Commit Graph

5263 Commits

Author SHA1 Message Date
Rodolfo Osvaldo Bogado 3435c0f647 fixed blending in dx9 and dx11
fixed fps counter in all the plugins
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 15:58:06 +00:00
Marcos Vitali 10b5d2371c My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Glenn Rice e706ccc5d0 Hide OpenCL GUI option for non-OpenCL builds.
From now on if you create a GUI option specific to a particular build, do not gray it out.  Instead do as I have done here and make it not present on those builds.  It may add a few precompiler conditionals that developers have to look at, but that is considerably better than a completely useless option that the end user has to look at.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 12:57:59 +00:00
nodchip 5cf491af64 VideoCommon: A minor speed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 03:02:15 +00:00
Shawn Hoffman 5e81298ef0 boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
j4ck.fr0st 58f42414ba Fix a copy+paste bug from r5768 (Fixes Issue 2853)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 19:35:54 +00:00
nakeee 454de392d7 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 15:10:25 +00:00
xsacha 21fb4cb96c Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 13:17:01 +00:00
Jordan Woyak 25aca8cc4a GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
Orphis 2cc5b98f07 Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 03:10:43 +00:00
Orphis c2e32371f6 Refactor and prepare the OpenCL texture decoder for decoding textures to RGBA format required by DX11.
Fix the decoder codepath when OpenCL is enabled and the DX11 plugin is used.
Added the DX11 plugin to the Dolphin project dependencies.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5764 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 00:52:17 +00:00
XTra.KrazzY 1b5b57bff3 Windows/Linux/whatever build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5762 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 18:25:49 +00:00
NeoBrainX d0f00cedff DX11:
Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:54:13 +00:00
j4ck.fr0st 3650ee2fc5 OSX build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5760 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:15:42 +00:00
Glenn Rice 11ac672730 Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
I don't know if issue 2792 is a valid issue for dolphin.  I think that is a bug in the X server implementation on those distributions of those affected.  I can not replicate it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5758 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 12:29:32 +00:00
Jordan Woyak 9e3b653688 GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 03:12:16 +00:00
Rodolfo Osvaldo Bogado fde15c1bc6 some fixes to depth test and screen clearing in dx11, now a lot of the remaining graphic errors should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5756 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 02:40:09 +00:00
NeoBrainX a450fd45d8 DX11:
Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 23:10:55 +00:00
hrydgard 6a88241e64 D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
hrydgard c51bb0b010 ppc: remove an assert and update some comments. Fixes games that would keep complaining about dcbtst not implemented (i've seen one, crash bandicoot for wii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5752 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 14:53:29 +00:00
luisr142004 be3c06f326 Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
snzgoo 6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Rodolfo Osvaldo Bogado 4ab0e4b8a0 fix for rbga8 decoding that causes problems in nsmbw
fix for screen clearing in opengl and d3d

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5749 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 21:12:09 +00:00
NeoBrainX 208c33f09c Use the new texture decoder path to speed up texture loading in DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5748 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 18:14:05 +00:00
hrydgard ccbc1feb0b D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
Rodolfo Osvaldo Bogado 8c6ae1f6f4 add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5746 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 13:31:40 +00:00
NeoBrainX 64ffe0039a DX11:
Fix StateManager usage in ResetAPIState/RestoreAPIState.
Fix screenshots (finally).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5745 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 12:48:09 +00:00
luisr142004 ab1e5f8537 apply a patch done by xsacha :) + some minor stuff :p
what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 07:59:53 +00:00
NeoBrainX d7bbddcbd3 DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 01:02:43 +00:00
NeoBrainX 08d7861578 Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:55:28 +00:00
NeoBrainX 7b58e0b4e7 DX11: Add the two files which I meant to include in r5740 already.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5741 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:45:16 +00:00
NeoBrainX 5cfdb2d0c8 DX11: Introduce a StateManager class, might improve performance a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5740 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:33:07 +00:00
NeoBrainX b4f5a4d89e Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5739 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:50:04 +00:00
NeoBrainX bf36f171a6 DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
Remove superfluous _WIN32 checks in DX11 and DX9. Meant to port that code over to Linux or what? :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5738 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:40:58 +00:00
j4ck.fr0st 866859493a DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease).
revert the OR back to MOV, since it never happens (according to nakee)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5737 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 15:41:30 +00:00
NeoBrainX 1d1af913a8 DX11: Fix flickering when resizing the emulator window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5736 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:55:18 +00:00
j4ck.fr0st 3f633f96bd DSPLLE: some changes i had lying around, get rid of the shifting and make popExtValueToReg do the same as its int counterpart applyWriteBackLog (that is, OR'ing the result of both ops, rather than overwriting the main op result with the ext op result)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5735 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:51:40 +00:00
NeoBrainX ca1a5e9228 Actually make use of the new CHECK functionality in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5734 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:18:09 +00:00
NeoBrainX 0649bf2a00 Improve the CHECK macro used in DX9 and DX11 to allow more flexible error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5733 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:14:13 +00:00
NeoBrainX 0a46dead9c DX11:
Implement safe texture cache.
Fix screenshot functionality.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5732 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 14:21:31 +00:00
NeoBrainX e266347160 DX11: Use D3DX11FilterTexture instead of ID3D11Context::GenerateMips.
Test if performance changed in any games by this change, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5731 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 12:09:56 +00:00
NeoBrainX 91d540ad67 DX11:
Fix all remaining window resizing issues.
Implement screenshot functionality (doesn't seem to work completely, yet).
Assign debug names to (hopefully) all remaining device objects.
Flush the GPU's command buffer in Close() to make the ReportLiveDeviceObjects output clearer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5730 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 10:42:57 +00:00
NeoBrainX 4f339ebc82 DX11: Introduce a D3DBlob class.
Advantages:
- easier to use
- drops our dependence on d3d10.lib, without depending on the June 2010 DX SDK
- makes finding unreleased buffers easier
- possibly more ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5728 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 23:25:19 +00:00
ayuanx 221e722284 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5725 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 14:22:17 +00:00
NeoBrainX 762ce28977 DX11:
Disable D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY when compiling pixel shaders in Debug configurations as well.
Properly support centered text drawing, even though it's not used, yet. Credits go to xsacha for this one.
Found an awesome hacky way to free the buffer memory used by ReplaceTexture2D. At least it gets freed at all now...
Various other tweaks to texture conversion.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5724 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 13:36:40 +00:00
Soren Jorvang ce3eb2a13b Automatically detect and use shared library packages for
LZO/SFML/SOIL as already done for GLEW/SDL/zlib.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5723 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 12:42:49 +00:00
luisr142004 4f8a6a1573 apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 10:12:57 +00:00
ayuanx 9b6ccb4d77 Alleviate FIFO overflown situation a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5719 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 07:22:47 +00:00
Jordan Woyak cefc0b2c6f GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang b0dff28539 Attempt to resolve the conflict between SDL/include and SDL/Include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5717 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 01:14:18 +00:00
Soren Jorvang f8cf2aaa3e Only call wiiuse with the number of slots we have configured for real
wiimotes, so that wiiuse_find has a chance to return early when that
number is found rather than wait for the 5 second timeout always.

