Delete the old GCPad plugin. GCPadNew should now be better in pretty much every way, so it's time.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5656 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-06-12 13:50:24 +00:00
parent 6a942c1090
commit ebbe2d905c
13 changed files with 2 additions and 3750 deletions

View File

@ -66,18 +66,17 @@ dirs = [
'Source/Core/DebuggerUICommon/Src',
'Source/Core/DSPCore/Src',
'Source/DSPTool/Src',
'Source/Plugins/InputPluginCommon/Src/',
'Source/Plugins/Plugin_VideoOGL/Src',
'Source/Plugins/Plugin_VideoSoftware/Src',
'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_GCPad/Src',
'Source/Plugins/Plugin_GCPadNew/Src',
'Source/Plugins/Plugin_Wiimote/Src',
'Source/Plugins/Plugin_WiimoteNew/Src/',
'Source/Core/DolphinWX/Src',
'Source/Core/DebuggerWX/Src',
'Source/UnitTests/',
'Source/Plugins/InputPluginCommon/Src/',
'Source/Plugins/Plugin_WiimoteNew/Src/',
]
builders = {}

View File

@ -64,7 +64,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\D
{4D3CD4C5-412B-4B49-9B1B-A68A2A129C77} = {4D3CD4C5-412B-4B49-9B1B-A68A2A129C77}
{F0B874CB-4476-4199-9315-8343D05AE684} = {F0B874CB-4476-4199-9315-8343D05AE684}
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
{9FF603F8-B3BB-4144-9688-B2B802FA0F16} = {9FF603F8-B3BB-4144-9688-B2B802FA0F16}
{B7F1A9FB-BEA8-416E-9460-AE35A6A5165C} = {B7F1A9FB-BEA8-416E-9460-AE35A6A5165C}
EndProjectSection
EndProject
@ -184,16 +183,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_VideoSoftware", "Plu
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPad", "Plugins\Plugin_GCPad\Plugin_GCPad.vcproj", "{9FF603F8-B3BB-4144-9688-B2B802FA0F16}"
ProjectSection(ProjectDependencies) = postProject
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
{05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75}
{11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED}
{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
{1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE} = {1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE}
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPadNew", "Plugins\Plugin_GCPadNew\Plugin_GCPadNew.vcproj", "{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}"
ProjectSection(ProjectDependencies) = postProject
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
@ -574,18 +563,6 @@ Global
{66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|Win32.Build.0 = Release|Win32
{66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|x64.ActiveCfg = Release|x64
{66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|x64.Build.0 = Release|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|Win32.ActiveCfg = Debug|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|Win32.Build.0 = Debug|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|x64.ActiveCfg = Debug|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|x64.Build.0 = Debug|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|Win32.Build.0 = DebugFast|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|x64.ActiveCfg = DebugFast|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|x64.Build.0 = DebugFast|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|Win32.ActiveCfg = Release|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|Win32.Build.0 = Release|Win32
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|x64.ActiveCfg = Release|x64
{9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|x64.Build.0 = Release|x64
{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|Win32.ActiveCfg = Debug|Win32
{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|Win32.Build.0 = Debug|Win32
{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}.Debug|x64.ActiveCfg = Debug|x64

View File

@ -1,559 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Plugin_GCPad"
ProjectGUID="{9FF603F8-B3BB-4144-9688-B2B802FA0F16}"
RootNamespace="Plugin_nJoy_SDL"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib xinput.lib winmm.lib wxbase28ud.lib wxmsw28ud_core.lib"
OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName)D.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
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<Tool
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
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<Tool
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<Tool
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<Tool
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OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
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Name="VCAppVerifierTool"
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<Tool
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</Configuration>
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Name="DebugFast|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
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<Tool
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib xinput.lib winmm.lib wxbase28u.lib wxmsw28u_core.lib"
OutputFile="..\..\..\Binary\Win32\Plugins\$(ProjectName)DF.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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OptimizeReferences="2"
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RandomizedBaseAddress="1"
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ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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<Tool
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TargetEnvironment="3"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Name="VCLinkerTool"
AdditionalDependencies="SDL.lib comctl32.lib rpcrt4.lib xinput.lib winmm.lib wxbase28ud.lib wxmsw28ud_core.lib"
OutputFile="..\..\..\Binary\x64\Plugins\$(ProjectName)D.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="17"
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCFxCopTool"
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</Configuration>
<Configuration
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TargetEnvironment="3"
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OutputFile="..\..\..\Binary\x64\Plugins\$(ProjectName).dll"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="17"
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Tool
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</Configuration>
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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TargetEnvironment="3"
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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<File
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<File
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<File
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<File
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<File
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>
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<Globals>
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</VisualStudioProject>

View File

@ -1,261 +0,0 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "GCPad.h"
#include "FileUtil.h"
#include "WXInputBase.h"
static const char* gcControlNames[] =
{
"Button_A",
"Button_B",
"Button_X",
"Button_Y",
"Button_Z",
"Button_Start",
"DPad_Up",
"DPad_Down",
"DPad_Left",
"DPad_Right",
"Stick_Up",
"Stick_Down",
"Stick_Left",
"Stick_Right",
"Stick_Semi",
"CStick_Up",
"CStick_Down",
"CStick_Left",
"CStick_Right",
"CStick_Semi",
"Shoulder_L",
"Shoulder_R",
"Shoulder_Semi_L",
"Shoulder_Semi_R",
};
static const int gcDefaultControls[] =
#ifdef _WIN32
{
'X',
'Z',
'C',
'S',
'D',
VK_RETURN,
'T',
'G',
'F',
'H',
VK_UP,
VK_DOWN,
VK_LEFT,
VK_RIGHT,
VK_LSHIFT,
'I',
'K',
'J',
'L',
VK_LCONTROL,
'Q',
'W',
0x00,
0x00,
};
#elif defined(HAVE_X11) && HAVE_X11
{
XK_x, // A
XK_z, // B
XK_c, // X
XK_s, // Y
XK_d, // Z
XK_Return, // Start
XK_t, // D-pad up
XK_g, // D-pad down
XK_f, // D-pad left
XK_h, // D-pad right
XK_Up, // Main stick up
XK_Down, // Main stick down
XK_Left, // Main stick left
XK_Right, // Main stick right
XK_Shift_L, // Main stick semi
XK_i, // C-stick up
XK_k, // C-stick down
XK_j, // C-stick left
XK_l, // C-stick right
XK_Control_L, // C-stick semi
XK_q, // L
XK_w, // R
0x00, // L semi-press
0x00, // R semi-press
};
#elif defined(USE_WX) && USE_WX
{
'X', // A
'Z', // B
'C', // X
'S', // Y
'D', // Z
WXK_RETURN, // Start
'T', // D-pad up
'G', // D-pad down
'F', // D-pad left
'H', // D-pad right
WXK_UP, // Main stick up
WXK_DOWN, // Main stick down
WXK_LEFT, // Main stick left
WXK_RIGHT, // Main stick right
WXK_SHIFT, // Main stick semi
'I', // C-stick up
'K', // C-stick down
'J', // C-stick left
'L', // C-stick right
WXK_CONTROL, // C-stick semi
'Q', // L
'W', // R
0, // L semi-press
0, // R semi-press
};
#else
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
#endif
Config g_Config;
// Run when created
// -----------------
Config::Config()
{
}
// Save settings to file
// ---------------------
void Config::Save()
{
// Load ini file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
#ifdef RERECORDING
file.Set("General", "Recording", g_Config.bRecording);
file.Set("General", "Playback", g_Config.bPlayback);
#endif
for (int i = 0; i < 4; i++)
{
// ==================================================================
// Slot specific settings only
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID);
file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx);
file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly);
file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx);
file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry);
file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl);
file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr);
file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL);
file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR);
file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal);
file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle);
file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble);
file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength);
file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType);
file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main);
file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub);
file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder);
file.Set(SectionName.c_str(), "Pressure_Stick", GCMapping[i].Pressure.Main);
file.Set(SectionName.c_str(), "Pressure_CStick", GCMapping[i].Pressure.Sub);
file.Set(SectionName.c_str(), "Pressure_Shoulder", GCMapping[i].Pressure.Shoulder);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]);
}
file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
}
// Load settings from file
// -----------------------
void Config::Load()
{
// Load file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
for (int i = 0; i < 4; i++)
{
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0);
file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0);
file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1);
file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2);
file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3);
file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004);
file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005);
file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0);
file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0);
file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100);
file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false);
file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false);
file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 80);
file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0);
file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0);
file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0);
file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0);
file.Get(SectionName.c_str(), "Pressure_Stick", &GCMapping[i].Pressure.Main, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_CStick", &GCMapping[i].Pressure.Sub, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_Shoulder", &GCMapping[i].Pressure.Shoulder, DEF_TRIGGER_HALF);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]);
}
}

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@ -1,49 +0,0 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_CONFIG_H
#define _PLUGIN_GCPAD_CONFIG_H
struct Config
{
Config();
void Load();
void Save();
// General
bool bNoTriggerFilter;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _PLUGIN_GCPAD_CONFIG_H

