game IDs are 6 characters in length.
2015-07-05 15:45:27 -04:00
Stevoisiak c2bbcdd16c Read custom titles from wiitdb.txt if titles.txt is not found 2015-07-05 15:45:17 -04:00
Lioncash eb3c5a240f Merge pull request #2696 from RisingFog/tasinput
Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
Fog 10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
RGamma 3639755120 Fix TASInput Crash When Stick Bitmap Is Null
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Anthony Serna 9b95faaed7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:48:19 +02:00
Anthony Serna 8d69c2b4b7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:46:16 +02:00
Markus Wick 134a18fdad Merge pull request #2674 from lioncash/emplace
Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok c06342c3cf Merge branch 'stable' 2015-06-29 11:04:17 +02:00
Lioncash daa205990f Use emplace() instead of insert() where applicable for maps. 2015-06-28 19:52:40 -04:00
Jules Blok 3f39e38372 CheatSearchTab: Check Core state instead of checking a memory pointer. 2015-06-28 18:28:55 +02:00
Jules Blok 1120132d26 Merge branch 'stable' 2015-06-28 13:28:23 +02:00
JosJuice 66136fc710 Fix more game list name encoding errors caused by 4.0-6419 (d7900b4)
4.0-6442 (a26cf63) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss c5b81b1aff GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check. 2015-06-27 18:34:54 +02:00
Admiral H. Curtiss 583e3fd9e0 GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.

This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
comex afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
comex 6d2631a173 Merge pull request #2639 from rukai/master
Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
rukai c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
rukai f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
Lioncash 458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
skidau 3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
skidau c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
Matthew Parlane 6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek 0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Markus Wick be1d1e2798 Merge pull request #2024 from RisingFog/irgui
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
comex 9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
Anthony Serna 57f7129295 Changed AR Code Window and Patch Window
Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
flacs 82fa01804c Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
JosJuice b856849b1d VideoConfigDiag: Translate cache_hires_textures_desc like other strings
1aa829c made these strings use wxTRANSLATE by reverting 0004b60, but
cache_hires_textures_desc was left out because it was added after 0004b60.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
Dolphin Bot 0245dd156d Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
Matthew Parlane cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Matthew Parlane d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane 1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
JosJuice b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jeffrey Pfau c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
comex 95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Jasper St. Pierre c84cefa990 Remove wx-based Hotkey stuff
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex 2ae6fb9240 Merge pull request #2338 from JosJuice/getfilelist-return
Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
comex 36b554613c Merge pull request #2494 from Sonicadvance1/common_disassembler
Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex 3af30d12ed Fix subdialogs of the ISO props dialog... sort of
On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties.  This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.

I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not.  So if the next highest
window is a panel, it gets skipped over.  (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)

The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class.  This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher).  However, I'm not willing to make that change right now, so...

Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties.  The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
comex 97d6b71f3f fix duplicate variable definition 2015-06-02 18:49:53 -04:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
aerisarn f403bb09b0 MainNoGUI: support real Wiimotes
This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash 2cb073291c Merge pull request #2490 from endrift/fix-tas-threading
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek d0ae3f7d24 Break out the disassembler code from the WXWidgets UI.
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Jeffrey Pfau 704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
degasus ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
degasus 19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
JosJuice 301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
comex dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
Fog c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
JosJuice f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
skidau 8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Markus Wick d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00