Hide the auto-(re)connect UI elements on non-Windows so as not to
confuse users until that functionality is implemented generally.

Empty strings are not allowed in wxChoice lists.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5714 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:15:58 +00:00
Soren Jorvang 8d2a23e43b Target the desired frame rate exactly rather than n plus one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5713 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:09:33 +00:00
Soren Jorvang 391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Rodolfo Osvaldo Bogado cb1694252b more bug fix in dx11:
fixed screen clearing and simplify drawClearQuad a little
put some nice code from dx11 that i like in dx9.
modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..)
please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 21:19:09 +00:00
ayuanx 4464c11457 Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 14:24:01 +00:00
NeoBrainX af9c26ff41 DX11: Fix some corruption caused by passing the wrong pitch to UpdateSubresource.
Fix calculation of miplevels in TextureCache::Load.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5708 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 13:34:39 +00:00
ayuanx 40d87e0f8f Oops, the HiWatermark interrupt latency is too long for game to react.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5707 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 11:20:05 +00:00
ayuanx 105f64359a Games like "Star Fox Adventures" which were enabled in r5681 are now InGame, though the watermark slows the emulator a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5706 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 10:58:14 +00:00
ayuanx 64299206d1 I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possible and that explains why some BPs could never be achieved before.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5705 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 09:58:43 +00:00
skidau cab62472b8 Confirmed the ARAM DMA alignment by testing the real hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5704 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 01:01:34 +00:00
NeoBrainX bd163db74f DX11: Fix window resizing.
Still some aspect ratio problems though...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5703 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 23:41:17 +00:00
NeoBrainX 0ec6a91477 Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used.
Remove some superfluous checks in the shader caches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5702 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:38:47 +00:00
Rodolfo Osvaldo Bogado 76a2172cee more fixes: fixed line and point rendering
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5701 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:06:12 +00:00
Soren Jorvang 31e442f11d Restore the look of the details/banner tab and limit the size of
the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:01:10 +00:00
ayuanx 673b9ac179 Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
AbortFrame is not implemented yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 21:55:40 +00:00
Rodolfo Osvaldo Bogado 6c164cd161 some fixes to dx11, now efb access should work well (smg pulling stars)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5698 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 21:45:31 +00:00
NeoBrainX 67283e54fc D3D11:
Hardcode the backbuffer size again.
Fix R5G6B5 texture converting, textures should be perfect now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 21:31:23 +00:00
XTra.KrazzY c1ca3ae96c Optimized FIFO gather a tiny bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5696 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 20:08:31 +00:00
NeoBrainX 9a76be6edc Add proper adapter enumeration in the DX11 plugin.
Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM. This might fix FRAPS recording, but also decrease FPS; test both, please.
Add numerous TODOs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5695 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 19:20:41 +00:00
Soren Jorvang ab7302d2e1 Garbage collect a few more XCode files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5694 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:10:55 +00:00
Soren Jorvang b560d2456e Integrate the standalone memcard manager into the main build.
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
ayuanx 857f1f4d38 Fixed GPFifo out of bounds by 32 bytes
Fixed incorrect FIFO out of bounds check
plus a bit optimization of CheckPipe()