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@ -1,835 +0,0 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "math.h" // System
#include "WXInputBase.h"
#include "ConfigBox.h"
#include "Config.h"
#include "GCPad.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#include "X11InputBase.h"
#endif
// The wxWidgets class
BEGIN_EVENT_TABLE(GCPadConfigDialog,wxDialog)
EVT_CLOSE(GCPadConfigDialog::OnClose)
EVT_BUTTON(wxID_OK, GCPadConfigDialog::OnCloseClick)
EVT_BUTTON(wxID_CANCEL, GCPadConfigDialog::OnCloseClick)
EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, GCPadConfigDialog::NotebookPageChanged)
EVT_CHOICE(IDC_JOYNAME, GCPadConfigDialog::ChangeSettings)
EVT_CHECKBOX(IDC_RUMBLE, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_RUMBLE_STRENGTH, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_DEAD_ZONE_LEFT, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_DEAD_ZONE_RIGHT, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_STICK_DIAGONAL, GCPadConfigDialog::ChangeSettings)
EVT_CHECKBOX(IDC_STICK_S2C, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_TRIGGER_TYPE, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_STICK_SOURCE, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_CSTICK_SOURCE, GCPadConfigDialog::ChangeSettings)
EVT_CHOICE(IDC_TRIGGER_SOURCE, GCPadConfigDialog::ChangeSettings)
EVT_SLIDER(IDS_STICK_PRESS, GCPadConfigDialog::ChangeSettings)
EVT_SLIDER(IDS_CSTICK_PRESS, GCPadConfigDialog::ChangeSettings)
EVT_SLIDER(IDS_TRIGGER_PRESS, GCPadConfigDialog::ChangeSettings)
EVT_BUTTON(IDB_ANALOG_LEFT_X, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_ANALOG_LEFT_Y, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_ANALOG_RIGHT_X, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_ANALOG_RIGHT_Y, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_TRIGGER_L, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_TRIGGER_R, GCPadConfigDialog::OnAxisClick)
EVT_BUTTON(IDB_BTN_A, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_BTN_B, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_BTN_X, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_BTN_Y, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_BTN_Z, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_BTN_START, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_DPAD_UP, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_DPAD_DOWN, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_DPAD_LEFT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_DPAD_RIGHT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_MAIN_UP, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_MAIN_DOWN, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_MAIN_LEFT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_MAIN_RIGHT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_MAIN_SEMI, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SUB_UP, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SUB_DOWN, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SUB_LEFT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SUB_RIGHT, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SUB_SEMI, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SHDR_L, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SHDR_R, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SHDR_SEMI_L, GCPadConfigDialog::OnButtonClick)
EVT_BUTTON(IDB_SHDR_SEMI_R, GCPadConfigDialog::OnButtonClick)
#if wxUSE_TIMER
EVT_TIMER(IDTM_UPDATE_PAD, GCPadConfigDialog::UpdatePadInfo)
EVT_TIMER(IDTM_BUTTON, GCPadConfigDialog::OnButtonTimer)
#endif
END_EVENT_TABLE()
GCPadConfigDialog::GCPadConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Define values
m_ControlsCreated = false;
m_Page = 0;
// Create controls
CreateGUIControls();
#if wxUSE_TIMER
m_UpdatePadTimer = new wxTimer(this, IDTM_UPDATE_PAD);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
// Reset values
g_Pressed = 0;
ClickedButton = NULL;
GetButtonWaitingID = 0;
GetButtonWaitingTimer = 0;
if (NumGoodPads)
{
// Start the constant timer
int TimesPerSecond = 10;
m_UpdatePadTimer->Start(1000 / TimesPerSecond);
}
#endif
UpdateGUI();
}
GCPadConfigDialog::~GCPadConfigDialog()
{
if (m_ButtonMappingTimer)
{
delete m_ButtonMappingTimer;
m_ButtonMappingTimer = NULL;
}
if (m_UpdatePadTimer)
{
delete m_UpdatePadTimer;
m_UpdatePadTimer = NULL;
}
}
// Notebook page changed
void GCPadConfigDialog::NotebookPageChanged(wxNotebookEvent& event)
{
// Update the global variable
m_Page = event.GetSelection();
// Update GUI
UpdateGUI();
}
// Close window
void GCPadConfigDialog::OnClose(wxCloseEvent& event)
{
// Allow wxWidgets to close the window
//event.Skip();
// Stop the timer
if (m_UpdatePadTimer)
m_UpdatePadTimer->Stop();
if (m_ButtonMappingTimer)
m_ButtonMappingTimer->Stop();
EndModal(wxID_CLOSE);
}
// Button Click
void GCPadConfigDialog::OnCloseClick(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_OK:
g_Config.Save();
Close(); // Call OnClose()
break;
case wxID_CANCEL:
g_Config.Load();
Close(); // Call OnClose()
break;
}
}
void GCPadConfigDialog::SaveButtonMapping(int Id, int Key)
{
if (IDB_ANALOG_LEFT_X <= Id && Id <= IDB_TRIGGER_R)
{
GCMapping[m_Page].AxisMapping.Code[Id - IDB_ANALOG_LEFT_X] = Key;
}
else if (IDB_BTN_A <= Id && Id <= IDB_SHDR_SEMI_R)
{
GCMapping[m_Page].Button[Id - IDB_BTN_A] = Key;
}
}
void GCPadConfigDialog::OnKeyDown(wxKeyEvent& event)
{
//event.Skip();
if(ClickedButton != NULL)
{
// Save the key
g_Pressed = event.GetKeyCode();
// Handle the keyboard key mapping
// Allow the escape key to set a blank key
if (g_Pressed == WXK_ESCAPE)
{
SaveButtonMapping(ClickedButton->GetId(), -1);
SetButtonText(ClickedButton->GetId(), wxString());
}
else
{
#ifdef _WIN32
BYTE keyState[256];
GetKeyboardState(keyState);
for (int i = 1; i < 256; ++i)
{
if ((keyState[i] & 0x80) != 0)
{
// Use the left and right specific keys instead of the common ones
if (i == VK_SHIFT || i == VK_CONTROL || i == VK_MENU) continue;
// Update the button label
SetButtonText(ClickedButton->GetId(),
wxString::FromAscii(InputCommon::VKToString(i).c_str()));
// Save the setting
SaveButtonMapping(ClickedButton->GetId(), i);
break;
}
}
#elif defined(HAVE_X11) && HAVE_X11
char keyStr[128] = {0};
int XKey = InputCommon::wxCharCodeWXToX(g_Pressed);
InputCommon::XKeyToString(XKey, keyStr);
SetButtonText(ClickedButton->GetId(),
wxString::FromAscii(keyStr));
SaveButtonMapping(ClickedButton->GetId(), XKey);
#elif defined(USE_WX) && USE_WX
SetButtonText(ClickedButton->GetId(),
InputCommon::WXKeyToString(g_Pressed));
SaveButtonMapping(ClickedButton->GetId(), g_Pressed);
#endif
}
EndGetButtons();
}
}
// Configure button mapping
void GCPadConfigDialog::OnButtonClick(wxCommandEvent& event)
{
event.Skip();
// Don't allow space to start a new Press Key option, that will interfer with setting a key to space
if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; }
if (m_ButtonMappingTimer->IsRunning()) return;
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(GCPadConfigDialog::OnKeyDown),
(wxObject*)0, this);
// Create the button object
ClickedButton = (wxButton *)event.GetEventObject();
// Save old label so we can revert back
OldLabel = ClickedButton->GetLabel();
ClickedButton->SetWindowStyle(wxWANTS_CHARS);
ClickedButton->SetLabel(wxT("<Press Key>"));
DoGetButtons(ClickedButton->GetId());
}
// Configure axis mapping
void GCPadConfigDialog::OnAxisClick(wxCommandEvent& event)
{
event.Skip();
if (m_ButtonMappingTimer->IsRunning()) return;
ClickedButton = NULL;
wxButton* pButton = (wxButton *)event.GetEventObject();
OldLabel = pButton->GetLabel();
pButton->SetWindowStyle(wxWANTS_CHARS);
pButton->SetLabel(wxT("<Move Axis>"));
DoGetButtons(pButton->GetId());
}
void GCPadConfigDialog::ChangeSettings(wxCommandEvent& event)
{
int id = event.GetId();
switch (id)
{
case IDC_JOYNAME:
GCMapping[m_Page].ID = m_Joyname[m_Page]->GetSelection();
GCMapping[m_Page].joy = joyinfo.at(GCMapping[m_Page].ID).joy;
break;
case IDC_DEAD_ZONE_LEFT:
GCMapping[m_Page].DeadZoneL = m_ComboDeadZoneLeft[m_Page]->GetSelection();
break;
case IDC_DEAD_ZONE_RIGHT:
GCMapping[m_Page].DeadZoneR = m_ComboDeadZoneRight[m_Page]->GetSelection();
break;
case IDC_STICK_DIAGONAL:
GCMapping[m_Page].Diagonal = 100 - m_ComboDiagonal[m_Page]->GetSelection() * 5;
break;
case IDC_STICK_S2C:
GCMapping[m_Page].bSquare2Circle = m_CheckS2C[m_Page]->IsChecked();
break;
case IDC_RUMBLE:
GCMapping[m_Page].Rumble = m_CheckRumble[m_Page]->IsChecked();
break;
case IDC_RUMBLE_STRENGTH:
GCMapping[m_Page].RumbleStrength = m_RumbleStrength[m_Page]->GetSelection() * 10;
break;
case IDC_TRIGGER_TYPE:
GCMapping[m_Page].TriggerType = m_TriggerType[m_Page]->GetSelection();
break;
case IDC_STICK_SOURCE:
GCMapping[m_Page].Stick.Main = m_Combo_StickSrc[m_Page]->GetSelection();
break;
case IDC_CSTICK_SOURCE:
GCMapping[m_Page].Stick.Sub = m_Combo_CStickSrc[m_Page]->GetSelection();
break;
case IDC_TRIGGER_SOURCE:
GCMapping[m_Page].Stick.Shoulder = m_Combo_TriggerSrc[m_Page]->GetSelection();
break;
case IDS_STICK_PRESS:
GCMapping[m_Page].Pressure.Main = m_Slider_Stick[m_Page]->GetValue();
break;
case IDS_CSTICK_PRESS:
GCMapping[m_Page].Pressure.Sub = m_Slider_CStick[m_Page]->GetValue();
break;
case IDS_TRIGGER_PRESS:
GCMapping[m_Page].Pressure.Shoulder = m_Slider_Trigger[m_Page]->GetValue();
break;
}
UpdateGUI();
}
void GCPadConfigDialog::UpdateGUI()
{
if(!m_ControlsCreated)
return;
// Disable all pad items if no pads are detected
bool PadEnabled = NumGoodPads != 0;
m_Joyname[m_Page]->Enable(PadEnabled);
m_ComboDeadZoneLeft[m_Page]->Enable(PadEnabled);
m_ComboDeadZoneRight[m_Page]->Enable(PadEnabled);
m_CheckS2C[m_Page]->Enable(PadEnabled);
m_ComboDiagonal[m_Page]->Enable(PadEnabled);
m_CheckRumble[m_Page]->Enable(PadEnabled);
m_RumbleStrength[m_Page]->Enable(PadEnabled);
m_TriggerType[m_Page]->Enable(PadEnabled);
for(int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++)
m_Button_Analog[i][m_Page]->Enable(PadEnabled);
wxString tmp;
m_Joyname[m_Page]->SetSelection(GCMapping[m_Page].ID);
m_ComboDeadZoneLeft[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneL);
m_ComboDeadZoneRight[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneR);
m_ComboDiagonal[m_Page]->SetSelection((100 - GCMapping[m_Page].Diagonal) / 5);
m_CheckS2C[m_Page]->SetValue(GCMapping[m_Page].bSquare2Circle);
m_CheckRumble[m_Page]->SetValue(GCMapping[m_Page].Rumble);
m_RumbleStrength[m_Page]->SetSelection(GCMapping[m_Page].RumbleStrength / 10);
m_TriggerType[m_Page]->SetSelection(GCMapping[m_Page].TriggerType);
m_Combo_StickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Main);
m_Combo_CStickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Sub);
m_Combo_TriggerSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Shoulder);
m_Slider_Stick[m_Page]->SetValue(GCMapping[m_Page].Pressure.Main);
m_Slider_CStick[m_Page]->SetValue(GCMapping[m_Page].Pressure.Sub);
m_Slider_Trigger[m_Page]->SetValue(GCMapping[m_Page].Pressure.Shoulder);
for (int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++)
{
tmp << GCMapping[m_Page].AxisMapping.Code[i];
m_Button_Analog[i][m_Page]->SetLabel(tmp);
tmp.clear();
}
#ifdef _WIN32
for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++)
{
m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii(
InputCommon::VKToString(GCMapping[m_Page].Button[x + EGC_A]).c_str()));
}
#elif defined(HAVE_X11) && HAVE_X11
char keyStr[10] = {0};
for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++)
{
InputCommon::XKeyToString(GCMapping[m_Page].Button[x + EGC_A], keyStr);
m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii(keyStr));
}
#elif defined(USE_WX) && USE_WX
for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++)
{
m_Button_GC[x][m_Page]-> \
SetLabel(InputCommon::WXKeyToString(
GCMapping[m_Page].Button[x + EGC_A]));
}
#endif
DoChangeDeadZone();
}
void GCPadConfigDialog::CreateGUIControls()
{
// Search for devices and add them to the device list
wxArrayString StrJoyname; // The string array
if (NumGoodPads > 0)
{
for (int i = 0; i < NumPads; i++)
StrJoyname.Add(wxString::FromAscii(joyinfo[i].Name.c_str()));
}
else
{
StrJoyname.Add(wxT("<No Gamepad Detected>"));
}
wxArrayString TextDeadZone;
for (int i = 0; i <= 50; i++)
TextDeadZone.Add(wxString::Format(wxT("%i%%"), i));
wxArrayString StrDiagonal;
for (int i = 0; i <= 10; i++)
StrDiagonal.Add(wxString::Format(wxT("%i%%"), 100 - i * 5));
wxArrayString StrRumble;
for (int i = 0; i <= 10; i++)
StrRumble.Add(wxString::Format(wxT("%i%%"), i * 10));
wxArrayString StrSource;
StrSource.Add(wxT("Keyboard"));
StrSource.Add(wxT("Analog 1"));
StrSource.Add(wxT("Analog 2"));
StrSource.Add(wxT("Triggers"));
// The Trigger type list
wxArrayString StrTriggerType;
StrTriggerType.Add(wxT("SDL")); // -0x8000 to 0x7fff
StrTriggerType.Add(wxT("XInput")); // 0x00 to 0xff
static const wxChar* anText[] =
{
wxT("Left X-Axis"),
wxT("Left Y-Axis"),
wxT("Right X-Axis"),
wxT("Right Y-Axis"),
wxT("Left Trigger"),
wxT("Right Trigger"),
};
static const wxChar* padText[] =
{
wxT("A"),
wxT("B"),
wxT("X"),
wxT("Y"),
wxT("Z"),
wxT("Start"),
wxT("Up"), // D-Pad
wxT("Down"),
wxT("Left"),
wxT("Right"),
wxT("Up"), // Main Stick
wxT("Down"),
wxT("Left"),
wxT("Right"),
wxT("Semi"),
wxT("Up"), // C-Stick
wxT("Down"),
wxT("Left"),
wxT("Right"),
wxT("Semi"),
wxT("L"), // Triggers
wxT("R"),
wxT("Semi-L"),
wxT("Semi-R"),
};
// Configuration controls sizes
static const int BtW = 70, BtH = 20;
// A small type font
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
for (int i = 0; i < 4; i++)
{
m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Gamecube Pad %d"), i+1));
// Controller
m_Joyname[i] = new wxChoice(m_Controller[i], IDC_JOYNAME, wxDefaultPosition, wxSize(400, -1), StrJoyname, 0, wxDefaultValidator, StrJoyname[0]);
// Dead zone
m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone"));
m_ComboDeadZoneLeft[i] = new wxChoice(m_Controller[i], IDC_DEAD_ZONE_LEFT, wxDefaultPosition, wxSize(50, -1), TextDeadZone, 0, wxDefaultValidator, TextDeadZone[0]);
m_ComboDeadZoneRight[i] = new wxChoice(m_Controller[i], IDC_DEAD_ZONE_RIGHT, wxDefaultPosition, wxSize(50, -1), TextDeadZone, 0, wxDefaultValidator, TextDeadZone[0]);
// Circle to square
m_CheckS2C[i] = new wxCheckBox(m_Controller[i], IDC_STICK_S2C, wxT("Square To Circle"));
m_CheckS2C[i]->SetToolTip(wxT("This will convert a square stick radius to a circle stick radius, which is\n")
wxT("similar to the octagonal area that the original GameCube pad produces."));
// The drop down menu for the circle to square adjustment
m_DiagonalLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
m_DiagonalLabel[i]->SetToolTip(wxT("To produce a perfect circle in the 'Out' window you have to manually set\n")
wxT("your diagonal values here from what is shown in the 'In' window."));
m_ComboDiagonal[i] = new wxChoice(m_Controller[i], IDC_STICK_DIAGONAL, wxDefaultPosition, wxSize(50, -1), StrDiagonal, 0, wxDefaultValidator, StrDiagonal[0]);
// Rumble
m_CheckRumble[i] = new wxCheckBox(m_Controller[i], IDC_RUMBLE, wxT("Rumble"));
m_RumbleStrengthLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Strength"));
m_RumbleStrength[i] = new wxChoice(m_Controller[i], IDC_RUMBLE_STRENGTH, wxDefaultPosition, wxSize(50, -1), StrRumble, 0, wxDefaultValidator, StrRumble[0]);
// Sizers
m_sDeadZoneHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneLeft[i], 0, (wxUP), 0);
m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneRight[i], 0, (wxUP), 0);
m_sDeadZone[i] = new wxBoxSizer(wxVERTICAL);
m_sDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_sDeadZone[i]->Add(m_sDeadZoneHoriz[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_sDiagonal[i] = new wxBoxSizer(wxHORIZONTAL);
m_sDiagonal[i]->Add(m_DiagonalLabel[i], 0, (wxUP), 4);
m_sDiagonal[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2);
m_sSquare2Circle[i] = new wxBoxSizer(wxVERTICAL);
m_sSquare2Circle[i]->Add(m_CheckS2C[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_sSquare2Circle[i]->Add(m_sDiagonal[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_sRumbleStrength[i] = new wxBoxSizer(wxHORIZONTAL);
m_sRumbleStrength[i]->Add(m_RumbleStrengthLabel[i], 0, (wxUP), 4);
m_sRumbleStrength[i]->Add(m_RumbleStrength[i], 0, (wxLEFT), 2);
m_sRumble[i] = new wxBoxSizer(wxVERTICAL);
m_sRumble[i]->Add(m_CheckRumble[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_sRumble[i]->Add(m_sRumbleStrength[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_sS2CDeadZone[i] = new wxBoxSizer(wxHORIZONTAL);
m_sS2CDeadZone[i]->Add(m_sDeadZone[i], 0, (wxUP), 0);
m_sS2CDeadZone[i]->Add(m_sSquare2Circle[i], 0, (wxLEFT), 40);
m_sS2CDeadZone[i]->Add(m_sRumble[i], 0, (wxLEFT), 40);
m_gJoyPad[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
m_gJoyPad[i]->AddStretchSpacer();
m_gJoyPad[i]->Add(m_Joyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyPad[i]->Add(m_sS2CDeadZone[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 4);
m_gJoyPad[i]->AddStretchSpacer();
// Row 1 Sizers: Connected pads, tilt
m_sHorizJoypad[i] = new wxBoxSizer(wxHORIZONTAL);
m_sHorizJoypad[i]->Add(m_gJoyPad[i], 0, wxEXPAND | (wxLEFT), 5);
// Stick Status Panels
m_tStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected"));
m_tStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected"));
m_tStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected"));
m_tStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected"));
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
// Sizers
m_sGridStickLeft[i] = new wxGridBagSizer(0, 0);
m_sGridStickLeft[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_sGridStickLeft[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10);
m_sGridStickLeft[i]->Add(m_tStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_sGridStickLeft[i]->Add(m_tStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10);
m_sGridStickRight[i] = new wxGridBagSizer(0, 0);
m_sGridStickRight[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_sGridStickRight[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10);
m_sGridStickRight[i]->Add(m_tStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_sGridStickRight[i]->Add(m_tStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10);
m_gStickLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 Status (In) (Out)"));
m_gStickLeft[i]->Add(m_sGridStickLeft[i], 0, (wxLEFT | wxRIGHT), 5);
m_gStickRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 Status (In) (Out)"));
m_gStickRight[i]->Add(m_sGridStickRight[i], 0, (wxLEFT | wxRIGHT), 5);
// Trigger Status Panels
m_TriggerL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: "));
m_TriggerR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: "));
m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_tTriggerSource[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Trigger Source"));
m_TriggerType[i] = new wxChoice(m_Controller[i], IDC_TRIGGER_TYPE, wxDefaultPosition, wxSize(70, -1), StrTriggerType, 0, wxDefaultValidator, StrTriggerType[0]);
// Sizers
m_sGridTrigger[i] = new wxGridBagSizer(0, 0);
m_sGridTrigger[i]->Add(m_TriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_sGridTrigger[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_sGridTrigger[i]->Add(m_TriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_sGridTrigger[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_gTriggers[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Triggers Status"));
m_gTriggers[i]->AddStretchSpacer();
m_gTriggers[i]->Add(m_sGridTrigger[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTriggers[i]->Add(m_tTriggerSource[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5);
m_gTriggers[i]->Add(m_TriggerType[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5);
m_gTriggers[i]->AddStretchSpacer();
// Row 2 Sizers: Analog status
m_sHorizStatus[i] = new wxBoxSizer(wxHORIZONTAL);
m_sHorizStatus[i]->Add(m_gStickLeft[i], 0, wxEXPAND | (wxLEFT), 5);
m_sHorizStatus[i]->Add(m_gStickRight[i], 0, wxEXPAND | (wxLEFT), 5);
m_sHorizStatus[i]->Add(m_gTriggers[i], 0, wxEXPAND | (wxLEFT), 5);
// Analog Axes and Triggers Mapping
m_sAnalogLeft[i] = new wxBoxSizer(wxVERTICAL);
m_sAnalogMiddle[i] = new wxBoxSizer(wxVERTICAL);
m_sAnalogRight[i] = new wxBoxSizer(wxVERTICAL);
for (int x = 0; x < 6; x++)
{
m_Text_Analog[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, anText[x]);
m_Button_Analog[x][i] = new wxButton(m_Controller[i], x + IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_Button_Analog[x][i]->SetFont(m_SmallFont);
m_Sizer_Analog[x][i] = new wxBoxSizer(wxHORIZONTAL);
m_Sizer_Analog[x][i]->Add(m_Text_Analog[x][i], 0, (wxUP), 4);
m_Sizer_Analog[x][i]->Add(m_Button_Analog[x][i], 0, (wxLEFT), 2);
if (x < 2) // Make some balance
m_sAnalogLeft[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else if (x < 4)
m_sAnalogMiddle[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else
m_sAnalogRight[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
}
m_gAnalog[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog Axes and Triggers"));
m_gAnalog[i]->Add(m_sAnalogLeft[i], 0, wxALIGN_RIGHT | (wxALL), 0);
m_gAnalog[i]->Add(m_sAnalogMiddle[i], 0, wxALIGN_RIGHT | (wxLEFT), 5);
m_gAnalog[i]->Add(m_sAnalogRight[i], 0, wxALIGN_RIGHT | (wxLEFT), 5);
// Row 3 Sizes: Analog Mapping
m_sHorizAnalog[i] = new wxBoxSizer(wxHORIZONTAL);
m_sHorizAnalog[i]->Add(m_gAnalog[i], 0, (wxLEFT), 5);
// Pad Mapping
m_gButton[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Buttons"));
m_gDPad[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("D-Pad"));
m_gStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Main Stick"));
m_Text_StickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source"));
m_Combo_StickSrc[i] = new wxChoice(m_Controller[i], IDC_STICK_SOURCE, wxDefaultPosition, wxSize(70, -1), StrSource, 0, wxDefaultValidator, StrSource[0]);
m_sStickSrc[i] = new wxBoxSizer(wxHORIZONTAL);
m_sStickSrc[i]->Add(m_Text_StickSrc[i], 0, (wxUP), 4);
m_sStickSrc[i]->Add(m_Combo_StickSrc[i], 0, (wxLEFT), 2);
m_gStick[i]->Add(m_sStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_gStick[i]->AddSpacer(2);
m_gCStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("C-Stick"));
m_Text_CStickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source"));
m_Combo_CStickSrc[i] = new wxChoice(m_Controller[i], IDC_CSTICK_SOURCE, wxDefaultPosition, wxSize(70, -1), StrSource, 0, wxDefaultValidator, StrSource[0]);
m_sCStickSrc[i] = new wxBoxSizer(wxHORIZONTAL);
m_sCStickSrc[i]->Add(m_Text_CStickSrc[i], 0, (wxUP), 4);
m_sCStickSrc[i]->Add(m_Combo_CStickSrc[i], 0, (wxLEFT), 2);
m_gCStick[i]->Add(m_sCStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_gCStick[i]->AddSpacer(2);
m_gTrigger[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Triggers"));
m_Text_TriggerSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source"));
m_Combo_TriggerSrc[i] = new wxChoice(m_Controller[i], IDC_TRIGGER_SOURCE, wxDefaultPosition, wxSize(70, -1), StrSource, 0, wxDefaultValidator, StrSource[0]);
m_sTriggerSrc[i] = new wxBoxSizer(wxHORIZONTAL);
m_sTriggerSrc[i]->Add(m_Text_TriggerSrc[i], 0, (wxUP), 4);
m_sTriggerSrc[i]->Add(m_Combo_TriggerSrc[i], 0, (wxLEFT), 2);
m_gTrigger[i]->Add(m_sTriggerSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2);
m_gTrigger[i]->AddSpacer(2);
for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++)
{
m_Text_Pad[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, padText[x]);
m_Button_GC[x][i] = new wxButton(m_Controller[i], x + IDB_BTN_A, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
m_Button_GC[x][i]->SetFont(m_SmallFont);
m_Sizer_Pad[x][i] = new wxBoxSizer(wxHORIZONTAL);
m_Sizer_Pad[x][i]->Add(m_Text_Pad[x][i], 0, (wxUP), 4);
m_Sizer_Pad[x][i]->Add(m_Button_GC[x][i], 0, (wxLEFT), 2);
if (x <= IDB_BTN_START)
m_gButton[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else if (x <= IDB_DPAD_RIGHT)
m_gDPad[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else if (x <= IDB_MAIN_SEMI)
m_gStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else if (x <= IDB_SUB_SEMI)
m_gCStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
else
m_gTrigger[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
}
m_Slider_Stick[i] = new wxSlider(m_Controller[i], IDS_STICK_PRESS, DEF_STICK_HALF, 0, DEF_STICK_FULL, wxDefaultPosition, wxSize(100,-1), wxSL_LABELS | wxSL_TOP);
m_gStick[i]->Add(m_Slider_Stick[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_Slider_CStick[i] = new wxSlider(m_Controller[i], IDS_CSTICK_PRESS, DEF_STICK_HALF, 0, DEF_STICK_FULL, wxDefaultPosition, wxSize(100,-1), wxSL_LABELS | wxSL_TOP);
m_gCStick[i]->Add(m_Slider_CStick[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
m_Slider_Trigger[i] = new wxSlider(m_Controller[i], IDS_TRIGGER_PRESS, DEF_TRIGGER_HALF, 0, DEF_TRIGGER_FULL, wxDefaultPosition, wxSize(100,-1), wxSL_LABELS | wxSL_TOP);
m_gTrigger[i]->Add(m_Slider_Trigger[i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1);
// Row 4 Sizers: Button Mapping
m_sHorizMapping[i] = new wxBoxSizer(wxHORIZONTAL);
m_sHorizMapping[i]->Add(m_gButton[i], 0, (wxLEFT), 5);
m_sHorizMapping[i]->Add(m_gDPad[i], 0, (wxLEFT), 5);
m_sHorizMapping[i]->Add(m_gStick[i], 0, (wxLEFT), 5);
m_sHorizMapping[i]->Add(m_gCStick[i], 0, (wxLEFT), 5);
m_sHorizMapping[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5);
// Set up sizers and layout
// The sizer m_sMain will be expanded inside m_Controller
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_sHorizJoypad[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_sMain[i]->Add(m_sHorizStatus[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_sMain[i]->Add(m_sHorizAnalog[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_sMain[i]->Add(m_sHorizMapping[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
// Set the main sizer
m_Controller[i]->SetSizer(m_sMain[i]);
}
m_OK = new wxButton(this, wxID_OK, wxT("OK"));
m_OK->SetToolTip(wxT("Save changes and close"));
m_Cancel = new wxButton(this, wxID_CANCEL, wxT("Cancel"));
m_Cancel->SetToolTip(wxT("Discard changes and close"));
wxBoxSizer* m_DlgButton = new wxBoxSizer(wxHORIZONTAL);
m_DlgButton->AddStretchSpacer();
m_DlgButton->Add(m_OK, 0, (wxLEFT), 5);
m_DlgButton->Add(m_Cancel, 0, (wxLEFT), 5);
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
m_MainSizer->Add(m_DlgButton, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
SetSizer(m_MainSizer);
Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
Center();
#endif
m_ControlsCreated = true;
}
// Bitmap box and dot
wxBitmap GCPadConfigDialog::CreateBitmap()
{
BoxW = 70, BoxH = 70;
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
dc.SetPen(LightBluePen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, BoxW, BoxH);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap GCPadConfigDialog::CreateBitmapDot()
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap GCPadConfigDialog::CreateBitmapDeadZone(int Radius)
{
wxBitmap bitmap(Radius*2, Radius*2);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
//dc.SetBackground(*wxGREEN_BRUSH);
dc.Clear();
dc.DrawCircle(Radius, Radius, Radius);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap GCPadConfigDialog::CreateBitmapClear()
{
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
return bitmap;
}

