DolphinWX: Respect aspect ratio of banners
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@ -278,10 +278,14 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
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wxBitmap GameListItem::ScaleBanner(wxImage* image)
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{
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double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale, wxIMAGE_QUALITY_HIGH);
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const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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const double target_width = DVD_BANNER_WIDTH * gui_scale;
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const double target_height = DVD_BANNER_HEIGHT * gui_scale;
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const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
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image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH);
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image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
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#ifdef __APPLE__
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return wxBitmap(*image, -1, scale);
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return wxBitmap(*image, -1, gui_scale);
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#else
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return wxBitmap(*image, -1);
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#endif
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