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 16:32:40 +00:00
Rodolfo Osvaldo Bogado fc12291806 some fixes to my last commit and ....
modify shader generator to produce native sm 4.0 code.
eliminate compatibility mode in dx11 so now all shader must work much better.
please test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 14:36:01 +00:00
XTra.KrazzY ff50fd188f Reverted even more of r5681. Now games don't hang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5690 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 12:18:01 +00:00
NeoBrainX a0f1797e46 Revert even more stuff from r5681.
I have no idea how all this stuff works, but this fixes at least some (if not all) games which worked before r5681.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5689 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 09:05:47 +00:00
skidau 4ff200eccc Emulated the extra BAT's that the Wii has in the MMU.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5688 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 05:38:39 +00:00
Rodolfo Osvaldo Bogado 41266b5ed0 fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 03:09:44 +00:00
Rodolfo Osvaldo Bogado c759f7b3be fixed blending and PC_TEX_FMT_I8 and PC_TEX_FMT_I4_AS_I8 texture loading in dx11
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5686 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 00:13:49 +00:00
ayuanx 7e27914b45 Revert r5681
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 23:26:22 +00:00
snzgoo 841311a77f more buildfixing x32/x64 release/debug/debugfast [dolphinwx/dx11]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 22:47:46 +00:00
NeoBrainX 9713b8df7d DX11: Workaround for the default settings:
EFB copying is enabled but set to "to RAM", which isn't supported, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5683 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 20:19:53 +00:00
Rodolfo Osvaldo Bogado 9255481882 little build fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5682 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 20:08:20 +00:00
ayuanx f7a91ff3cd Unleash the beast.
Improved dual core mode for "Metroid Prime 2", "Star Fox Adventures", etc. 

I should have committed this long time ago, but I don't have every game to test compatibility... Any way, better late than never.

PS: If any regression observed, feel free to revert this rev.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5681 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 20:06:29 +00:00
NeoBrainX 3ea2a1387c Add a DX11 video plugin.
Might or might not work for you, yet.
Anyway, read the soon to be created forum thread on this plugin before asking any questions.

Huge thanks to rodolfoosvaldobogado for helping me out in various areas.
Also, thanks to everyone on IRC who supported me during development ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 19:50:06 +00:00
Rodolfo Osvaldo Bogado 20e3919033 apply James333 patch to make dx9 plugin use wxwidgets.
some other minor warning fixes.
thanks to James333 nice patch :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5679 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 19:41:07 +00:00
Shawn Hoffman a524cecfab apply svn:eol-style native to recently added files. please try to remember to do this :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 17:23:08 +00:00
Glenn Rice 43076bdb91 Oops, that wasn't supposed to be in there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:52:11 +00:00
Glenn Rice 9123ae3230 Fix pad configuration dialog on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
snzgoo 6d5da6b9be Build fix win32.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 12:54:11 +00:00
hrydgard 53a86c5d19 probable linux build fix, thanks cnu.
also remove an unnecessary logging line.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5674 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 10:14:53 +00:00
hrydgard a7b8cfc5d0 forgotten file, sorry :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5673 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:56:16 +00:00
Soren Jorvang ecffc03e9e Typo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5672 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:34:17 +00:00
hrydgard 7c47cd2ae5 Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard 8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
Soren Jorvang 615d4e1df8 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 23:27:39 +00:00
hrydgard ca39437b78 (cleanup) oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:34:58 +00:00
Glenn Rice 1936772725 Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
hrydgard 5fe57452af Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:13:58 +00:00
hrydgard 7c103fbc4e (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:58:02 +00:00
hrydgard 5c7bda49d4 (cleanup) RIP EventHandler, now unused.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:42:39 +00:00
hrydgard caab5f62ad (cleanup) Delete an awful global variable (g_plugin in ConfigDiag). Rename the Plugin class in InputConfig to InputPlugin, which is better but not ideal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5663 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 18:45:39 +00:00
hrydgard 393aa36fc2 unbreak build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5662 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 17:55:21 +00:00
hrydgard 1cd25e2406 (cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 17:39:33 +00:00
hrydgard 3e3aa2364e (cleanup) add some missing license headers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5660 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 17:15:16 +00:00
NeoBrainX a6ebc8234f Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
Rodolfo Osvaldo Bogado f0d178122e revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:38:42 +00:00
Glenn Rice b336617cbf Convert xlib keynames to uppercase to be consistent with Billiard's defaults and keep the GUI pretty.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5657 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 14:05:12 +00:00
hrydgard ebbe2d905c Delete the old GCPad plugin. GCPadNew should now be better in pretty much every way, so it's time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 13:50:24 +00:00
Jordan Woyak 6a942c1090 Fixed "Mode" problem of my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5655 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 13:19:26 +00:00
Jordan Woyak a82adcd5d3 Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5654 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:57:28 +00:00
Rodolfo Osvaldo Bogado ce3c2700e7 This commit is separate in two parts:
Fix: fix for lighting equations , that must improve lighting in a lot of games (  test smg :) )
experimental speedup: implemented alpha pass using stencil buffer instead of a duplicate shader. i recommend to test this well as i dono if will work the same way in all the systems. i my system it gives a nice 2-5 fps improvement. if it brings problems in any system or game will revert asap.
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:36:33 +00:00
Shawn Hoffman 7efbc879e5 apply svn:eol-style native to all of Source/*
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5652 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 02:27:51 +00:00
Jordan Woyak ff5081942a New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 02:08:01 +00:00
Soren Jorvang e7f7eff2b6 Remove a few unused HAVE_FOO's and make the SDL check global.
ulong is not a standard type.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5649 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 08:51:46 +00:00
Soren Jorvang b7c2e523b3 Treat strings from external sources as 8-bit so FromAscii doesn't barf.
Ideally we should be more character set aware, but at the moment we
use anonymous 7/8-bit strings in too many places.