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@ -1,243 +0,0 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __GCPAD_CONFIGBOX_h__
#define __GCPAD_CONFIGBOX_h__
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "GCPad.h"
class GCPadConfigDialog : public wxDialog
{
public:
GCPadConfigDialog(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxString &title = wxT("Gamecube Pad Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~GCPadConfigDialog();
private:
DECLARE_EVENT_TABLE();
enum
{
// it's important that they are kept in this order
IDB_BTN_A = 0,
IDB_BTN_B,
IDB_BTN_X,
IDB_BTN_Y,
IDB_BTN_Z,
IDB_BTN_START,
IDB_DPAD_UP,
IDB_DPAD_DOWN,
IDB_DPAD_LEFT,
IDB_DPAD_RIGHT,
IDB_MAIN_UP,
IDB_MAIN_DOWN,
IDB_MAIN_LEFT,
IDB_MAIN_RIGHT,
IDB_MAIN_SEMI,
IDB_SUB_UP,
IDB_SUB_DOWN,
IDB_SUB_LEFT,
IDB_SUB_RIGHT,
IDB_SUB_SEMI,
IDB_SHDR_L,
IDB_SHDR_R,
IDB_SHDR_SEMI_L,
IDB_SHDR_SEMI_R,
// Joypad
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
// Dialog controls
ID_NOTEBOOK = 1000,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Timers
IDTM_BUTTON, IDTM_UPDATE_PAD,
// Gamepad settings
IDC_JOYNAME,
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_S2C,
IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
IDC_TRIGGER_TYPE,
IDC_STICK_SOURCE, IDC_CSTICK_SOURCE, IDC_TRIGGER_SOURCE,
IDS_STICK_PRESS, IDS_CSTICK_PRESS, IDS_TRIGGER_PRESS,
};
wxNotebook *m_Notebook;
wxPanel *m_Controller[4],
*m_pLeftInStatus[4],
*m_pLeftOutStatus[4],
*m_pRightInStatus[4],
*m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4],
*m_bmpSquareLeftOut[4],
*m_bmpSquareRightIn[4],
*m_bmpSquareRightOut[4];
wxSlider *m_Slider_Stick[4],
*m_Slider_CStick[4],
*m_Slider_Trigger[4];
wxCheckBox *m_CheckS2C[4],
*m_CheckRumble[4];
wxButton *m_OK, *m_Cancel, *ClickedButton,
*m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_Button_GC[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4];
wxChoice *m_Joyname[4],
*m_ComboDeadZoneLeft[4],
*m_ComboDeadZoneRight[4],
*m_ComboDiagonal[4],
*m_RumbleStrength[4],
*m_TriggerType[4],
*m_Combo_StickSrc[4],
*m_Combo_CStickSrc[4],
*m_Combo_TriggerSrc[4];
wxGridBagSizer *m_sGridStickLeft[4],
*m_sGridStickRight[4],
*m_sGridTrigger[4];
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_sDeadZoneHoriz[4],
*m_sDeadZone[4],
*m_sDiagonal[4],
*m_sSquare2Circle[4],
*m_sS2CDeadZone[4],
*m_sRumbleStrength[4],
*m_sRumble[4],
*m_sHorizJoypad[4],
*m_sHorizStatus[4],
*m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_sAnalogLeft[4],
*m_sAnalogMiddle[4],
*m_sAnalogRight[4],
*m_sHorizAnalog[4],
*m_sStickSrc[4],
*m_sCStickSrc[4],
*m_sTriggerSrc[4],
*m_Sizer_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4],
*m_sHorizMapping[4];
wxStaticBoxSizer *m_gJoyPad[4],
*m_gStickLeft[4],
*m_gStickRight[4],
*m_gTriggers[4],
*m_gAnalog[4],
*m_gButton[4],
*m_gDPad[4],
*m_gStick[4],
*m_gCStick[4],
*m_gTrigger[4];
wxStaticText *m_ComboDeadZoneLabel[4],
*m_DiagonalLabel[4],
*m_RumbleStrengthLabel[4],
*m_tStatusLeftIn[4], *m_tStatusLeftOut[4],
*m_tStatusRightIn[4], *m_tStatusRightOut[4],
*m_TriggerL[4], *m_TriggerR[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4],
*m_tTriggerSource[4],
*m_Text_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_Text_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4],
*m_Text_StickSrc[4],
*m_Text_CStickSrc[4],
*m_Text_TriggerSrc[4];
wxStaticBitmap *m_bmpDotLeftIn[4],
*m_bmpDotLeftOut[4],
*m_bmpDotRightIn[4],
*m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4],
*m_bmpDeadZoneRightIn[4];
bool m_ControlsCreated;
int m_Page, BoxW, BoxH;
int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
wxString OldLabel;
#if wxUSE_TIMER
wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer;
void UpdatePadInfo(wxTimerEvent& WXUNUSED(event));
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
#endif
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
void NotebookPageChanged(wxNotebookEvent& event);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnButtonClick(wxCommandEvent& event);
void OnAxisClick(wxCommandEvent& event);
void ChangeSettings(wxCommandEvent& event);
void SaveButtonMapping(int Id, int Key);
void UpdateGUI();
void CreateGUIControls();
void Convert2Box(int &x);
void DoChangeDeadZone();
void ToBlank(bool ToBlank, int Id);
void DoGetButtons(int _GetId);
void EndGetButtons();
void SetButtonText(int id, const wxString &str);
wxString GetButtonText(int id);
};
#endif // __GCPAD_CONFIGBOX_h__

