Target the desired frame rate exactly rather than n plus one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5713 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -607,7 +607,7 @@ void VideoThrottle()
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if (SConfig::GetInstance().m_Framelimit)
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{
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// Make the limiter a bit loose
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u32 frametime = ((SConfig::GetInstance().b_UseFPS)? Common::AtomicLoad(DrawnFrame) : DrawnVideo) * 1000 / ++TargetVPS;
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u32 frametime = ((SConfig::GetInstance().b_UseFPS)? Common::AtomicLoad(DrawnFrame) : DrawnVideo) * 1000 / TargetVPS;
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while ((u32)Timer.GetTimeDifference() < frametime)
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Common::YieldCPU();
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//Common::SleepCurrentThread(1);
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@ -620,7 +620,7 @@ void VideoThrottle()
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SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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u32 FPS = Common::AtomicLoad(DrawnFrame) * 1000 / ElapseTime;
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u32 VPS = --DrawnVideo * 1000 / ElapseTime;
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u32 VPS = DrawnVideo * 1000 / ElapseTime;
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u32 Speed = VPS * 100 / VideoInterface::TargetRefreshRate;
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// Settings are shown the same for both extended and summary info
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