Fix use of AddGrowable{Col,Row}. Any (non-zero) rows/columns must     
have been created first by adding an item to it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 08:39:03 +00:00
Soren Jorvang 0b00faa378 Oops, how did this happen?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5647 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 15:33:51 +00:00
Soren Jorvang ce82c43bb7 Disable the Wiiuse banner and instead credit Michael Laforest,
the original author, in the About dialog. Ok'ed with him.

WX doesn't reflow text terribly well, so format it manually.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang 404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
skidau de45e015cd Fixed a silly math bug from r5638. Thanks ector!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5644 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 10:30:41 +00:00
hrydgard 5845ff6728 build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 21:19:23 +00:00
Soren Jorvang c05c9fa1f4 Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page.

Add support for the Mac command key as a hotkey modifier in 
WXKeyToString but present it as Control. WXKeyToString is used for     
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the 
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 20:03:37 +00:00
Soren Jorvang 9016c90d47 Test linking with libsdl as part of its configure test to verify that
the library is of the correct binary format and such.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5641 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:41:17 +00:00
Soren Jorvang e648c6d68b Overhaul of OS X real Wiimote support.
Fixes a number of problems, including unreliable connection setup, 
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X 
bluetooth stack has no internal input buffering and while a worker  
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or 
similar. Mostly the Wiimote protocol recovers from dropped packets,   
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
 
Still doesn't support multiple devices, as I kept changing my mind 
about how best to do it. I only have one Wiimote anyway..
 
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..   


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00
Rodolfo Osvaldo Bogado 9d792d4673 added ssaa and efb scale as separate configurations:
efb scale :
auto fractional: the original scaling way, will grant a 1:1 pixel mapping between efb and screen giving the best image quality even in non standard resolutions
at the cost of glitches in some games.
auto integral: automatic but only int values for the scale, no glitches but only the correct pixel scaling when using some resolutions.
the rest are the fixed scales.
enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5639 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 15:33:01 +00:00
skidau b3046be7ad Aligned ARAM DMA to 32 byte boundaries and multiples of 4 bytes in length
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 12:05:00 +00:00
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Marko Pusljar dacd557f57 dsplle - cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5636 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 18:46:02 +00:00
skidau 79b20494be Fixes a crash in the DirectSound back-end.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 13:28:12 +00:00
Rodolfo Osvaldo Bogado e6810baa6f small fix for a bug introduced in 5614
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5634 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 02:56:00 +00:00
Glenn Rice 91e1d053d3 Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 02:03:44 +00:00
Glenn Rice 3603f05398 Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-07 16:02:25 +00:00
Soren Jorvang f4abbdf6b1 Fix nowx build.
We really should integrate the nowx functionality into the main build,
removing nowx and HAVE_WX checks and turning USE_WX into a variable
that defaults to GUI use but can be overridden at the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 21:06:58 +00:00
Rodolfo Osvaldo Bogado b20c04aa45 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-06-06 14:44:35 +00:00
Jordan Woyak 0af55bd85b Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 06:28:18 +00:00
nakeee 08636392b6 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 05:24:26 +00:00
Glenn Rice 9c3c7c5443 Implement pulseaudio output. It is rather crude but seems to work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5626 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 04:02:16 +00:00
Jordan Woyak 5341bbad3a Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
luisr142004 1aac546185 Plugins build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 21:48:38 +00:00
Soren Jorvang c130aa7a36 Accept more special keys in previous.
Still doesn't make arrow keys work, though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5623 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:17:17 +00:00
Soren Jorvang 5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Soren Jorvang 7d0f03cb61 Don't store the absolute pathname of plugins in the configuration file,
just the basename like libPlugin_foo.dylib. Dolphin then loads the
plugins relative to the compiled-in plugins directory.

This means that you won't have to reselect the plugins when running 
different builds (in different directories) and is most obviously
beneficial on OS X where application bundles are not (should not) be
expected to stay in the place where they are first installed.

This is tested on OS X and Linux with local/global build options, but
not Windows. I don't anticipate any problems on Windows, but that OS
does have slightly different semantics with regard to path component
separators and file suffixes, so it's something to watch out for.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 18:52:56 +00:00
Jordan Woyak 656ff26ed8 New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
Soren Jorvang 6b872bb81c Satisfy the dynamic loader function presence check again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 03:09:44 +00:00
Soren Jorvang 9ed6d98e2c wx 2.9 pasto and a few nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 03:03:01 +00:00
Rodolfo Osvaldo Bogado eb6fabdb00 apply Wagnard28 patch for nvidia cards texture problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 02:15:13 +00:00
luisr142004 44f14b2ece forgot just one thing (again) >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 02:03:16 +00:00
luisr142004 2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
Rodolfo Osvaldo Bogado c98f8a96d2 HUGE commit :)
in general cleanup and bugfix disable pierre  patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00
Soren Jorvang b6a281eaff Nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5606 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 20:54:13 +00:00
j4ck.fr0st 2d6011859a fix fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5605 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 20:33:53 +00:00
hrydgard 12a4c25e9f Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.
a few minor warning/compile fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 20:03:03 +00:00
hrydgard 05c418ebe2 Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 19:56:34 +00:00
nakeee 1435c2527a After party
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:21:46 +00:00
Soren Jorvang 1fa79f1f99 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:00:37 +00:00
Soren Jorvang 3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00
Soren Jorvang 84c55c3e4e Deprecate nowx on OS X (but keep it building for sanity checking).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 02:58:35 +00:00
Soren Jorvang ad82320107 Make gcc happy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 20:59:55 +00:00
hrydgard 5539dd4e8b Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 20:37:32 +00:00
Soren Jorvang 49bbbe099d Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 19:15:15 +00:00
Soren Jorvang 4a18908c57 Reapply r5586 and r5587:
Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.