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@ -1,329 +0,0 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigBox.h"
#include "GCPad.h"
// Replace the harder to understand -1 with "" for the sake of user friendliness
void GCPadConfigDialog::ToBlank(bool toBlank, int Id)
{
if (!m_ControlsCreated)
return;
if(toBlank)
{
if (GetButtonText(Id) == wxString(wxT("-1")))
SetButtonText(Id, wxString());
}
else
{
if (GetButtonText(Id).IsEmpty())
SetButtonText(Id, wxString(wxT("-1")));
}
}
void GCPadConfigDialog::DoChangeDeadZone()
{
float Rad;
Rad = (float)GCMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->Refresh();
Rad = (float)GCMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneRightIn[m_Page]->Refresh();
}
// Update the textbox for the buttons
void GCPadConfigDialog::SetButtonText(int id, const wxString &str)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str);
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
m_Button_GC[id - IDB_BTN_A][m_Page]->SetLabel(str);
}
// Get the text in the textbox for the buttons
wxString GCPadConfigDialog::GetButtonText(int id)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel();
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
return m_Button_GC[id - IDB_BTN_A][m_Page]->GetLabel();
return wxString();
}
void GCPadConfigDialog::DoGetButtons(int _GetId)
{
// Collect the starting values
// Get the current controller
int PadID = GCMapping[m_Page].ID;
// Get the controller and trigger type
int TriggerType = GCMapping[m_Page].TriggerType;
// Collect the accepted buttons for this slot
bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool Hat = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
// Values used in this function
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value or Hat value
int type; // Button type
int KeyPressed = 0;
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
m_ButtonMappingTimer->Stop();
// Save the button Id
GetButtonWaitingID = _GetId;
GetButtonWaitingTimer = 0;
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
#endif
DEBUG_LOG(PAD, "Timer Started: Pad:%i _GetId:%i "
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i",
GCMapping[m_Page].ID, _GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// Check for buttons
// If there is a timer we should not create a new one
else if (NumGoodPads > 0)
{
InputCommon::GetButton(
GCMapping[m_Page].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats,
KeyPressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// Process results
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if (GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
}
// Time's up
if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
{
Stop = true;
// Revert back to old label
SetButtonText(_GetId, OldLabel);
}
// If we got a button
if(Succeed)
{
Stop = true;
// We need to assign hat special code
if (type == InputCommon::CTL_HAT)
{
// Index of pressed starts from 0
if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
else pressed = -1;
}
if (IDB_BTN_A <= _GetId && _GetId <= IDB_SHDR_SEMI_R)
{
// Better make the pad button code far from virtual key code
SaveButtonMapping(_GetId, 0x1000 + pressed);
SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed));
}
else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R)
{
SaveButtonMapping(_GetId, pressed);
SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed));
}
}
// Stop the timer
if(Stop)
{
DEBUG_LOG(PAD, "Timer Stopped for Pad:%i _GetId:%i", GCMapping[m_Page].ID, _GetId);
EndGetButtons();
}
// If we got a bad button
if(KeyPressed == -1)
{
// Update text
SetButtonText(_GetId, wxString(wxT("PAD: -1")));
// Notify the user
wxMessageBox(wxString::Format(
wxT("You selected a key with a to low key code (%i), please")
wxT(" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
}
void GCPadConfigDialog::EndGetButtons(void)
{
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(GCPadConfigDialog::OnKeyDown),
(wxObject*)0, this);
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
GetButtonWaitingID = 0;
ClickedButton = NULL;
}
// Convert the 0x8000 range values to BoxW and BoxH for the plot
void GCPadConfigDialog::Convert2Box(int &x)
{
// Border adjustment
int BoxW_ = BoxW - 2;
// Convert values
x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
}
// Update the input status boxes
void GCPadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event))
{
if (GCMapping[m_Page].ID < 0 || GCMapping[m_Page].ID >= NumPads)
{
m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusL[m_Page]->SetLabel(wxT("000"));
m_TriggerStatusR[m_Page]->SetLabel(wxT("000"));
return;
}
// Check that Dolphin is in focus, otherwise don't update the pad status
//if (IsFocus())
GetAxisState(GCMapping[m_Page]);
// Analog stick
// Get original values
int main_x = GCMapping[m_Page].AxisState.Lx;
int main_y = GCMapping[m_Page].AxisState.Ly;
int right_x = GCMapping[m_Page].AxisState.Rx;
int right_y = GCMapping[m_Page].AxisState.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
// Produce square
if(GCMapping[m_Page].bSquare2Circle)
InputCommon::Square2Circle(main_x_after, main_y_after, GCMapping[m_Page].Diagonal, false);
// Check dead zone
float DeadZoneLeft = (float)GCMapping[m_Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)GCMapping[m_Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
{
right_x_after = 0;
right_y_after = 0;
}
int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y);
int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y);
int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after);
int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after);
m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly));
m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after));
m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry));
m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after));
// Adjust the values for the plot
Convert2Box(main_x); Convert2Box(main_y);
Convert2Box(right_x); Convert2Box(right_y);
Convert2Box(main_x_after); Convert2Box(main_y_after);
Convert2Box(right_x_after); Convert2Box(right_y_after);
// Adjust the dot
m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after));
m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after));
// Get the trigger values
int TriggerLeft = GCMapping[m_Page].AxisState.Tl;
int TriggerRight = GCMapping[m_Page].AxisState.Tr;
// Convert the triggers values
if (GCMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft));
m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight));
}

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#include "Config.h"
#include "LogManager.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigBox.h"
#endif
#ifdef _WIN32
#include "XInput.h"
#endif
// Declare config window so that we can write debugging info to it from functions in this file
#if defined(HAVE_WX) && HAVE_WX
GCPadConfigDialog* m_ConfigFrame = NULL;
#endif
// Variables
// ---------
bool g_SearchDeviceDone = false;
CONTROLLER_MAPPING_GC GCMapping[4];
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
int NumPads = 0, NumGoodPads = 0, g_ID = 0;
#ifdef _WIN32
HWND m_hWnd = NULL; // Handle to window
#endif
#if defined(HAVE_X11) && HAVE_X11
Display* GCdisplay;
#endif
SPADInitialize *g_PADInitialize = NULL;
PLUGIN_GLOBALS* globals = NULL;
// Standard crap to make wxWidgets happy
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
#if defined(HAVE_WX) && HAVE_WX
wxWindow* GetParentedWxWindow(HWND Parent)
{
#ifdef _WIN32
wxSetInstance((HINSTANCE)g_hInstance);
#endif
wxWindow *win = new wxWindow();
#ifdef _WIN32
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
#endif
return win;
}
#endif
// Input Plugin Functions (from spec's)
// ------------------------------------
// Get properties of plugin
// ------------------------
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (DebugFast)");
#else
#ifdef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (Debug)");
#else
sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
}
// Call config dialog
// ------------------
void DllConfig(HWND _hParent)
{
if (!g_SearchDeviceDone)
{
g_Config.Load(); // load settings
// Init Joystick + Haptic (force feedback) subsystem on SDL 1.3
// Populate joyinfo for all attached devices
Search_Devices(joyinfo, NumPads, NumGoodPads);
g_SearchDeviceDone = true;
}
#if defined(HAVE_WX) && HAVE_WX
wxWindow *frame = GetParentedWxWindow(_hParent);
m_ConfigFrame = new GCPadConfigDialog(frame);
#ifdef _WIN32
frame->Disable();
m_ConfigFrame->ShowModal();
frame->Enable();
#else
m_ConfigFrame->ShowModal();
#endif
#ifdef _WIN32
frame->SetFocus();
frame->SetHWND(NULL);
#endif
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
frame->Destroy();
#endif
}
void DllDebugger(HWND _hParent, bool Show)
{
}
// Init PAD (start emulation)
// --------------------------
void Initialize(void *init)
{
INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0));
g_PADInitialize = (SPADInitialize*)init;
#ifdef _WIN32
m_hWnd = (HWND)g_PADInitialize->hWnd;
#endif
#if defined(HAVE_X11) && HAVE_X11
GCdisplay = (Display*)g_PADInitialize->hWnd;
#endif
if (!g_SearchDeviceDone)
{
g_Config.Load(); // load settings
// Populate joyinfo for all attached devices
Search_Devices(joyinfo, NumPads, NumGoodPads);
g_SearchDeviceDone = true;
}
}
// Shutdown PAD (stop emulation)
// -----------------------------
void Shutdown()
{
INFO_LOG(PAD, "Shutdown: %i", SDL_WasInit(0));
Close_Devices();
// Finally close SDL
if (SDL_WasInit(0))
{
SDL_Quit();
}
// Remove the pointer to the initialize data
g_PADInitialize = NULL;
g_SearchDeviceDone = false;
}
// Save state
// --------------
void DoState(unsigned char **ptr, int mode)
{
#ifdef RERECORDING
Recording::DoState(ptr, mode);
#endif
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
}
#if defined(HAVE_WX) && HAVE_WX
// Hack to use wx key events
volatile bool wxkeystate[WXK_SPECIAL20];
#endif
// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
// --------------
void PAD_Input(u16 _Key, u8 _UpDown)
{
#if defined(__APPLE__) && defined(USE_WX) && USE_WX
if (_Key < WXK_SPECIAL20)
{
wxkeystate[_Key] = _UpDown;
}
#endif
}
// Set PAD status
// --------------
// Called from: SI_DeviceGCController.cpp
// Function: Gives the current pad status to the Core
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
if (_pPADStatus == NULL) return;
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
const int base = 0x80;
_pPADStatus->stickX = base;
_pPADStatus->stickY = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
_pPADStatus->err = PAD_ERR_NONE;
// Check that Dolphin is in focus, otherwise don't update the pad status
if (!IsFocus()) return;
g_ID = _numPAD;
if (NumGoodPads && NumPads > GCMapping[_numPAD].ID)
UpdatePadState(GCMapping[_numPAD]);
if (IsKey(EGC_A))
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = DEF_BUTTON_FULL;
}
if (IsKey(EGC_B))
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = DEF_BUTTON_FULL;
}
if (IsKey(EGC_X)) _pPADStatus->button |= PAD_BUTTON_X;
if (IsKey(EGC_Y)) _pPADStatus->button |= PAD_BUTTON_Y;
if (IsKey(EGC_Z)) _pPADStatus->button |= PAD_TRIGGER_Z;
if (IsKey(EGC_START)) _pPADStatus->button |= PAD_BUTTON_START;
if (IsKey(EGC_DPAD_UP)) _pPADStatus->button |= PAD_BUTTON_UP;
if (IsKey(EGC_DPAD_DOWN)) _pPADStatus->button |= PAD_BUTTON_DOWN;
if (IsKey(EGC_DPAD_LEFT)) _pPADStatus->button |= PAD_BUTTON_LEFT;
if (IsKey(EGC_DPAD_RIGHT)) _pPADStatus->button |= PAD_BUTTON_RIGHT;
if (GCMapping[_numPAD].Stick.Main == FROM_KEYBOARD)
{
int iMagnitude = DEF_STICK_FULL;
bool bUp = false;
bool bDown = false;
bool bLeft = false;
bool bRight = false;
if (IsKey(EGC_STICK_SEMI)) iMagnitude = GCMapping[_numPAD].Pressure.Main;
if (IsKey(EGC_STICK_UP)) bUp = true;
else if (IsKey(EGC_STICK_DOWN)) bDown = true;
if (IsKey(EGC_STICK_LEFT)) bLeft = true;
else if (IsKey(EGC_STICK_RIGHT)) bRight = true;
EmulateAnalogStick(_pPADStatus->stickX, _pPADStatus->stickY, bUp, bDown, bLeft, bRight, iMagnitude);
}
else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG1)
{
_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Lx;
// Y-axis is inverted
_pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly;
}
else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG2)
{
_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Rx;
// Y-axis is inverted
_pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry;
}
else
{
_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Tl;
_pPADStatus->stickY = GCMapping[_numPAD].AxisState.Tr;
}
if (GCMapping[_numPAD].Stick.Sub == FROM_KEYBOARD)
{
int iMagnitude = DEF_STICK_FULL;
bool bUp = false;
bool bDown = false;
bool bLeft = false;
bool bRight = false;
if (IsKey(EGC_CSTICK_SEMI)) iMagnitude = GCMapping[_numPAD].Pressure.Sub;
if (IsKey(EGC_CSTICK_UP)) bUp = true;
else if (IsKey(EGC_CSTICK_DOWN)) bDown = true;
if (IsKey(EGC_CSTICK_LEFT)) bLeft = true;
else if (IsKey(EGC_CSTICK_RIGHT)) bRight = true;
EmulateAnalogStick(_pPADStatus->substickX, _pPADStatus->substickY, bUp, bDown, bLeft, bRight, iMagnitude);
}
else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG1)
{
_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Lx;
// Y-axis is inverted
_pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly;
}
else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG2)
{
_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Rx;
// Y-axis is inverted
_pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry;
}
else
{
_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Tl;
_pPADStatus->substickY = GCMapping[_numPAD].AxisState.Tr;
}
if (GCMapping[_numPAD].Stick.Shoulder == FROM_KEYBOARD)
{
if (IsKey(EGC_TGR_L))
{
_pPADStatus->triggerLeft = DEF_TRIGGER_FULL;
_pPADStatus->button |= PAD_TRIGGER_L;
}
else if (IsKey(EGC_TGR_SEMI_L))
{
_pPADStatus->triggerLeft = GCMapping[_numPAD].Pressure.Shoulder;
if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_L;
}
if (IsKey(EGC_TGR_R))
{
_pPADStatus->triggerRight = DEF_TRIGGER_FULL;
_pPADStatus->button |= PAD_TRIGGER_R;
}
else if (IsKey(EGC_TGR_SEMI_R))
{
_pPADStatus->triggerRight = GCMapping[_numPAD].Pressure.Shoulder;
if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_R;
}
}
else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG1)
{
_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Lx;
_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ly;
EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_L;
if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_R;
}
else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG2)
{
_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Rx;
_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ry;
EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_L;
if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_R;
}
else
{
_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Tl;
_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Tr;
EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_L;
if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_R;
}
}
//******************************************************************************
// Supporting functions
//******************************************************************************
// for same displacement should be sqrt(2)/2 (in theory)
// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071...
// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer.
#define DIAGONAL_SCALE 0.70710678
void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude)
{
int mainX = 0;
int mainY = 0;
if (buttonUp)
mainY = magnitude;
else if (buttonDown)
mainY = -magnitude;
if (buttonLeft)
mainX = -magnitude;
else if (buttonRight)
mainX = magnitude;
if ((mainX == 0) || (mainY == 0))
{
stickX += mainX;
stickY += mainY;
}
else
{
stickX += mainX * DIAGONAL_SCALE;
stickY += mainY * DIAGONAL_SCALE;
}
}
void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR)
{
if (GCMapping[g_ID].TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
int triggerL = abs((int)trL - 0x80) * 2;
int triggerR = abs((int)trR - 0x80) * 2;
trL = (triggerL > 0xFF) ? 0xFF : triggerL;
trR = (triggerR > 0xFF) ? 0xFF : triggerR;
}
}
void Close_Devices()
{
PAD_RumbleClose();
if (SDL_WasInit(0))
{
for (int i = 0; i < NumPads; i++)
{
if (joyinfo.at(i).joy)
{
if(SDL_JoystickOpened(i))
{
INFO_LOG(WIIMOTE, "Shut down Joypad: %i", i);
SDL_JoystickClose(joyinfo.at(i).joy);
}
}
}
}
for (int i = 0; i < 4; i++)
GCMapping[i].joy = NULL;
// Clear the physical device info
joyinfo.clear();
NumPads = 0;
NumGoodPads = 0;
}
// Search for SDL devices
// ----------------
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
// Close opened devices first
Close_Devices();
bool success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
if (_NumGoodPads == 0)
return false;
for (int i = 0; i < 4; i++)
{
if (_NumPads > GCMapping[i].ID)
if(joyinfo.at(GCMapping[i].ID).Good)
{
GCMapping[i].joy = joyinfo.at(GCMapping[i].ID).joy;
#ifdef _WIN32
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(GCMapping[i].ID, &xstate);
if (xresult == ERROR_SUCCESS)
GCMapping[i].TriggerType = InputCommon::CTL_TRIGGER_XINPUT;
#endif
}
}
return success;
}
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping)
{
// Update the gamepad status
SDL_JoystickUpdate();
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
_GCMapping.AxisState.Lx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Lx);
_GCMapping.AxisState.Ly = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ly);
_GCMapping.AxisState.Rx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Rx);
_GCMapping.AxisState.Ry = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ry);
// Update the analog trigger axis values
#ifdef _WIN32
if (_GCMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
#endif
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
// no good way of handling that
if ((_GCMapping.AxisMapping.Tl - 1000) >= 0)
_GCMapping.AxisState.Tl = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tl - 1000);
if ((_GCMapping.AxisMapping.Tr - 1000) >= 0)
_GCMapping.AxisState.Tr = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tr - 1000);
#ifdef _WIN32
}
else
{
_GCMapping.AxisState.Tl = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tl - 1000);
_GCMapping.AxisState.Tr = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tr - 1000);
}
#endif
}
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping)
{
// Return if we have no pads
if (NumGoodPads == 0) return;
GetAxisState(_GCiMapping);
int &Lx = _GCiMapping.AxisState.Lx;
int &Ly = _GCiMapping.AxisState.Ly;
int &Rx = _GCiMapping.AxisState.Rx;
int &Ry = _GCiMapping.AxisState.Ry;
int &Tl = _GCiMapping.AxisState.Tl;
int &Tr = _GCiMapping.AxisState.Tr;
// Check the circle to square option
if(_GCiMapping.bSquare2Circle)
{
InputCommon::Square2Circle(Lx, Ly, _GCiMapping.Diagonal, false);
InputCommon::Square2Circle(Rx, Ry, _GCiMapping.Diagonal, false);
}
// Dead zone adjustment
float DeadZoneLeft = (float)_GCiMapping.DeadZoneL / 100.0f;
float DeadZoneRight = (float)_GCiMapping.DeadZoneR / 100.0f;
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
{
Lx = 0;
Ly = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
{
Rx = 0;
Ry = 0;
}
// Downsize the values from 0x8000 to 0x80
Lx = InputCommon::Pad_Convert(Lx);
Ly = InputCommon::Pad_Convert(Ly);
Rx = InputCommon::Pad_Convert(Rx);
Ry = InputCommon::Pad_Convert(Ry);
// The XInput range is already 0 to 0x80
if (_GCiMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
Tl = InputCommon::Pad_Convert(Tl);
Tr = InputCommon::Pad_Convert(Tr);
}
}
// Multi System Input Status Check
bool IsKey(int Key)
{
int Ret = NULL;
int MapKey = GCMapping[g_ID].Button[Key];
#ifdef _WIN32
if (MapKey < 256)
{
Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows)
}
else if (MapKey < 0x1100)
#elif defined HAVE_X11 && HAVE_X11
if (MapKey < 256 || MapKey > 0xf000)
{
char keys[32];
KeyCode keyCode;
XQueryKeymap(GCdisplay, keys);
keyCode = XKeysymToKeycode(GCdisplay, MapKey);
Ret = (keys[keyCode/8] & (1 << (keyCode%8))); // Keyboard (Linux)
}
else if (MapKey < 0x1100)
#elif defined (USE_WX) && USE_WX
if (MapKey < WXK_SPECIAL20) {
Ret = wxkeystate[MapKey];
}
else if (MapKey < 0x1100)
#else
if (MapKey < 0x1100)
#endif
{
Ret = SDL_JoystickGetButton(GCMapping[g_ID].joy, MapKey - 0x1000); // Pad button
}
else // Pad hat
{
u8 HatCode, HatKey;
HatCode = SDL_JoystickGetHat(GCMapping[g_ID].joy, (MapKey - 0x1100) / 0x0010);
HatKey = (MapKey - 0x1100) % 0x0010;
if (HatCode & HatKey)
Ret = HatKey;
}
return (Ret) ? true : false;
}
// Check if Dolphin is in focus
// ----------------
bool IsFocus()
{
#if defined(__APPLE__) && defined(USE_WX) && USE_WX
return true; /* XXX */
#endif
return g_PADInitialize->pRendererHasFocus();
}