Avoid producing empty object files:

CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:49:35 +00:00
hrydgard 863c70561d Reapply 5588 : new wiimote plugin fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:42:49 +00:00
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
snzgoo 3236aa9e73 Fixed pointer and nunchuk issues in new WiimotePlugin. Removed ir hack.
Details: Issue consisted of IR data overflowing extension data on IR report change e.g. mode 3 to 1, which happens for instance when changing data report mode from 0x33 to 0x37.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 13:20:30 +00:00
Soren Jorvang acd2b03afe Avoid producing empty object files:
CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 07:50:37 +00:00
nakeee 2c8e96d857 Duck session!
Rabbit session!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 07:04:07 +00:00
Soren Jorvang 450aefdd01 A few minor nits to fix building on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:51:34 +00:00
Shawn Hoffman 360b8427fd aaand compile fix on windows :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:34:54 +00:00
nakeee 89aeda83a3 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:13:09 +00:00
nakeee a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Shawn Hoffman d0c65b610c move njoy to /tags on behalf of Falcon4Ever
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 02:36:41 +00:00
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang e2ef72504e Fix typo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5571 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 17:19:23 +00:00
Soren Jorvang f32a4b7e9c Higher resolution icon image contributed by the original artist.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 17:11:44 +00:00
Soren Jorvang d5e2bbf7cd Remove a few __APPLE__ ifdefs which are no longer necessary.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 15:54:35 +00:00
Shawn Hoffman 9c1b4dee44 fix AudioCommon including linux headers on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 22:23:16 +00:00
Soren Jorvang 43dfff651a Hopefully fix building on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:10:49 +00:00
pierre 714af087bf GL: Relax multisampling constraints on visual
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:05:00 +00:00
Soren Jorvang c9564405d9 Some wxWidgets features, like wxProgressDialog used when updating the
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:03:02 +00:00
Soren Jorvang 4ffdba7b92 Only warn about unknown magic words if none of the known ones are found.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5563 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 20:47:07 +00:00
Soren Jorvang 9d7b569ccb Now that Core Audio works, reduce the number of build permutations a bit
by not linking in other Unix audio modules.
 
Use kAudioUnitSubType_DefaultOutput instead of kAudioUnitSubType_HALOutput
so that a runtime switch to another audio device is automatically handled.
 
Use ERROR_LOG for audio errors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5562 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 20:45:30 +00:00
Soren Jorvang 95edef2e0d Avoid printing garbage numbers in the status line when the process
becomes blocked. This was most readily apparent when first starting
programs from a high-latency filesystem.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5558 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:23:13 +00:00
Soren Jorvang 220c3ae829 Identify OS X application bundle with SVN version number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:18:40 +00:00
snzgoo a909d0cb76 I did a small stupid copy/paste error on my last code clean up, which broke MP, mea culpa!
Motionplus should work again. I'm right now addressing the disconnect problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5556 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 14:21:25 +00:00
Soren Jorvang fdd532356a Have the AudioUnit callback drive the internal mixer directly instead
of going through an intermediate thread and buffer. This seems to be
how Core Audio is meant to be used, although I still haven't read the
manual.

Indeed, sound on OS X works perfectly now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5555 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 05:05:53 +00:00
Shawn Hoffman 99e7a2ceac debug version of dx9 dll isn't always in the PATH, so you would get an error while dolphin would still load the correct release version of the lib and continue running. so...just check for the release version of the dll.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 02:44:48 +00:00
donkopunchstania 33566b5c07 Limit buffer size required to extract files. This helps avoid out of memory errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5553 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 17:57:56 +00:00
Soren Jorvang c2daee96cc Consider 'X' as region-free.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5552 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 17:31:52 +00:00
Soren Jorvang 997ab4ada1 Mark 'A' as being region-free, but still explicitly default it to
European settings. Also try to add sensible defaults for [LMNTQ]      
taken from http://wiibrew.org/wiki/Title_database#Region_Codes .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5551 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 17:16:06 +00:00
Soren Jorvang 20eda8551a 'A' appears to be another country code for Europe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5550 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 16:33:01 +00:00
Soren Jorvang c48aca7c37 De-inline StripTailDirSlashes() to work around a weird code generation bug.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 09:41:38 +00:00
Jordan Woyak 5070a59799 Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5548 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:22:04 +00:00
Soren Jorvang 9cd3c70b02 The rendering codepath doesn't currently quite recover from an OpenCL
initialization failure, so help it along a little by also considering
the CPU as an OpenCL device.