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_H
#define _PLUGIN_GCPAD_H
#include <vector> // System
#include <cstdio>
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
#include "../../../Core/InputCommon/Src/SDL_Util.h"
#ifdef _WIN32
#include "../../../Core/InputCommon/Src/XInput_Util.h"
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#endif
#include "pluginspecs_pad.h"
#define DEF_BUTTON_FULL 255
#define DEF_STICK_FULL 100
#define DEF_STICK_HALF 50
#define DEF_TRIGGER_FULL 255
#define DEF_TRIGGER_HALF 128
#define DEF_TRIGGER_THRESHOLD 230
// GC Pad Buttons
enum EGCPad
{
EGC_A = 0,
EGC_B,
EGC_X,
EGC_Y,
EGC_Z,
EGC_START,
EGC_DPAD_UP,
EGC_DPAD_DOWN,
EGC_DPAD_LEFT,
EGC_DPAD_RIGHT,
EGC_STICK_UP,
EGC_STICK_DOWN,
EGC_STICK_LEFT,
EGC_STICK_RIGHT,
EGC_STICK_SEMI,
EGC_CSTICK_UP,
EGC_CSTICK_DOWN,
EGC_CSTICK_LEFT,
EGC_CSTICK_RIGHT,
EGC_CSTICK_SEMI,
EGC_TGR_L,
EGC_TGR_R,
EGC_TGR_SEMI_L,
EGC_TGR_SEMI_R,
LAST_CONSTANT,
};
enum EInputType
{
FROM_KEYBOARD,
FROM_ANALOG1,
FROM_ANALOG2,
FROM_TRIGGER,
};
union UAxis
{
int Code[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct SStickMapping
{
int Main;
int Sub;
int Shoulder; //Trigger
};
struct CONTROLLER_MAPPING_GC // PAD MAPPING GC
{
int ID; // SDL joystick device ID
SDL_Joystick *joy; // SDL joystick device
UAxis AxisState;
UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers)
int TriggerType; // SDL or XInput trigger
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
bool bSquare2Circle;
int Diagonal;
SStickMapping Stick;
SStickMapping Pressure;
int Button[LAST_CONSTANT];
};
extern CONTROLLER_MAPPING_GC GCMapping[4];
extern int NumPads, NumGoodPads, g_ID;
extern SPADInitialize *g_PADInitialize;
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
#ifdef _WIN32
extern HWND m_hWnd; // Handle to window
#endif
#if defined(HAVE_X11) && HAVE_X11
extern Display* GCdisplay;
#endif
// Custom Functions
// ----------------
void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude);
void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR);
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping);
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping);
bool IsKey(int Key);
bool IsFocus();
bool ReloadDLL();
void PAD_RumbleClose();
#endif // _PLUGIN_GCPAD_H

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#include "FileUtil.h"
#include "ChunkFile.h"
// TODO :
// This is pretty much useless now with the TAS features right ?
#ifdef RERECORDING
namespace Recording
{
// Definitions
// -------------
// Pre defined maxium storage limit
#define RECORD_SIZE (1024 * 128)
SPADStatus RecordBuffer[RECORD_SIZE];
int count = 0;
// Recording functions
// -------------
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE) return;
RecordBuffer[count++] = _rPADStatus;
// Logging
//u8 TmpData[sizeof(SPADStatus)];
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
// Auto save every ten seconds
if (count % (60 * 10) == 0) Save();
}
const SPADStatus& Play()
{
// Logging
//Console::Print("PlayRecord(%i)\n", count);
if (count >= RECORD_SIZE)
{
// Todo: Make the recording size unlimited?
//PanicAlert("The recording reached its end");
return(RecordBuffer[0]);
}
return(RecordBuffer[count++]);
}
void Load()
{
FILE* pStream = fopen("pad-record.bin", "rb");
if (pStream != NULL)
{
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("SimplePad: Could not open pad-record.bin");
}
//Console::Print("LoadRecord()");
}
void Save()
{
// Open the file in a way that clears all old data
FILE* pStream = fopen("pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("NJoy: Could not save pad-record.bin");
}
//PanicAlert("SaveRecord()");
//Console::Print("SaveRecord()");
}
void Initialize()
{
// -------------------------------------------
// Rerecording
// ----------------------
#ifdef RERECORDING
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
if we really want to start the recording and eventually overwrite the file */
if (g_Config.bRecording && File::Exists("pad-record.bin"))
{
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
" now make a copy of it before you start a new recording and overwrite the file."
" Select Yes to continue and overwrite the file. Select No to turn off the input"
" recording and continue without recording anything.",
"pad-record.bin"))
{
// Turn off recording and continue
g_Config.bRecording = false;
}
}
// Load recorded input if we are to play it back, otherwise begin with a blank recording
if (g_Config.bPlayback) Recording::Load();
#endif
// ----------------------
}
void ShutDown()
{
// Save recording
if (g_Config.bRecording) Recording::Save();
// Reset the counter
count = 0;
}
void DoState(unsigned char **ptr, int mode)
{
// Load or save the counter
PointerWrap p(ptr, mode);
p.Do(count);
//Console::Print("count: %i\n", count);
// Update the frame counter for the sake of the status bar
if (mode == PointerWrap::MODE_READ)
{
#ifdef _WIN32
// This only works when rendering to the main window, I think
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
#endif
}
}
} // Recording
#endif // RERECORDING