Use CL_DEVICE_TYPE_DEFAULT rather than CL_DEVICE_TYPE_ALL as that will
give preference to the spiffy GPU if one is present. Implementations
of OpenCL are likely to put a GPU as the first device in the list, but
there is no guarantee of this and this code currently only picks the
first device in the list.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5547 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:08:26 +00:00
Soren Jorvang 2245b1040f Another creeping wx dependency via NetPlay.
Is nowx worth maintaining?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5546 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 07:09:09 +00:00
Soren Jorvang 77894f0fe6 Match types in comparison.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 05:25:32 +00:00
Soren Jorvang 7f50bb5579 Get the audio unit output buffer size and use that as the rendering
quantum, as the callback wants us to provide exactly the amount of
samples needed.

This is incomplete because core audio may ask for less than the full
buffer size (for me, typically 1484 or 1488 bytes of a 2048 byte
buffer). As a quick hack until I read the rather impenetrable core
audio documentation, assume that each callback request will want
about the same number of samples as the preceeding one.

This makes sound bearable.

Also various cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 04:21:01 +00:00
hrydgard a88e09edc2 DSPLLE: followup to last change: bugfix + remove extraneous exception checks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5542 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 21:43:46 +00:00
hrydgard 1d1b08a091 Core audio system work (Watch for regressions please!):
* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back. 
* Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite
* Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE.
* Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now.

If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 21:34:34 +00:00
Soren Jorvang 6ea0d50872 Make this work with debug builds again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5540 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 21:28:27 +00:00
Soren Jorvang 1d24ac9157 Match types in comparison.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5539 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 20:48:21 +00:00
donkopunchstania 55fd46de26 Add some safety to file names. This fixes a buffer overrun when extracting everything from an ISO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 19:37:29 +00:00
snzgoo bdeefd361a MotionPlus code clean up and small code improvements.
Removing and adding some elements, making it more readable for others.
Off-Topic: Have fun at the Grandprix! May the best win:P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5536 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 19:06:18 +00:00
hrydgard 659d5705c9 DSPLLE: Some cleanup. Possibly very small speed increase.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5535 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 18:22:50 +00:00
hrydgard 926f96daf0 Revert 5533, removing the misleading TODO and commenting it properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 15:35:31 +00:00
XTra.KrazzY bcfc688140 Get disk cache revision from SVN_REV.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5533 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 14:24:55 +00:00
Jordan Woyak 05ef8231b8 Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
NeoBrainX 4f10ded2b6 Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
This is especially perceptible for "big" textures, so e.g. EFB copies to RAM should be a bit faster now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5531 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 09:32:44 +00:00
Jordan Woyak ceabf90bda Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
Soren Jorvang 0d75190af9 wxFileSelector with wxWidgets 2.9 on OS X allows only very simple glob
patterns like "*.foo".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 17:23:51 +00:00
Soren Jorvang 270fe2a997 In r5448 the CSharedContent and cUIDsys constructors create the Wii/shared1
and Wii/sys directories if they do not already exist. This conflicts with
DolphinApp::OnInit (run after constructors) which populates the User tree
only if there isn't already something there.

Instead, set up the two directories in the Data tree.

With this change, sys/uid.sys still won't be created until the _second_ run
after a fresh install, so these file initializations should be moved out of
constructors so that they will be run after OnInit().


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 14:45:07 +00:00
nakeee 6687f3e791 Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 09:33:31 +00:00
LPFaint99 ffc0c37365 GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format)
use appropriate extensions extracting compressed wii discs
check for tmd+tik for each title and list titles correctly for sysmenu versions <=0xE0
this will allow viewing of installed channels but they will not launch until ES_Launch is emulated
so far I have not been able to determine why later sysmenu versions do not display channels correctly
switching between system menu versions is as simple as rightclicking a system menu wad in the gamelist and installing to wiimenu than restarting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 05:30:03 +00:00
snzgoo 99d9aa0613 Small change to my last commit, thanks for Billiard passing me the proper checksum for the old used calibration data. cheers!
I changed the checksum in the new wiimote plugin as well.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 03:13:33 +00:00
snzgoo 58d64625f9 Stage2 is approaching: Redsteel2/WiiSportsResort is now working with Motionplus&Nunchuk, and the controls for the nunchuk are working now as well.
Apparently, motionplus games are very strict on calibration data checksums, they don't like invalid/0x00'd checksums(this is trackable via 0x01 writes to the active extension register at 0xA400F3). I'll keep all motion plus related stuff that I've discovered on my blog: http://snzgoo.blogspot.com
Next time I'll fix the disconnects, which are most likely caused by the sent motionplus empty/dummy data.
So stage2 might come sooner than u guys thought. Let me hear u scream;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 02:45:10 +00:00
Rodolfo Osvaldo Bogado 66914c7ae4 lets apply some mathematical magic:
* optimize may last commit to make it faster
* reorder the code to make it more readable
please test and enjoy