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#ifdef _WIN32
#include "XInput.h"
#endif
// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work)
// So until i can make it work, this is all disabled >:(
#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) && !defined(__APPLE__)
#define SDL_RUMBLE
#else
#ifdef _WIN32
#define RUMBLE_HACK
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
#endif
#endif
#ifdef RUMBLE_HACK
struct RUMBLE // GC Pad rumble DIDevice
{
LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects
LPDIRECTINPUTEFFECT g_pEffect;
DWORD g_dwNumForceFeedbackAxis;
DIEFFECT eff;
};
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
void SetDeviceForcesXY(int pad, int nXYForce);
HRESULT InitRumble(HWND hWnd);
void Rumble_DInput(int _ID, unsigned int _Strength);
void Rumble_XInput(int _ID, unsigned int _Strength);
LPDIRECTINPUT8 g_Rumble; // DInput Rumble object
RUMBLE pRumble[4]; // 4 GC Rumble Pads
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
if (GCMapping[_numPAD].ID >= NumPads || !GCMapping[_numPAD].Rumble)
return;
unsigned int Strength = 0;
if (_uType == 1 && _uStrength > 2)
{
Strength = GCMapping[_numPAD].RumbleStrength;
Strength = Strength > 100 ? 100 : Strength;
}
if (GCMapping[_numPAD].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
Rumble_XInput(GCMapping[_numPAD].ID, Strength);
else
Rumble_DInput(GCMapping[_numPAD].ID, Strength);
}
////////////////////////////////////////////////////
// Set rumble with XInput.
void Rumble_XInput(int _ID, unsigned int _Strength)
{
#ifdef _WIN32
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0xFFFF / 100 * _Strength;
vib.wRightMotorSpeed = 0xFFFF / 100 * _Strength;
XInputSetState(_ID, &vib);
#endif
}
////////////////////////////////////////////////////
// Set rumble with DInput.¯¯¯¯¯¯¯¯¯¯¯¯
void Rumble_DInput(int _ID, unsigned int _Strength)
{
if (!g_Rumble)
{
// GetForegroundWindow() always sends the good HWND
if (FAILED(InitRumble(GetForegroundWindow())))
PanicAlert("Could not initialize Rumble!");
}
else
{
// Acquire gamepad
if (pRumble[_ID].g_pDevice != NULL)
pRumble[_ID].g_pDevice->Acquire();
}
SetDeviceForcesXY(_ID, _Strength * 100);
}
HRESULT InitRumble(HWND hWnd)
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL)))
return hr;
// Look for a device we can use
if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
return hr;
for (int i=0; i<4; i++)
{
if (NULL == pRumble[i].g_pDevice)
GCMapping[i].Rumble = false; // Disable Rumble for this pad only.
else
{
pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick);
pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
// Request exclusive acces for both background and foreground.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
// if Force Feedback doesn't seem to work...
if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback,
(void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS))
|| FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
{
PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1);
GCMapping[i].Rumble = false; // Disable Rumble for this pad
continue; // Next pad
}
if (pRumble[i].g_dwNumForceFeedbackAxis > 2)
pRumble[i].g_dwNumForceFeedbackAxis = 2;
DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
long rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff));
pRumble[i].eff.dwSize = sizeof(DIEFFECT);
pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS)
pRumble[i].eff.dwSamplePeriod = 0;
pRumble[i].eff.dwGain = DI_FFNOMINALMAX;
pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER;
pRumble[i].eff.dwTriggerRepeatInterval = 0;
pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis;
pRumble[i].eff.rgdwAxes = _rgdwAxes;
pRumble[i].eff.rglDirection = rglDirection;
pRumble[i].eff.lpEnvelope = 0;
pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
pRumble[i].eff.lpvTypeSpecificParams = &cf;
pRumble[i].eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL)))
continue;
if (pRumble[i].g_pEffect == NULL)
continue;
}
}
return S_OK;
}
void SetDeviceForcesXY(int npad, int nXYForce)
{
// Security check
if (pRumble[npad].g_pDevice == NULL)
return;
// If nXYForce is null, there's no point to create the effect
// Just stop the force feedback
if (nXYForce == 0) {
pRumble[npad].g_pEffect->Stop();
return;
}
long rglDirection[2] = {0};
DICONSTANTFORCE cf;
// If only one force feedback axis, then apply only one direction and keep the direction at zero
if (pRumble[npad].g_dwNumForceFeedbackAxis == 1)
{
rglDirection[0] = 0;
cf.lMagnitude = nXYForce; // max should be 10000
}
// If two force feedback axis, then apply magnitude from both directions
else
{
rglDirection[0] = nXYForce;
rglDirection[1] = nXYForce;
cf.lMagnitude = (long)(1.4142f*nXYForce);
}
ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
pRumble[npad].eff.dwSize = sizeof(DIEFFECT);
pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis;
pRumble[npad].eff.rglDirection = rglDirection;
pRumble[npad].eff.lpEnvelope = 0;
pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
pRumble[npad].eff.lpvTypeSpecificParams = &cf;
pRumble[npad].eff.dwStartDelay = 0;
// Now set the new parameters..
pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
// ..And start the effect immediately.
if (pRumble[npad].g_pEffect != NULL)
pRumble[npad].g_pEffect->Start(1, 0);
}
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext)
{
LPDIRECTINPUTDEVICE8 pDevice;
DIPROPDWORD dipdw;
HRESULT hr;
int JoystickID;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device
if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID
JoystickID = dipdw.dwData;
else
return DIENUM_CONTINUE;
//PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, GCMapping[0].ID, GCMapping[1].ID, GCMapping[2].ID, GCMapping[3].ID);
for (int i=0; i<4; i++)
{
if (GCMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device
{
// a DInput device is created even if rumble is disabled on startup
// this way, you can toggle the rumble setting while in game
pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
}
}
return DIENUM_CONTINUE;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
void PAD_RumbleClose()
{
for (int i = 0; i < 4; i++)
{
if (GCMapping[i].ID < NumPads)
if (GCMapping[i].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
{
#ifdef _WIN32
// Kill Xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
XInputSetState(GCMapping[i].ID, &vib);
#endif
}
else
{
// It may look weird, but we don't free anything here, it was the cause of crashes
// on stop, and the DLL isn't unloaded anyway, so the pointers stay
// We just stop the rumble in case it's still playing an effect.
if (pRumble[GCMapping[i].ID].g_pDevice && pRumble[GCMapping[i].ID].g_pEffect)
pRumble[GCMapping[i].ID].g_pEffect->Stop();
}
}
}
#else // Multiplatform SDL Rumble code
#ifdef SDL_RUMBLE
struct RUMBLE // GC Pad rumble DIDevice
{
SDL_Haptic* g_pDevice;
SDL_HapticEffect g_pEffect;
int effect_id;
};
RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads
#endif
// Use PAD rumble
// --------------
bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device)
{
#ifdef SDL_RUMBLE
if (SDL_Device == NULL)
return false;
pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device);
if (pRumble[_numPAD].g_pDevice == NULL)
return false; // Most likely joystick isn't haptic
if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT))
{
SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect
pRumble[_numPAD].g_pDevice = 0;
GCMapping[_numPAD].rumble = false;
return false;
}
// Set the strength of the rumble effect
int Strenght = 3276 * (g_Config.RumbleStrength + 1);
Strenght = Strenght > 32767 ? 32767 : Strenght;
// Create the effect
memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT;
pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south
pRumble[_numPAD].g_pEffect.constant.level = Strenght;
pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer)
pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in...
pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out
// Upload the effect
pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect );
#endif
return true;
}
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// --------------
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
#ifdef SDL_RUMBLE
if (GCMapping[_numPAD].rumble) // rumble activated
{
if (!pRumble[_numPAD].g_pDevice)
return;
if (_uType == 1 && _uStrength > 2)
SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 );
else
SDL_HapticStopAll(pRumble[_numPAD].g_pDevice);
}
#endif
}
void PAD_RumbleClose()
{
#ifdef SDL_RUMBLE
for (int i=0; i<4; i++) // Free all pads
{
if (pRumble[i].g_pDevice) {
SDL_HapticClose( pRumble[i].g_pDevice );
pRumble[i].g_pDevice = NULL;
}
}
#endif
}
#endif // RUMBLE_HACK

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@ -1,25 +0,0 @@
# -*- python -*-
Import('env')
import sys
name = "Plugin_GCPad"
padenv = env.Clone()
files = [
'Config.cpp',
'GCPad.cpp',
'Rumble.cpp',
]
if padenv['HAVE_WX']:
files += [
'ConfigJoypad.cpp',
'ConfigBox.cpp',
]
padenv.Append(
LIBS = [ 'inputcommon', 'common', ],
)
padenv.SharedLibrary(env['plugin_dir']+name, files)