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 21:43:07 +00:00
Soren Jorvang e960cf1ce6 Fix another piece of cleanup fallout which appears to have been the cause
of the file save bug.
(_dbg_*() should really get the same treatment as *_LOG() to remove this
whole class of #ifdef hell.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5519 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 21:28:48 +00:00
Soren Jorvang f8b159eb90 One more case of 64-bit code outside _M_X64, pointed out by omegadox.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5518 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 12:37:24 +00:00
Soren Jorvang 60c0d2efda Revert previous.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 12:36:51 +00:00
Soren Jorvang af64786472 win_width/win_height are used in X11 builds as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 12:12:48 +00:00
Soren Jorvang d0a79d8cd1 Revert previous. rodolfoosvaldobogado had already applied the same fix in the
next-to-last change, just enough lines above that svn silently merged it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 03:27:59 +00:00
Rodolfo Osvaldo Bogado 253573ea02 ultra experimental commit. fixed tev functionality, now it must be almost perfect emulating native hardware.
please test as many games as you can this should impact a lot of games.
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 03:05:43 +00:00
Soren Jorvang 1dacd1ac1b Put back call to ScanDirectoryTree() while FindValidTitleIDs() is still in use.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 02:08:18 +00:00
Soren Jorvang d18253fe33 Don't assume writeable C strings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 22:40:06 +00:00
Soren Jorvang b19aff0084 Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:38:30 +00:00
Soren Jorvang 5f9cdad7cd Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:23:44 +00:00
Soren Jorvang 86f89cce92 Move 64-bit specific variables into proper scope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5502 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:21:12 +00:00
Soren Jorvang 00758fcafb Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:16:03 +00:00
Soren Jorvang 03e01872b0 Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:13:43 +00:00
Soren Jorvang 7d3fe592ab Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:52 +00:00
bztdlinux b524af8fb9 NEWLINE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:49 +00:00
Soren Jorvang 39a014353e Simplify logging a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:13 +00:00
Soren Jorvang 810e6d53f0 For these assertions to trip, enums in CPMemory.h which seem pretty much set
in stone would have to change.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:05:42 +00:00
Soren Jorvang 8949c1e309 If the format is not one of the expected ones, just return rather than
proceeding with uninitialized data.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:03:42 +00:00
Soren Jorvang f38ba8fcfe Fully initialize the xfbSource struct. Not sure if this could actually be used
uninitialized, but this at least placates gcc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:55:33 +00:00
Soren Jorvang 208a4f5646 [Connection defaultConnection] and NewString are deprecated in OS X 10.6.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:48 +00:00
Soren Jorvang d391c59519 Exceptions are not allowed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:20 +00:00
Soren Jorvang a94c7fc534 #pragma warning is specific to the MS compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:53:37 +00:00
Soren Jorvang 47af7bd8b1 WriteDual32() is only used in 64-bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:53:18 +00:00
Soren Jorvang f2609d1af3 #if 0 work-in-progress code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:52:44 +00:00
Soren Jorvang c7c0733dba Unnecessary non-negative check of unsigned variable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5487 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:48:23 +00:00
Soren Jorvang 3edae70ea0 Hack this dodgy compile-time assert so it works with gcc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:56 +00:00
Soren Jorvang 3bf3c27d3e Fix comment pasto.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:15 +00:00
Soren Jorvang cf62b10956 Move platform-specific variables into proper scope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:51 +00:00
Soren Jorvang daf1069c27 Fix variable types.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:46:28 +00:00
Soren Jorvang 3061942dfc We don't use the return values of SaveTGA() here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5482 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:45:29 +00:00
Soren Jorvang 2cd31e8c10 Don't return a value from a void function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:44:53 +00:00
Soren Jorvang 57a22f670f Remove unused variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5480 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:43:16 +00:00
snzgoo 619dc12349 Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 15:41:47 +00:00
Rodolfo Osvaldo Bogado 99d0bd7762 fixed setting of texture parameters like lod bias and max and min lod.
as a nice result of this eliminate the nasty glubuild2dmipmaps.
thanks to neobrain and orphis for discovering the error and the right values

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-25 19:25:31 +00:00
pierre 2e12bd5e34 Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,
and one problem reading a truncated sram file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:53:27 +00:00
Rodolfo Osvaldo Bogado 4b1909ea98 hopefully solved all the pixel align problems when drawing full screen quads.
this not solve the remaining projection problem in some games like mario kart wii
will work that problem later.
please test and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-24 14:20:19 +00:00
pierre b73b77014f Rework the logic for avoiding lerp() in shader code
This should give the exact same shader code except for the cases of
SELA == SELB and SELC == 1, the latter only for the color combinder.
In these two cases the results of the shader should not change in any way.

It would have been possible to optimize the SELC == HALF case too, if
the actual factor had been 0.5f instead of 0.4980392f.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 22:46:13 +00:00
pierre 88cf89e7fe Replace the calls to sscanf(for number parsing) and number parsers with strto(u)l
The wcsto(u)l functions are available for your wide character needs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 22:31:40 +00:00
pierre 19e3e6effe Fix Linux build broken by use of stricmp and vsnwprintf.
strcasecmp is provided by Source/Core/Common/Src/CommonFuncs.h
and vswprintf is overloaded in C++ to take the same parameters as
vsnwprintf, according to MSDN.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 20:13:45 +00:00
Marko Pusljar a0c44df6c0 misc stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 08:41:58 +00:00
luisr142004 1883b32f33 woops forgot some stuff :P :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:59:36 +00:00
luisr142004 1648b84f08 add some dx checking routines to the dx plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:29:23 +00:00
Rodolfo Osvaldo Bogado 782d9111e5 let's keep experimenting:
almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon.
implemented a more intelligent index generator to emulate more accurately the behavior of the gc.
please give me feedback on this changes.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 21:58:43 +00:00
pierre b1a79b822d Use symbolic names instead of numbers and bump cache version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 20:40:43 +00:00
pierre 78b7a95d3f Modify r5462 as requested by rodolfoosvaldobogado
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 19:55:07 +00:00
pierre e07a91930d The result of the last texenv stage is used regardless of destination register
The real hardware probably always sends the result of its computations
to the alpha test/fog units, in parallel to its registers, but those
only take the result of the last texenv stage.

This makes grass show up in ZTP, where the last texenv stage oddly writes to
reg #3 instead of #0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 16:54:34 +00:00
pierre ab89decac5 Linux: Better ALSA support
This removes some bad behaviour, like the audio thread busy waiting inside ALSA code,
missing begins of voice samples(due to DSP_HLE code not getting called often enough).
Turns out my understanding of ALSA API was lacking.

Tested with pulse plugin and directly on my intel-hda/realtek hardware.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-21 22:48:57 +00:00
Rodolfo Osvaldo Bogado 3ff6a8bd68 small commit to try to fix issue 1509
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 21:54:54 +00:00
LPFaint99 866e127510 Fixes wiimenu on 32bit caused by not allocating enough memory for GetAdaptersInfo.
Fixes issue 2672.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:23:01 +00:00
Rodolfo Osvaldo Bogado 2c7a08fc61 after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking  in future experiments with shaders.
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:15:36 +00:00
Rodolfo Osvaldo Bogado 7947543d98 a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17 22:17:46 +00:00
LPFaint99 bdbdef51ee Fixes importing and exporting wii saves with dirs.
disable install wii menu item after installation (restart required still for NANDContentLoader to find it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 17:11:51 +00:00
skidau 869f5e64c7 Added a catch-all OpenGL visual. This allows the VideoSoftware plug-in to run under VirtualBox.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 07:37:22 +00:00
snzgoo 950df7eaff minor cosmetic changes (old wiimote plugin).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-15 17:04:03 +00:00
snzgoo 2840914dab Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
Issue 2211 closed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5452 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:35 +00:00
Rodolfo Osvaldo Bogado aaafff7f9d a little fix for real xfb in opengl that stop working after one of my commits.
thanks to lordmark to point me the exact revision.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5451 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:16 +00:00
NeoBrainX ba9dd697de Fix a wx error popup when trying to launch a game.
The error was caused by trying to set the text for a status bar field whose index was equal to the actual number of fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 12:42:38 +00:00
LPFaint99 303f7e3af8 Install shared content from wads to the proper location
allows (among other things) installing the wiimenu from a wad extracted from the update partition of a game
currently you can choose Tools > Install Wii Menu or right click wad from the gamelist and install
restart required to have the Tools > Load Wii Menu work

I thought I had already commit this, I guess I forgot and it's just been sitting on my hdd :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 04:50:18 +00:00
Marko Pusljar c1dde5bb1d dsphle - small regression fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 13:33:02 +00:00
skidau b9d5168388 Fixed a memory leak in the TrampolineCache. Occurs when stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5446 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 12:13:07 +00:00
Shawn Hoffman e7099251ce OSX fix Dolphin not actually using the Application Support path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 04:26:32 +00:00
nodchip 7923903f92 [Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-09 03:14:11 +00:00
snzgoo 079f8b630c A small change to my last motionplus commit, to re-establish load/savestates downwards compatibility.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 15:25:11 +00:00
snzgoo 08b5ee6555 Fixes Issue 2596 @old wiimote plugin. Core data hasnt been zero'd everywhere before usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 10:54:53 +00:00
pierre 39b17ca640 Linux: Fix horrible latency when the alsa pulseaudio plugin is involved, see issue #2651
The fix is asking alsa for a prefered "hardware" buffer size, so alsa does not fall
back to pulseaudios offering of ~1 minute. Additionally, alsa busy waits when pulseaudio
is used, sw:avail_min is set and hw:buffer_size is small.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5439 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 23:14:40 +00:00
snzgoo 7742e1a6dd Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.

Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).

Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g.  Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00
Marko Pusljar f6ce87765f DSPLLE - AR decrement fixed, +other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5437 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 19:32:16 +00:00
luisr142004 f72616daa3 apply soren.jorvang's case-sensitivity patch (closes issue 2656) :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5436 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-06 10:06:15 +00:00
Jordan Woyak 0c16bf279b Forgot some files. Also... Hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:44:19 +00:00
Jordan Woyak ec11685a66 NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:31:21 +00:00
Shawn Hoffman 6c934f7951 lpfaint's fix for compressing small disc images. Fixes issue 2569
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 18:15:22 +00:00
Rodolfo Osvaldo Bogado 0ea01d8462 fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from  pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 14:43:30 +00:00
Glenn Rice a8659054ac Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5431 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-03 23:48:42 +00:00
Jordan Woyak fd1ea33fb2 NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 23:01:50 +00:00
Shawn Hoffman 6c407b5fa0 OS X buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 21:12:51 +00:00
hrydgard 66ffa3b045 Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5428 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 14:05:14 +00:00
Jordan Woyak 533162b41f NetPlay: Fixed a problem with client game start code. Other minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 04:24:49 +00:00
Glenn Rice b2e0dc2519 Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 21:27:48 +00:00
Jordan Woyak a6d6d27328 NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 19:10:35 +00:00
j4ck.fr0st 1796cbc917 WiimoteNew Buildfix Debug/DebugFast x86/x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5424 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 10:52:34 +00:00
luisr142004 d1bf94993b wiimote new 64-bit build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5423 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 21:13:08 +00:00
Jordan Woyak 22c2276cef New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Sonicadvance1 81f06220ce Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 13:46:20 +00:00